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      1 /*
      2  * Copyright (C) Research In Motion Limited 2011. All rights reserved.
      3  * Copyright (C) 2013 Google Inc. All rights reserved.
      4  *
      5  * This library is free software; you can redistribute it and/or
      6  * modify it under the terms of the GNU Library General Public
      7  * License as published by the Free Software Foundation; either
      8  * version 2 of the License, or (at your option) any later version.
      9  *
     10  * This library is distributed in the hope that it will be useful,
     11  * but WITHOUT ANY WARRANTY; without even the implied warranty of
     12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
     13  * Library General Public License for more details.
     14  *
     15  * You should have received a copy of the GNU Library General Public License
     16  * along with this library; see the file COPYING.LIB.  If not, write to
     17  * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
     18  * Boston, MA 02110-1301, USA.
     19  */
     20 
     21 #include "config.h"
     22 
     23 #include "core/platform/graphics/filters/FEDropShadow.h"
     24 
     25 #include "core/platform/graphics/GraphicsContext.h"
     26 #include "core/platform/graphics/filters/FEGaussianBlur.h"
     27 #include "core/platform/graphics/filters/Filter.h"
     28 #include "core/platform/text/TextStream.h"
     29 #include "core/rendering/RenderTreeAsText.h"
     30 #include "third_party/skia/include/core/SkColorFilter.h"
     31 #include "third_party/skia/include/effects/SkBlurImageFilter.h"
     32 
     33 using namespace std;
     34 
     35 namespace WebCore {
     36 
     37 FEDropShadow::FEDropShadow(Filter* filter, float stdX, float stdY, float dx, float dy, const Color& shadowColor, float shadowOpacity)
     38     : FilterEffect(filter)
     39     , m_stdX(stdX)
     40     , m_stdY(stdY)
     41     , m_dx(dx)
     42     , m_dy(dy)
     43     , m_shadowColor(shadowColor)
     44     , m_shadowOpacity(shadowOpacity)
     45 {
     46 }
     47 
     48 PassRefPtr<FEDropShadow> FEDropShadow::create(Filter* filter, float stdX, float stdY, float dx, float dy, const Color& shadowColor, float shadowOpacity)
     49 {
     50     return adoptRef(new FEDropShadow(filter, stdX, stdY, dx, dy, shadowColor, shadowOpacity));
     51 }
     52 
     53 void FEDropShadow::determineAbsolutePaintRect()
     54 {
     55     Filter* filter = this->filter();
     56     ASSERT(filter);
     57 
     58     FloatRect absolutePaintRect = mapRect(inputEffect(0)->absolutePaintRect());
     59 
     60     if (clipsToBounds())
     61         absolutePaintRect.intersect(maxEffectRect());
     62     else
     63         absolutePaintRect.unite(maxEffectRect());
     64 
     65     setAbsolutePaintRect(enclosingIntRect(absolutePaintRect));
     66 }
     67 
     68 FloatRect FEDropShadow::mapRect(const FloatRect& rect, bool forward)
     69 {
     70     FloatRect result = rect;
     71     Filter* filter = this->filter();
     72     ASSERT(filter);
     73 
     74     FloatRect offsetRect = rect;
     75     if (forward)
     76         offsetRect.move(filter->applyHorizontalScale(m_dx), filter->applyVerticalScale(m_dy));
     77     else
     78         offsetRect.move(-filter->applyHorizontalScale(m_dx), -filter->applyVerticalScale(m_dy));
     79     result.unite(offsetRect);
     80 
     81     unsigned kernelSizeX = 0;
     82     unsigned kernelSizeY = 0;
     83     FEGaussianBlur::calculateKernelSize(filter, kernelSizeX, kernelSizeY, m_stdX, m_stdY);
     84 
     85     // We take the half kernel size and multiply it with three, because we run box blur three times.
     86     result.inflateX(3 * kernelSizeX * 0.5f);
     87     result.inflateY(3 * kernelSizeY * 0.5f);
     88     return result;
     89 }
     90 
     91 void FEDropShadow::applySoftware()
     92 {
     93     FilterEffect* in = inputEffect(0);
     94 
     95     ImageBuffer* resultImage = createImageBufferResult();
     96     if (!resultImage)
     97         return;
     98 
     99     Filter* filter = this->filter();
    100     FloatSize blurRadius(filter->applyHorizontalScale(m_stdX), filter->applyVerticalScale(m_stdY));
    101     FloatSize offset(filter->applyHorizontalScale(m_dx), filter->applyVerticalScale(m_dy));
    102 
    103     FloatRect drawingRegion = drawingRegionOfInputImage(in->absolutePaintRect());
    104     GraphicsContext* resultContext = resultImage->context();
    105     ASSERT(resultContext);
    106 
    107     SkAutoTUnref<SkImageFilter> blurFilter(new SkBlurImageFilter(blurRadius.width(), blurRadius.height()));
    108     SkAutoTUnref<SkColorFilter> colorFilter(SkColorFilter::CreateModeFilter(m_shadowColor.rgb(), SkXfermode::kSrcIn_Mode));
    109     SkPaint paint;
    110     paint.setImageFilter(blurFilter.get());
    111     paint.setColorFilter(colorFilter.get());
    112     paint.setXfermodeMode(SkXfermode::kSrcOver_Mode);
    113     RefPtr<Image> image = in->asImageBuffer()->copyImage(DontCopyBackingStore);
    114 
    115     RefPtr<NativeImageSkia> nativeImage = image->nativeImageForCurrentFrame();
    116 
    117     if (!nativeImage)
    118         return;
    119 
    120     resultContext->drawBitmap(nativeImage->bitmap(), drawingRegion.x() + offset.width(), drawingRegion.y() + offset.height(), &paint);
    121     resultContext->drawBitmap(nativeImage->bitmap(), drawingRegion.x(), drawingRegion.y());
    122 }
    123 
    124 TextStream& FEDropShadow::externalRepresentation(TextStream& ts, int indent) const
    125 {
    126     writeIndent(ts, indent);
    127     ts << "[feDropShadow";
    128     FilterEffect::externalRepresentation(ts);
    129     ts << " stdDeviation=\"" << m_stdX << ", " << m_stdY << "\" dx=\"" << m_dx << "\" dy=\"" << m_dy << "\" flood-color=\"" << m_shadowColor.nameForRenderTreeAsText() <<"\" flood-opacity=\"" << m_shadowOpacity << "]\n";
    130     inputEffect(0)->externalRepresentation(ts, indent + 1);
    131     return ts;
    132 }
    133 
    134 } // namespace WebCore
    135