1 2 /* 3 * Copyright 2010 Google Inc. 4 * 5 * Use of this source code is governed by a BSD-style license that can be 6 * found in the LICENSE file. 7 */ 8 9 10 11 #include "FlingState.h" 12 #include "SkMatrix.h" 13 #include "SkTime.h" 14 15 #define DISCRETIZE_TRANSLATE_TO_AVOID_FLICKER true 16 17 static const float MAX_FLING_SPEED = 1500; 18 19 static float pin_max_fling(float speed) { 20 if (speed > MAX_FLING_SPEED) { 21 speed = MAX_FLING_SPEED; 22 } 23 return speed; 24 } 25 26 static double getseconds() { 27 return SkTime::GetMSecs() * 0.001; 28 } 29 30 // returns +1 or -1, depending on the sign of x 31 // returns +1 if x is zero 32 static SkScalar SkScalarSign(SkScalar x) { 33 SkScalar sign = SK_Scalar1; 34 if (x < 0) { 35 sign = -sign; 36 } 37 return sign; 38 } 39 40 static void unit_axis_align(SkVector* unit) { 41 const SkScalar TOLERANCE = SkDoubleToScalar(0.15); 42 if (SkScalarAbs(unit->fX) < TOLERANCE) { 43 unit->fX = 0; 44 unit->fY = SkScalarSign(unit->fY); 45 } else if (SkScalarAbs(unit->fY) < TOLERANCE) { 46 unit->fX = SkScalarSign(unit->fX); 47 unit->fY = 0; 48 } 49 } 50 51 void FlingState::reset(float sx, float sy) { 52 fActive = true; 53 fDirection.set(sx, sy); 54 fSpeed0 = SkPoint::Normalize(&fDirection); 55 fSpeed0 = pin_max_fling(fSpeed0); 56 fTime0 = getseconds(); 57 58 unit_axis_align(&fDirection); 59 // printf("---- speed %g dir %g %g\n", fSpeed0, fDirection.fX, fDirection.fY); 60 } 61 62 bool FlingState::evaluateMatrix(SkMatrix* matrix) { 63 if (!fActive) { 64 return false; 65 } 66 67 const float t = getseconds() - fTime0; 68 const float MIN_SPEED = 2; 69 const float K0 = 5.0; 70 const float K1 = 0.02; 71 const float speed = fSpeed0 * (sk_float_exp(- K0 * t) - K1); 72 if (speed <= MIN_SPEED) { 73 fActive = false; 74 return false; 75 } 76 float dist = (fSpeed0 - speed) / K0; 77 78 // printf("---- time %g speed %g dist %g\n", t, speed, dist); 79 float tx = fDirection.fX * dist; 80 float ty = fDirection.fY * dist; 81 if (DISCRETIZE_TRANSLATE_TO_AVOID_FLICKER) { 82 tx = sk_float_round2int(tx); 83 ty = sk_float_round2int(ty); 84 } 85 matrix->setTranslate(tx, ty); 86 // printf("---- evaluate (%g %g)\n", tx, ty); 87 88 return true; 89 } 90 91 //////////////////////////////////////// 92 93 GrAnimateFloat::GrAnimateFloat() : fTime0(0) {} 94 95 void GrAnimateFloat::start(float v0, float v1, float duration) { 96 fValue0 = v0; 97 fValue1 = v1; 98 fDuration = duration; 99 if (duration > 0) { 100 fTime0 = SkTime::GetMSecs(); 101 if (!fTime0) { 102 fTime0 = 1; // time0 is our sentinel 103 } 104 } else { 105 fTime0 = 0; 106 } 107 } 108 109 float GrAnimateFloat::evaluate() { 110 if (!fTime0) { 111 return fValue1; 112 } 113 114 double elapsed = (SkTime::GetMSecs() - fTime0) * 0.001; 115 if (elapsed >= fDuration) { 116 fTime0 = 0; 117 return fValue1; 118 } 119 120 double t = elapsed / fDuration; 121 if (true) { 122 t = (3 - 2 * t) * t * t; 123 } 124 return fValue0 + t * (fValue1 - fValue0); 125 } 126