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      1 /*
      2  * Copyright 2010 Google Inc.
      3  *
      4  * Use of this source code is governed by a BSD-style license that can be
      5  * found in the LICENSE file.
      6  */
      7 
      8 #ifndef GrContext_DEFINED
      9 #define GrContext_DEFINED
     10 
     11 #include "GrColor.h"
     12 #include "GrAARectRenderer.h"
     13 #include "GrClipData.h"
     14 #include "SkMatrix.h"
     15 #include "GrPaint.h"
     16 #include "GrPathRendererChain.h"
     17 #include "GrPoint.h"
     18 #include "GrRenderTarget.h"
     19 #include "GrRefCnt.h"
     20 #include "GrTexture.h"
     21 
     22 class GrAutoScratchTexture;
     23 class GrDrawState;
     24 class GrDrawTarget;
     25 class GrEffect;
     26 class GrFontCache;
     27 class GrGpu;
     28 class GrIndexBuffer;
     29 class GrIndexBufferAllocPool;
     30 class GrInOrderDrawBuffer;
     31 class GrOvalRenderer;
     32 class GrPathRenderer;
     33 class GrResourceEntry;
     34 class GrResourceCache;
     35 class GrStencilBuffer;
     36 class GrTextureParams;
     37 class GrVertexBuffer;
     38 class GrVertexBufferAllocPool;
     39 class GrSoftwarePathRenderer;
     40 class SkStrokeRec;
     41 
     42 class GR_API GrContext : public GrRefCnt {
     43 public:
     44     SK_DECLARE_INST_COUNT(GrContext)
     45 
     46     /**
     47      * Creates a GrContext for a backend context.
     48      */
     49     static GrContext* Create(GrBackend, GrBackendContext);
     50 
     51     /**
     52      * Returns the number of GrContext instances for the current thread.
     53      */
     54     static int GetThreadInstanceCount();
     55 
     56     virtual ~GrContext();
     57 
     58     /**
     59      * The GrContext normally assumes that no outsider is setting state
     60      * within the underlying 3D API's context/device/whatever. This call informs
     61      * the context that the state was modified and it should resend. Shouldn't
     62      * be called frequently for good performance.
     63      * The flag bits, state, is dpendent on which backend is used by the
     64      * context, either GL or D3D (possible in future).
     65      */
     66     void resetContext(uint32_t state = kAll_GrBackendState);
     67 
     68     /**
     69      * Callback function to allow classes to cleanup on GrContext destruction.
     70      * The 'info' field is filled in with the 'info' passed to addCleanUp.
     71      */
     72     typedef void (*PFCleanUpFunc)(const GrContext* context, void* info);
     73 
     74     /**
     75      * Add a function to be called from within GrContext's destructor.
     76      * This gives classes a chance to free resources held on a per context basis.
     77      * The 'info' parameter will be stored and passed to the callback function.
     78      */
     79     void addCleanUp(PFCleanUpFunc cleanUp, void* info) {
     80         CleanUpData* entry = fCleanUpData.push();
     81 
     82         entry->fFunc = cleanUp;
     83         entry->fInfo = info;
     84     }
     85 
     86     /**
     87      * Abandons all GPU resources, assumes 3D API state is unknown. Call this
     88      * if you have lost the associated GPU context, and thus internal texture,
     89      * buffer, etc. references/IDs are now invalid. Should be called even when
     90      * GrContext is no longer going to be used for two reasons:
     91      *  1) ~GrContext will not try to free the objects in the 3D API.
     92      *  2) If you've created GrResources that outlive the GrContext they will
     93      *     be marked as invalid (GrResource::isValid()) and won't attempt to
     94      *     free their underlying resource in the 3D API.
     95      * Content drawn since the last GrContext::flush() may be lost.
     96      */
     97     void contextLost();
     98 
     99     /**
    100      * Similar to contextLost, but makes no attempt to reset state.
    101      * Use this method when GrContext destruction is pending, but
    102      * the graphics context is destroyed first.
    103      */
    104     void contextDestroyed();
    105 
    106     /**
    107      * Frees GPU created by the context. Can be called to reduce GPU memory
    108      * pressure.
    109      */
    110     void freeGpuResources();
    111 
    112     /**
    113      * Returns the number of bytes of GPU memory hosted by the texture cache.
    114      */
    115     size_t getGpuTextureCacheBytes() const;
    116 
    117     ///////////////////////////////////////////////////////////////////////////
    118     // Textures
    119 
    120     /**
    121      * Creates a new entry, based on the specified key and texture and returns it. The caller owns a
    122      * ref on the returned texture which must be balanced by a call to unref.
    123      *
    124      * @param params    The texture params used to draw a texture may help determine
    125      *                  the cache entry used. (e.g. different versions may exist
    126      *                  for different wrap modes on GPUs with limited NPOT
    127      *                  texture support). NULL implies clamp wrap modes.
    128      * @param desc      Description of the texture properties.
    129      * @param cacheID Cache-specific properties (e.g., texture gen ID)
    130      * @param srcData   Pointer to the pixel values.
    131      * @param rowBytes  The number of bytes between rows of the texture. Zero
    132      *                  implies tightly packed rows.
    133      */
    134     GrTexture* createTexture(const GrTextureParams* params,
    135                              const GrTextureDesc& desc,
    136                              const GrCacheID& cacheID,
    137                              void* srcData, size_t rowBytes);
    138 
    139     /**
    140      * Search for an entry based on key and dimensions. If found, ref it and return it. The return
    141      * value will be NULL if not found. The caller must balance with a call to unref.
    142      *
    143      *  @param desc     Description of the texture properties.
    144      *  @param cacheID Cache-specific properties (e.g., texture gen ID)
    145      *  @param params   The texture params used to draw a texture may help determine
    146      *                  the cache entry used. (e.g. different versions may exist
    147      *                  for different wrap modes on GPUs with limited NPOT
    148      *                  texture support). NULL implies clamp wrap modes.
    149      */
    150     GrTexture* findAndRefTexture(const GrTextureDesc& desc,
    151                                  const GrCacheID& cacheID,
    152                                  const GrTextureParams* params);
    153     /**
    154      * Determines whether a texture is in the cache. If the texture is found it
    155      * will not be locked or returned. This call does not affect the priority of
    156      * the texture for deletion.
    157      */
    158     bool isTextureInCache(const GrTextureDesc& desc,
    159                           const GrCacheID& cacheID,
    160                           const GrTextureParams* params) const;
    161 
    162     /**
    163      * Enum that determines how closely a returned scratch texture must match
    164      * a provided GrTextureDesc.
    165      */
    166     enum ScratchTexMatch {
    167         /**
    168          * Finds a texture that exactly matches the descriptor.
    169          */
    170         kExact_ScratchTexMatch,
    171         /**
    172          * Finds a texture that approximately matches the descriptor. Will be
    173          * at least as large in width and height as desc specifies. If desc
    174          * specifies that texture is a render target then result will be a
    175          * render target. If desc specifies a render target and doesn't set the
    176          * no stencil flag then result will have a stencil. Format and aa level
    177          * will always match.
    178          */
    179         kApprox_ScratchTexMatch
    180     };
    181 
    182     /**
    183      * Returns a texture matching the desc. It's contents are unknown. Subsequent
    184      * requests with the same descriptor are not guaranteed to return the same
    185      * texture. The same texture is guaranteed not be returned again until it is
    186      * unlocked. Call must be balanced with an unlockTexture() call. The caller
    187      * owns a ref on the returned texture and must balance with a call to unref.
    188      *
    189      * Textures created by createAndLockTexture() hide the complications of
    190      * tiling non-power-of-two textures on APIs that don't support this (e.g.
    191      * unextended GLES2). Tiling a NPOT texture created by lockScratchTexture on
    192      * such an API will create gaps in the tiling pattern. This includes clamp
    193      * mode. (This may be addressed in a future update.)
    194      */
    195     GrTexture* lockAndRefScratchTexture(const GrTextureDesc&, ScratchTexMatch match);
    196 
    197     /**
    198      *  When done with an entry, call unlockScratchTexture(entry) on it, which returns
    199      *  it to the cache, where it may be purged. This does not unref the texture.
    200      */
    201     void unlockScratchTexture(GrTexture* texture);
    202 
    203     /**
    204      * This method should be called whenever a GrTexture is unreffed or
    205      * switched from exclusive to non-exclusive. This
    206      * gives the resource cache a chance to discard unneeded textures.
    207      * Note: this entry point will be removed once totally ref-driven
    208      * cache maintenance is implemented
    209      */
    210     void purgeCache();
    211 
    212     /**
    213      * Creates a texture that is outside the cache. Does not count against
    214      * cache's budget.
    215      */
    216     GrTexture* createUncachedTexture(const GrTextureDesc& desc,
    217                                      void* srcData,
    218                                      size_t rowBytes);
    219 
    220     /**
    221      * Returns true if the specified use of an indexed texture is supported.
    222      * Support may depend upon whether the texture params indicate that the
    223      * texture will be tiled. Passing NULL for the texture params indicates
    224      * clamp mode.
    225      */
    226     bool supportsIndex8PixelConfig(const GrTextureParams*,
    227                                    int width,
    228                                    int height) const;
    229 
    230     /**
    231      *  Return the current texture cache limits.
    232      *
    233      *  @param maxTextures If non-null, returns maximum number of textures that
    234      *                     can be held in the cache.
    235      *  @param maxTextureBytes If non-null, returns maximum number of bytes of
    236      *                         texture memory that can be held in the cache.
    237      */
    238     void getTextureCacheLimits(int* maxTextures, size_t* maxTextureBytes) const;
    239 
    240     /**
    241      *  Specify the texture cache limits. If the current cache exceeds either
    242      *  of these, it will be purged (LRU) to keep the cache within these limits.
    243      *
    244      *  @param maxTextures The maximum number of textures that can be held in
    245      *                     the cache.
    246      *  @param maxTextureBytes The maximum number of bytes of texture memory
    247      *                         that can be held in the cache.
    248      */
    249     void setTextureCacheLimits(int maxTextures, size_t maxTextureBytes);
    250 
    251     /**
    252      *  Return the max width or height of a texture supported by the current GPU.
    253      */
    254     int getMaxTextureSize() const;
    255 
    256     /**
    257      *  Temporarily override the true max texture size. Note: an override
    258      *  larger then the true max texture size will have no effect.
    259      *  This entry point is mainly meant for testing texture size dependent
    260      *  features and is only available if defined outside of Skia (see
    261      *  bleed GM.
    262      */
    263     void setMaxTextureSizeOverride(int maxTextureSizeOverride);
    264 
    265     ///////////////////////////////////////////////////////////////////////////
    266     // Render targets
    267 
    268     /**
    269      * Sets the render target.
    270      * @param target    the render target to set.
    271      */
    272     void setRenderTarget(GrRenderTarget* target) {
    273         fRenderTarget.reset(SkSafeRef(target));
    274     }
    275 
    276     /**
    277      * Gets the current render target.
    278      * @return the currently bound render target.
    279      */
    280     const GrRenderTarget* getRenderTarget() const { return fRenderTarget.get(); }
    281     GrRenderTarget* getRenderTarget() { return fRenderTarget.get(); }
    282 
    283     GrAARectRenderer* getAARectRenderer() { return fAARectRenderer; }
    284 
    285     /**
    286      * Can the provided configuration act as a color render target?
    287      */
    288     bool isConfigRenderable(GrPixelConfig config) const;
    289 
    290     /**
    291      * Return the max width or height of a render target supported by the
    292      * current GPU.
    293      */
    294     int getMaxRenderTargetSize() const;
    295 
    296     /**
    297      * Returns the max sample count for a render target. It will be 0 if MSAA
    298      * is not supported.
    299      */
    300     int getMaxSampleCount() const;
    301 
    302     ///////////////////////////////////////////////////////////////////////////
    303     // Backend Surfaces
    304 
    305     /**
    306      * Wraps an existing texture with a GrTexture object.
    307      *
    308      * OpenGL: if the object is a texture Gr may change its GL texture params
    309      *         when it is drawn.
    310      *
    311      * @param  desc     description of the object to create.
    312      *
    313      * @return GrTexture object or NULL on failure.
    314      */
    315     GrTexture* wrapBackendTexture(const GrBackendTextureDesc& desc);
    316 
    317     /**
    318      * Wraps an existing render target with a GrRenderTarget object. It is
    319      * similar to wrapBackendTexture but can be used to draw into surfaces
    320      * that are not also textures (e.g. FBO 0 in OpenGL, or an MSAA buffer that
    321      * the client will resolve to a texture).
    322      *
    323      * @param  desc     description of the object to create.
    324      *
    325      * @return GrTexture object or NULL on failure.
    326      */
    327      GrRenderTarget* wrapBackendRenderTarget(const GrBackendRenderTargetDesc& desc);
    328 
    329     ///////////////////////////////////////////////////////////////////////////
    330     // Matrix state
    331 
    332     /**
    333      * Gets the current transformation matrix.
    334      * @return the current matrix.
    335      */
    336     const SkMatrix& getMatrix() const { return fViewMatrix; }
    337 
    338     /**
    339      * Sets the transformation matrix.
    340      * @param m the matrix to set.
    341      */
    342     void setMatrix(const SkMatrix& m) { fViewMatrix = m; }
    343 
    344     /**
    345      * Sets the current transformation matrix to identity.
    346      */
    347     void setIdentityMatrix() { fViewMatrix.reset(); }
    348 
    349     /**
    350      * Concats the current matrix. The passed matrix is applied before the
    351      * current matrix.
    352      * @param m the matrix to concat.
    353      */
    354     void concatMatrix(const SkMatrix& m) { fViewMatrix.preConcat(m); }
    355 
    356 
    357     ///////////////////////////////////////////////////////////////////////////
    358     // Clip state
    359     /**
    360      * Gets the current clip.
    361      * @return the current clip.
    362      */
    363     const GrClipData* getClip() const { return fClip; }
    364 
    365     /**
    366      * Sets the clip.
    367      * @param clipData  the clip to set.
    368      */
    369     void setClip(const GrClipData* clipData) { fClip = clipData; }
    370 
    371     ///////////////////////////////////////////////////////////////////////////
    372     // Draws
    373 
    374     /**
    375      * Clear the entire or rect of the render target, ignoring any clips.
    376      * @param rect  the rect to clear or the whole thing if rect is NULL.
    377      * @param color the color to clear to.
    378      * @param target if non-NULL, the render target to clear otherwise clear
    379      *               the current render target
    380      */
    381     void clear(const SkIRect* rect, GrColor color,
    382                GrRenderTarget* target = NULL);
    383 
    384     /**
    385      *  Draw everywhere (respecting the clip) with the paint.
    386      */
    387     void drawPaint(const GrPaint& paint);
    388 
    389     /**
    390      *  Draw the rect using a paint.
    391      *  @param paint        describes how to color pixels.
    392      *  @param strokeWidth  If strokeWidth < 0, then the rect is filled, else
    393      *                      the rect is mitered stroked based on strokeWidth. If
    394      *                      strokeWidth == 0, then the stroke is always a single
    395      *                      pixel thick.
    396      *  @param matrix       Optional matrix applied to the rect. Applied before
    397      *                      context's matrix or the paint's matrix.
    398      *  The rects coords are used to access the paint (through texture matrix)
    399      */
    400     void drawRect(const GrPaint& paint,
    401                   const SkRect&,
    402                   SkScalar strokeWidth = -1,
    403                   const SkMatrix* matrix = NULL);
    404 
    405     /**
    406      * Maps a rect of local coordinates onto the a rect of destination
    407      * coordinates. Each rect can optionally be transformed. The localRect
    408      * is stretched over the dstRect. The dstRect is transformed by the
    409      * context's matrix. Additional optional matrices for both rects can be
    410      * provided by parameters.
    411      *
    412      * @param paint         describes how to color pixels.
    413      * @param dstRect       the destination rect to draw.
    414      * @param localRect     rect of local coordinates to be mapped onto dstRect
    415      * @param dstMatrix     Optional matrix to transform dstRect. Applied before context's matrix.
    416      * @param localMatrix   Optional matrix to transform localRect.
    417      */
    418     void drawRectToRect(const GrPaint& paint,
    419                         const SkRect& dstRect,
    420                         const SkRect& localRect,
    421                         const SkMatrix* dstMatrix = NULL,
    422                         const SkMatrix* localMatrix = NULL);
    423 
    424     /**
    425      *  Draw a roundrect using a paint.
    426      *
    427      *  @param paint        describes how to color pixels.
    428      *  @param rrect        the roundrect to draw
    429      *  @param stroke       the stroke information (width, join, cap)
    430      */
    431     void drawRRect(const GrPaint& paint,
    432                    const SkRRect& rrect,
    433                    const SkStrokeRec& stroke);
    434 
    435     /**
    436      * Draws a path.
    437      *
    438      * @param paint         describes how to color pixels.
    439      * @param path          the path to draw
    440      * @param stroke        the stroke information (width, join, cap)
    441      */
    442     void drawPath(const GrPaint& paint, const SkPath& path, const SkStrokeRec& stroke);
    443 
    444     /**
    445      * Draws vertices with a paint.
    446      *
    447      * @param   paint           describes how to color pixels.
    448      * @param   primitiveType   primitives type to draw.
    449      * @param   vertexCount     number of vertices.
    450      * @param   positions       array of vertex positions, required.
    451      * @param   texCoords       optional array of texture coordinates used
    452      *                          to access the paint.
    453      * @param   colors          optional array of per-vertex colors, supercedes
    454      *                          the paint's color field.
    455      * @param   indices         optional array of indices. If NULL vertices
    456      *                          are drawn non-indexed.
    457      * @param   indexCount      if indices is non-null then this is the
    458      *                          number of indices.
    459      */
    460     void drawVertices(const GrPaint& paint,
    461                       GrPrimitiveType primitiveType,
    462                       int vertexCount,
    463                       const GrPoint positions[],
    464                       const GrPoint texs[],
    465                       const GrColor colors[],
    466                       const uint16_t indices[],
    467                       int indexCount);
    468 
    469     /**
    470      * Draws an oval.
    471      *
    472      * @param paint         describes how to color pixels.
    473      * @param oval          the bounding rect of the oval.
    474      * @param stroke        the stroke information (width, style)
    475      */
    476     void drawOval(const GrPaint& paint,
    477                   const SkRect& oval,
    478                   const SkStrokeRec& stroke);
    479 
    480     ///////////////////////////////////////////////////////////////////////////
    481     // Misc.
    482 
    483     /**
    484      * Flags that affect flush() behavior.
    485      */
    486     enum FlushBits {
    487         /**
    488          * A client may reach a point where it has partially rendered a frame
    489          * through a GrContext that it knows the user will never see. This flag
    490          * causes the flush to skip submission of deferred content to the 3D API
    491          * during the flush.
    492          */
    493         kDiscard_FlushBit                    = 0x2,
    494     };
    495 
    496     /**
    497      * Call to ensure all drawing to the context has been issued to the
    498      * underlying 3D API.
    499      * @param flagsBitfield     flags that control the flushing behavior. See
    500      *                          FlushBits.
    501      */
    502     void flush(int flagsBitfield = 0);
    503 
    504    /**
    505     * These flags can be used with the read/write pixels functions below.
    506     */
    507     enum PixelOpsFlags {
    508         /** The GrContext will not be flushed. This means that the read or write may occur before
    509             previous draws have executed. */
    510         kDontFlush_PixelOpsFlag = 0x1,
    511         /** The src for write or dst read is unpremultiplied. This is only respected if both the
    512             config src and dst configs are an RGBA/BGRA 8888 format. */
    513         kUnpremul_PixelOpsFlag  = 0x2,
    514     };
    515 
    516     /**
    517      * Reads a rectangle of pixels from a render target.
    518      * @param target        the render target to read from. NULL means the current render target.
    519      * @param left          left edge of the rectangle to read (inclusive)
    520      * @param top           top edge of the rectangle to read (inclusive)
    521      * @param width         width of rectangle to read in pixels.
    522      * @param height        height of rectangle to read in pixels.
    523      * @param config        the pixel config of the destination buffer
    524      * @param buffer        memory to read the rectangle into.
    525      * @param rowBytes      number of bytes bewtween consecutive rows. Zero means rows are tightly
    526      *                      packed.
    527      * @param pixelOpsFlags see PixelOpsFlags enum above.
    528      *
    529      * @return true if the read succeeded, false if not. The read can fail because of an unsupported
    530      *         pixel config or because no render target is currently set and NULL was passed for
    531      *         target.
    532      */
    533     bool readRenderTargetPixels(GrRenderTarget* target,
    534                                 int left, int top, int width, int height,
    535                                 GrPixelConfig config, void* buffer,
    536                                 size_t rowBytes = 0,
    537                                 uint32_t pixelOpsFlags = 0);
    538 
    539     /**
    540      * Copy the src pixels [buffer, row bytes, pixel config] into a render target at the specified
    541      * rectangle.
    542      * @param target        the render target to write into. NULL means the current render target.
    543      * @param left          left edge of the rectangle to write (inclusive)
    544      * @param top           top edge of the rectangle to write (inclusive)
    545      * @param width         width of rectangle to write in pixels.
    546      * @param height        height of rectangle to write in pixels.
    547      * @param config        the pixel config of the source buffer
    548      * @param buffer        memory to read the rectangle from.
    549      * @param rowBytes      number of bytes between consecutive rows. Zero means rows are tightly
    550      *                      packed.
    551      * @param pixelOpsFlags see PixelOpsFlags enum above.
    552      *
    553      * @return true if the write succeeded, false if not. The write can fail because of an
    554      *         unsupported combination of target and pixel configs.
    555      */
    556     bool writeRenderTargetPixels(GrRenderTarget* target,
    557                                  int left, int top, int width, int height,
    558                                  GrPixelConfig config, const void* buffer,
    559                                  size_t rowBytes = 0,
    560                                  uint32_t pixelOpsFlags = 0);
    561 
    562     /**
    563      * Reads a rectangle of pixels from a texture.
    564      * @param texture       the texture to read from.
    565      * @param left          left edge of the rectangle to read (inclusive)
    566      * @param top           top edge of the rectangle to read (inclusive)
    567      * @param width         width of rectangle to read in pixels.
    568      * @param height        height of rectangle to read in pixels.
    569      * @param config        the pixel config of the destination buffer
    570      * @param buffer        memory to read the rectangle into.
    571      * @param rowBytes      number of bytes between consecutive rows. Zero means rows are tightly
    572      *                      packed.
    573      * @param pixelOpsFlags see PixelOpsFlags enum above.
    574      *
    575      * @return true if the read succeeded, false if not. The read can fail because of an unsupported
    576      *         pixel config.
    577      */
    578     bool readTexturePixels(GrTexture* texture,
    579                            int left, int top, int width, int height,
    580                            GrPixelConfig config, void* buffer,
    581                            size_t rowBytes = 0,
    582                            uint32_t pixelOpsFlags = 0);
    583 
    584     /**
    585      * Writes a rectangle of pixels to a texture.
    586      * @param texture       the render target to read from.
    587      * @param left          left edge of the rectangle to write (inclusive)
    588      * @param top           top edge of the rectangle to write (inclusive)
    589      * @param width         width of rectangle to write in pixels.
    590      * @param height        height of rectangle to write in pixels.
    591      * @param config        the pixel config of the source buffer
    592      * @param buffer        memory to read pixels from
    593      * @param rowBytes      number of bytes between consecutive rows. Zero
    594      *                      means rows are tightly packed.
    595      * @param pixelOpsFlags see PixelOpsFlags enum above.
    596      * @return true if the write succeeded, false if not. The write can fail because of an
    597      *         unsupported combination of texture and pixel configs.
    598      */
    599     bool writeTexturePixels(GrTexture* texture,
    600                             int left, int top, int width, int height,
    601                             GrPixelConfig config, const void* buffer,
    602                             size_t rowBytes,
    603                             uint32_t pixelOpsFlags = 0);
    604 
    605 
    606     /**
    607      * Copies a rectangle of texels from src to dst. The size of dst is the size of the rectangle
    608      * copied and topLeft is the position of the rect in src. The rectangle is clipped to src's
    609      * bounds.
    610      * @param src           the texture to copy from.
    611      * @param dst           the render target to copy to.
    612      * @param topLeft       the point in src that will be copied to the top-left of dst. If NULL,
    613      *                      (0, 0) will be used.
    614      */
    615     void copyTexture(GrTexture* src, GrRenderTarget* dst, const SkIPoint* topLeft = NULL);
    616 
    617     /**
    618      * Resolves a render target that has MSAA. The intermediate MSAA buffer is
    619      * down-sampled to the associated GrTexture (accessible via
    620      * GrRenderTarget::asTexture()). Any pending draws to the render target will
    621      * be executed before the resolve.
    622      *
    623      * This is only necessary when a client wants to access the object directly
    624      * using the backend API directly. GrContext will detect when it must
    625      * perform a resolve to a GrTexture used as the source of a draw or before
    626      * reading pixels back from a GrTexture or GrRenderTarget.
    627      */
    628     void resolveRenderTarget(GrRenderTarget* target);
    629 
    630     ///////////////////////////////////////////////////////////////////////////
    631     // Helpers
    632 
    633     class AutoRenderTarget : public ::GrNoncopyable {
    634     public:
    635         AutoRenderTarget(GrContext* context, GrRenderTarget* target) {
    636             fPrevTarget = context->getRenderTarget();
    637             GrSafeRef(fPrevTarget);
    638             context->setRenderTarget(target);
    639             fContext = context;
    640         }
    641         AutoRenderTarget(GrContext* context) {
    642             fPrevTarget = context->getRenderTarget();
    643             GrSafeRef(fPrevTarget);
    644             fContext = context;
    645         }
    646         ~AutoRenderTarget() {
    647             if (NULL != fContext) {
    648                 fContext->setRenderTarget(fPrevTarget);
    649             }
    650             GrSafeUnref(fPrevTarget);
    651         }
    652     private:
    653         GrContext*      fContext;
    654         GrRenderTarget* fPrevTarget;
    655     };
    656 
    657     /**
    658      * Save/restore the view-matrix in the context. It can optionally adjust a paint to account
    659      * for a coordinate system change. Here is an example of how the paint param can be used:
    660      *
    661      * A GrPaint is setup with GrEffects. The stages will have access to the pre-matrix source
    662      * geometry positions when the draw is executed. Later on a decision is made to transform the
    663      * geometry to device space on the CPU. The effects now need to know that the space in which
    664      * the geometry will be specified has changed.
    665      *
    666      * Note that when restore is called (or in the destructor) the context's matrix will be
    667      * restored. However, the paint will not be restored. The caller must make a copy of the
    668      * paint if necessary. Hint: use SkTCopyOnFirstWrite if the AutoMatrix is conditionally
    669      * initialized.
    670      */
    671     class AutoMatrix : GrNoncopyable {
    672     public:
    673         AutoMatrix() : fContext(NULL) {}
    674 
    675         ~AutoMatrix() { this->restore(); }
    676 
    677         /**
    678          * Initializes by pre-concat'ing the context's current matrix with the preConcat param.
    679          */
    680         void setPreConcat(GrContext* context, const SkMatrix& preConcat, GrPaint* paint = NULL) {
    681             GrAssert(NULL != context);
    682 
    683             this->restore();
    684 
    685             fContext = context;
    686             fMatrix = context->getMatrix();
    687             this->preConcat(preConcat, paint);
    688         }
    689 
    690         /**
    691          * Sets the context's matrix to identity. Returns false if the inverse matrix is required to
    692          * update a paint but the matrix cannot be inverted.
    693          */
    694         bool setIdentity(GrContext* context, GrPaint* paint = NULL) {
    695             GrAssert(NULL != context);
    696 
    697             this->restore();
    698 
    699             if (NULL != paint) {
    700                 if (!paint->localCoordChangeInverse(context->getMatrix())) {
    701                     return false;
    702                 }
    703             }
    704             fMatrix = context->getMatrix();
    705             fContext = context;
    706             context->setIdentityMatrix();
    707             return true;
    708         }
    709 
    710         /**
    711          * Replaces the context's matrix with a new matrix. Returns false if the inverse matrix is
    712          * required to update a paint but the matrix cannot be inverted.
    713          */
    714         bool set(GrContext* context, const SkMatrix& newMatrix, GrPaint* paint = NULL) {
    715             if (NULL != paint) {
    716                 if (!this->setIdentity(context, paint)) {
    717                     return false;
    718                 }
    719                 this->preConcat(newMatrix, paint);
    720             } else {
    721                 this->restore();
    722                 fContext = context;
    723                 fMatrix = context->getMatrix();
    724                 context->setMatrix(newMatrix);
    725             }
    726             return true;
    727         }
    728 
    729         /**
    730          * If this has been initialized then the context's matrix will be further updated by
    731          * pre-concat'ing the preConcat param. The matrix that will be restored remains unchanged.
    732          * The paint is assumed to be relative to the context's matrix at the time this call is
    733          * made, not the matrix at the time AutoMatrix was first initialized. In other words, this
    734          * performs an incremental update of the paint.
    735          */
    736         void preConcat(const SkMatrix& preConcat, GrPaint* paint = NULL) {
    737             if (NULL != paint) {
    738                 paint->localCoordChange(preConcat);
    739             }
    740             fContext->concatMatrix(preConcat);
    741         }
    742 
    743         /**
    744          * Returns false if never initialized or the inverse matrix was required to update a paint
    745          * but the matrix could not be inverted.
    746          */
    747         bool succeeded() const { return NULL != fContext; }
    748 
    749         /**
    750          * If this has been initialized then the context's original matrix is restored.
    751          */
    752         void restore() {
    753             if (NULL != fContext) {
    754                 fContext->setMatrix(fMatrix);
    755                 fContext = NULL;
    756             }
    757         }
    758 
    759     private:
    760         GrContext*  fContext;
    761         SkMatrix    fMatrix;
    762     };
    763 
    764     class AutoClip : GrNoncopyable {
    765     public:
    766         // This enum exists to require a caller of the constructor to acknowledge that the clip will
    767         // initially be wide open. It also could be extended if there are other desirable initial
    768         // clip states.
    769         enum InitialClip {
    770             kWideOpen_InitialClip,
    771         };
    772 
    773         AutoClip(GrContext* context, InitialClip initialState)
    774         : fContext(context) {
    775             GrAssert(kWideOpen_InitialClip == initialState);
    776             fNewClipData.fClipStack = &fNewClipStack;
    777 
    778             fOldClip = context->getClip();
    779             context->setClip(&fNewClipData);
    780         }
    781 
    782         AutoClip(GrContext* context, const SkRect& newClipRect)
    783         : fContext(context)
    784         , fNewClipStack(newClipRect) {
    785             fNewClipData.fClipStack = &fNewClipStack;
    786 
    787             fOldClip = fContext->getClip();
    788             fContext->setClip(&fNewClipData);
    789         }
    790 
    791         ~AutoClip() {
    792             if (NULL != fContext) {
    793                 fContext->setClip(fOldClip);
    794             }
    795         }
    796     private:
    797         GrContext*        fContext;
    798         const GrClipData* fOldClip;
    799 
    800         SkClipStack       fNewClipStack;
    801         GrClipData        fNewClipData;
    802     };
    803 
    804     class AutoWideOpenIdentityDraw {
    805     public:
    806         AutoWideOpenIdentityDraw(GrContext* ctx, GrRenderTarget* rt)
    807             : fAutoClip(ctx, AutoClip::kWideOpen_InitialClip)
    808             , fAutoRT(ctx, rt) {
    809             fAutoMatrix.setIdentity(ctx);
    810             // should never fail with no paint param.
    811             GrAssert(fAutoMatrix.succeeded());
    812         }
    813 
    814     private:
    815         AutoClip fAutoClip;
    816         AutoRenderTarget fAutoRT;
    817         AutoMatrix fAutoMatrix;
    818     };
    819 
    820     ///////////////////////////////////////////////////////////////////////////
    821     // Functions intended for internal use only.
    822     GrGpu* getGpu() { return fGpu; }
    823     const GrGpu* getGpu() const { return fGpu; }
    824     GrFontCache* getFontCache() { return fFontCache; }
    825     GrDrawTarget* getTextTarget();
    826     const GrIndexBuffer* getQuadIndexBuffer() const;
    827 
    828     /**
    829      * Stencil buffers add themselves to the cache using addStencilBuffer. findStencilBuffer is
    830      * called to check the cache for a SB that matches an RT's criteria.
    831      */
    832     void addStencilBuffer(GrStencilBuffer* sb);
    833     GrStencilBuffer* findStencilBuffer(int width, int height, int sampleCnt);
    834 
    835     GrPathRenderer* getPathRenderer(
    836                     const SkPath& path,
    837                     const SkStrokeRec& stroke,
    838                     const GrDrawTarget* target,
    839                     bool allowSW,
    840                     GrPathRendererChain::DrawType drawType = GrPathRendererChain::kColor_DrawType,
    841                     GrPathRendererChain::StencilSupport* stencilSupport = NULL);
    842 
    843 #if GR_CACHE_STATS
    844     void printCacheStats() const;
    845 #endif
    846 
    847 private:
    848     // Used to indicate whether a draw should be performed immediately or queued in fDrawBuffer.
    849     enum BufferedDraw {
    850         kYes_BufferedDraw,
    851         kNo_BufferedDraw,
    852     };
    853     BufferedDraw fLastDrawWasBuffered;
    854 
    855     GrGpu*                          fGpu;
    856     SkMatrix                        fViewMatrix;
    857     SkAutoTUnref<GrRenderTarget>    fRenderTarget;
    858     const GrClipData*               fClip;  // TODO: make this ref counted
    859     GrDrawState*                    fDrawState;
    860 
    861     GrResourceCache*                fTextureCache;
    862     GrFontCache*                    fFontCache;
    863 
    864     GrPathRendererChain*            fPathRendererChain;
    865     GrSoftwarePathRenderer*         fSoftwarePathRenderer;
    866 
    867     GrVertexBufferAllocPool*        fDrawBufferVBAllocPool;
    868     GrIndexBufferAllocPool*         fDrawBufferIBAllocPool;
    869     GrInOrderDrawBuffer*            fDrawBuffer;
    870 
    871     GrAARectRenderer*               fAARectRenderer;
    872     GrOvalRenderer*                 fOvalRenderer;
    873 
    874     bool                            fDidTestPMConversions;
    875     int                             fPMToUPMConversion;
    876     int                             fUPMToPMConversion;
    877 
    878     struct CleanUpData {
    879         PFCleanUpFunc fFunc;
    880         void*         fInfo;
    881     };
    882 
    883     SkTDArray<CleanUpData>          fCleanUpData;
    884 
    885     int                             fMaxTextureSizeOverride;
    886 
    887     GrContext(); // init must be called after the constructor.
    888     bool init(GrBackend, GrBackendContext);
    889 
    890     void setupDrawBuffer();
    891 
    892     class AutoRestoreEffects;
    893     /// Sets the paint and returns the target to draw into. The paint can be NULL in which case the
    894     /// draw state is left unmodified.
    895     GrDrawTarget* prepareToDraw(const GrPaint*, BufferedDraw, AutoRestoreEffects*);
    896 
    897     void internalDrawPath(GrDrawTarget* target, bool useAA, const SkPath& path,
    898                           const SkStrokeRec& stroke);
    899 
    900     GrTexture* createResizedTexture(const GrTextureDesc& desc,
    901                                     const GrCacheID& cacheID,
    902                                     void* srcData,
    903                                     size_t rowBytes,
    904                                     bool filter);
    905 
    906     // Needed so GrTexture's returnToCache helper function can call
    907     // addExistingTextureToCache
    908     friend class GrTexture;
    909 
    910     // Add an existing texture to the texture cache. This is intended solely
    911     // for use with textures released from an GrAutoScratchTexture.
    912     void addExistingTextureToCache(GrTexture* texture);
    913 
    914     /**
    915      * These functions create premul <-> unpremul effects if it is possible to generate a pair
    916      * of effects that make a readToUPM->writeToPM->readToUPM cycle invariant. Otherwise, they
    917      * return NULL.
    918      */
    919     const GrEffectRef* createPMToUPMEffect(GrTexture* texture,
    920                                            bool swapRAndB,
    921                                            const SkMatrix& matrix);
    922     const GrEffectRef* createUPMToPMEffect(GrTexture* texture,
    923                                            bool swapRAndB,
    924                                            const SkMatrix& matrix);
    925 
    926     /**
    927      *  This callback allows the resource cache to callback into the GrContext
    928      *  when the cache is still overbudget after a purge.
    929      */
    930     static bool OverbudgetCB(void* data);
    931 
    932     typedef GrRefCnt INHERITED;
    933 };
    934 
    935 /**
    936  * Gets and locks a scratch texture from a descriptor using either exact or approximate criteria.
    937  * Unlocks texture in the destructor.
    938  */
    939 class GrAutoScratchTexture : ::GrNoncopyable {
    940 public:
    941     GrAutoScratchTexture()
    942         : fContext(NULL)
    943         , fTexture(NULL) {
    944     }
    945 
    946     GrAutoScratchTexture(GrContext* context,
    947                          const GrTextureDesc& desc,
    948                          GrContext::ScratchTexMatch match = GrContext::kApprox_ScratchTexMatch)
    949       : fContext(NULL)
    950       , fTexture(NULL) {
    951       this->set(context, desc, match);
    952     }
    953 
    954     ~GrAutoScratchTexture() {
    955         this->reset();
    956     }
    957 
    958     void reset() {
    959         if (NULL != fContext && NULL != fTexture) {
    960             fContext->unlockScratchTexture(fTexture);
    961             fTexture->unref();
    962             fTexture = NULL;
    963         }
    964     }
    965 
    966     /*
    967      * When detaching a texture we do not unlock it in the texture cache but
    968      * we do set the returnToCache flag. In this way the texture remains
    969      * "locked" in the texture cache until it is freed and recycled in
    970      * GrTexture::internal_dispose. In reality, the texture has been removed
    971      * from the cache (because this is in AutoScratchTexture) and by not
    972      * calling unlockScratchTexture we simply don't re-add it. It will be
    973      * reattached in GrTexture::internal_dispose.
    974      *
    975      * Note that the caller is assumed to accept and manage the ref to the
    976      * returned texture.
    977      */
    978     GrTexture* detach() {
    979         if (NULL == fTexture) {
    980             return NULL;
    981         }
    982         GrTexture* texture = fTexture;
    983         fTexture = NULL;
    984 
    985         // This GrAutoScratchTexture has a ref from lockAndRefScratchTexture, which we give up now.
    986         // The cache also has a ref which we are lending to the caller of detach(). When the caller
    987         // lets go of the ref and the ref count goes to 0 internal_dispose will see this flag is
    988         // set and re-ref the texture, thereby restoring the cache's ref.
    989         GrAssert(texture->getRefCnt() > 1);
    990         texture->setFlag((GrTextureFlags) GrTexture::kReturnToCache_FlagBit);
    991         texture->unref();
    992         GrAssert(NULL != texture->getCacheEntry());
    993 
    994         return texture;
    995     }
    996 
    997     GrTexture* set(GrContext* context,
    998                    const GrTextureDesc& desc,
    999                    GrContext::ScratchTexMatch match = GrContext::kApprox_ScratchTexMatch) {
   1000         this->reset();
   1001 
   1002         fContext = context;
   1003         if (NULL != fContext) {
   1004             fTexture = fContext->lockAndRefScratchTexture(desc, match);
   1005             if (NULL == fTexture) {
   1006                 fContext = NULL;
   1007             }
   1008             return fTexture;
   1009         } else {
   1010             return NULL;
   1011         }
   1012     }
   1013 
   1014     GrTexture* texture() { return fTexture; }
   1015 
   1016 private:
   1017     GrContext*                    fContext;
   1018     GrTexture*                    fTexture;
   1019 };
   1020 
   1021 #endif
   1022