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      1 /*
      2  * Copyright (C) 2011, Google Inc. All rights reserved.
      3  *
      4  * Redistribution and use in source and binary forms, with or without
      5  * modification, are permitted provided that the following conditions are met:
      6  *
      7  * 1. Redistributions of source code must retain the above copyright
      8  *    notice, this list of conditions and the following disclaimer.
      9  * 2. Redistributions in binary form must reproduce the above copyright
     10  *    notice, this list of conditions and the following disclaimer in the
     11  *    documentation and/or other materials provided with the distribution.
     12  *
     13  * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND
     14  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
     15  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
     16  * ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE
     17  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
     18  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
     19  * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
     20  * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
     21  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
     22  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH
     23  * DAMAGE.
     24  */
     25 
     26 #ifndef Gamepad_h
     27 #define Gamepad_h
     28 
     29 #include "bindings/v8/ScriptWrappable.h"
     30 #include "wtf/RefCounted.h"
     31 #include "wtf/Vector.h"
     32 #include "wtf/text/WTFString.h"
     33 
     34 namespace WebCore {
     35 
     36 class Gamepad: public RefCounted<Gamepad>, public ScriptWrappable {
     37 public:
     38     static PassRefPtr<Gamepad> create()
     39     {
     40         return adoptRef(new Gamepad);
     41     }
     42     ~Gamepad();
     43 
     44     typedef Vector<float> FloatVector;
     45 
     46     const String& id() const { return m_id; }
     47     void id(const String& id) { m_id = id; }
     48 
     49     unsigned index() const { return m_index; }
     50     void index(unsigned val) { m_index = val; }
     51 
     52     unsigned long long timestamp() const { return m_timestamp; }
     53     void timestamp(unsigned long long val) { m_timestamp = val; }
     54 
     55     const FloatVector& axes() const { return m_axes; }
     56     void axes(unsigned count, float* data);
     57 
     58     const FloatVector& buttons() const { return m_buttons; }
     59     void buttons(unsigned count, float* data);
     60 
     61 private:
     62     Gamepad();
     63     String m_id;
     64     unsigned m_index;
     65     unsigned long long m_timestamp;
     66     FloatVector m_axes;
     67     FloatVector m_buttons;
     68 };
     69 
     70 } // namespace WebCore
     71 
     72 #endif // Gamepad_h
     73