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      1 //
      2 // Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
      3 // Use of this source code is governed by a BSD-style license that can be
      4 // found in the LICENSE file.
      5 //
      6 
      7 // precompiled.h: Precompiled header file for libGLESv2.
      8 
      9 #define GL_APICALL
     10 #include <GLES2/gl2.h>
     11 #include <GLES2/gl2ext.h>
     12 
     13 #define EGLAPI
     14 #include <EGL/egl.h>
     15 
     16 #include <assert.h>
     17 #include <cstddef>
     18 #include <float.h>
     19 #include <intrin.h>
     20 #include <math.h>
     21 #include <stdarg.h>
     22 #include <stdlib.h>
     23 #include <stdio.h>
     24 #include <string.h>
     25 
     26 #include <algorithm> // for std::min and std::max
     27 #include <limits>
     28 #include <map>
     29 #include <set>
     30 #include <sstream>
     31 #include <string>
     32 #include <unordered_map>
     33 #include <vector>
     34 
     35 #include <d3d9.h>
     36 #include <D3D11.h>
     37 #include <dxgi.h>
     38 #include <D3Dcompiler.h>
     39 
     40 #ifdef _MSC_VER
     41 #include <hash_map>
     42 #endif
     43