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      1 /*
      2  * Copyright 2012 The Android Open Source Project
      3  *
      4  * Use of this source code is governed by a BSD-style license that can be
      5  * found in the LICENSE file.
      6  */
      7 
      8 #include "SkBitmap.h"
      9 #include "SkMagnifierImageFilter.h"
     10 #include "SkColorPriv.h"
     11 #include "SkFlattenableBuffers.h"
     12 
     13 ////////////////////////////////////////////////////////////////////////////////
     14 #if SK_SUPPORT_GPU
     15 #include "effects/GrSingleTextureEffect.h"
     16 #include "gl/GrGLEffect.h"
     17 #include "gl/GrGLEffectMatrix.h"
     18 #include "gl/GrGLSL.h"
     19 #include "gl/GrGLTexture.h"
     20 #include "GrTBackendEffectFactory.h"
     21 
     22 class GrGLMagnifierEffect;
     23 
     24 class GrMagnifierEffect : public GrSingleTextureEffect {
     25 
     26 public:
     27     static GrEffectRef* Create(GrTexture* texture,
     28                                float xOffset,
     29                                float yOffset,
     30                                float xZoom,
     31                                float yZoom,
     32                                float xInset,
     33                                float yInset) {
     34         AutoEffectUnref effect(SkNEW_ARGS(GrMagnifierEffect, (texture,
     35                                                               xOffset,
     36                                                               yOffset,
     37                                                               xZoom,
     38                                                               yZoom,
     39                                                               xInset,
     40                                                               yInset)));
     41         return CreateEffectRef(effect);
     42     }
     43 
     44     virtual ~GrMagnifierEffect() {};
     45 
     46     static const char* Name() { return "Magnifier"; }
     47 
     48     virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE;
     49     virtual void getConstantColorComponents(GrColor* color, uint32_t* validFlags) const SK_OVERRIDE;
     50 
     51     float x_offset() const { return fXOffset; }
     52     float y_offset() const { return fYOffset; }
     53     float x_zoom() const { return fXZoom; }
     54     float y_zoom() const { return fYZoom; }
     55     float x_inset() const { return fXInset; }
     56     float y_inset() const { return fYInset; }
     57 
     58     typedef GrGLMagnifierEffect GLEffect;
     59 
     60 private:
     61     GrMagnifierEffect(GrTexture* texture,
     62                       float xOffset,
     63                       float yOffset,
     64                       float xZoom,
     65                       float yZoom,
     66                       float xInset,
     67                       float yInset)
     68         : GrSingleTextureEffect(texture, MakeDivByTextureWHMatrix(texture))
     69         , fXOffset(xOffset)
     70         , fYOffset(yOffset)
     71         , fXZoom(xZoom)
     72         , fYZoom(yZoom)
     73         , fXInset(xInset)
     74         , fYInset(yInset) {}
     75 
     76     virtual bool onIsEqual(const GrEffect&) const SK_OVERRIDE;
     77 
     78     GR_DECLARE_EFFECT_TEST;
     79 
     80     float fXOffset;
     81     float fYOffset;
     82     float fXZoom;
     83     float fYZoom;
     84     float fXInset;
     85     float fYInset;
     86 
     87     typedef GrSingleTextureEffect INHERITED;
     88 };
     89 
     90 // For brevity
     91 typedef GrGLUniformManager::UniformHandle UniformHandle;
     92 
     93 class GrGLMagnifierEffect : public GrGLEffect {
     94 public:
     95     GrGLMagnifierEffect(const GrBackendEffectFactory&, const GrDrawEffect&);
     96 
     97     virtual void emitCode(GrGLShaderBuilder*,
     98                           const GrDrawEffect&,
     99                           EffectKey,
    100                           const char* outputColor,
    101                           const char* inputColor,
    102                           const TextureSamplerArray&) SK_OVERRIDE;
    103 
    104     virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVERRIDE;
    105 
    106     static inline EffectKey GenKey(const GrDrawEffect&, const GrGLCaps&);
    107 
    108 private:
    109     UniformHandle       fOffsetVar;
    110     UniformHandle       fZoomVar;
    111     UniformHandle       fInsetVar;
    112 
    113     GrGLEffectMatrix    fEffectMatrix;
    114 
    115     typedef GrGLEffect INHERITED;
    116 };
    117 
    118 GrGLMagnifierEffect::GrGLMagnifierEffect(const GrBackendEffectFactory& factory,
    119                                          const GrDrawEffect& drawEffect)
    120     : INHERITED(factory)
    121     , fOffsetVar(GrGLUniformManager::kInvalidUniformHandle)
    122     , fZoomVar(GrGLUniformManager::kInvalidUniformHandle)
    123     , fInsetVar(GrGLUniformManager::kInvalidUniformHandle)
    124     , fEffectMatrix(drawEffect.castEffect<GrMagnifierEffect>().coordsType()) {
    125 }
    126 
    127 void GrGLMagnifierEffect::emitCode(GrGLShaderBuilder* builder,
    128                                    const GrDrawEffect&,
    129                                    EffectKey key,
    130                                    const char* outputColor,
    131                                    const char* inputColor,
    132                                    const TextureSamplerArray& samplers) {
    133     const char* coords;
    134     fEffectMatrix.emitCodeMakeFSCoords2D(builder, key, &coords);
    135     fOffsetVar = builder->addUniform(
    136         GrGLShaderBuilder::kFragment_ShaderType |
    137         GrGLShaderBuilder::kVertex_ShaderType,
    138         kVec2f_GrSLType, "uOffset");
    139     fZoomVar = builder->addUniform(
    140         GrGLShaderBuilder::kFragment_ShaderType |
    141         GrGLShaderBuilder::kVertex_ShaderType,
    142         kVec2f_GrSLType, "uZoom");
    143     fInsetVar = builder->addUniform(
    144         GrGLShaderBuilder::kFragment_ShaderType |
    145         GrGLShaderBuilder::kVertex_ShaderType,
    146         kVec2f_GrSLType, "uInset");
    147 
    148     builder->fsCodeAppendf("\t\tvec2 coord = %s;\n", coords);
    149     builder->fsCodeAppendf("\t\tvec2 zoom_coord = %s + %s / %s;\n",
    150                            builder->getUniformCStr(fOffsetVar),
    151                             coords,
    152                            builder->getUniformCStr(fZoomVar));
    153 
    154     builder->fsCodeAppend("\t\tvec2 delta = min(coord, vec2(1.0, 1.0) - coord);\n");
    155 
    156     builder->fsCodeAppendf("\t\tdelta = delta / %s;\n", builder->getUniformCStr(fInsetVar));
    157 
    158     builder->fsCodeAppend("\t\tfloat weight = 0.0;\n");
    159     builder->fsCodeAppend("\t\tif (delta.s < 2.0 && delta.t < 2.0) {\n");
    160     builder->fsCodeAppend("\t\t\tdelta = vec2(2.0, 2.0) - delta;\n");
    161     builder->fsCodeAppend("\t\t\tfloat dist = length(delta);\n");
    162     builder->fsCodeAppend("\t\t\tdist = max(2.0 - dist, 0.0);\n");
    163     builder->fsCodeAppend("\t\t\tweight = min(dist * dist, 1.0);\n");
    164     builder->fsCodeAppend("\t\t} else {\n");
    165     builder->fsCodeAppend("\t\t\tvec2 delta_squared = delta * delta;\n");
    166     builder->fsCodeAppend("\t\t\tweight = min(min(delta_squared.s, delta_squared.y), 1.0);\n");
    167     builder->fsCodeAppend("\t\t}\n");
    168 
    169     builder->fsCodeAppend("\t\tvec2 mix_coord = mix(coord, zoom_coord, weight);\n");
    170     builder->fsCodeAppend("\t\tvec4 output_color = ");
    171     builder->appendTextureLookup(GrGLShaderBuilder::kFragment_ShaderType, samplers[0], "mix_coord");
    172     builder->fsCodeAppend(";\n");
    173 
    174     builder->fsCodeAppendf("\t\t%s = output_color;", outputColor);
    175     SkString modulate;
    176     GrGLSLMulVarBy4f(&modulate, 2, outputColor, inputColor);
    177     builder->fsCodeAppend(modulate.c_str());
    178 }
    179 
    180 void GrGLMagnifierEffect::setData(const GrGLUniformManager& uman,
    181                                   const GrDrawEffect& drawEffect) {
    182     const GrMagnifierEffect& zoom = drawEffect.castEffect<GrMagnifierEffect>();
    183     uman.set2f(fOffsetVar, zoom.x_offset(), zoom.y_offset());
    184     uman.set2f(fZoomVar, zoom.x_zoom(), zoom.y_zoom());
    185     uman.set2f(fInsetVar, zoom.x_inset(), zoom.y_inset());
    186     fEffectMatrix.setData(uman, zoom.getMatrix(), drawEffect, zoom.texture(0));
    187 }
    188 
    189 GrGLEffect::EffectKey GrGLMagnifierEffect::GenKey(const GrDrawEffect& drawEffect,
    190                                                   const GrGLCaps&) {
    191     const GrMagnifierEffect& zoom = drawEffect.castEffect<GrMagnifierEffect>();
    192     return GrGLEffectMatrix::GenKey(zoom.getMatrix(),
    193                                     drawEffect,
    194                                     zoom.coordsType(),
    195                                     zoom.texture(0));
    196 }
    197 
    198 /////////////////////////////////////////////////////////////////////
    199 
    200 GR_DEFINE_EFFECT_TEST(GrMagnifierEffect);
    201 
    202 GrEffectRef* GrMagnifierEffect::TestCreate(SkMWCRandom* random,
    203                                            GrContext* context,
    204                                            const GrDrawTargetCaps&,
    205                                            GrTexture** textures) {
    206     const int kMaxWidth = 200;
    207     const int kMaxHeight = 200;
    208     const int kMaxInset = 20;
    209     uint32_t width = random->nextULessThan(kMaxWidth);
    210     uint32_t height = random->nextULessThan(kMaxHeight);
    211     uint32_t x = random->nextULessThan(kMaxWidth - width);
    212     uint32_t y = random->nextULessThan(kMaxHeight - height);
    213     SkScalar inset = SkIntToScalar(random->nextULessThan(kMaxInset));
    214 
    215     SkAutoTUnref<SkMagnifierImageFilter> filter(
    216             new SkMagnifierImageFilter(
    217                 SkRect::MakeXYWH(SkIntToScalar(x), SkIntToScalar(y),
    218                                  SkIntToScalar(width), SkIntToScalar(height)),
    219                 inset));
    220     GrEffectRef* effect;
    221     filter->asNewEffect(&effect, textures[0], SkIPoint::Make(0, 0));
    222     GrAssert(NULL != effect);
    223     return effect;
    224 }
    225 
    226 ///////////////////////////////////////////////////////////////////////////////
    227 
    228 const GrBackendEffectFactory& GrMagnifierEffect::getFactory() const {
    229     return GrTBackendEffectFactory<GrMagnifierEffect>::getInstance();
    230 }
    231 
    232 bool GrMagnifierEffect::onIsEqual(const GrEffect& sBase) const {
    233     const GrMagnifierEffect& s = CastEffect<GrMagnifierEffect>(sBase);
    234     return (this->texture(0) == s.texture(0) &&
    235             this->fXOffset == s.fXOffset &&
    236             this->fYOffset == s.fYOffset &&
    237             this->fXZoom == s.fXZoom &&
    238             this->fYZoom == s.fYZoom &&
    239             this->fXInset == s.fXInset &&
    240             this->fYInset == s.fYInset);
    241 }
    242 
    243 void GrMagnifierEffect::getConstantColorComponents(GrColor* color, uint32_t* validFlags) const {
    244     this->updateConstantColorComponentsForModulation(color, validFlags);
    245 }
    246 
    247 #endif
    248 
    249 ////////////////////////////////////////////////////////////////////////////////
    250 SkMagnifierImageFilter::SkMagnifierImageFilter(SkFlattenableReadBuffer& buffer)
    251   : INHERITED(buffer) {
    252     float x = buffer.readScalar();
    253     float y = buffer.readScalar();
    254     float width = buffer.readScalar();
    255     float height = buffer.readScalar();
    256     fSrcRect = SkRect::MakeXYWH(x, y, width, height);
    257     fInset = buffer.readScalar();
    258 }
    259 
    260 // FIXME:  implement single-input semantics
    261 SkMagnifierImageFilter::SkMagnifierImageFilter(SkRect srcRect, SkScalar inset)
    262     : INHERITED(0), fSrcRect(srcRect), fInset(inset) {
    263     SkASSERT(srcRect.x() >= 0 && srcRect.y() >= 0 && inset >= 0);
    264 }
    265 
    266 #if SK_SUPPORT_GPU
    267 bool SkMagnifierImageFilter::asNewEffect(GrEffectRef** effect, GrTexture* texture, const SkIPoint&) const {
    268     if (effect) {
    269         *effect = GrMagnifierEffect::Create(texture,
    270                                             fSrcRect.x() / texture->width(),
    271                                             fSrcRect.y() / texture->height(),
    272                                             texture->width() / fSrcRect.width(),
    273                                             texture->height() / fSrcRect.height(),
    274                                             fInset / texture->width(),
    275                                             fInset / texture->height());
    276     }
    277     return true;
    278 }
    279 #endif
    280 
    281 void SkMagnifierImageFilter::flatten(SkFlattenableWriteBuffer& buffer) const {
    282     this->INHERITED::flatten(buffer);
    283     buffer.writeScalar(fSrcRect.x());
    284     buffer.writeScalar(fSrcRect.y());
    285     buffer.writeScalar(fSrcRect.width());
    286     buffer.writeScalar(fSrcRect.height());
    287     buffer.writeScalar(fInset);
    288 }
    289 
    290 bool SkMagnifierImageFilter::onFilterImage(Proxy*, const SkBitmap& src,
    291                                            const SkMatrix&, SkBitmap* dst,
    292                                            SkIPoint* offset) {
    293     SkASSERT(src.config() == SkBitmap::kARGB_8888_Config);
    294     SkASSERT(fSrcRect.width() < src.width());
    295     SkASSERT(fSrcRect.height() < src.height());
    296 
    297     if (src.config() != SkBitmap::kARGB_8888_Config) {
    298       return false;
    299     }
    300 
    301     SkAutoLockPixels alp(src);
    302     SkASSERT(src.getPixels());
    303     if (!src.getPixels() || src.width() <= 0 || src.height() <= 0) {
    304       return false;
    305     }
    306 
    307     SkScalar inv_inset = fInset > 0 ? SkScalarInvert(fInset) : SK_Scalar1;
    308 
    309     SkScalar inv_x_zoom = fSrcRect.width() / src.width();
    310     SkScalar inv_y_zoom = fSrcRect.height() / src.height();
    311 
    312     dst->setConfig(src.config(), src.width(), src.height());
    313     dst->allocPixels();
    314     SkColor* sptr = src.getAddr32(0, 0);
    315     SkColor* dptr = dst->getAddr32(0, 0);
    316     int width = src.width(), height = src.height();
    317     for (int y = 0; y < height; ++y) {
    318         for (int x = 0; x < width; ++x) {
    319             SkScalar x_dist = SkMin32(x, width - x - 1) * inv_inset;
    320             SkScalar y_dist = SkMin32(y, height - y - 1) * inv_inset;
    321             SkScalar weight = 0;
    322 
    323             static const SkScalar kScalar2 = SkScalar(2);
    324 
    325             // To create a smooth curve at the corners, we need to work on
    326             // a square twice the size of the inset.
    327             if (x_dist < kScalar2 && y_dist < kScalar2) {
    328                 x_dist = kScalar2 - x_dist;
    329                 y_dist = kScalar2 - y_dist;
    330 
    331                 SkScalar dist = SkScalarSqrt(SkScalarSquare(x_dist) +
    332                                              SkScalarSquare(y_dist));
    333                 dist = SkMaxScalar(kScalar2 - dist, 0);
    334                 weight = SkMinScalar(SkScalarSquare(dist), SK_Scalar1);
    335             } else {
    336                 SkScalar sqDist = SkMinScalar(SkScalarSquare(x_dist),
    337                                               SkScalarSquare(y_dist));
    338                 weight = SkMinScalar(sqDist, SK_Scalar1);
    339             }
    340 
    341             SkScalar x_interp = SkScalarMul(weight, (fSrcRect.x() + x * inv_x_zoom)) +
    342                            (SK_Scalar1 - weight) * x;
    343             SkScalar y_interp = SkScalarMul(weight, (fSrcRect.y() + y * inv_y_zoom)) +
    344                            (SK_Scalar1 - weight) * y;
    345 
    346             int x_val = SkMin32(SkScalarFloorToInt(x_interp), width - 1);
    347             int y_val = SkMin32(SkScalarFloorToInt(y_interp), height - 1);
    348 
    349             *dptr = sptr[y_val * width + x_val];
    350             dptr++;
    351         }
    352     }
    353     return true;
    354 }
    355