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      1 /*
      2  * Copyright (C) 2011 Google Inc. All rights reserved.
      3  *
      4  * Redistribution and use in source and binary forms, with or without
      5  * modification, are permitted provided that the following conditions are
      6  * met:
      7  *
      8  *     * Redistributions of source code must retain the above copyright
      9  * notice, this list of conditions and the following disclaimer.
     10  *     * Redistributions in binary form must reproduce the above
     11  * copyright notice, this list of conditions and the following disclaimer
     12  * in the documentation and/or other materials provided with the
     13  * distribution.
     14  *     * Neither the name of Google Inc. nor the names of its
     15  * contributors may be used to endorse or promote products derived from
     16  * this software without specific prior written permission.
     17  *
     18  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
     19  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
     20  * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
     21  * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
     22  * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
     23  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
     24  * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
     25  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
     26  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
     27  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
     28  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     29  */
     30 
     31 #ifndef GamepadController_h
     32 #define GamepadController_h
     33 
     34 #include "CppBoundClass.h"
     35 #include "public/platform/WebGamepads.h"
     36 
     37 namespace WebKit {
     38 class WebGamepads;
     39 class WebFrame;
     40 }
     41 
     42 namespace WebTestRunner {
     43 
     44 class WebTestDelegate;
     45 
     46 class GamepadController : public CppBoundClass {
     47 public:
     48     GamepadController();
     49 
     50     void bindToJavascript(WebKit::WebFrame*, const WebKit::WebString& classname);
     51     void setDelegate(WebTestDelegate*);
     52     void reset();
     53 
     54 private:
     55     // Bound methods and properties
     56     void connect(const CppArgumentList&, CppVariant*);
     57     void disconnect(const CppArgumentList&, CppVariant*);
     58     void setId(const CppArgumentList&, CppVariant*);
     59     void setButtonCount(const CppArgumentList&, CppVariant*);
     60     void setButtonData(const CppArgumentList&, CppVariant*);
     61     void setAxisCount(const CppArgumentList&, CppVariant*);
     62     void setAxisData(const CppArgumentList&, CppVariant*);
     63     void fallbackCallback(const CppArgumentList&, CppVariant*);
     64 
     65     WebKit::WebGamepads m_gamepads;
     66 
     67     WebTestDelegate* m_delegate;
     68 };
     69 
     70 }
     71 
     72 #endif // GamepadController_h
     73