1 /* 2 * Copyright 2010 Google Inc. 3 * 4 * Use of this source code is governed by a BSD-style license that can be 5 * found in the LICENSE file. 6 */ 7 8 #ifndef GrContext_DEFINED 9 #define GrContext_DEFINED 10 11 #include "GrColor.h" 12 #include "GrAARectRenderer.h" 13 #include "GrClipData.h" 14 #include "SkMatrix.h" 15 #include "GrPaint.h" 16 #include "GrPathRendererChain.h" 17 #include "GrPoint.h" 18 #include "GrRenderTarget.h" 19 #include "GrRefCnt.h" 20 #include "GrTexture.h" 21 22 class GrAutoScratchTexture; 23 class GrDrawState; 24 class GrDrawTarget; 25 class GrEffect; 26 class GrFontCache; 27 class GrGpu; 28 class GrIndexBuffer; 29 class GrIndexBufferAllocPool; 30 class GrInOrderDrawBuffer; 31 class GrOvalRenderer; 32 class GrPathRenderer; 33 class GrResourceEntry; 34 class GrResourceCache; 35 class GrStencilBuffer; 36 class GrTextureParams; 37 class GrVertexBuffer; 38 class GrVertexBufferAllocPool; 39 class GrSoftwarePathRenderer; 40 class SkStrokeRec; 41 42 class GR_API GrContext : public GrRefCnt { 43 public: 44 SK_DECLARE_INST_COUNT(GrContext) 45 46 /** 47 * Creates a GrContext for a backend context. 48 */ 49 static GrContext* Create(GrBackend, GrBackendContext); 50 51 /** 52 * Returns the number of GrContext instances for the current thread. 53 */ 54 static int GetThreadInstanceCount(); 55 56 virtual ~GrContext(); 57 58 /** 59 * The GrContext normally assumes that no outsider is setting state 60 * within the underlying 3D API's context/device/whatever. This call informs 61 * the context that the state was modified and it should resend. Shouldn't 62 * be called frequently for good performance. 63 * The flag bits, state, is dpendent on which backend is used by the 64 * context, either GL or D3D (possible in future). 65 */ 66 void resetContext(uint32_t state = kAll_GrBackendState); 67 68 /** 69 * Callback function to allow classes to cleanup on GrContext destruction. 70 * The 'info' field is filled in with the 'info' passed to addCleanUp. 71 */ 72 typedef void (*PFCleanUpFunc)(const GrContext* context, void* info); 73 74 /** 75 * Add a function to be called from within GrContext's destructor. 76 * This gives classes a chance to free resources held on a per context basis. 77 * The 'info' parameter will be stored and passed to the callback function. 78 */ 79 void addCleanUp(PFCleanUpFunc cleanUp, void* info) { 80 CleanUpData* entry = fCleanUpData.push(); 81 82 entry->fFunc = cleanUp; 83 entry->fInfo = info; 84 } 85 86 /** 87 * Abandons all GPU resources, assumes 3D API state is unknown. Call this 88 * if you have lost the associated GPU context, and thus internal texture, 89 * buffer, etc. references/IDs are now invalid. Should be called even when 90 * GrContext is no longer going to be used for two reasons: 91 * 1) ~GrContext will not try to free the objects in the 3D API. 92 * 2) If you've created GrResources that outlive the GrContext they will 93 * be marked as invalid (GrResource::isValid()) and won't attempt to 94 * free their underlying resource in the 3D API. 95 * Content drawn since the last GrContext::flush() may be lost. 96 */ 97 void contextLost(); 98 99 /** 100 * Similar to contextLost, but makes no attempt to reset state. 101 * Use this method when GrContext destruction is pending, but 102 * the graphics context is destroyed first. 103 */ 104 void contextDestroyed(); 105 106 /** 107 * Frees GPU created by the context. Can be called to reduce GPU memory 108 * pressure. 109 */ 110 void freeGpuResources(); 111 112 /** 113 * Returns the number of bytes of GPU memory hosted by the texture cache. 114 */ 115 size_t getGpuTextureCacheBytes() const; 116 117 /////////////////////////////////////////////////////////////////////////// 118 // Textures 119 120 /** 121 * Creates a new entry, based on the specified key and texture and returns it. The caller owns a 122 * ref on the returned texture which must be balanced by a call to unref. 123 * 124 * @param params The texture params used to draw a texture may help determine 125 * the cache entry used. (e.g. different versions may exist 126 * for different wrap modes on GPUs with limited NPOT 127 * texture support). NULL implies clamp wrap modes. 128 * @param desc Description of the texture properties. 129 * @param cacheID Cache-specific properties (e.g., texture gen ID) 130 * @param srcData Pointer to the pixel values. 131 * @param rowBytes The number of bytes between rows of the texture. Zero 132 * implies tightly packed rows. 133 */ 134 GrTexture* createTexture(const GrTextureParams* params, 135 const GrTextureDesc& desc, 136 const GrCacheID& cacheID, 137 void* srcData, size_t rowBytes); 138 139 /** 140 * Search for an entry based on key and dimensions. If found, ref it and return it. The return 141 * value will be NULL if not found. The caller must balance with a call to unref. 142 * 143 * @param desc Description of the texture properties. 144 * @param cacheID Cache-specific properties (e.g., texture gen ID) 145 * @param params The texture params used to draw a texture may help determine 146 * the cache entry used. (e.g. different versions may exist 147 * for different wrap modes on GPUs with limited NPOT 148 * texture support). NULL implies clamp wrap modes. 149 */ 150 GrTexture* findAndRefTexture(const GrTextureDesc& desc, 151 const GrCacheID& cacheID, 152 const GrTextureParams* params); 153 /** 154 * Determines whether a texture is in the cache. If the texture is found it 155 * will not be locked or returned. This call does not affect the priority of 156 * the texture for deletion. 157 */ 158 bool isTextureInCache(const GrTextureDesc& desc, 159 const GrCacheID& cacheID, 160 const GrTextureParams* params) const; 161 162 /** 163 * Enum that determines how closely a returned scratch texture must match 164 * a provided GrTextureDesc. 165 */ 166 enum ScratchTexMatch { 167 /** 168 * Finds a texture that exactly matches the descriptor. 169 */ 170 kExact_ScratchTexMatch, 171 /** 172 * Finds a texture that approximately matches the descriptor. Will be 173 * at least as large in width and height as desc specifies. If desc 174 * specifies that texture is a render target then result will be a 175 * render target. If desc specifies a render target and doesn't set the 176 * no stencil flag then result will have a stencil. Format and aa level 177 * will always match. 178 */ 179 kApprox_ScratchTexMatch 180 }; 181 182 /** 183 * Returns a texture matching the desc. It's contents are unknown. Subsequent 184 * requests with the same descriptor are not guaranteed to return the same 185 * texture. The same texture is guaranteed not be returned again until it is 186 * unlocked. Call must be balanced with an unlockTexture() call. The caller 187 * owns a ref on the returned texture and must balance with a call to unref. 188 * 189 * Textures created by createAndLockTexture() hide the complications of 190 * tiling non-power-of-two textures on APIs that don't support this (e.g. 191 * unextended GLES2). Tiling a NPOT texture created by lockScratchTexture on 192 * such an API will create gaps in the tiling pattern. This includes clamp 193 * mode. (This may be addressed in a future update.) 194 */ 195 GrTexture* lockAndRefScratchTexture(const GrTextureDesc&, ScratchTexMatch match); 196 197 /** 198 * When done with an entry, call unlockScratchTexture(entry) on it, which returns 199 * it to the cache, where it may be purged. This does not unref the texture. 200 */ 201 void unlockScratchTexture(GrTexture* texture); 202 203 /** 204 * This method should be called whenever a GrTexture is unreffed or 205 * switched from exclusive to non-exclusive. This 206 * gives the resource cache a chance to discard unneeded textures. 207 * Note: this entry point will be removed once totally ref-driven 208 * cache maintenance is implemented 209 */ 210 void purgeCache(); 211 212 /** 213 * Creates a texture that is outside the cache. Does not count against 214 * cache's budget. 215 */ 216 GrTexture* createUncachedTexture(const GrTextureDesc& desc, 217 void* srcData, 218 size_t rowBytes); 219 220 /** 221 * Returns true if the specified use of an indexed texture is supported. 222 * Support may depend upon whether the texture params indicate that the 223 * texture will be tiled. Passing NULL for the texture params indicates 224 * clamp mode. 225 */ 226 bool supportsIndex8PixelConfig(const GrTextureParams*, 227 int width, 228 int height) const; 229 230 /** 231 * Return the current texture cache limits. 232 * 233 * @param maxTextures If non-null, returns maximum number of textures that 234 * can be held in the cache. 235 * @param maxTextureBytes If non-null, returns maximum number of bytes of 236 * texture memory that can be held in the cache. 237 */ 238 void getTextureCacheLimits(int* maxTextures, size_t* maxTextureBytes) const; 239 240 /** 241 * Specify the texture cache limits. If the current cache exceeds either 242 * of these, it will be purged (LRU) to keep the cache within these limits. 243 * 244 * @param maxTextures The maximum number of textures that can be held in 245 * the cache. 246 * @param maxTextureBytes The maximum number of bytes of texture memory 247 * that can be held in the cache. 248 */ 249 void setTextureCacheLimits(int maxTextures, size_t maxTextureBytes); 250 251 /** 252 * Return the max width or height of a texture supported by the current GPU. 253 */ 254 int getMaxTextureSize() const; 255 256 /** 257 * Temporarily override the true max texture size. Note: an override 258 * larger then the true max texture size will have no effect. 259 * This entry point is mainly meant for testing texture size dependent 260 * features and is only available if defined outside of Skia (see 261 * bleed GM. 262 */ 263 void setMaxTextureSizeOverride(int maxTextureSizeOverride); 264 265 /////////////////////////////////////////////////////////////////////////// 266 // Render targets 267 268 /** 269 * Sets the render target. 270 * @param target the render target to set. 271 */ 272 void setRenderTarget(GrRenderTarget* target) { 273 fRenderTarget.reset(SkSafeRef(target)); 274 } 275 276 /** 277 * Gets the current render target. 278 * @return the currently bound render target. 279 */ 280 const GrRenderTarget* getRenderTarget() const { return fRenderTarget.get(); } 281 GrRenderTarget* getRenderTarget() { return fRenderTarget.get(); } 282 283 GrAARectRenderer* getAARectRenderer() { return fAARectRenderer; } 284 285 /** 286 * Can the provided configuration act as a color render target? 287 */ 288 bool isConfigRenderable(GrPixelConfig config) const; 289 290 /** 291 * Return the max width or height of a render target supported by the 292 * current GPU. 293 */ 294 int getMaxRenderTargetSize() const; 295 296 /** 297 * Returns the max sample count for a render target. It will be 0 if MSAA 298 * is not supported. 299 */ 300 int getMaxSampleCount() const; 301 302 /////////////////////////////////////////////////////////////////////////// 303 // Backend Surfaces 304 305 /** 306 * Wraps an existing texture with a GrTexture object. 307 * 308 * OpenGL: if the object is a texture Gr may change its GL texture params 309 * when it is drawn. 310 * 311 * @param desc description of the object to create. 312 * 313 * @return GrTexture object or NULL on failure. 314 */ 315 GrTexture* wrapBackendTexture(const GrBackendTextureDesc& desc); 316 317 /** 318 * Wraps an existing render target with a GrRenderTarget object. It is 319 * similar to wrapBackendTexture but can be used to draw into surfaces 320 * that are not also textures (e.g. FBO 0 in OpenGL, or an MSAA buffer that 321 * the client will resolve to a texture). 322 * 323 * @param desc description of the object to create. 324 * 325 * @return GrTexture object or NULL on failure. 326 */ 327 GrRenderTarget* wrapBackendRenderTarget(const GrBackendRenderTargetDesc& desc); 328 329 /////////////////////////////////////////////////////////////////////////// 330 // Matrix state 331 332 /** 333 * Gets the current transformation matrix. 334 * @return the current matrix. 335 */ 336 const SkMatrix& getMatrix() const { return fViewMatrix; } 337 338 /** 339 * Sets the transformation matrix. 340 * @param m the matrix to set. 341 */ 342 void setMatrix(const SkMatrix& m) { fViewMatrix = m; } 343 344 /** 345 * Sets the current transformation matrix to identity. 346 */ 347 void setIdentityMatrix() { fViewMatrix.reset(); } 348 349 /** 350 * Concats the current matrix. The passed matrix is applied before the 351 * current matrix. 352 * @param m the matrix to concat. 353 */ 354 void concatMatrix(const SkMatrix& m) { fViewMatrix.preConcat(m); } 355 356 357 /////////////////////////////////////////////////////////////////////////// 358 // Clip state 359 /** 360 * Gets the current clip. 361 * @return the current clip. 362 */ 363 const GrClipData* getClip() const { return fClip; } 364 365 /** 366 * Sets the clip. 367 * @param clipData the clip to set. 368 */ 369 void setClip(const GrClipData* clipData) { fClip = clipData; } 370 371 /////////////////////////////////////////////////////////////////////////// 372 // Draws 373 374 /** 375 * Clear the entire or rect of the render target, ignoring any clips. 376 * @param rect the rect to clear or the whole thing if rect is NULL. 377 * @param color the color to clear to. 378 * @param target if non-NULL, the render target to clear otherwise clear 379 * the current render target 380 */ 381 void clear(const SkIRect* rect, GrColor color, 382 GrRenderTarget* target = NULL); 383 384 /** 385 * Draw everywhere (respecting the clip) with the paint. 386 */ 387 void drawPaint(const GrPaint& paint); 388 389 /** 390 * Draw the rect using a paint. 391 * @param paint describes how to color pixels. 392 * @param strokeWidth If strokeWidth < 0, then the rect is filled, else 393 * the rect is mitered stroked based on strokeWidth. If 394 * strokeWidth == 0, then the stroke is always a single 395 * pixel thick. 396 * @param matrix Optional matrix applied to the rect. Applied before 397 * context's matrix or the paint's matrix. 398 * The rects coords are used to access the paint (through texture matrix) 399 */ 400 void drawRect(const GrPaint& paint, 401 const SkRect&, 402 SkScalar strokeWidth = -1, 403 const SkMatrix* matrix = NULL); 404 405 /** 406 * Maps a rect of local coordinates onto the a rect of destination 407 * coordinates. Each rect can optionally be transformed. The localRect 408 * is stretched over the dstRect. The dstRect is transformed by the 409 * context's matrix. Additional optional matrices for both rects can be 410 * provided by parameters. 411 * 412 * @param paint describes how to color pixels. 413 * @param dstRect the destination rect to draw. 414 * @param localRect rect of local coordinates to be mapped onto dstRect 415 * @param dstMatrix Optional matrix to transform dstRect. Applied before context's matrix. 416 * @param localMatrix Optional matrix to transform localRect. 417 */ 418 void drawRectToRect(const GrPaint& paint, 419 const SkRect& dstRect, 420 const SkRect& localRect, 421 const SkMatrix* dstMatrix = NULL, 422 const SkMatrix* localMatrix = NULL); 423 424 /** 425 * Draw a roundrect using a paint. 426 * 427 * @param paint describes how to color pixels. 428 * @param rrect the roundrect to draw 429 * @param stroke the stroke information (width, join, cap) 430 */ 431 void drawRRect(const GrPaint& paint, 432 const SkRRect& rrect, 433 const SkStrokeRec& stroke); 434 435 /** 436 * Draws a path. 437 * 438 * @param paint describes how to color pixels. 439 * @param path the path to draw 440 * @param stroke the stroke information (width, join, cap) 441 */ 442 void drawPath(const GrPaint& paint, const SkPath& path, const SkStrokeRec& stroke); 443 444 /** 445 * Draws vertices with a paint. 446 * 447 * @param paint describes how to color pixels. 448 * @param primitiveType primitives type to draw. 449 * @param vertexCount number of vertices. 450 * @param positions array of vertex positions, required. 451 * @param texCoords optional array of texture coordinates used 452 * to access the paint. 453 * @param colors optional array of per-vertex colors, supercedes 454 * the paint's color field. 455 * @param indices optional array of indices. If NULL vertices 456 * are drawn non-indexed. 457 * @param indexCount if indices is non-null then this is the 458 * number of indices. 459 */ 460 void drawVertices(const GrPaint& paint, 461 GrPrimitiveType primitiveType, 462 int vertexCount, 463 const GrPoint positions[], 464 const GrPoint texs[], 465 const GrColor colors[], 466 const uint16_t indices[], 467 int indexCount); 468 469 /** 470 * Draws an oval. 471 * 472 * @param paint describes how to color pixels. 473 * @param oval the bounding rect of the oval. 474 * @param stroke the stroke information (width, style) 475 */ 476 void drawOval(const GrPaint& paint, 477 const SkRect& oval, 478 const SkStrokeRec& stroke); 479 480 /////////////////////////////////////////////////////////////////////////// 481 // Misc. 482 483 /** 484 * Flags that affect flush() behavior. 485 */ 486 enum FlushBits { 487 /** 488 * A client may reach a point where it has partially rendered a frame 489 * through a GrContext that it knows the user will never see. This flag 490 * causes the flush to skip submission of deferred content to the 3D API 491 * during the flush. 492 */ 493 kDiscard_FlushBit = 0x2, 494 }; 495 496 /** 497 * Call to ensure all drawing to the context has been issued to the 498 * underlying 3D API. 499 * @param flagsBitfield flags that control the flushing behavior. See 500 * FlushBits. 501 */ 502 void flush(int flagsBitfield = 0); 503 504 /** 505 * These flags can be used with the read/write pixels functions below. 506 */ 507 enum PixelOpsFlags { 508 /** The GrContext will not be flushed. This means that the read or write may occur before 509 previous draws have executed. */ 510 kDontFlush_PixelOpsFlag = 0x1, 511 /** The src for write or dst read is unpremultiplied. This is only respected if both the 512 config src and dst configs are an RGBA/BGRA 8888 format. */ 513 kUnpremul_PixelOpsFlag = 0x2, 514 }; 515 516 /** 517 * Reads a rectangle of pixels from a render target. 518 * @param target the render target to read from. NULL means the current render target. 519 * @param left left edge of the rectangle to read (inclusive) 520 * @param top top edge of the rectangle to read (inclusive) 521 * @param width width of rectangle to read in pixels. 522 * @param height height of rectangle to read in pixels. 523 * @param config the pixel config of the destination buffer 524 * @param buffer memory to read the rectangle into. 525 * @param rowBytes number of bytes bewtween consecutive rows. Zero means rows are tightly 526 * packed. 527 * @param pixelOpsFlags see PixelOpsFlags enum above. 528 * 529 * @return true if the read succeeded, false if not. The read can fail because of an unsupported 530 * pixel config or because no render target is currently set and NULL was passed for 531 * target. 532 */ 533 bool readRenderTargetPixels(GrRenderTarget* target, 534 int left, int top, int width, int height, 535 GrPixelConfig config, void* buffer, 536 size_t rowBytes = 0, 537 uint32_t pixelOpsFlags = 0); 538 539 /** 540 * Copy the src pixels [buffer, row bytes, pixel config] into a render target at the specified 541 * rectangle. 542 * @param target the render target to write into. NULL means the current render target. 543 * @param left left edge of the rectangle to write (inclusive) 544 * @param top top edge of the rectangle to write (inclusive) 545 * @param width width of rectangle to write in pixels. 546 * @param height height of rectangle to write in pixels. 547 * @param config the pixel config of the source buffer 548 * @param buffer memory to read the rectangle from. 549 * @param rowBytes number of bytes between consecutive rows. Zero means rows are tightly 550 * packed. 551 * @param pixelOpsFlags see PixelOpsFlags enum above. 552 * 553 * @return true if the write succeeded, false if not. The write can fail because of an 554 * unsupported combination of target and pixel configs. 555 */ 556 bool writeRenderTargetPixels(GrRenderTarget* target, 557 int left, int top, int width, int height, 558 GrPixelConfig config, const void* buffer, 559 size_t rowBytes = 0, 560 uint32_t pixelOpsFlags = 0); 561 562 /** 563 * Reads a rectangle of pixels from a texture. 564 * @param texture the texture to read from. 565 * @param left left edge of the rectangle to read (inclusive) 566 * @param top top edge of the rectangle to read (inclusive) 567 * @param width width of rectangle to read in pixels. 568 * @param height height of rectangle to read in pixels. 569 * @param config the pixel config of the destination buffer 570 * @param buffer memory to read the rectangle into. 571 * @param rowBytes number of bytes between consecutive rows. Zero means rows are tightly 572 * packed. 573 * @param pixelOpsFlags see PixelOpsFlags enum above. 574 * 575 * @return true if the read succeeded, false if not. The read can fail because of an unsupported 576 * pixel config. 577 */ 578 bool readTexturePixels(GrTexture* texture, 579 int left, int top, int width, int height, 580 GrPixelConfig config, void* buffer, 581 size_t rowBytes = 0, 582 uint32_t pixelOpsFlags = 0); 583 584 /** 585 * Writes a rectangle of pixels to a texture. 586 * @param texture the render target to read from. 587 * @param left left edge of the rectangle to write (inclusive) 588 * @param top top edge of the rectangle to write (inclusive) 589 * @param width width of rectangle to write in pixels. 590 * @param height height of rectangle to write in pixels. 591 * @param config the pixel config of the source buffer 592 * @param buffer memory to read pixels from 593 * @param rowBytes number of bytes between consecutive rows. Zero 594 * means rows are tightly packed. 595 * @param pixelOpsFlags see PixelOpsFlags enum above. 596 * @return true if the write succeeded, false if not. The write can fail because of an 597 * unsupported combination of texture and pixel configs. 598 */ 599 bool writeTexturePixels(GrTexture* texture, 600 int left, int top, int width, int height, 601 GrPixelConfig config, const void* buffer, 602 size_t rowBytes, 603 uint32_t pixelOpsFlags = 0); 604 605 606 /** 607 * Copies a rectangle of texels from src to dst. The size of dst is the size of the rectangle 608 * copied and topLeft is the position of the rect in src. The rectangle is clipped to src's 609 * bounds. 610 * @param src the texture to copy from. 611 * @param dst the render target to copy to. 612 * @param topLeft the point in src that will be copied to the top-left of dst. If NULL, 613 * (0, 0) will be used. 614 */ 615 void copyTexture(GrTexture* src, GrRenderTarget* dst, const SkIPoint* topLeft = NULL); 616 617 /** 618 * Resolves a render target that has MSAA. The intermediate MSAA buffer is 619 * down-sampled to the associated GrTexture (accessible via 620 * GrRenderTarget::asTexture()). Any pending draws to the render target will 621 * be executed before the resolve. 622 * 623 * This is only necessary when a client wants to access the object directly 624 * using the backend API directly. GrContext will detect when it must 625 * perform a resolve to a GrTexture used as the source of a draw or before 626 * reading pixels back from a GrTexture or GrRenderTarget. 627 */ 628 void resolveRenderTarget(GrRenderTarget* target); 629 630 /////////////////////////////////////////////////////////////////////////// 631 // Helpers 632 633 class AutoRenderTarget : public ::GrNoncopyable { 634 public: 635 AutoRenderTarget(GrContext* context, GrRenderTarget* target) { 636 fPrevTarget = context->getRenderTarget(); 637 GrSafeRef(fPrevTarget); 638 context->setRenderTarget(target); 639 fContext = context; 640 } 641 AutoRenderTarget(GrContext* context) { 642 fPrevTarget = context->getRenderTarget(); 643 GrSafeRef(fPrevTarget); 644 fContext = context; 645 } 646 ~AutoRenderTarget() { 647 if (NULL != fContext) { 648 fContext->setRenderTarget(fPrevTarget); 649 } 650 GrSafeUnref(fPrevTarget); 651 } 652 private: 653 GrContext* fContext; 654 GrRenderTarget* fPrevTarget; 655 }; 656 657 /** 658 * Save/restore the view-matrix in the context. It can optionally adjust a paint to account 659 * for a coordinate system change. Here is an example of how the paint param can be used: 660 * 661 * A GrPaint is setup with GrEffects. The stages will have access to the pre-matrix source 662 * geometry positions when the draw is executed. Later on a decision is made to transform the 663 * geometry to device space on the CPU. The effects now need to know that the space in which 664 * the geometry will be specified has changed. 665 * 666 * Note that when restore is called (or in the destructor) the context's matrix will be 667 * restored. However, the paint will not be restored. The caller must make a copy of the 668 * paint if necessary. Hint: use SkTCopyOnFirstWrite if the AutoMatrix is conditionally 669 * initialized. 670 */ 671 class AutoMatrix : GrNoncopyable { 672 public: 673 AutoMatrix() : fContext(NULL) {} 674 675 ~AutoMatrix() { this->restore(); } 676 677 /** 678 * Initializes by pre-concat'ing the context's current matrix with the preConcat param. 679 */ 680 void setPreConcat(GrContext* context, const SkMatrix& preConcat, GrPaint* paint = NULL) { 681 GrAssert(NULL != context); 682 683 this->restore(); 684 685 fContext = context; 686 fMatrix = context->getMatrix(); 687 this->preConcat(preConcat, paint); 688 } 689 690 /** 691 * Sets the context's matrix to identity. Returns false if the inverse matrix is required to 692 * update a paint but the matrix cannot be inverted. 693 */ 694 bool setIdentity(GrContext* context, GrPaint* paint = NULL) { 695 GrAssert(NULL != context); 696 697 this->restore(); 698 699 if (NULL != paint) { 700 if (!paint->localCoordChangeInverse(context->getMatrix())) { 701 return false; 702 } 703 } 704 fMatrix = context->getMatrix(); 705 fContext = context; 706 context->setIdentityMatrix(); 707 return true; 708 } 709 710 /** 711 * Replaces the context's matrix with a new matrix. Returns false if the inverse matrix is 712 * required to update a paint but the matrix cannot be inverted. 713 */ 714 bool set(GrContext* context, const SkMatrix& newMatrix, GrPaint* paint = NULL) { 715 if (NULL != paint) { 716 if (!this->setIdentity(context, paint)) { 717 return false; 718 } 719 this->preConcat(newMatrix, paint); 720 } else { 721 this->restore(); 722 fContext = context; 723 fMatrix = context->getMatrix(); 724 context->setMatrix(newMatrix); 725 } 726 return true; 727 } 728 729 /** 730 * If this has been initialized then the context's matrix will be further updated by 731 * pre-concat'ing the preConcat param. The matrix that will be restored remains unchanged. 732 * The paint is assumed to be relative to the context's matrix at the time this call is 733 * made, not the matrix at the time AutoMatrix was first initialized. In other words, this 734 * performs an incremental update of the paint. 735 */ 736 void preConcat(const SkMatrix& preConcat, GrPaint* paint = NULL) { 737 if (NULL != paint) { 738 paint->localCoordChange(preConcat); 739 } 740 fContext->concatMatrix(preConcat); 741 } 742 743 /** 744 * Returns false if never initialized or the inverse matrix was required to update a paint 745 * but the matrix could not be inverted. 746 */ 747 bool succeeded() const { return NULL != fContext; } 748 749 /** 750 * If this has been initialized then the context's original matrix is restored. 751 */ 752 void restore() { 753 if (NULL != fContext) { 754 fContext->setMatrix(fMatrix); 755 fContext = NULL; 756 } 757 } 758 759 private: 760 GrContext* fContext; 761 SkMatrix fMatrix; 762 }; 763 764 class AutoClip : GrNoncopyable { 765 public: 766 // This enum exists to require a caller of the constructor to acknowledge that the clip will 767 // initially be wide open. It also could be extended if there are other desirable initial 768 // clip states. 769 enum InitialClip { 770 kWideOpen_InitialClip, 771 }; 772 773 AutoClip(GrContext* context, InitialClip initialState) 774 : fContext(context) { 775 GrAssert(kWideOpen_InitialClip == initialState); 776 fNewClipData.fClipStack = &fNewClipStack; 777 778 fOldClip = context->getClip(); 779 context->setClip(&fNewClipData); 780 } 781 782 AutoClip(GrContext* context, const SkRect& newClipRect) 783 : fContext(context) 784 , fNewClipStack(newClipRect) { 785 fNewClipData.fClipStack = &fNewClipStack; 786 787 fOldClip = fContext->getClip(); 788 fContext->setClip(&fNewClipData); 789 } 790 791 ~AutoClip() { 792 if (NULL != fContext) { 793 fContext->setClip(fOldClip); 794 } 795 } 796 private: 797 GrContext* fContext; 798 const GrClipData* fOldClip; 799 800 SkClipStack fNewClipStack; 801 GrClipData fNewClipData; 802 }; 803 804 class AutoWideOpenIdentityDraw { 805 public: 806 AutoWideOpenIdentityDraw(GrContext* ctx, GrRenderTarget* rt) 807 : fAutoClip(ctx, AutoClip::kWideOpen_InitialClip) 808 , fAutoRT(ctx, rt) { 809 fAutoMatrix.setIdentity(ctx); 810 // should never fail with no paint param. 811 GrAssert(fAutoMatrix.succeeded()); 812 } 813 814 private: 815 AutoClip fAutoClip; 816 AutoRenderTarget fAutoRT; 817 AutoMatrix fAutoMatrix; 818 }; 819 820 /////////////////////////////////////////////////////////////////////////// 821 // Functions intended for internal use only. 822 GrGpu* getGpu() { return fGpu; } 823 const GrGpu* getGpu() const { return fGpu; } 824 GrFontCache* getFontCache() { return fFontCache; } 825 GrDrawTarget* getTextTarget(); 826 const GrIndexBuffer* getQuadIndexBuffer() const; 827 828 /** 829 * Stencil buffers add themselves to the cache using addStencilBuffer. findStencilBuffer is 830 * called to check the cache for a SB that matches an RT's criteria. 831 */ 832 void addStencilBuffer(GrStencilBuffer* sb); 833 GrStencilBuffer* findStencilBuffer(int width, int height, int sampleCnt); 834 835 GrPathRenderer* getPathRenderer( 836 const SkPath& path, 837 const SkStrokeRec& stroke, 838 const GrDrawTarget* target, 839 bool allowSW, 840 GrPathRendererChain::DrawType drawType = GrPathRendererChain::kColor_DrawType, 841 GrPathRendererChain::StencilSupport* stencilSupport = NULL); 842 843 #if GR_CACHE_STATS 844 void printCacheStats() const; 845 #endif 846 847 private: 848 // Used to indicate whether a draw should be performed immediately or queued in fDrawBuffer. 849 enum BufferedDraw { 850 kYes_BufferedDraw, 851 kNo_BufferedDraw, 852 }; 853 BufferedDraw fLastDrawWasBuffered; 854 855 GrGpu* fGpu; 856 SkMatrix fViewMatrix; 857 SkAutoTUnref<GrRenderTarget> fRenderTarget; 858 const GrClipData* fClip; // TODO: make this ref counted 859 GrDrawState* fDrawState; 860 861 GrResourceCache* fTextureCache; 862 GrFontCache* fFontCache; 863 864 GrPathRendererChain* fPathRendererChain; 865 GrSoftwarePathRenderer* fSoftwarePathRenderer; 866 867 GrVertexBufferAllocPool* fDrawBufferVBAllocPool; 868 GrIndexBufferAllocPool* fDrawBufferIBAllocPool; 869 GrInOrderDrawBuffer* fDrawBuffer; 870 871 GrAARectRenderer* fAARectRenderer; 872 GrOvalRenderer* fOvalRenderer; 873 874 bool fDidTestPMConversions; 875 int fPMToUPMConversion; 876 int fUPMToPMConversion; 877 878 struct CleanUpData { 879 PFCleanUpFunc fFunc; 880 void* fInfo; 881 }; 882 883 SkTDArray<CleanUpData> fCleanUpData; 884 885 int fMaxTextureSizeOverride; 886 887 GrContext(); // init must be called after the constructor. 888 bool init(GrBackend, GrBackendContext); 889 890 void setupDrawBuffer(); 891 892 class AutoRestoreEffects; 893 /// Sets the paint and returns the target to draw into. The paint can be NULL in which case the 894 /// draw state is left unmodified. 895 GrDrawTarget* prepareToDraw(const GrPaint*, BufferedDraw, AutoRestoreEffects*); 896 897 void internalDrawPath(GrDrawTarget* target, bool useAA, const SkPath& path, 898 const SkStrokeRec& stroke); 899 900 GrTexture* createResizedTexture(const GrTextureDesc& desc, 901 const GrCacheID& cacheID, 902 void* srcData, 903 size_t rowBytes, 904 bool filter); 905 906 // Needed so GrTexture's returnToCache helper function can call 907 // addExistingTextureToCache 908 friend class GrTexture; 909 910 // Add an existing texture to the texture cache. This is intended solely 911 // for use with textures released from an GrAutoScratchTexture. 912 void addExistingTextureToCache(GrTexture* texture); 913 914 /** 915 * These functions create premul <-> unpremul effects if it is possible to generate a pair 916 * of effects that make a readToUPM->writeToPM->readToUPM cycle invariant. Otherwise, they 917 * return NULL. 918 */ 919 const GrEffectRef* createPMToUPMEffect(GrTexture* texture, 920 bool swapRAndB, 921 const SkMatrix& matrix); 922 const GrEffectRef* createUPMToPMEffect(GrTexture* texture, 923 bool swapRAndB, 924 const SkMatrix& matrix); 925 926 /** 927 * This callback allows the resource cache to callback into the GrContext 928 * when the cache is still overbudget after a purge. 929 */ 930 static bool OverbudgetCB(void* data); 931 932 typedef GrRefCnt INHERITED; 933 }; 934 935 /** 936 * Gets and locks a scratch texture from a descriptor using either exact or approximate criteria. 937 * Unlocks texture in the destructor. 938 */ 939 class GrAutoScratchTexture : ::GrNoncopyable { 940 public: 941 GrAutoScratchTexture() 942 : fContext(NULL) 943 , fTexture(NULL) { 944 } 945 946 GrAutoScratchTexture(GrContext* context, 947 const GrTextureDesc& desc, 948 GrContext::ScratchTexMatch match = GrContext::kApprox_ScratchTexMatch) 949 : fContext(NULL) 950 , fTexture(NULL) { 951 this->set(context, desc, match); 952 } 953 954 ~GrAutoScratchTexture() { 955 this->reset(); 956 } 957 958 void reset() { 959 if (NULL != fContext && NULL != fTexture) { 960 fContext->unlockScratchTexture(fTexture); 961 fTexture->unref(); 962 fTexture = NULL; 963 } 964 } 965 966 /* 967 * When detaching a texture we do not unlock it in the texture cache but 968 * we do set the returnToCache flag. In this way the texture remains 969 * "locked" in the texture cache until it is freed and recycled in 970 * GrTexture::internal_dispose. In reality, the texture has been removed 971 * from the cache (because this is in AutoScratchTexture) and by not 972 * calling unlockScratchTexture we simply don't re-add it. It will be 973 * reattached in GrTexture::internal_dispose. 974 * 975 * Note that the caller is assumed to accept and manage the ref to the 976 * returned texture. 977 */ 978 GrTexture* detach() { 979 if (NULL == fTexture) { 980 return NULL; 981 } 982 GrTexture* texture = fTexture; 983 fTexture = NULL; 984 985 // This GrAutoScratchTexture has a ref from lockAndRefScratchTexture, which we give up now. 986 // The cache also has a ref which we are lending to the caller of detach(). When the caller 987 // lets go of the ref and the ref count goes to 0 internal_dispose will see this flag is 988 // set and re-ref the texture, thereby restoring the cache's ref. 989 GrAssert(texture->getRefCnt() > 1); 990 texture->setFlag((GrTextureFlags) GrTexture::kReturnToCache_FlagBit); 991 texture->unref(); 992 GrAssert(NULL != texture->getCacheEntry()); 993 994 return texture; 995 } 996 997 GrTexture* set(GrContext* context, 998 const GrTextureDesc& desc, 999 GrContext::ScratchTexMatch match = GrContext::kApprox_ScratchTexMatch) { 1000 this->reset(); 1001 1002 fContext = context; 1003 if (NULL != fContext) { 1004 fTexture = fContext->lockAndRefScratchTexture(desc, match); 1005 if (NULL == fTexture) { 1006 fContext = NULL; 1007 } 1008 return fTexture; 1009 } else { 1010 return NULL; 1011 } 1012 } 1013 1014 GrTexture* texture() { return fTexture; } 1015 1016 private: 1017 GrContext* fContext; 1018 GrTexture* fTexture; 1019 }; 1020 1021 #endif 1022