1 2 3 Mesa Version History 4 ==================== 5 6 1.0 beta February 1995 7 Initial release 8 9 1.1 beta March 4, 1995 10 Changes: 11 faster point and line drawing (2x faster) 12 more systems supported, better Makefiles 13 Renamed lib*.a files to avoid collisions 14 many small bug fixes 15 New: 16 pseudo-GLX functions added 17 new implementation of evaluators (eval2.c) 18 GLUT support 19 20 1.1.1 beta March 7, 1995 21 Changes: 22 Reverted from eval2.c to eval.c due to FPE on Linux 23 more speed improvements 24 more Makefile changes 25 26 1.1.2 beta March 14, 1995 27 New: 28 implementation of SGI's blending extensions 29 glXUseXFont implemented 30 added MESA_DEBUG environment variable support 31 Changes: 32 Using eval2.c again 33 more FPE-prevention checks (0-length normals are OK) 34 a few small bug fixes 35 much faster pixel logic ops! 36 faster transformation arithmetic 37 38 1.1.3 beta March 31, 1995 39 New: 40 gluScaleImage() and gluBuild2DMipMaps() implemented 41 Mesa widgets for Xt/Motif 42 blendEXT demos 43 added environment variables for selecting visuals 44 Changes: 45 almost all GLUT demos work correctly now 46 faster X device driver functions 47 more bug fixes 48 49 1.1.4 beta April 20, 1995 50 Bug fixes: 51 - missing #define SEEK_SET in src-tk/image.c 52 - compile glShadeModel into display lists 53 - fixed pow() domain error in src/light.c 54 - fixed "flickering bitmaps" in double buffer mode 55 - fixed tk.h and aux.h for C++ 56 - state of LIGHT_MODEL_LOCAL_VIEWER was inverted 57 New features: 58 - MUCH, MUCH nicer dithering in 8-bit RGB mode 59 - updated widgets and widget demos 60 - Implemented GLXPixmap functions 61 - Added GLU 1.1 and GLX 1.1 functions 62 - Changed the X/Mesa interface API, more versatile 63 - Implemented gluPartialDisk() 64 65 1.2 May 22, 1995 66 Bug fixes: 67 - IRIX 4.x makefile problem 68 - modified tk to share root colormap as needed 69 - gluLookAt normalization problem 70 - suppress Expose, NoExpose events in swapbuffers 71 - glBitmap() and glDrawPixels() clipping 72 New features: 73 - GL_BLEND, GL_MODULATE, GL_DECAL, and GL_REPLACE_EXT texture 74 modes implemented 75 - texture maps stored more efficiently 76 - texture maps can be compiled into display lists 77 - Bogdan Sikorski's GLU polygon tesselation code 78 - Linas Vepstas's sweep and extrusion library 79 - glXCreateContext()'s shareList parameter works as it's supposed to. 80 XMesaCreateContext() updated to accept a shareList parameter too. 81 - Mesa can be compiled with real OpenGL .h files 82 - MESA_BACK_BUFFER environment variable 83 - better GLX error checking 84 85 1.2.1 June 22, 1995 86 Bug fixes: 87 - X/Mesa double buffer window resize crash 88 - widgets now pass PointerMotion events 89 - X/Mesa incorrect default clear color and drawing color 90 - more robust X MIT-SHM support in X/Mesa 91 - glTexImage( format=GL_LUMINANCE ) didn't work 92 - GL_LINE mode polygons with line width > 1.0 could cause a crash 93 - numerous feedback bugs 94 - glReadPixels() from depth buffer was wrong 95 - error prone depth and stencil buffer allocation 96 New features: 97 - Preliminary Microsoft Windows driver 98 - Implemented a number of missing functions: glEvalCoord[12][df]v(), 99 glGet...(), etc. 100 - Added a few missing symbols to gl.h and glu.h 101 - Faster rendering of smooth-shaded, RGBA, depth-buffered polygons. 102 - Faster rendering of lines when width=2.0 103 - Stencil-related functions now work in display lists 104 Changes: 105 - renamed aux.h as glaux.h (MS-DOS names can't start with aux) 106 - most filenames are in 8.3 format to accomodate MS-DOS 107 - use GLubytes to store arrays of colors instead of GLints 108 109 1.2.2 August 2, 1995 110 New features: 111 - texture mapped points and lines 112 - NURBS! (but not 100% complete) 113 - viewports may safely extend beyond window boundaries 114 - MESA_PRIVATE_CMAP environment variable 115 - Grayscale X display support 116 - two new demos: demos/gears.c and demos/shadow.c 117 - MachTen for Macintosh configuration 118 Bug fixes: 119 - glGet*(GL_DEPTH_BITS) returned bytes, not bits 120 - point, line, and bitmap rasterization suffered from roundoff errors 121 - fixed a division by zero error in line clippping 122 - occasional wrong default background color really fixed! 123 - glDepthFunc(GL_ALWAYS) with glDepthMask(GL_FALSE) didn't work 124 - gluBuild2DMipmaps malloc problem fixed 125 - view volume clipping of smooth shaded lines resulted in bad colors 126 Changes: 127 - new visual selection method in glXChooseVisual() 128 - improved GLU quadric functions 129 - call XSync for glFinish and XFlush for glFlush 130 - glVertex() calls now use a function pointer to avoid conditionals 131 - removed contrib directory from Mesa tar file (available on ftp site) 132 - AIX shared library support 133 - Removed GLUenum type as it's not in OpenGL 134 135 1.2.3 September 26, 1995 136 New features: 137 - Mesa header files now equivalent to SGI OpenGL headers 138 - Support for HP's Color Recovery dithering displays 139 - Faster vertex transformation 140 - Faster raster operations into X windows under certain conditions 141 - New configurations: HP w/ shared libs, Ultrix w/ GCC, Data General 142 - 4-bit visuals now supported 143 Bug fixes: 144 - glScissor bug fixed 145 - round-off errors in clipping lines against clip planes fixed 146 - byte swapping between hosts and display servers implemented 147 - glGetError() can be called without a current rendering context 148 - problem with accidentally culled polygons is fixed 149 - fixed some widget compilation problems 150 151 1.2.4 November 17, 1995 152 New features: 153 - More speed improvements (lighting, fogging, polygon drawing) 154 - Window system and OS-independent off-screen rendering 155 - Preliminary Fortran bindings 156 - glPolygonOffsetEXT implemented 157 - glColorMask and glIndexMask now fully implemented 158 - glPixelZoom implemented 159 - display lists fully implemented 160 - gamma correction 161 - dithering in 8-bit TrueColor/DirectColor visuals 162 Changes: 163 - Improved device driver interface 164 - tk.h renamed to gltk.h to avoid conflicts with Tcl's Tk 165 - Dithering support moved from core into device driver 166 Bug fixes: 167 - glEnable/Disable( GL_LIGHTING ) didn't always take effect 168 - glReadPixels byte swapping was broken 169 - glMaterial with pname==GL_AMBIENT_AND_DIFFUSE was broken 170 - duplicate glColor4b() prototype in GL/gl.h removed 171 - stripes in wave -ci demo fixed 172 - GL_LINEAR_MIPMAP_NEAREST had wrong value 173 - bugs in HP Color Recovery support fixed 174 - fixed bug when blending lines, points, bitmaps outside of window 175 176 1.2.5 November 30, 1995 177 New Features: 178 - updated MS Windows driver 179 - new implementation of StaticGray/GrayScale visual support 180 Bug fixes: 181 - pixelzooming with gamma correction or blending didn't work 182 - HP color recovery visual wasn't being picked by glXChooseVisual 183 - glClear didn't always observe glColorMask changes 184 - olympic and offset demos didn't compile on some Suns 185 - texcoord clamping wasn't correct 186 - a polygon optimization introduced an occasional sampling problem 187 188 1.2.6 January 26, 1996 189 New Features: 190 - faster line and polygon rendering under certain conditions. See 191 Performance Tips 9 and 10 in README 192 - profiling 193 - lighting is a bit faster 194 - better perspective corrected texture mapping 195 - Amiga AmiWin (X11) support 196 - preliminary Linux SVGA driver 197 Changes: 198 - now using a 16-bit depth buffer, faster, smaller 199 - GL_NORMALIZE is disabled by default 200 Bug fixes: 201 - projective texture mapping 202 - fixed a memory leak in the context destroy function 203 - GL_POLYGON with less than 3 vertices caused a crash 204 - glGet*() returned wrong result for GL_INDEX_MODE 205 - reading pixels from an unmapped X window caused a BadMatch error 206 207 1.2.7 March 5, 1996 208 New: 209 - faster lighting 210 - faster 16-bit TrueColor rendering on Linux 211 - faster 32-bit TrueColor rendering on Linux, HP, IBM 212 - non-depth-buffered XImage polygons are faster 213 - vertex array extension 214 - software alpha planes 215 - updated Macintosh driver 216 - new NeXT driver 217 - GLU quadric functions generate texture coordinates 218 - reflect.c demo - reflective, textured surface demo 219 Changes: 220 - gamma correction code moved into the X driver for better performance 221 Bug fixes: 222 - multiple glClipPlane()'s didn't work reliably 223 - glPolygonMode() didn't always work 224 - glCullFace( GL_FRONT_AND_BACK ) didn't work 225 - texture mapping with gamma correction was buggy 226 - floating point exceptions in texture coordinate interpolation 227 - XImage byte swapping didn't always work 228 - polygon edge flags weren't always used correctly 229 230 1.2.8 May 22, 1996 231 New: 232 - overlay planes on X servers with the SERVER_OVERLAY_VISUALS property 233 - better monochrome output 234 - more IRIX 6.x configurations 235 - more robust RGB mode color allocation 236 - added MESA_XSYNC environment variable 237 - GLX_MESA_pixmap_colormap and GLX_EXT_visual_info extensions 238 - GL_MESA_window_pos extension 239 - faster glReadPixels/glDrawPixels for GL_DEPTH and GL_UNSIGNED_SHORT 240 and GL_UNSIGNED_INT 241 - driver for prototype Cirrus Mondello 3-D board 242 - updated AmigaDOS driver 243 - a few small speed optimizations in polygon rendering 244 Changes: 245 - internal device driver interface modified to simplify device 246 driver implementations and to support hardware Z buffers 247 - several changes to the X/Mesa interface (xmesa.h) 248 Bug fixes: 249 - fixed pow(0,0) domain error triggered on some systems 250 - glStencilClear() in a display list caused an infinite loop 251 - glRasterPos*() was sometimes off by +/-0.5 in X and Y 252 - color masking and blending were performed in wrong order 253 - auxSolidCylinder() sometimes drew a wire-frame cylinder 254 - fixed file writing bug in osdemo.c 255 - pixel mapping didn't always work 256 - the GL_GEQUAL stencil func didn't work 257 - the GL_INVERT stencil op didn't work 258 - the stencil write mask didn't work 259 - glPush/PopAttrib() didn't do enough error checking 260 - glIsList() didn't always work correctly 261 262 2.0 October 10, 1996 263 New: 264 - Implements OpenGL 1.1 API functions 265 - all texture filtering modes supported (mipmapping) 266 - faster texture mapping, see Performance Tip 11 in README 267 - antialiased RGB points 268 - X support for line and polygon stippling 269 - glDrawBuffer( GL_FRONT_AND_BACK ) works 270 - util/ directory of useful stuff 271 - demos/texobj demo of texture objects 272 Changes: 273 - major internal changes for thread-safeness 274 - new device driver interface 275 - MESA_ALPHA env variable removed 276 - triangle rasterizer replaces polygon rasterizer 277 Bug fixes: 278 - glPopAttrib() bug 279 - glDrawBuffer(GL_NONE) works now 280 281 2.1 December 14, 1996 282 New: 283 - VMS support 284 - MS-DOS driver 285 - OpenStep support 286 - updated, combined Windows 95/NT driver 287 - implemented glGetLighti() and glGetTexGen*() 288 - GLX does garbage collection of ancillary buffers 289 Bug fixes: 290 - removed unused _EXT constants from gl.h 291 - fixed polygon offset bugs 292 - Z coordinates of clipped lines were incorrect 293 - glEdgeFlag() in display lists didn't always work 294 - glLight*() in display lists didn't work 295 - fixed X line stipple bugs (Michael Pichler) 296 - glXUseXfonts XFreeFont/XFreeFontInfo bug fixed 297 - fixed a feedback bug 298 - glTexGen*() now transforms GL_EYE_PLANE by inverse modelview matrix 299 - polygons were sometimes culled instead of clipped 300 - triangle rasterizer suffered from float/int overflow exceptions 301 - fixed FP underflow exception in lighting (specular exponent) 302 - glEnable/glDisable of GL_EXT_vertex_array enums didn't work 303 - fixed free(NULL) in GLU tesselator code 304 - using 24-bit color on some X servers resulted in garbage rendering 305 - 32-bit per pixel mode for XFree86 now works 306 - glRotate(a,0,0,0) gave unpredictable results 307 - GL_LINE_STRIP with > 480 vertices had occasional clipping problems 308 - 8-bit TrueColor GLXPixmap rendering incorrectly required a colormap 309 - glMaterial() wasn't ignored when GL_COLOR_MATERIAL was enabled 310 - glEnable(GL_COLOR_MATERIAL) followed by glColor() didn't work right 311 - accumulation buffer was limited to positive values 312 - projective textures didn't work 313 - selection buffer overflows weren't handled correctly 314 Changes: 315 - restored the GL_EXT_polygon_offset extension 316 - slightly faster RGB dithering 317 - the SVGA driver works again 318 - Amiga driver now distributed separately 319 - NeXT driver updated for Mesa 2.x 320 321 2.2 March 14, 1997 322 New: 323 - better color selection when dithering 324 - added GL_EXT_texture_object extension 325 - updated MS-DOS driver for DJGPP 326 - added openbsd make configuration 327 - faster dithered flat-shaded triangles 328 - various compilation problems with Motif widgets fixed 329 - gl.h, glx.h and glu.h name mangling option 330 - BeOS driver 331 - 3D texture mapping extension 332 - GL_MESA_resize_buffers extension 333 - morph3d, stex3d and spectex demos 334 - 3Dfx support 335 Bug fixes: 336 - glColorMaterial should finally work right in all respects 337 - linear interpolation of mipmap levels was incorrectly weighted 338 - readpix.c didn't compile on Macintosh 339 - GL_INVERT and related logic ops didn't work right 340 - glTexImage[12]D() didn't check its parameters consistantly 341 - fixed a memory leak in glTexImage[12]D() 342 - kludged around a SunOS 5.x/GCC compiler bug in the feedback code 343 - glReadPixels aborted instead of normally catching some errors 344 - a few 1.1 constants were missing or misnamed in gl.h 345 - glBegin(p); glBegin(q); didn't generate an error 346 - fixed a memory leak in GLX code 347 - clipping of concave polygons could cause a core dump 348 - 1-component alpha texture maps didn't work 349 - fixed a GLU polygon tesselator bug 350 - polygons with colinear vertices were sometimes culled 351 - feedback triangle colors were wrong when using smooth shading 352 - textures with borders didn't work correctly 353 - colors returned in feedback mode were wrong when using lighting 354 - spotlights didn't effect ambient lighting correctly 355 - gluPartialDisk() had a few bugs 356 Changes: 357 - device driver interface expanded to support texture mapping 358 - faster matrix inversion subroutine 359 - commented out #include "wmesa_extend.h" from src/wmesa.c 360 - fixed many compiler warnings in the demo programs 361 362 2.3 June 30, 1997 363 New: 364 - Mesa distribution divided into two pieces: library code and demos 365 - faster vertex transformation, clip testing, lighting 366 - faster line drawing 367 - TrueColor visuals how have dithering (for depths < 24 bits) 368 - added MESA_NO_DITHER environment variable 369 - new device driver function: NearFar(), RenderVB(), RasterSetup() 370 - added LynxOS configuration 371 - added cygnus Win32 configuration 372 - added texcyl.c GLUT demo 373 - added XMesaDitherColor() to X/Mesa interface 374 - new NURBS code from Bogdan Sikorski 375 - added demos/shape.c (non-rectangular X window!) 376 Bug fixes: 377 - glEnable/DisableClientState() were missing from GL/gl.h 378 - GL_SPHERE_MAP texcoord generation didn't work correctly 379 - glXGetConfig() returned wrong number of depth, stencil, accum bits 380 - glDrawPixels feedback/selection didn't examine RasterPos valid bit 381 - black and white were reversed on some monochrome displays 382 - fixed potential image memory leak (wasn't setting reference counter) 383 - glDrawPixels sometimes didn't recognize some GL state changes 384 - gluProject/UnProject() didn't check for divide by zero 385 - stex3d demo called random() and srandom(), not portable 386 - fixed memory leaks in context.c and drawpix.c 387 - fixed NULL dereferencing problem in gl_update_texture_state() 388 - glReadPixels between glBegin/glEnd didn't generate an error. 389 - fixed memory leak in polygon tesselator (Randy Frank) 390 - fixed seg fault bug drawing flat-shaded, depth-tested lines 391 - clipped GL_TRIANGLE_STRIPs sometimes had wrong color when flat-shaded 392 - glBindTexture sometimes didn't work 393 - fixed a bug deep in glXReleaseBuffersMESA() 394 - fog was mistakenly applied to alpha 395 - glPopMatrix didn't set "dirty matrix" flag 396 - glPolygonStipple pattern was sometimes wrong 397 - glClear wasn't disabled during feedback and selection 398 - fixed memory leak in glTexSubImage[123]D 399 Changes: 400 - many library source files reorganized 401 - faster X color allocation, colors also freed when finished with them 402 - new texture sampling function pointer in texture objects 403 - incorporated 3Dfx VooDoo driver v0.16 into main source tree 404 - many 3Dfx driver updates 405 - cygnus Makefiles now included 406 - updated DOS driver 407 - made a few changes to dosmesa.c and wmesa.c (VB->Unclipped) 408 - internally, colors now stored in GLubytes, not GLfixed 409 - optimized changing of GL_SHININESS parameter 410 411 2.4 September 18, 1997 412 New: 413 - updated 3Dfx Glide driver 414 - hacks for 3Dfx rendering into an X window or fullscreen 415 - added depth buffer access functions to X/Mesa and OS/Mesa interfaces 416 Bug fixes: 417 - pixel buffer could overflow with long, wide lines 418 - fixed FP underflow problems in lighting 419 - glTexSubImage1D() had an unitialized variable 420 - incomplete texture objects could cause a segfault 421 - glDrawPixels with GL_COMPILE_AND_EXECUTE caused infinite loop 422 - flat-shaded quads in a strip were miscolored if clipped 423 - mipmapped triangle lod computation now works correctly 424 - fixed a few under/overflow bugs in triangle rasterizer 425 - glArrayElement() assigned bad normal if normal array disabled 426 - changed argument to glXReleaseBuffersMESA() 427 - fixed small triangle underflow bugs in tritemp.h (hopefully) 428 - glBindTexture(target, 0) caused a crash 429 - glTexImage[123]D() with NULL image pointer caused crash 430 - glPixelStore parameters are now ignored during display list execution 431 - fixed a two-sided lighting w/ clipping bug (black vertices) 432 - textures with width!=height were sometimes mis-rendered 433 - "weird" projection matrices could cause div by 0, other fp errors 434 Changes: 435 - changed precompiled header symbol from PCH to PC_HEADER 436 - split api.c into api1.c and api2.c 437 - added hash.c source file (but not used yet) 438 - a few Sun and HP configuration file changes 439 - MESA_GLX_FX env var replaces MESA_FX_WINDOW and MESA_FX_FULLSCREEN 440 - fixed a few cygnus build problems (src/Makefile.cygnus, src/wmesa.c) 441 442 2.5 November 20, 1997 443 New: 444 - updated 3Dfx driver (v20) for GLQuake 445 - added GL_EXT_paletted_texture extension 446 - added GL_EXT_shared_texture_palette extension 447 - added GL_EXT_point_parameters extension 448 - now including Mark Kilgard's GLUT library v3.6 449 - new GLUT-based demos in gdemos/ 450 - added a few more Unix config targets 451 - added Intel X86 assembly language vertex transformation code 452 - 3Dfx/Glide driver for Mesa now recognizes SST_SCREENREFRESH env var 453 - Windows 95 S3 Virge driver 454 Bug fixes: 455 - glCopyTexImage?D would crash due to uninitialized variable 456 - glColor w/ glColorMaterial in a display list caused a bug 457 - fixed several glDrawPixels() and ReadPixels() bugs in 3Dfx driver 458 - glVertex4*() vertices weren't always projected correctly 459 - trying to use mipmapped textured points or lines caused crash 460 - glColor[34][fd]() values now clamped to [0,1] before int conversion 461 Changes: 462 - new device driver functions for texture mapping 463 - hash tables used for display list and texture object lookup 464 - fixed GLX visual handling code to avoid saving redundant visuals 465 - 3Dfx Glide libraries automatically linked to libMesaGL.so 466 - dropped the Cirrus Logic Mondello code since it's obsolete 467 - updated Cygnus Makefiles (Stephane Rehel) 468 - updated Windows MSVC++ Makefiles (Oleg Letsinsky) 469 - procedure for making library files has changed: scripts now take 470 a major and minor version arguments. Make-config changed a lot. 471 - new implementation of glTexSubImage2D() 472 - updated widgets-mesa directory to create libMesaGLwM.a (Motif widget) 473 - separate linux-glide and linux-386-glide configurations 474 475 2.6 February 12, 1998 476 New: 477 - Windows WGL functions 478 - updated VMS, DOS, Windows, Cygnus, BeOS, Amiga compilation support 479 - v0.22 of 3Dfx Glide driver 480 - more X86 assembly language optimizations 481 - faster blending for some modes 482 - XMesaSetFXmode() to switch between 3Dfx window and full-screen mode 483 - added preliminary thread support 484 - added GLX_MESA_copy_sub_buffer extension 485 - some clipping optimizations 486 Bug fixes: 487 - fixed shading/material bug when drawing long primitive strips 488 - fixed clipping problem in long primitive strips 489 - fixed clipping bug when using 3Dfx driver 490 - fixed a problem when trying to use X fonts w/ 3Dfx driver 491 - fixed a texture filter bug in 3Dfx/Glide driver 492 - fixed bug in 3Dfx/Glide driver involving depth mask & clearing 493 - glLoadMatrix to set projection matrix confused the 3Dfx driver 494 - non-identity texture matrices didn't work with linux-386 configs 495 - glGenTextures() didn't reserve the returned texture IDs 496 - NULL proxy image sent to glTexImageXD() caused crash 497 - added texture state validation optimization (Henk Kok) 498 - fixed colormap reuse problem when using both RGB and CI windows 499 - 32bpp True/DirectColor X visuals weren't recognized 500 - fixed potential problem in evaluators memory allocation 501 - fixed assorted demo compilation bugs 502 Changes: 503 - replaced old Mesa/windows/ directory with Mesa/WIN32/ directory 504 - converted a few old glaux/gltk demos to GLUT 505 - renamed directories: demos -> xdemos, gdemos -> demos 506 507 508 3.0 September 17, 1998 509 New: 510 - OpenGL 1.2 API 511 - GL_EXT_abgr pixel format extension 512 - GL_SGIS_texture_edge_clamp extension 513 - GL_SGIS_multitexture extension (to be replaced by GL_ARB_multitex) 514 - GL_EXT_multitexture extension (to be replaced by GL_ARB_multitex) 515 - GL_EXT_rescale_normal extension and renormal.c demo 516 - GLX_SGI_video_sync extension (a no-op) 517 - antialiased lines 518 - glGetTexImage() now implemented 519 - glDraw/Copy/ReadPixels() optimizations 520 - optimized textured triangle code (Marten Stromberg) 521 - more optimization of dithered TrueColor triangles in X driver 522 - Linux GGI driver 523 - updated MGL driver 524 Bug fixes: 525 - lots of assorted compilation fixes 526 - glInitNames didn't write initial hit record 527 - glBitmap didn't always check for invalid raster position 528 - switching between GLX and OSMesa contexts caused a crash 529 - fixed uninitialized variable in Mesa widget code 530 - fixed typo in texture code which caused book/texgen to crash 531 - fixed texture sampling bug when filter=GL_LINEAR and wrap=GL_CLAMP 532 - gluDisk() in POINT or LINE mode sometimes failed 533 - fixed texture + fog bug 534 - GL_COMPILE_AND_EXECUTE mode didn't work reliably 535 - glMultMatrix in projection matrix mode w/ 3Dfx driver could fail 536 - glDrawPixels(color index pixels) weren't converted to RGBA 537 - fixed possible getenv() buffer overflow security bug 538 - glBitmap in feedback mode was offset by xOrig, yOrig params 539 - device driver's DrawPixels hook was never used 540 - glDrawPixels with zoomY!=1 and top/bottom clipping didn't work 541 - glDrawPixels optimized for GL_LUMINANCE, GL_LUMINANCE_ALPHA, GLubyte 542 - fixed MakeCurrent bug in GLwRedrawObjects() in MesaWorkstation.c 543 - glCopyTexSubImage2D() didn't work with 3Dfx driver 544 - lines with width = 2 could cause crash 545 - glClear with scissor rect sometimes cleared whole buffer 546 - glTexSubImage2D( .. GL_COLOR_INDEX .. ) didn't work 547 - glTexImageXD( .. GL_ABGR_EXT .. ) didn't work 548 - computation of inverse modelview matrix sometimes failed 549 - fixed GL_CLAMP mode texture sampling bug 550 - textured line interpolation was somewhat broken 551 - textured triangle interpolation was also somewhat broken 552 - glGet(MODELVIEW/PROJECTION/TEXTURE_MATRIX_STACK_DEPTH) off by one 553 - evaluator state wasn't fully initialized 554 - texture coordinate clipping was buggy 555 - evaluator surfaces could be mis-colored 556 - glAccum(GL_RETURN, s) didn't obey glColorMask() settings 557 - zero area polygons shouldn't be culled if polygon mode is point/line 558 - clipped width and height of glReadPixels was sometimes off by one 559 - blending with alpha = 0 or 1.0 wasn't always exact 560 - reading of pixels from clipped region was buggy 561 - minor tweaking of X visual management in GLX emulator 562 - glPolygonStipple now obeys pixel unpacking parameters 563 - glGetPolygonStipple now obeys pixel packing parameters 564 - interleaved vertex array texture coordinates were broken 565 - query of proxy texture internal format was broken 566 - alpha channel wasn't reliably cleared 567 - fixed divide by zero error in gluScaleImage if dest size = 1 x 1 568 Conformance bug fixes: 569 - GL_SELECTION_BUFFER_POINTER and GL_SELECTION_BUFFER_SIZE were missing 570 - GL_TEXTURE_INTERNAL_FORMAT was missing 571 - glGet*(GL_POLYGON_STIPPLE) was broken 572 - glPush/PopAttrib() didn't save/restore all texture state 573 - glBitmap in feedback mode didn't work 574 - feedback of texture coords didn't always work 575 - glDrawPixels w/ format=GL_DEPTH_COMPONENT, type=GLbyte was broke 576 - glDrawPixels w/ format=GL_DEPTH_COMPONENT, type=GLubyte was broke 577 - glDrawPixels w/ format=GL_STENCIL_INDEX, type=GL_BITMAP was broke 578 Changes: 579 - upgraded GLUT to version 3.7 580 - only GL and GLU library code included in MesaLib.tar.gz 581 - GLUT and all demos now in MesaDemos.tar.gz 582 - glaux and gltk libraries removed 583 - IRIX -n32 and -64 libs go in lib32/ and lib64/ directories 584 585 586 3.1 beta 1 November 19, 1998 587 New: 588 - GL_EXT_stencil_wrap extension 589 - GL_INGR_blend_func_separate extension 590 - GL_ARB_multitexture extension 591 - GL_NV_texgen_reflection extension 592 - newly optimized vertex transformation code 593 - updated GLUT 3.7 code 594 - better precision when using 32-bit Z buffer 595 - Allegro DJGPP driver 596 Bug fixes: 597 - glCopyPixels between front/back buffers didn't copy alpha correctly 598 - fixed out-of-bounds memory access in optimized 2-D texture code 599 - glPixelStorei didn't accept GL_PACK/UNPACK_IMAGE_HEIGHT parameter 600 - glGet*() didn't accept GL_MAX_3D_TEXTURE_SIZE parameter 601 - clipping of texture coordinates sometimes had bad R,Q values 602 - GL_CLAMP_TO_EDGE texture sampling was off by 0.5 texels 603 - glEdgeFlagPointer() now takes a GLvoid * instead of GLboolean * 604 - texture was sometimes applied twice with 3Dfx driver 605 - glPush/PopAttrib() fouled up texture object reference counts 606 - glDeleteLists(0, n) caused assertion failure 607 - bilinear texture sampling wasn't accurate enough 608 - glClear w/ glDepthMask(GL_FALSE) didn't work right on 3Dfx 609 - color components were reversed on big endian 32 bpp X visuals 610 Changes: 611 - removed GL_EXT_multitexture extension 612 613 614 3.1 beta 2 May 24, 1999 615 New: 616 - multi-textured points and lines (mjk (a] nvidia.com) 617 - optimized 24bpp X rendering (bernd.paysan (a] gmx.de) 618 - added allegro support (bernie-t (a] geocities.com) 619 - cleaned-up Windows-related stuff (Ted Jump) 620 - minor stereo changes (KendallB (a] scitechsoft.com) 621 - new BeOS driver which implements BGLView class 622 - new Direct3D driver (see src/D3D) 623 - more efficient filled gluCylinder() function 624 - utilities: util/showbuffer.[ch] and util/glstate.[ch] 625 - fixed some IRIX compiler warnings 626 - added support for building Mesa in XFree86 with 627 SGI's GLX (kevin (a] precisioninsight.com) 628 Bug fixes: 629 - a variety of Windows/Mesa bug fixes (mjk (a] nvidia.com) 630 - packed pixel images weren't unpacked correctly 631 - patches some win32 files in GLUT (mjk (a] nvidia.com) 632 - glTexImage[123]D() didn't accept internalFormat == GL_COLOR_INDEX 633 - fixed lighting bug in Keith's new shading code 634 - fixed texture segfault seen in Lament screensaver 635 - fixed miscellaneous low-memory bugs 636 - glClear(GL_COLOR_BUFFER_BIT) with RGBA or CI masking was broken 637 - GL_LINEAR sampling of 3D textures was broken 638 - fixed SVR4 'cc' compiler macro problem (dawes (a] xfree86.org) 639 - added GL_TEXTURE_PRIORITY fix (keithh (a] netcomuk.co.uk) 640 - fixed wide point and wide line conformance bugs (brianp) 641 Changes: 642 - some device driver changes (see src/dd.h) 643 - new copyright on core Mesa code 644 645 646 3.1 beta 3 September 17, 1999 647 New: 648 - optimized glAccum function 649 - optimized 24bpp rendering in XMesa driver 650 - GLU 1.2 polygon tessellator 651 Bug Fixes: 652 - glGetTexLevelParameter wasn't fully implemented 653 - glXUseXFont now handles multi-byte fonts 654 - glIsEnabled(GL_TEXTURE_2D / 3D) returned wrong result 655 - alpha channel of blending points, lines was sometimes incorrect 656 Changes: 657 - New library names: "libGL" instead of "libMesaGL" 658 - New library numbering: libGL.so.1.2.310 659 - New subdirectories: docs/ and bin/ 660 - New Makefile-system (autoconf,automake,libtool) 661 662 663 3.1 final December 14, 1999 664 New: 665 - added demos/gloss.c 666 - added xdemos/glxdpyinfo.c 667 - added GLX_ARB_get_proc_address extension 668 - rewritten glTexImage code paths (faster, less memory, bug fixes) 669 Bug Fixes: 670 - several vertex array bug fixes 671 - overlapping glCopyPixels with pixel zooming now works 672 - glXUseXFont() bitmaps were vertically shifted by one pixel 673 - glCopyPixels with pixel zooming now works 674 675 676 3.2 final April 24, 2000 677 Bug fixes: 678 - fixed memcpy bugs in span.c 679 - fixed missing glEnd problem in demos/tessdemo.c 680 - fixed bug when clearing 24bpp Ximages 681 - fixed clipping problem found in Unreal Tournament 682 - fixed Loki's "ice bug" and "crazy triangles" seen in Heretic2 683 - fixed Loki's 3dfx RGB vs BGR bug 684 - fixed Loki's 3dfx smooth/flat shading bug in SoF 685 Changes: 686 - updated docs/README file 687 - use bcopy() optimizations on FreeBSD 688 - re-enabled the optimized persp_textured_triangle() function 689 690 691 3.2.1 July 19, 2000 692 Bug fixes: 693 - gluBuild2DMipmaps() didn't accept GL_BGRA 694 - Fixed compile/makefile problems on IRIX 695 - fixed segfault in 3dfx driver when using GL selection/feedback 696 - no longer cull very, very tiny triangles 697 - blending w/ drawbuffer==GL_FRONT_BACK caused segfault (sw rendering) 698 - fixed Motif detection code in widgets-mesa/configure.in 699 - glColorMaterial and glMaterial updates to emissive and ambient 700 didn't always work right 701 - Specular highlights weren't always in the right place 702 - clipped GL_LINE mode polygons had interior lines appear 703 - blend term GL_ONE_MINUS_CONSTANT_ALPHA was broken 704 - GL_NICEST fog didn't always work with flat shading 705 - glRect commands in display lists were sometimes miscolored 706 - Line Z offset didn't always work 707 - fixed texgen normal vector problem (gloss's teapot) 708 - numerous GL conformance bugs fixed 709 Changes: 710 - glColorMask(false, false, false, false) handled better/faster 711 - reverted to old GLU polygon tessellator, GLU 1.1 712 - updated Win32 build files 713 714 715 3.3 July 21, 2000 716 New: 717 - antialiased triangles now implemented 718 - GL_EXT_texture_env_add texture mode extension 719 - GLX 1.3 API 720 - support for separate draw/read buffers (ie GL_SGI_make_current_read) 721 - thread-safe API dispath 722 - improved glxinfo program 723 - demos/texdown program to measure texture download performance 724 - glext.h header file 725 - demos/geartrain program 726 - GL_EXT_texture_lod_bias extension 727 - demos/lodbias program 728 - further optimized glRead/DrawPixels for 16-bit TrueColor X visuals 729 - GLX_EXT_visual_rating extension (a no-op, however) 730 - GL_HP_occlusion_test extension (for X and OS/Mesa drivers) 731 - demos/occlude program 732 - GL_SGIS_pixel_texture and GL_SGIX_pixel_texture extensions 733 - demos/pixeltex program 734 - GL_SGI_color_matrix extension 735 - GL_SGI_color_table extension 736 - GL_EXT_histogram extension 737 - GL_ARB_texture_cube_map extension 738 - added xdemos/glxheads and xdemos/manywin 739 - demos/texenv.c demo 740 - GL_EXT_texture_env_combine extension (by Holger Waechtler) 741 - Xlib driver is now thread-safe (see xdemos/glthreads) 742 Bug Fixes: 743 - various GL conformance failures fixed since 3.2.1 744 Changes: 745 - gl.h now uses #defines instead of C enums for all tokens 746 - glu.h now uses #defines instead of C enums for all tokens 747 - moved programs from 3Dfx/demos/ into demos/ directory 748 749 750 3.4 November 3, 2000 751 New: 752 - optimized glDrawPixels for glPixelZoom(1,-1) 753 Bug Fixes: 754 - widgets-mesa/src/*.c files were missing from 3.3 distro 755 - include/GL/mesa_wgl.h file was missing from 3.3 distro 756 - fixed some Win32 compile problems 757 - texture object priorities weren't getting initialized to 1.0 758 - glAreTexturesResident return value was wrong when using hardware 759 - glXUseXFont segfaulted when using 3dfx driver (via MESA_GLX_FX) 760 - glReadPixels with GLushort packed types was broken 761 - fixed a few bugs in the GL_EXT_texture_env_combine texture code 762 - glPush/PopAttrib(GL_ENABLE_BIT) mishandled multi-texture enables 763 - fixed some typos/bugs in the VB code 764 - glDrawPixels(GL_COLOR_INDEX) to RGB window didn't work 765 - optimized glDrawPixels paths weren't being used 766 - per-fragment fog calculation didn't work without a Z buffer 767 - improved blending accuracy, fixes Glean blendFunc test failures 768 - glPixelStore(GL_PACK/UNPACK_SKIP_IMAGES) wasn't handled correctly 769 - glXGetProcAddressARB() didn't always return the right address 770 - gluBuild[12]DMipmaps() didn't grok the GL_BGR pixel format 771 - texture matrix changes weren't always detected (GLUT projtex demo) 772 - fixed random color problem in vertex fog code 773 - fixed Glide-related bug that let Quake get a 24-bit Z buffer 774 Changes: 775 - finished internal support for compressed textures for DRI 776 777 778 3.4.1 February 14, 2001 779 New: 780 - fixed some Linux build problems 781 - fixed some Windows build problems 782 - GL_EXT_texture_env_dot3 extension (Gareth Hughes) 783 Bug fixes: 784 - added RENDER_START/RENDER_FINISH macros for glCopyTexImage in DRI 785 - various state-update code changes needed for DRI bugs 786 - disabled pixel transfer ops in glColorTable commands, not needed 787 - fixed bugs in glCopyConvolutionFilter1D/2D, glGetConvolutionFilter 788 - updated sources and fixed compile problems in widgets-mesa/ 789 - GLX_PBUFFER enum value was wrong in glx.h 790 - fixed a glColorMaterial lighting bug 791 - fixed bad args to Read/WriteStencilSpan in h/w stencil clear function 792 - glXCopySubBufferMESA() Y position was off by one 793 - Error checking of glTexSubImage3D() was broken (bug 128775) 794 - glPopAttrib() didn't restore all derived Mesa state correctly 795 - Better glReadPixels accuracy for 16bpp color - fixes lots of OpenGL 796 conformance problems at 16bpp. 797 - clearing depth buffer with scissoring was broken, would segfault 798 - OSMesaGetDepthBuffer() returned bad bytesPerValue value 799 - fixed a line clipping bug (reported by Craig McDaniel) 800 - fixed RGB color over/underflow bug for very tiny triangles 801 Known problems: 802 - NURBS or evaluator surfaces inside display lists don't always work 803 804 805 3.4.2 May 17, 2001 806 Bug fixes: 807 - deleting the currently bound texture could cause bad problems 808 - using fog could result in random vertex alpha values 809 - AA triangle rendering could touch pixels outside right window bound 810 - fixed byteswapping problem in clear_32bit_ximage() function 811 - fixed bugs in wglUseFontBitmapsA(), by Frank Warmerdam 812 - fixed memory leak in glXUseXFont() 813 - fragment sampling in AA triangle function was off by 1/2 pixel 814 - Windows: reading pixels from framebuffer didn't always work 815 - glConvolutionFilter2D could segfault or cause FP exception 816 - fixed segfaults in FX and X drivers when using tex unit 1 but not 0 817 - GL_NAND logicop didn't work right in RGBA mode 818 - fixed a memory corruption bug in vertex buffer reset code 819 - clearing the softwara alpha buffer with scissoring was broken 820 - fixed a few color index mode fog bugs 821 - fixed some bad assertions in color index mode 822 - fixed FX line 'stipple' bug #420091 823 - fixed stencil buffer clear width/height typo 824 - fixed GL error glitches in gl[Client]ActiveTextureARB() 825 - fixed Windows compilation problem in texutil.c 826 - fixed 1/8-pixel AA triangle sampling error 827 Changes: 828 - optimized writing mono-colored pixel spans to X pixmaps 829 - increased max viewport size to 2048 x 2048 830 831 832 3.5 June 21, 2001 833 New: 834 - internals of Mesa divided into modular pieces (Keith Whitwell) 835 - 100% OpenGL 1.2 conformance (passes all conformance tests) 836 - new AA line algorithm 837 - GL_EXT_convolution extension 838 - GL_ARB_imaging subset 839 - OSMesaCreateContextExt() function 840 - GL_ARB_texture_env_add extension (same as GL_EXT_texture_env_add) 841 - GL_MAX_TEXTURE_UNITS_ARB now defaults to eight 842 - GL_EXT_fog_coord extension (Keith Whitwell) 843 - GL_EXT_secondary_color extension (Keith Whitwell) 844 - GL_ARB_texture_env_add extension (same as GL_EXT_texture_env_add) 845 - GL_SGIX_depth_texture extension 846 - GL_SGIX_shadow and GL_SGIX_shadow_ambient extensions 847 - demos/shadowtex.c demo of GL_SGIX_depth_texture and GL_SGIX_shadow 848 - GL_ARB_texture_env_combine extension 849 - GL_ARB_texture_env_dot3 extension 850 - GL_ARB_texture_border_clamp (aka GL_SGIS_texture_border_clamp) 851 - OSMesaCreateContextExt() function 852 - libOSMesa.so library, contains the OSMesa driver interface 853 - GL/glxext.h header file for GLX extensions 854 - somewhat faster software texturing, fogging, depth testing 855 - all color-index conformance tests now pass (only 8bpp tested) 856 - SPARC assembly language TCL optimizations (David Miller) 857 - GL_SGIS_generate_mipmap extension 858 Bug Fixes: 859 - fbiRev and tmuRev were unitialized when using Glide3 860 - fixed a few color index mode conformance failures; all pass now 861 - now appling antialiasing coverage to alpha after texturing 862 - colors weren't getting clamped to [0,1] before color table lookup 863 - fixed RISC alignment errors caused by COPY_4UBV macro 864 - drawing wide, flat-shaded lines could cause a segfault 865 - vertices now snapped to 1/16 pixel to fix rendering of tiny triangles 866 Changes: 867 - SGI's Sample Implementation (SI) 1.3 GLU library replaces Mesa GLU 868 - new libOSMesa.so library, contains the OSMesa driver interface 869 870 871 4.0 October 22, 2001 872 New: 873 - Mesa 4.0 implements the OpenGL 1.3 specification 874 - GL_IBM_rasterpos_clip extension 875 - GL_EXT_texture_edge_clamp extension (aka GL_SGIS_texture_edge_clamp) 876 - GL_ARB_texture_mirrored_repeat extension 877 - WindML UGL driver (Stephane Raimbault) 878 - added OSMESA_MAX_WIDTH/HEIGHT queries 879 - attempted compiliation fixes for Solaris 5, 7 and 8 880 - updated glext.h and glxext.h files 881 - updated Windows driver (Karl Schultz) 882 Bug fixes: 883 - added some missing GLX 1.3 tokens to include/GL/glx.h 884 - GL_COLOR_MATRIX changes weren't recognized by teximage functions 885 - glCopyPixels with scale and bias was broken 886 - glRasterPos with lighting could segfault 887 - glDeleteTextures could leave a dangling pointer 888 - Proxy textures for cube maps didn't work 889 - fixed a number of 16-bit color channel bugs 890 - fixed a few minor memory leaks 891 - GLX context sharing was broken in 3.5 892 - fixed state-update bugs in glPopClientAttrib() 893 - fixed glDrawRangeElements() bug 894 - fixed a glPush/PopAttrib() bug related to texture binding 895 - flat-shaded, textured lines were broken 896 - fixed a dangling pointer problem in the XMesa code (Chris Burghart) 897 - lighting didn't always produce the correct alpha value 898 - fixed 3DNow! code to not read past end of arrays (Andrew Lewycky) 899 900 901 4.0.1 December 17, 2001 902 New: 903 - better sub-pixel sample positions for AA triangles (Ray Tice) 904 - slightly faster blending for (GL_ZERO, GL_ONE) and (GL_ONE, GL_ZERO) 905 Bug fixes: 906 - added missing break statements in glGet*() for multisample cases 907 - fixed uninitialized hash table mutex bug (display lists / texobjs) 908 - fixed bad teximage error check conditional (bug 476846) 909 - fixed demos readtex.c compilation problem on Windows (Karl Schultz) 910 - added missing glGet() query for GL_MAX_TEXTURE_LOD_BIAS_EXT 911 - silence some compiler warnings (gcc 2.96) 912 - enable the #define GL_VERSION_1_3 in GL/gl.h 913 - added GL 1.3 and GLX 1.4 entries to gl_mangle.h and glx_mangle.h 914 - fixed glu.h typedef problem found with MSDev 6.0 915 - build libGL.so with -Bsymbolic (fixes bug found with Chromium) 916 - added missing 'const' to glXGetContextIDEXT() in glxext.h 917 - fixed a few glXGetProcAddress() errors (texture compression, etc) 918 - fixed start index bug in compiled vertex arrays (Keith) 919 - fixed compilation problems in src/SPARC/glapi_sparc.S 920 - fixed triangle strip "parity" bug found in VTK medical1 demo (Keith) 921 - use glXGetProcAddressARB in GLUT to avoid extension linking problems 922 - provoking vertex of flat-shaded, color-index triangles was wrong 923 - fixed a few display list bugs (GLUT walker, molecule, etc) (Keith) 924 - glTexParameter didn't flush the vertex buffer (Ray Tice) 925 - feedback attributes for glDraw/CopyPixels and glBitmap were wrong 926 - fixed bug in normal length caching (ParaView lighting bug) 927 - fixed separate_specular color bug found in Chimera (18 Dec 2001) 928 929 930 4.0.2 April 2, 2002 931 New: 932 - New DOS (DJGPP) driver written by Daniel Borca 933 - New driver interface functions for TCL drivers (such as Radeon DRI) 934 - GL_RENDERER string returns "Mesa Offscreen16" or "Mesa Offscreen32" 935 if using deep color channels 936 - latest GL/glext.h and GL/glxext.h headers from SGI 937 Bug fixes: 938 - GL_BLEND with non-black texture env color wasn't always correct 939 - GL_REPLACE with GL_RGB texture format wasn't always correct (alpha) 940 - glTexEnviv( pname != GL_TEXTURE_ENV_COLOR ) was broken 941 - glReadPixels was sometimes mistakenly clipped by the scissor box 942 - glDraw/ReadPixels didn't catch all the errors that they should have 943 - Fixed 24bpp rendering problem in Windows driver (Karl Schultz) 944 - 16-bit GLchan mode fixes (m_trans_tmp.h, s_triangle.c) 945 - Fixed 1-bit float->int conversion bug in glDrawPixels(GL_DEPTH_COMP) 946 - glColorMask as sometimes effecting glXSwapBuffers() 947 - fixed a potential bug in XMesaGarbageCollect() 948 - N threads rendering into one window didn't work reliably 949 - glCopyPixels didn't work for deep color channels 950 - improved 8 -> 16bit/channel texture image conversion (Gerk Huisma) 951 - glPopAttrib() didn't correctly restore user clip planes 952 - user clip planes failed for some perspective projections (Chromium) 953 Known bugs: 954 - mipmap LOD computation 955 956 957 4.0.3 June 25, 2002 958 New: 959 - updated GL/glext.h file (version 15) 960 - corrected MMX blend code (Jose Fonseca) 961 - support for software-based alpha planes in Windows driver 962 - updated GGI driver (Filip Spacek) 963 Bug fixes: 964 - glext.h had wrong values for GL_DOT3_RGB[A]_EXT tokens 965 - OSMesaMakeCurrent() didn't recognize buffer size changes 966 - assorted conformance fixes for 16-bit/channel rendering 967 - texcombine alpha subtraction mode was broken 968 - fixed lighting bug with non-uniform scaling and display lists 969 - fixed bug when deleting shared display lists 970 - disabled SPARC cliptest assembly code (Mesa bug 544665) 971 - fixed a couple Solaris compilation/link problems 972 - blending clipped glDrawPixels didn't always work 973 - glGetTexImage() didn't accept packed pixel types 974 - glPixelMapu[is]v() could explode given too large of pixelmap 975 - glGetTexParameter[if]v() didn't accept GL_TEXTURE_MAX_ANISOTROPY_EXT 976 - glXCopyContext() could lead to segfaults 977 - glCullFace(GL_FRONT_AND_BACK) didn't work (bug 572665) 978 Changes: 979 - lots of C++ (g++) code clean-ups 980 - lots of T&L updates for the Radeon DRI driver 981 Known bugs: 982 - mipmap LOD computation (fixed for Mesa 4.1) 983 984 985 4.0.4 October 3, 2002 986 New: 987 - GL_NV_texture_rectangle extension 988 - updated glext.h header (version 17) 989 - updated DOS driver (Daniel Borca) 990 - updated BeOS R5 driver (Philippe Houdoin) 991 - added GL_IBM_texture_mirror_repeat 992 - glxinfo now takes -l option to print interesting OpenGL limits info 993 - GL_MESA_ycbcr_texture extension 994 - GL_APPLE_client_storage extension (for some DRI drivers only) 995 - GL_MESA_pack_invert extension 996 Bug fixes: 997 - fixed GL_LINEAR fog bug by adding clamping 998 - fixed FP exceptions found using Alpha CPU 999 - 3dfx MESA_GLX_FX=window (render to window) didn't work 1000 - fixed memory leak in wglCreateContest (Karl Schultz) 1001 - define GLAPIENTRY and GLAPI if undefined in glu.h 1002 - wglGetProcAddress didn't handle all API functions 1003 - when testing for OpenGL 1.2 vs 1.3, check for GL_ARB_texture_cube_map 1004 - removed GL_MAX_CONVOLUTION_WIDTH/HEIGHT from glGetInteger/Float/etc() 1005 - error checking in compressed tex image functions had some glitches 1006 - fixed AIX compile problem in src/config.c 1007 - glGetTexImage was using pixel unpacking instead of packing params 1008 - auto-mipmap generation for cube maps was incorrect 1009 Changes: 1010 - max texture units reduced to six to accomodate texture rectangles 1011 - removed unfinished GL_MESA_sprite_point extension code 1012 1013 1014 4.1 October 29, 2002 1015 New: 1016 - GL_NV_vertex_program extension 1017 - GL_NV_vertex_program1_1 extension 1018 - GL_ARB_window_pos extension 1019 - GL_ARB_depth_texture extension 1020 - GL_ARB_shadow extension 1021 - GL_ARB_shadow_ambient extension 1022 - GL_EXT_shadow_funcs extension 1023 - GL_ARB_point_parameters extension 1024 - GL_ARB_texture_env_crossbar 1025 - GL_NV_point_sprite extension 1026 - GL_NV_texture_rectangle extension 1027 - GL_EXT_multi_draw_arrays extension 1028 - GL_EXT_stencil_two_side extension 1029 - GLX_SGIX_fbconfig and GLX_SGIX_pbuffer extensions 1030 - GL_ATI_texture_mirror_once extension (Ian Romanick) 1031 - massive overhaul/simplification of software rasterizer module, 1032 many contributions from Klaus Niederkrueger 1033 - faster software texturing in some cases (i.e. trilinear filtering) 1034 - new OSMesaGetProcAddress() function 1035 - more blend modes implemented with MMX code (Jose Fonseca) 1036 - added glutGetProcAddress() to GLUT 1037 - added GLUT_FPS env var to compute frames/second in glutSwapBuffers() 1038 - pbinfo and pbdemo PBuffer programs 1039 - glxinfo -v prints transprent pixel info (Gerd Sussner) 1040 Bug fixes: 1041 - better mipmap LOD computation (prevents excessive blurriness) 1042 - OSMesaMakeCurrent() didn't recognize buffer size changes 1043 - assorted conformance fixes for 16-bit/channel rendering 1044 - texcombine alpha subtraction mode was broken 1045 - fixed some blend problems when GLchan==GLfloat (Gerk Huisma) 1046 - clamp colors to [0,inf] in OSMesa if GLchan==GLfloat (Gerk Huisma) 1047 - fixed divide by zero error in NURBS tessellator (Jon Perry) 1048 - fixed GL_LINEAR fog bug by adding clamping 1049 - fixed FP exceptions found using Alpha CPU 1050 - 3dfx/glide driver render-to-window feature was broken 1051 - added missing GLX_TRANSPARENT_RGB token to glx.h 1052 - fixed error checking related to paletted textures 1053 - fixed reference count error in glDeleteTextures (Randy Fayan) 1054 Changes: 1055 - New spec file and Python code to generate some GL dispatch files 1056 - Glide driver defaults to "no" with autoconf/automake 1057 - updated demos/stex3d with new options 1058 1059 1060 5.0 November 13, 2002 1061 New: 1062 - OpenGL 1.4 support (glGetString(GL_VERSION) returns "1.4") 1063 - removed some overlooked debugging code 1064 - glxinfo updated to support GLX_ARB_multisample 1065 - GLUT now support GLX_ARB_multisample 1066 - updated DOS driver (Daniel Borca) 1067 Bug fixes: 1068 - GL_POINT and GL_LINE-mode polygons didn't obey cull state 1069 - fixed potential bug in _mesa_align_malloc/calloc() 1070 - fixed missing triangle bug when running vertex programs 1071 - fixed a few HPUX compilation problems 1072 - FX (Glide) driver didn't compile 1073 - setting GL_TEXTURE_BORDER_COLOR with glTexParameteriv() didn't work 1074 - a few EXT functions, like glGenTexturesEXT, were no-ops 1075 - a few OpenGL 1.4 functions like glFogCoord*, glBlendFuncSeparate, 1076 glMultiDrawArrays and glMultiDrawElements were missing 1077 - glGet*(GL_ACTIVE_STENCIL_FACE_EXT) was broken 1078 - Pentium 4 Mobile was mistakenly identified as having 3DNow! 1079 - fixed one-bit error in point/line fragment Z calculation 1080 - fixed potential segfault in fakeglx code 1081 - fixed color overflow problem in DOT3 texture env mode 1082 1083 1084 5.0.1 March 30, 2003 1085 New: 1086 - DOS driver updates from Daniel Borca 1087 - updated GL/gl_mangle.h file (Bill Hoffman) 1088 Bug fixes: 1089 - auto mipmap generation for cube maps was broken (bug 641363) 1090 - writing/clearing software alpha channels was unreliable 1091 - minor compilation fixes for OS/2 (Evgeny Kotsuba) 1092 - fixed some bad assertions found with shadowtex demo 1093 - fixed error checking bug in glCopyTexSubImage2D (bug 659020) 1094 - glRotate(angle, -x, 0, 0) was incorrect (bug 659677) 1095 - fixed potential segfault in texture object validation (bug 659012) 1096 - fixed some bogus code in _mesa_test_os_sse_exception_support (Linus) 1097 - fix fog stride bug in tnl code for h/w drivers (Michel Danzer) 1098 - fixed glActiveTexture / glMatrixMode(GL_TEXTURE) bug (#669080) 1099 - glGet(GL_CURRENT_SECONDARY_COLOR) should return 4 values, not 3 1100 - fixed compilation problem on Solaris7/x86 (bug 536406) 1101 - fixed prefetch bug in 3DNow! code (Felix Kuhling) 1102 - fixed NeXT build problem (FABSF macro) 1103 - glDrawPixels Z values when glPixelZoom!=1 were invalid (bug 687811) 1104 - zoomed glDraw/CopyPixels with clipping sometimes failed (bug 689964) 1105 - AA line and triangle Z values are now rounded, not truncated 1106 - fixed color interpolation bug when GLchan==GLfloat (bug 694461) 1107 - glArePrograms/TexturesResident() wasn't 100% correct (Jose Fonseca) 1108 - fixed a minor GL_COLOR_MATERIAL bug 1109 - NV vertex program EXP instruction was broken 1110 - glColorMask misbehaved with X window / pixmap rendering 1111 - fix autoconf/libtool GLU C++ linker problem on Linux (a total hack) 1112 - attempt to fix GGI compilation problem when MesaDemos not present 1113 - NV vertex program ARL-relative fetches didn't work 1114 Changes: 1115 - use glPolygonOffset in gloss demo to avoid z-fighting artifacts 1116 - updated winpos and pointblast demos to use ARB extensions 1117 - disable SPARC normal transformation code (bug 673938) 1118 - GLU fixes for OS/2 (Evgeny Kotsuba) 1119 1120 1121 5.0.2 September 5, 2003 1122 Bug fixes: 1123 - fixed texgen problem causing texcoord's Q to be zero (stex3d) 1124 - default GL_TEXTURE_COMPARE_MODE_ARB was wrong 1125 - GL_CURRENT_MATRIX_NV query was wrong 1126 - GL_CURRENT_MATRIX_STACK_DEPTH_NV query was off by one 1127 - GL_LIST_MODE query wasn't correct 1128 - GL_FOG_COORDINATE_SOURCE_EXT query wasn't supported 1129 - GL_SECONDARY_COLOR_ARRAY_SIZE_EXT query returned wrong value 1130 - blended, wide lines didn't always work correctly (bug 711595) 1131 - glVertexAttrib4svNV w component was always 1 1132 - fixed bug in GL_IBM_rasterpos_clip (missing return) 1133 - GL_DEPTH_TEXTURE_MODE = GL_ALPHA didn't work correctly 1134 - a few Solaris compilation fixes 1135 - fixed glClear() problem for DRI drivers (non-existant stencil, etc) 1136 - fixed int/REAL mixup in GLU NURBS curve evaluator (Eric Cazeaux) 1137 - fixed delete [] bug in SI GLU (bug 721765) (Diego Santa Cruz) 1138 - glFog() didn't clamp fog colors 1139 - fixed bad float/int conversion for GL_TEXTURE_PRIORITY in the 1140 gl[Get]TexParameteri[v] functions 1141 - fixed invalid memory references in glTexGen functions (bug 781602) 1142 - integer-valued color arrays weren't handled correctly 1143 - glDrawPixels(GL_DEPTH_COMPONENT) with glPixelZoom didn't work 1144 - GL_EXT_texture_lod_bias is part of 1.4, overlooked in 5.0.1 1145 Changes: 1146 - build GLUT with -fexceptions so C++ apps propogate exceptions 1147 1148 1149 5.1 December 17, 2003 1150 New: 1151 - reorganized directory tree 1152 - GL_ARB_vertex/fragment_program extensions (Michal Krol & Karl Rasche) 1153 - GL_ATI_texture_env_combine3 extension (Ian Romanick) 1154 - GL_SGI_texture_color_table extension (Eric Plante) 1155 - GL_NV_fragment_program extension 1156 - GL_NV_light_max_exponent extension 1157 - GL_EXT_texture_rectangle (identical to GL_NV_texture_rectangle) 1158 - GL_ARB_occlusion_query extension 1159 - GL_ARB_point_sprite extension 1160 - GL_ARB_texture_non_power_of_two extension 1161 - GL_IBM_multimode_draw_arrays extension 1162 - GL_EXT_texture_mirror_clamp extension (Ian Romanick) 1163 - GL_ARB_vertex_buffer_object extension 1164 - new X86 feature detection code (Petr Sebor) 1165 - less memory used for display lists and vertex buffers 1166 - demo of per-pixel lighting with a fragment program (demos/fplight.c) 1167 - new version (18) of glext.h header 1168 - new spriteblast.c demo of GL_ARB_point_sprite 1169 - faster glDrawPixels in X11 driver in some cases (see RELNOTES-5.1) 1170 - faster glCopyPixels in X11 driver in some cases (see RELNOTES-5.1) 1171 Bug fixes: 1172 - really enable OpenGL 1.4 features in DOS driver. 1173 - fixed issues in glDrawPixels and glCopyPixels for very wide images 1174 - glPixelMapf/ui/usv()'s size parameter is GLsizei, not GLint 1175 - fixed some texgen bugs reported by Daniel Borca 1176 - fixed wglMakeCurrent(NULL, NULL) bug (#835861) 1177 - fixed glTexSubImage3D z-offset bug (Cedric Gautier) 1178 - fixed RGBA blend enable bug (Ville Syrjala) 1179 - glAccum is supposed to be a no-op in selection/feedback mode 1180 - fixed texgen bug #597589 (John Popplewell) 1181 Changes: 1182 - dropped API trace feature (src/Trace/) 1183 - documentation overhaul. merged with website content. more html. 1184 - glxgears.c demo updated to use GLX swap rate extensions 1185 - glTexImage1/2/3D now allows width/height/depth = 0 1186 - disable SPARC asm code on Linux (bug 852204) 1187 1188 1189 6.0 January 16, 2004 1190 New: 1191 - full OpenGL 1.5 support 1192 - updated GL/glext.h file to version 21 1193 Changes: 1194 - changed max framebuffer size to 4Kx4K (MAX_WIDTH/HEIGHT in config.h) 1195 Bug fixes: 1196 - fixed bug in UNCLAMPED_FLOAT_TO_UBYTE macro; solves a color 1197 clamping issue 1198 - updated suno5-gcc configs 1199 - glColor3 functions sometimes resulted in undefined alpha values 1200 - fixed FP divide by zero error seen on VMS with xlockmore, others 1201 - fixed vertex/fragment program debug problem (bug 873011) 1202 - building on AIX with gcc works now 1203 - glDeleteProgramsARB failed for ARB fragment programs (bug 876160) 1204 - glDrawRangeElements tried to modify potentially read-only storage 1205 - updated files for building on Windows 1206 1207 1208 6.0.1 April 2, 2004 1209 New: 1210 - upgraded glext.h to version 22 1211 - new build targets (Dan Schikore) 1212 - new linux-x86-opteron build target (Heath Feather) 1213 Bug fixes: 1214 - glBindProgramARB didn't update all necessary state 1215 - fixed build problems on OpenBSD 1216 - omit CVS directories from tarballs 1217 - glGetTexImage(GL_COLOR_INDEX) was broken 1218 - fixed an infinite loop in t&l module 1219 - silenced some valgrind warnings about using unitialized memory 1220 - fixed some compilation/link glitches on IRIX (Mike Stephens) 1221 - glBindProgram wasn't getting compiled into display lists 1222 - GLX_FBCONFIG_ID wasn't recognized in glXChooseFBConfig() (bug 888079) 1223 - two-sided lighting and vertex program didn't work (bug 887330) 1224 - stores to program parameter registers in vertex state programs 1225 didn't work. 1226 - fixed glOrtho bug found with gcc 3.2.2 (RH9) 1227 - glXCreateWindow() wasn't fully implemented (bug 890894) 1228 - generic vertex attribute arrays didn't work in display lists 1229 - vertex buffer objects' default usage and access fields were wrong 1230 - glDrawArrays with start!=0 was broken 1231 - fragment program PK2H, UP2H, UP4B and UP4UB instructions were broken 1232 - linux-osmesa16-static config didn't work 1233 - fixed a few color index rendering problems (bug 910687) 1234 - glInterleavedArrays didn't respect GL_CLIENT_ACTIVE_TEXTURE 1235 - OSMesa RGB and BGR modes were broken 1236 - glProgramStringARB mistakenly required a null-terminated string 1237 - fragment program XPD instruction was incorrect 1238 - glGetMaterial() didn't work reliably 1239 - ARB_fragment_program KIL instruction was incorrect 1240 1241 1242 6.1 August 18, 2004 1243 New: 1244 - Revamped Makefile system 1245 - glXUseRotatedXFont() utility (see xdemos/xuserotfont.c) 1246 - internal driver interface changes related to texture object 1247 allocation, vertex/fragment programs, BlendEquationSeparate, etc. 1248 - option to walk triangle edges with double-precision floats 1249 (Justin Novosad of Discreet) (see config.h file) 1250 - support for AUX buffers in software GLX driver 1251 - updated glext.h to version 24 and glxext.h to version 6 1252 - new MESA_GLX_FORCE_ALPHA and MESA_GLX_DEPTH_BITS env vars 1253 - updated BeOS support (Philippe Houdoin) 1254 Changes: 1255 - fragment fog interpolation is perspective corrected now 1256 - new glTexImage code, much cleaner, may be a bit faster 1257 Bug fixes: 1258 - glArrayElement in display lists didn't handle generic vertex attribs 1259 - glFogCoord didn't always work properly 1260 - ARB_fragment_program fog options didn't work 1261 - frag prog TEX instruction no longer incorrectly divides s,t,r by q 1262 - ARB frag prog TEX and TEXP instructions now use LOD=0 1263 - glTexEnviv in display lists didn't work 1264 - glRasterPos didn't do texgen or apply texture matrix 1265 - GL_DOUBLE-valued vertex arrays were broken in some cases 1266 - fixed texture rectangle edge/border sampling bugs 1267 - sampling an incomplete texture in a fragment program would segfault 1268 - glTexImage was missing a few error checks 1269 - fixed some minor glGetTexParameter glitches 1270 - GL_INTENSITY was mistakenly accepted as a <format> to glTexImage 1271 - fragment program writes to RC/HC register were broken 1272 - fixed a few glitches in GL_HP_occlusion_test extension 1273 - glBeginQueryARB and glEndQueryARB didn't work inside display lists 1274 - vertex program state references were broken 1275 - fixed triangle color interpolation bug on AIX (Shane Blackett) 1276 - fixed a number of minor memory leaks (bug #1002030) 1277 1278 1279 6.2 October 2, 2004 1280 New: 1281 - enabled GL_ARB_texture_rectangle (same as GL_NV_texture_rectangle) 1282 - updated Doxygen support (Jose Fonseca) 1283 Changes: 1284 - some GGI driver updates (Christoph Egger, bug 1025977) 1285 Bug fixes: 1286 - Omit GL_ARB_texture_non_power_of_two from list of OpenGL 1.5 features 1287 - fixed a few compilation issues on IRIX 1288 - fixed a matrix classification bug (reported by Wes Bethel) 1289 - we weren't reseting the vertex/fragment program error state 1290 before parsing (Dave Reveman) 1291 - adjust texcoords for sampling texture rectangles (Dave Reveman) 1292 - glGet*(GL_MAX_VERTEX_ATTRIBS_ARB) wasn't implemented 1293 - repeated calls to glDeleteTexture(t) could lead to a crash 1294 - fixed potential ref count bugs in VBOs and vertex/fragment programs 1295 - spriteblast demo didn't handle window size changes correctly 1296 - glTexSubImage didn't handle pixels=NULL correctly for PBOs 1297 - fixed color index mode glDrawPixels bug (Karl Schultz) 1298 1299 1300 6.2.1 December 9, 2004 1301 Bug fixes: 1302 - don't apply regular fog or color sum when using a fragment program 1303 - glProgramEnvParameter4fARB always generated an error on 1304 GL_FRAGMENT_PROGRAM_ARB (fdo bug 1645) 1305 - glVertexAttrib3svNV and glVertexAttrib3svARB were broken 1306 - fixed width/height mix-up in glSeparableFilter2D() 1307 - fixed regression in glCopyPixels + convolution 1308 - glReadPixels from a clipped front color buffer didn't always work 1309 - glTexImage didn't accept GL_RED/GREEN/BLUE as the format 1310 - Attempting queries/accesses of VBO 0 weren't detected as errors 1311 - paletted textures failed if the palette had fewer than 256 entries 1312 Changes: 1313 - fixed a bunch of compiler warnings found with gcc 3.4 1314 - bug reports should to go bugzilla.freedesktop.org 1315 1316 1317 6.3 July 20, 2005 1318 New: 1319 - GL_EXT_framebuffer_object extension 1320 - GL_ARB_draw_buffers extension 1321 - GL_ARB_pixel_buffer_object extension 1322 - GL_OES_read_format extension (Ian Romanick) 1323 - DirectFB driver (Claudio Ciccani) 1324 - x86_64 vertex transformation code (Mikko T.) 1325 - Updated GL/glext.h to version 29 1326 Changes: 1327 - added -stereo option for glxgears demo (Jacek Rosik) 1328 - updated the PBuffer demo code in xdemos/ directory 1329 - glDeleteTextures/Programs/Buffers() now makes the object ID 1330 available for immediate re-use 1331 - assorted 64-bit clean-ups fixes (x86_64 and Win64) 1332 - lots of internal changes for GL_EXT_framebuffer_object 1333 Bug fixes: 1334 - some functions didn't support PBO functionality 1335 - glGetTexImage didn't convert color index images to RGBA as required 1336 - fragment program texcoords were sometimes wrong for points and lines 1337 - fixed problem with negative dot product in arbfplight, fplight demos 1338 - fixed bug in perspective correction of antialiased, textured lines 1339 - querying GL_POST_CONVOLUTION_ALPHA_BIAS_EXT returned wrong value 1340 - fixed a couple per-pixel fog bugs (Soju Matsumoto) 1341 - glGetBooleanv(GL_FRAGMENT_PROGRAM_BINDING_NV) was broken 1342 - fixed float parsing bug in ARB frag/vert programs (bug 2520) 1343 - XMesaGetDepthBuffer() returned incorrect value for bytesPerValue 1344 - GL_COLOR_MATERIAL with glColor3 didn't properly set diffuse alpha 1345 - glXChooseFBConfig() crashed if attribList pointer was NULL 1346 - program state.light[n].spot.direction.w was wrong value (bug 3083) 1347 - fragment program fog option required glEnable(GL_FOG) - wrong. 1348 - glColorTable() could produce a Mesa implementation error (bug 3135) 1349 - RasterPos could get corrupted by color index rendering path 1350 - Removed bad XTranslateCoordinates call when rendering to Pixmaps 1351 - glPopAttrib() didn't properly restore GL_TEXTURE_GEN enable state 1352 - fixed a few Darwin compilation problems 1353 1354 1355 6.3.1 1356 This was an intermediate release for X.org which wasn't otherwise released. 1357 1358 1359 6.3.2 August 19, 2005 1360 New: 1361 - The distribution now includes the DRI drivers and GLX code 1362 Changes: 1363 - Made the DRI "new" driver interface standard, remove old code 1364 Bug fixes: 1365 - GL_ARB_vertex/fragment_shader were mistakenly listed in the 1366 extensions string 1367 - negative relative addressing in vertex programs was broken 1368 - update/fix SPARC assembly code for vertex transformation 1369 - fixed memory leak when freeing GLX drawables/renderbuffers 1370 - fixed display list memory leak 1371 - the GL_PIXEL_MAP_I_TO_I table is now floating point, not integer 1372 - wglGetProcAddress() didn't handle wgl-functions 1373 - fixed glxext.h cross-compile issue (Colin Harrison) 1374 - assorted DRI driver fixes 1375 1376 1377 6.4 October 24, 2005 1378 New: 1379 - Added a fast XOR line drawing function in Xlib driver 1380 - Added support for GL_ARB_texture_mirrored_repeat to savage 1381 driver (supported only on Savage4 hardware). 1382 Changes: 1383 - Mesa now packaged in three parts: Library, Demos and GLUT 1384 Bug fixes: 1385 - GLX_X_RENDERABLE token wasn't accepted by glXChooseFBConfig 1386 - Some files were present multiple times in the 6.3.2 tarballs 1387 - r200_vtxtmp_x86.S file was missing from 6.3.2 tarball (bug 4207) 1388 - glxgears_fbconfig demo didn't work (bug 4237) 1389 - fixed bug when bilinear sampling 2d textures with borders 1390 - glXCreatePbuffer() could segfault instead of returning 0 (bug 4235) 1391 - fixed undefined frexp and rand in X.org libGLcore.a (bug 4242) 1392 - fixed a few problems with proxy color tables (bug 4270) 1393 - fixed precision problem in Z clearing (bug 4395) 1394 - glBitmap, glDraw/CopyPixels mistakenly generated selection hits 1395 - fixed potential segfault caused by reading pixels outside 1396 of renderbuffer bounds 1397 - glGetTexLevelParameter didn't accept GL_TEXTURE_DEPTH_SIZE_ARB 1398 - fixed memory corruption bug involving software alpha buffers 1399 - glReadPixels clipped by window bounds was sometimes broken 1400 - glDraw/CopyPixels of stencil data ignored the stencil write mask 1401 - glReadPixels from a texture bound to a framebuffer object didn't work 1402 - glIsRender/FramebufferEXT weren't totally correct 1403 - fixed a number of point size attenuation/fade bugs 1404 - fixed glFogCoord bug 4729 1405 - GLX encoding for transpose matrix functions was broken 1406 - fixed broken fragment program KIL and SWZ instructions 1407 - fragment programs that wrote result.depth.z didn't work 1408 1409 1410 6.4.1 November 30, 2005 1411 Bug fixes: 1412 - redefining a vertex program string didn't take effect in TNL module 1413 - fixed occasional segfault upon vertex/fragment parsing error 1414 - vertex program LIT instruction didn't handle 0^0=1 correctly 1415 - fragment program fog option didn't work with glDrawPixels, glBitmap 1416 - USE_MGL_NAMESPACE didn't work for x86-64 1417 - OSMesa demos were missing from previous release tarballs 1418 - fixed problem with float->ushort conversion in glClear (bug 4992) 1419 - popping of GL_EYE_PLANE texgen state was broken (bug 4996) 1420 - popping of GL_SPOT_DIRECTION light state was broken (bug 5005) 1421 - fixed occasional triangle color interpolation problem on VMS 1422 - work around invalid free() call (bug 5131) 1423 - fixed BSD X server compilation problem by including stdint.h 1424 1425 1426 6.4.2 February 2, 2006 1427 New: 1428 - added OSMesaColorClamp() function/feature 1429 - added wglGetExtensionStringARB() function 1430 Bug fixes: 1431 - fixed some problems when building on Windows 1432 - GLw header files weren't installed by installmesa script (bug 5396) 1433 - GL/glfbdev.h file was missing from tarballs 1434 - fixed TNL initialization bug which could lead to crash (bug 5791) 1435 1436 1437 6.5 March 31, 2006 1438 New: 1439 - OpenGL Shading Language support through GL_ARB_shader_objects, 1440 GL_ARB_shading_language_100, GL_ARB_vertex_shader and 1441 GL_ARB_fragment_shader (done by Michal Krol) 1442 - GL_EXT_packed_depth_stencil extension 1443 - GL_EXT_timer_query extension 1444 - GL_EXT_framebuffer_blit extension 1445 - GL_ARB_half_float_pixel 1446 - reflect demo improved to support multiple windows 1447 - singlebuffer demo (shows no/little-flicker single-buffered rendering) 1448 - r200: enable GL_ARB_texture_env_crossbar, separate the texture 1449 sampling unit bits from the texture env combine enable bits 1450 - r200: add support for GL_ATI_fragment_shader 1451 - added fast XOR-mode line drawing optimization 1452 - radeon: add support for all 3 tmus, GL_ARB_texture_cube_map 1453 and GL_EXT_fog_coord 1454 - MESA_GLX_ALPHA_BITS env var for xlib driver 1455 - many DRI driver updates (including screen rotation support 1456 for the Intel DRI driver) 1457 Changes: 1458 - removed GL_HP_occlusion_test (use GL_ARB_occlusion_query instead) 1459 - removed GL_SGIX/SGIS_pixel_texture extensions 1460 Bug fixes: 1461 - fixed glxcontextmodes.c datatype problem (bug 5835) 1462 - fixed aix-gcc build/install bugs (bug 5874) 1463 - fixed some bugs in texture env program generation 1464 - glXCopyContext() didn't handle texture object bindings properly 1465 - glXCopyContext() didn't copy all lighting state 1466 - fixed FreeBSD config (Pedro Giffuni) 1467 - fixed some minor framebuffer object bugs 1468 - replaced dprintf() with _glu_printf() in GLU (bug 6244) 1469 - fixed a number of thread safety bugs/regressions 1470 - fixed a number of GLU tesselator bugs (John Shell, bug 6339) 1471 - paletted texturing was broken w/ floating point palettes (K. Schultz) 1472 - lots of assorted framebuffer object bug fixes 1473 1474 6.5.1 August 31, 2006 1475 New: 1476 - Intel i965 DRI driver 1477 - GL_APPLE_vertex_array_object extension (Ian Romanick) 1478 - GL_EXT_texture_sRGB extension 1479 - GL_EXT_gpu_program_parameters (Ian Romanick) 1480 - "engine" demo 1481 - updated fbdev driver and GLUT for fbdev (Sean D'Epagnier) 1482 - many updates to the DRI drivers 1483 Changes: 1484 - The glVertexAttribARB functions no longer alias the conventional 1485 vertex attributes. 1486 - glxinfo program prints more info with -l option 1487 - GL_FRAGMENT_PROGRAM_NV and GL_FRAGMENT_PROGRAM_ARB are now 1488 compatible, in terms of glBindProgramARB() 1489 Bug fixes: 1490 - fixed broken texture border handling for depth textures (bug 6498) 1491 - removed the test for duplicated framebuffer attachments, per 1492 version 117 of the GL_EXT_framebuffer_object specification 1493 - fixed a few render-to-texture bugs, including render to depth texture 1494 - clipping of lines against user-defined clip planes was broken (6512) 1495 - assembly language dispatch for SPARC was broken (bug 6484) 1496 - assorted compilation fixes on various Unix platforms (Dan Schikore) 1497 - glPopAttrib could restore an invalid value for GL_DRAW_BUFFER 1498 - assorted minor fixes for 16 and 32 bit/channel modes 1499 - fixed assorted bugs in texture compression paths 1500 - fixed indirect rendering vertex array crashes (bug 6863) 1501 - glDrawPixels GL_INDEX_OFFSET didn't always work 1502 - fixed convolution memory leak (bug 7077) 1503 - rectangular depth textures didn't work 1504 - invalid mode to glBegin didn't generate an error (bug 7142) 1505 - 'normalized' parameter to glVertexAttribPointerARB didn't work 1506 - disable bogus GLX_SGI_video_sync extension in xlib driver 1507 - fixed R128 driver locking bug (Martijn van Oosterhout) 1508 - using evaluators with vertex programs caused crashes (bug 7564) 1509 - fragment.position wasn't set correctly for point/line primitives 1510 - fixed parser bug for scalar sources for GL_NV_fragment_program 1511 - max fragment program length was incorrectly 128, now 1024 1512 - writes to result.depth in fragment programs weren't clamped to [0,1] 1513 - fixed potential dangling pointer bug in glBindProgram() 1514 - fixed some memory leaks (and potential crashes) in Xlib driver 1515