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      1 //
      2 // Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
      3 // Use of this source code is governed by a BSD-style license that can be
      4 // found in the LICENSE file.
      5 //
      6 
      7 #include "compiler/timing/RestrictVertexShaderTiming.h"
      8 
      9 void RestrictVertexShaderTiming::visitSymbol(TIntermSymbol* node)
     10 {
     11     if (IsSampler(node->getBasicType())) {
     12         ++mNumErrors;
     13         mSink.message(EPrefixError,
     14                       node->getLine(),
     15                       "Samplers are not permitted in vertex shaders");
     16     }
     17 }
     18