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      1 /*
      2  * Copyright (C) 2012 Google Inc. All rights reserved.
      3  *
      4  * Redistribution and use in source and binary forms, with or without
      5  * modification, are permitted provided that the following conditions
      6  * are met:
      7  *
      8  * 1.  Redistributions of source code must retain the above copyright
      9  *     notice, this list of conditions and the following disclaimer.
     10  * 2.  Redistributions in binary form must reproduce the above copyright
     11  *     notice, this list of conditions and the following disclaimer in the
     12  *     documentation and/or other materials provided with the distribution.
     13  * 3.  Neither the name of Apple Computer, Inc. ("Apple") nor the names of
     14  *     its contributors may be used to endorse or promote products derived
     15  *     from this software without specific prior written permission.
     16  *
     17  * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
     18  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
     19  * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
     20  * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
     21  * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
     22  * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
     23  * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
     24  * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
     25  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
     26  * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     27  */
     28 
     29 #ifndef AudioScheduledSourceNode_h
     30 #define AudioScheduledSourceNode_h
     31 
     32 #include "modules/webaudio/AudioSourceNode.h"
     33 
     34 namespace WebCore {
     35 
     36 class AudioBus;
     37 
     38 class AudioScheduledSourceNode : public AudioSourceNode {
     39 public:
     40     // These are the possible states an AudioScheduledSourceNode can be in:
     41     //
     42     // UNSCHEDULED_STATE - Initial playback state. Created, but not yet scheduled.
     43     // SCHEDULED_STATE - Scheduled to play (via noteOn() or noteGrainOn()), but not yet playing.
     44     // PLAYING_STATE - Generating sound.
     45     // FINISHED_STATE - Finished generating sound.
     46     //
     47     // The state can only transition to the next state, except for the FINISHED_STATE which can
     48     // never be changed.
     49     enum PlaybackState {
     50         // These must be defined with the same names and values as in the .idl file.
     51         UNSCHEDULED_STATE = 0,
     52         SCHEDULED_STATE = 1,
     53         PLAYING_STATE = 2,
     54         FINISHED_STATE = 3
     55     };
     56 
     57     // This helper class handles the lifetime of an AudioScheduledSourceNode with an onended event
     58     // listener. This keeps the node alive until the event listener is processed.
     59     class NotifyEndedTask {
     60     public:
     61         NotifyEndedTask(PassRefPtr<AudioScheduledSourceNode> scheduledNode);
     62         void notifyEnded();
     63 
     64     private:
     65         RefPtr<AudioScheduledSourceNode> m_scheduledNode;
     66     };
     67 
     68     AudioScheduledSourceNode(AudioContext*, float sampleRate);
     69 
     70     // Scheduling.
     71     void start(double when);
     72     void stop(double when);
     73 
     74     void noteOn(double when);
     75     void noteOff(double when);
     76 
     77     unsigned short playbackState() const { return static_cast<unsigned short>(m_playbackState); }
     78     bool isPlayingOrScheduled() const { return m_playbackState == PLAYING_STATE || m_playbackState == SCHEDULED_STATE; }
     79     bool hasFinished() const { return m_playbackState == FINISHED_STATE; }
     80 
     81     EventListener* onended(DOMWrapperWorld* isolatedWorld) { return getAttributeEventListener(eventNames().endedEvent, isolatedWorld); }
     82     void setOnended(PassRefPtr<EventListener>, DOMWrapperWorld* isolatedWorld = 0);
     83 
     84 protected:
     85     // Get frame information for the current time quantum.
     86     // We handle the transition into PLAYING_STATE and FINISHED_STATE here,
     87     // zeroing out portions of the outputBus which are outside the range of startFrame and endFrame.
     88     //
     89     // Each frame time is relative to the context's currentSampleFrame().
     90     // quantumFrameOffset    : Offset frame in this time quantum to start rendering.
     91     // nonSilentFramesToProcess : Number of frames rendering non-silence (will be <= quantumFrameSize).
     92     void updateSchedulingInfo(size_t quantumFrameSize,
     93                               AudioBus* outputBus,
     94                               size_t& quantumFrameOffset,
     95                               size_t& nonSilentFramesToProcess);
     96 
     97     // Called when we have no more sound to play or the noteOff() time has been reached.
     98     virtual void finish();
     99 
    100     static void notifyEndedDispatch(void*);
    101 
    102     PlaybackState m_playbackState;
    103 
    104     // m_startTime is the time to start playing based on the context's timeline (0 or a time less than the context's current time means "now").
    105     double m_startTime; // in seconds
    106 
    107     // m_endTime is the time to stop playing based on the context's timeline (0 or a time less than the context's current time means "now").
    108     // If it hasn't been set explicitly, then the sound will not stop playing (if looping) or will stop when the end of the AudioBuffer
    109     // has been reached.
    110     double m_endTime; // in seconds
    111 
    112     bool m_hasEndedListener;
    113 
    114     static const double UnknownTime;
    115 };
    116 
    117 } // namespace WebCore
    118 
    119 #endif // AudioScheduledSourceNode_h
    120