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      1 
      2 /*
      3  * Copyright 2010 Google Inc.
      4  *
      5  * Use of this source code is governed by a BSD-style license that can be
      6  * found in the LICENSE file.
      7  */
      8 
      9 
     10 
     11 #include "FlingState.h"
     12 #include "SkMatrix.h"
     13 #include "SkTime.h"
     14 
     15 #define DISCRETIZE_TRANSLATE_TO_AVOID_FLICKER   true
     16 
     17 static const float MAX_FLING_SPEED = 1500;
     18 
     19 static float pin_max_fling(float speed) {
     20     if (speed > MAX_FLING_SPEED) {
     21         speed = MAX_FLING_SPEED;
     22     }
     23     return speed;
     24 }
     25 
     26 static double getseconds() {
     27     return SkTime::GetMSecs() * 0.001;
     28 }
     29 
     30 // returns +1 or -1, depending on the sign of x
     31 // returns +1 if x is zero
     32 static SkScalar SkScalarSign(SkScalar x) {
     33     SkScalar sign = SK_Scalar1;
     34     if (x < 0) {
     35         sign = -sign;
     36     }
     37     return sign;
     38 }
     39 
     40 static void unit_axis_align(SkVector* unit) {
     41     const SkScalar TOLERANCE = SkDoubleToScalar(0.15);
     42     if (SkScalarAbs(unit->fX) < TOLERANCE) {
     43         unit->fX = 0;
     44         unit->fY = SkScalarSign(unit->fY);
     45     } else if (SkScalarAbs(unit->fY) < TOLERANCE) {
     46         unit->fX = SkScalarSign(unit->fX);
     47         unit->fY = 0;
     48     }
     49 }
     50 
     51 void FlingState::reset(float sx, float sy) {
     52     fActive = true;
     53     fDirection.set(sx, sy);
     54     fSpeed0 = SkPoint::Normalize(&fDirection);
     55     fSpeed0 = pin_max_fling(fSpeed0);
     56     fTime0 = getseconds();
     57 
     58     unit_axis_align(&fDirection);
     59 //    printf("---- speed %g dir %g %g\n", fSpeed0, fDirection.fX, fDirection.fY);
     60 }
     61 
     62 bool FlingState::evaluateMatrix(SkMatrix* matrix) {
     63     if (!fActive) {
     64         return false;
     65     }
     66 
     67     const float t =  getseconds() - fTime0;
     68     const float MIN_SPEED = 2;
     69     const float K0 = 5.0;
     70     const float K1 = 0.02;
     71     const float speed = fSpeed0 * (sk_float_exp(- K0 * t) - K1);
     72     if (speed <= MIN_SPEED) {
     73         fActive = false;
     74         return false;
     75     }
     76     float dist = (fSpeed0 - speed) / K0;
     77 
     78 //    printf("---- time %g speed %g dist %g\n", t, speed, dist);
     79     float tx = fDirection.fX * dist;
     80     float ty = fDirection.fY * dist;
     81     if (DISCRETIZE_TRANSLATE_TO_AVOID_FLICKER) {
     82         tx = sk_float_round2int(tx);
     83         ty = sk_float_round2int(ty);
     84     }
     85     matrix->setTranslate(tx, ty);
     86 //    printf("---- evaluate (%g %g)\n", tx, ty);
     87 
     88     return true;
     89 }
     90 
     91 ////////////////////////////////////////
     92 
     93 GrAnimateFloat::GrAnimateFloat() : fTime0(0) {}
     94 
     95 void GrAnimateFloat::start(float v0, float v1, float duration) {
     96     fValue0 = v0;
     97     fValue1 = v1;
     98     fDuration = duration;
     99     if (duration > 0) {
    100         fTime0 = SkTime::GetMSecs();
    101         if (!fTime0) {
    102             fTime0 = 1;  // time0 is our sentinel
    103         }
    104     } else {
    105         fTime0 = 0;
    106     }
    107 }
    108 
    109 float GrAnimateFloat::evaluate() {
    110     if (!fTime0) {
    111         return fValue1;
    112     }
    113 
    114     double elapsed = (SkTime::GetMSecs() - fTime0) * 0.001;
    115     if (elapsed >= fDuration) {
    116         fTime0 = 0;
    117         return fValue1;
    118     }
    119 
    120     double t = elapsed / fDuration;
    121     if (true) {
    122         t = (3 - 2 * t) * t * t;
    123     }
    124     return fValue0 + t * (fValue1 - fValue0);
    125 }
    126