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      1 /*
      2  * Copyright (C) 2012 Apple Inc.  All rights reserved.
      3  *
      4  * Redistribution and use in source and binary forms, with or without
      5  * modification, are permitted provided that the following conditions
      6  * are met:
      7  * 1. Redistributions of source code must retain the above copyright
      8  *    notice, this list of conditions and the following disclaimer.
      9  * 2. Redistributions in binary form must reproduce the above copyright
     10  *    notice, this list of conditions and the following disclaimer in the
     11  *    documentation and/or other materials provided with the distribution.
     12  *
     13  * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
     14  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
     15  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
     16  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
     17  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
     18  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
     19  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
     20  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
     21  * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
     22  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
     23  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     24  */
     25 
     26 
     27 #ifndef RenderNamedFlowThread_h
     28 #define RenderNamedFlowThread_h
     29 
     30 #include "core/platform/Timer.h"
     31 #include "core/rendering/RenderFlowThread.h"
     32 #include "wtf/HashCountedSet.h"
     33 #include "wtf/ListHashSet.h"
     34 #include "wtf/text/AtomicString.h"
     35 
     36 namespace WebCore {
     37 
     38 class NamedFlow;
     39 class Node;
     40 class RenderNamedFlowThread;
     41 
     42 typedef ListHashSet<RenderNamedFlowThread*> RenderNamedFlowThreadList;
     43 typedef HashCountedSet<RenderNamedFlowThread*> RenderNamedFlowThreadCountedSet;
     44 typedef ListHashSet<Node*> NamedFlowContentNodes;
     45 
     46 class RenderNamedFlowThread FINAL : public RenderFlowThread {
     47 public:
     48     virtual ~RenderNamedFlowThread();
     49 
     50     static RenderNamedFlowThread* createAnonymous(Document*, PassRefPtr<NamedFlow>);
     51 
     52     const AtomicString& flowThreadName() const;
     53 
     54     const RenderRegionList& invalidRenderRegionList() const { return m_invalidRegionList; }
     55 
     56     RenderObject* nextRendererForNode(Node*) const;
     57     RenderObject* previousRendererForNode(Node*) const;
     58 
     59     void addFlowChild(RenderObject* newChild);
     60     void removeFlowChild(RenderObject*);
     61     bool hasChildren() const { return !m_flowThreadChildList.isEmpty(); }
     62 #ifndef NDEBUG
     63     bool hasChild(RenderObject* child) const { return m_flowThreadChildList.contains(child); }
     64 #endif
     65 
     66     void pushDependencies(RenderNamedFlowThreadList&);
     67 
     68     virtual void addRegionToThread(RenderRegion*) OVERRIDE;
     69     virtual void removeRegionFromThread(RenderRegion*) OVERRIDE;
     70 
     71     virtual void regionChangedWritingMode(RenderRegion*) OVERRIDE;
     72 
     73     bool overset() const { return m_overset; }
     74     void computeOversetStateForRegions(LayoutUnit oldClientAfterEdge);
     75 
     76     void registerNamedFlowContentNode(Node*);
     77     void unregisterNamedFlowContentNode(Node*);
     78     const NamedFlowContentNodes& contentNodes() const { return m_contentNodes; }
     79     bool hasContentNode(Node* contentNode) const { ASSERT(contentNode); return m_contentNodes.contains(contentNode); }
     80     bool isMarkedForDestruction() const;
     81     void getRanges(Vector<RefPtr<Range> >&, const RenderRegion*) const;
     82 
     83 protected:
     84     void setMarkForDestruction();
     85     void resetMarkForDestruction();
     86 
     87 private:
     88     RenderNamedFlowThread(PassRefPtr<NamedFlow>);
     89 
     90     virtual const char* renderName() const OVERRIDE;
     91     virtual bool isRenderNamedFlowThread() const OVERRIDE { return true; }
     92     virtual bool isChildAllowed(RenderObject*, RenderStyle*) const OVERRIDE;
     93 
     94     virtual void dispatchRegionLayoutUpdateEvent() OVERRIDE;
     95     virtual void dispatchRegionOversetChangeEvent() OVERRIDE;
     96 
     97     bool dependsOn(RenderNamedFlowThread* otherRenderFlowThread) const;
     98     void addDependencyOnFlowThread(RenderNamedFlowThread*);
     99     void removeDependencyOnFlowThread(RenderNamedFlowThread*);
    100 
    101     void addRegionToNamedFlowThread(RenderRegion*);
    102 
    103     void checkInvalidRegions();
    104 
    105     bool canBeDestroyed() const { return m_invalidRegionList.isEmpty() && m_regionList.isEmpty() && m_contentNodes.isEmpty(); }
    106     void regionLayoutUpdateEventTimerFired(Timer<RenderNamedFlowThread>*);
    107     void regionOversetChangeEventTimerFired(Timer<RenderNamedFlowThread>*);
    108     void clearContentNodes();
    109     void updateWritingMode();
    110 
    111 private:
    112     // Observer flow threads have invalid regions that depend on the state of this thread
    113     // to re-validate their regions. Keeping a set of observer threads make it easy
    114     // to notify them when a region was removed from this flow.
    115     RenderNamedFlowThreadCountedSet m_observerThreadsSet;
    116 
    117     // Some threads need to have a complete layout before we layout this flow.
    118     // That's because they contain a RenderRegion that should display this thread. The set makes it
    119     // easy to sort the order of threads layout.
    120     RenderNamedFlowThreadCountedSet m_layoutBeforeThreadsSet;
    121 
    122     // Holds the sorted children of a named flow. This is the only way we can get the ordering right.
    123     typedef ListHashSet<RenderObject*> FlowThreadChildList;
    124     FlowThreadChildList m_flowThreadChildList;
    125 
    126     NamedFlowContentNodes m_contentNodes;
    127 
    128     RenderRegionList m_invalidRegionList;
    129 
    130     bool m_overset : 1;
    131 
    132     // The DOM Object that represents a named flow.
    133     RefPtr<NamedFlow> m_namedFlow;
    134 
    135     Timer<RenderNamedFlowThread> m_regionLayoutUpdateEventTimer;
    136     Timer<RenderNamedFlowThread> m_regionOversetChangeEventTimer;
    137 };
    138 
    139 inline RenderNamedFlowThread* toRenderNamedFlowThread(RenderObject* object)
    140 {
    141     ASSERT_WITH_SECURITY_IMPLICATION(!object || object->isRenderNamedFlowThread());
    142     return static_cast<RenderNamedFlowThread*>(object);
    143 }
    144 
    145 inline const RenderNamedFlowThread* toRenderNamedFlowThread(const RenderObject* object)
    146 {
    147     ASSERT_WITH_SECURITY_IMPLICATION(!object || object->isRenderNamedFlowThread());
    148     return static_cast<const RenderNamedFlowThread*>(object);
    149 }
    150 
    151 // This will catch anyone doing an unnecessary cast.
    152 void toRenderNamedFlowThread(const RenderNamedFlowThread*);
    153 
    154 } // namespace WebCore
    155 
    156 #endif // RenderNamedFlowThread_h
    157 
    158