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      1 /*
      2  * Copyright (C) Research In Motion Limited 2010. All rights reserved.
      3  *
      4  * This library is free software; you can redistribute it and/or
      5  * modify it under the terms of the GNU Library General Public
      6  * License as published by the Free Software Foundation; either
      7  * version 2 of the License, or (at your option) any later version.
      8  *
      9  * This library is distributed in the hope that it will be useful,
     10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
     11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
     12  * Library General Public License for more details.
     13  *
     14  * You should have received a copy of the GNU Library General Public License
     15  * along with this library; see the file COPYING.LIB.  If not, write to
     16  * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
     17  * Boston, MA 02110-1301, USA.
     18  */
     19 
     20 #ifndef SVGTextChunkBuilder_h
     21 #define SVGTextChunkBuilder_h
     22 
     23 #include "core/rendering/svg/SVGTextChunk.h"
     24 #include "wtf/Vector.h"
     25 
     26 namespace WebCore {
     27 
     28 class SVGInlineTextBox;
     29 struct SVGTextFragment;
     30 
     31 // SVGTextChunkBuilder performs the third layout phase for SVG text.
     32 //
     33 // Phase one built the layout information from the SVG DOM stored in the RenderSVGInlineText objects (SVGTextLayoutAttributes).
     34 // Phase two performed the actual per-character layout, computing the final positions for each character, stored in the SVGInlineTextBox objects (SVGTextFragment).
     35 // Phase three performs all modifications that have to be applied to each individual text chunk (text-anchor & textLength).
     36 
     37 class SVGTextChunkBuilder {
     38     WTF_MAKE_NONCOPYABLE(SVGTextChunkBuilder);
     39 public:
     40     SVGTextChunkBuilder();
     41 
     42     const Vector<SVGTextChunk>& textChunks() const { return m_textChunks; }
     43     void transformationForTextBox(SVGInlineTextBox*, AffineTransform&) const;
     44 
     45     void buildTextChunks(Vector<SVGInlineTextBox*>& lineLayoutBoxes);
     46     void layoutTextChunks(Vector<SVGInlineTextBox*>& lineLayoutBoxes);
     47 
     48 private:
     49     void addTextChunk(Vector<SVGInlineTextBox*>& lineLayoutBoxes, unsigned boxPosition, unsigned boxCount);
     50     void processTextChunk(const SVGTextChunk&);
     51 
     52     void processTextLengthSpacingCorrection(bool isVerticalText, float textLengthShift, Vector<SVGTextFragment>&, unsigned& atCharacter);
     53     void processTextAnchorCorrection(bool isVerticalText, float textAnchorShift, Vector<SVGTextFragment>&);
     54     void buildSpacingAndGlyphsTransform(bool isVerticalText, float scale, const SVGTextFragment&, AffineTransform&);
     55 
     56 private:
     57     Vector<SVGTextChunk> m_textChunks;
     58     HashMap<SVGInlineTextBox*, AffineTransform> m_textBoxTransformations;
     59 };
     60 
     61 } // namespace WebCore
     62 
     63 #endif
     64