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      1 /*
      2  * Copyright (C) 2011 University of Szeged
      3  * Copyright (C) 2011 Zoltan Herczeg
      4  *
      5  * Redistribution and use in source and binary forms, with or without
      6  * modification, are permitted provided that the following conditions
      7  * are met:
      8  * 1. Redistributions of source code must retain the above copyright
      9  *    notice, this list of conditions and the following disclaimer.
     10  * 2. Redistributions in binary form must reproduce the above copyright
     11  *    notice, this list of conditions and the following disclaimer in the
     12  *    documentation and/or other materials provided with the distribution.
     13  *
     14  * THIS SOFTWARE IS PROVIDED BY UNIVERSITY OF SZEGED ``AS IS'' AND ANY
     15  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
     16  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
     17  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL UNIVERSITY OF SZEGED OR
     18  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
     19  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
     20  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
     21  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
     22  * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
     23  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
     24  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     25  */
     26 
     27 #ifndef FEGaussianBlurNEON_h
     28 #define FEGaussianBlurNEON_h
     29 
     30 #if HAVE(ARM_NEON_INTRINSICS)
     31 
     32 #include "core/platform/graphics/cpu/arm/filters/NEONHelpers.h"
     33 #include "core/platform/graphics/filters/FEGaussianBlur.h"
     34 
     35 namespace WebCore {
     36 
     37 inline void boxBlurNEON(Uint8ClampedArray* srcPixelArray, Uint8ClampedArray* dstPixelArray,
     38                         unsigned dx, int dxLeft, int dxRight, int stride, int strideLine, int effectWidth, int effectHeight)
     39 {
     40     uint32_t* sourcePixel = reinterpret_cast<uint32_t*>(srcPixelArray->data());
     41     uint32_t* destinationPixel = reinterpret_cast<uint32_t*>(dstPixelArray->data());
     42 
     43     float32x4_t deltaX = vdupq_n_f32(1.0 / dx);
     44     int pixelLine = strideLine / 4;
     45     int pixelStride = stride / 4;
     46 
     47     for (int y = 0; y < effectHeight; ++y) {
     48         int line = y * pixelLine;
     49         float32x4_t sum = vdupq_n_f32(0);
     50         // Fill the kernel
     51         int maxKernelSize = std::min(dxRight, effectWidth);
     52         for (int i = 0; i < maxKernelSize; ++i) {
     53             float32x4_t sourcePixelAsFloat = loadRGBA8AsFloat(sourcePixel + line + i * pixelStride);
     54             sum = vaddq_f32(sum, sourcePixelAsFloat);
     55         }
     56 
     57         // Blurring
     58         for (int x = 0; x < effectWidth; ++x) {
     59             int pixelOffset = line + x * pixelStride;
     60             float32x4_t result = vmulq_f32(sum, deltaX);
     61             storeFloatAsRGBA8(result, destinationPixel + pixelOffset);
     62             if (x >= dxLeft) {
     63                 float32x4_t sourcePixelAsFloat = loadRGBA8AsFloat(sourcePixel + pixelOffset - dxLeft * pixelStride);
     64                 sum = vsubq_f32(sum, sourcePixelAsFloat);
     65             }
     66             if (x + dxRight < effectWidth) {
     67                 float32x4_t sourcePixelAsFloat = loadRGBA8AsFloat(sourcePixel + pixelOffset + dxRight * pixelStride);
     68                 sum = vaddq_f32(sum, sourcePixelAsFloat);
     69             }
     70         }
     71     }
     72 }
     73 
     74 } // namespace WebCore
     75 
     76 #endif // HAVE(ARM_NEON_INTRINSICS)
     77 
     78 #endif // FEGaussianBlurNEON_h
     79