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      1 /*
      2  * Copyright 2012 Google Inc.
      3  *
      4  * Use of this source code is governed by a BSD-style license that can be
      5  * found in the LICENSE file.
      6  */
      7 
      8 #include "GrTextureDomainEffect.h"
      9 #include "GrSimpleTextureEffect.h"
     10 #include "GrTBackendEffectFactory.h"
     11 #include "gl/GrGLEffect.h"
     12 #include "gl/GrGLEffectMatrix.h"
     13 #include "SkFloatingPoint.h"
     14 
     15 class GrGLTextureDomainEffect : public GrGLEffect {
     16 public:
     17     GrGLTextureDomainEffect(const GrBackendEffectFactory&, const GrDrawEffect&);
     18 
     19     virtual void emitCode(GrGLShaderBuilder*,
     20                           const GrDrawEffect&,
     21                           EffectKey,
     22                           const char* outputColor,
     23                           const char* inputColor,
     24                           const TextureSamplerArray&) SK_OVERRIDE;
     25 
     26     virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVERRIDE;
     27 
     28     static inline EffectKey GenKey(const GrDrawEffect&, const GrGLCaps&);
     29 
     30 private:
     31     GrGLUniformManager::UniformHandle fNameUni;
     32     GrGLEffectMatrix                  fEffectMatrix;
     33     GrGLfloat                         fPrevDomain[4];
     34 
     35     typedef GrGLEffect INHERITED;
     36 };
     37 
     38 GrGLTextureDomainEffect::GrGLTextureDomainEffect(const GrBackendEffectFactory& factory,
     39                                                  const GrDrawEffect& drawEffect)
     40     : INHERITED(factory)
     41     , fNameUni(GrGLUniformManager::kInvalidUniformHandle)
     42     , fEffectMatrix(drawEffect.castEffect<GrTextureDomainEffect>().coordsType()) {
     43     fPrevDomain[0] = SK_FloatNaN;
     44 }
     45 
     46 void GrGLTextureDomainEffect::emitCode(GrGLShaderBuilder* builder,
     47                                        const GrDrawEffect& drawEffect,
     48                                        EffectKey key,
     49                                        const char* outputColor,
     50                                        const char* inputColor,
     51                                        const TextureSamplerArray& samplers) {
     52     const GrTextureDomainEffect& texDom = drawEffect.castEffect<GrTextureDomainEffect>();
     53 
     54     const char* coords;
     55     fEffectMatrix.emitCodeMakeFSCoords2D(builder, key, &coords);
     56     const char* domain;
     57     fNameUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType,
     58                                     kVec4f_GrSLType, "TexDom", &domain);
     59     if (GrTextureDomainEffect::kClamp_WrapMode == texDom.wrapMode()) {
     60 
     61         builder->fsCodeAppendf("\tvec2 clampCoord = clamp(%s, %s.xy, %s.zw);\n",
     62                                 coords, domain, domain);
     63 
     64         builder->fsCodeAppendf("\t%s = ", outputColor);
     65         builder->appendTextureLookupAndModulate(GrGLShaderBuilder::kFragment_ShaderType,
     66                                                 inputColor,
     67                                                 samplers[0],
     68                                                 "clampCoord");
     69         builder->fsCodeAppend(";\n");
     70     } else {
     71         GrAssert(GrTextureDomainEffect::kDecal_WrapMode == texDom.wrapMode());
     72 
     73         if (kImagination_GrGLVendor == builder->ctxInfo().vendor()) {
     74             // On the NexusS and GalaxyNexus, the other path (with the 'any'
     75             // call) causes the compilation error "Calls to any function that
     76             // may require a gradient calculation inside a conditional block
     77             // may return undefined results". This appears to be an issue with
     78             // the 'any' call since even the simple "result=black; if (any())
     79             // result=white;" code fails to compile.
     80             builder->fsCodeAppend("\tvec4 outside = vec4(0.0, 0.0, 0.0, 0.0);\n");
     81             builder->fsCodeAppend("\tvec4 inside = ");
     82             builder->appendTextureLookupAndModulate(GrGLShaderBuilder::kFragment_ShaderType,
     83                                                     inputColor,
     84                                                     samplers[0],
     85                                                     coords);
     86             builder->fsCodeAppend(";\n");
     87 
     88             builder->fsCodeAppendf("\tfloat x = abs(2.0*(%s.x - %s.x)/(%s.z - %s.x) - 1.0);\n",
     89                                    coords, domain, domain, domain);
     90             builder->fsCodeAppendf("\tfloat y = abs(2.0*(%s.y - %s.y)/(%s.w - %s.y) - 1.0);\n",
     91                                    coords, domain, domain, domain);
     92             builder->fsCodeAppend("\tfloat blend = step(1.0, max(x, y));\n");
     93             builder->fsCodeAppendf("\t%s = mix(inside, outside, blend);\n", outputColor);
     94         } else {
     95             builder->fsCodeAppend("\tbvec4 outside;\n");
     96             builder->fsCodeAppendf("\toutside.xy = lessThan(%s, %s.xy);\n", coords, domain);
     97             builder->fsCodeAppendf("\toutside.zw = greaterThan(%s, %s.zw);\n", coords, domain);
     98             builder->fsCodeAppendf("\t%s = any(outside) ? vec4(0.0, 0.0, 0.0, 0.0) : ", outputColor);
     99             builder->appendTextureLookupAndModulate(GrGLShaderBuilder::kFragment_ShaderType,
    100                                                     inputColor,
    101                                                     samplers[0],
    102                                                     coords);
    103             builder->fsCodeAppend(";\n");
    104         }
    105     }
    106 }
    107 
    108 void GrGLTextureDomainEffect::setData(const GrGLUniformManager& uman,
    109                                       const GrDrawEffect& drawEffect) {
    110     const GrTextureDomainEffect& texDom = drawEffect.castEffect<GrTextureDomainEffect>();
    111     const SkRect& domain = texDom.domain();
    112 
    113     float values[4] = {
    114         SkScalarToFloat(domain.left()),
    115         SkScalarToFloat(domain.top()),
    116         SkScalarToFloat(domain.right()),
    117         SkScalarToFloat(domain.bottom())
    118     };
    119     // vertical flip if necessary
    120     if (kBottomLeft_GrSurfaceOrigin == texDom.texture(0)->origin()) {
    121         values[1] = 1.0f - values[1];
    122         values[3] = 1.0f - values[3];
    123         // The top and bottom were just flipped, so correct the ordering
    124         // of elements so that values = (l, t, r, b).
    125         SkTSwap(values[1], values[3]);
    126     }
    127     if (0 != memcmp(values, fPrevDomain, 4 * sizeof(GrGLfloat))) {
    128         uman.set4fv(fNameUni, 0, 1, values);
    129         memcpy(fPrevDomain, values, 4 * sizeof(GrGLfloat));
    130     }
    131     fEffectMatrix.setData(uman,
    132                           texDom.getMatrix(),
    133                           drawEffect,
    134                           texDom.texture(0));
    135 }
    136 
    137 GrGLEffect::EffectKey GrGLTextureDomainEffect::GenKey(const GrDrawEffect& drawEffect,
    138                                                       const GrGLCaps&) {
    139     const GrTextureDomainEffect& texDom = drawEffect.castEffect<GrTextureDomainEffect>();
    140     EffectKey key = texDom.wrapMode();
    141     key <<= GrGLEffectMatrix::kKeyBits;
    142     EffectKey matrixKey = GrGLEffectMatrix::GenKey(texDom.getMatrix(),
    143                                                    drawEffect,
    144                                                    texDom.coordsType(),
    145                                                    texDom.texture(0));
    146     return key | matrixKey;
    147 }
    148 
    149 
    150 ///////////////////////////////////////////////////////////////////////////////
    151 
    152 GrEffectRef* GrTextureDomainEffect::Create(GrTexture* texture,
    153                                            const SkMatrix& matrix,
    154                                            const SkRect& domain,
    155                                            WrapMode wrapMode,
    156                                            GrTextureParams::FilterMode filterMode,
    157                                            CoordsType coordsType) {
    158     static const SkRect kFullRect = {0, 0, SK_Scalar1, SK_Scalar1};
    159     if (kClamp_WrapMode == wrapMode && domain.contains(kFullRect)) {
    160         return GrSimpleTextureEffect::Create(texture, matrix, filterMode);
    161     } else {
    162         SkRect clippedDomain;
    163         // We don't currently handle domains that are empty or don't intersect the texture.
    164         // It is OK if the domain rect is a line or point, but it should not be inverted. We do not
    165         // handle rects that do not intersect the [0..1]x[0..1] rect.
    166         GrAssert(domain.fLeft <= domain.fRight);
    167         GrAssert(domain.fTop <= domain.fBottom);
    168         clippedDomain.fLeft = SkMaxScalar(domain.fLeft, kFullRect.fLeft);
    169         clippedDomain.fRight = SkMinScalar(domain.fRight, kFullRect.fRight);
    170         clippedDomain.fTop = SkMaxScalar(domain.fTop, kFullRect.fTop);
    171         clippedDomain.fBottom = SkMinScalar(domain.fBottom, kFullRect.fBottom);
    172         GrAssert(clippedDomain.fLeft <= clippedDomain.fRight);
    173         GrAssert(clippedDomain.fTop <= clippedDomain.fBottom);
    174 
    175         AutoEffectUnref effect(SkNEW_ARGS(GrTextureDomainEffect, (texture,
    176                                                                   matrix,
    177                                                                   clippedDomain,
    178                                                                   wrapMode,
    179                                                                   filterMode,
    180                                                                   coordsType)));
    181         return CreateEffectRef(effect);
    182 
    183     }
    184 }
    185 
    186 GrTextureDomainEffect::GrTextureDomainEffect(GrTexture* texture,
    187                                              const SkMatrix& matrix,
    188                                              const SkRect& domain,
    189                                              WrapMode wrapMode,
    190                                              GrTextureParams::FilterMode filterMode,
    191                                              CoordsType coordsType)
    192     : GrSingleTextureEffect(texture, matrix, filterMode, coordsType)
    193     , fWrapMode(wrapMode)
    194     , fTextureDomain(domain) {
    195 }
    196 
    197 GrTextureDomainEffect::~GrTextureDomainEffect() {
    198 
    199 }
    200 
    201 const GrBackendEffectFactory& GrTextureDomainEffect::getFactory() const {
    202     return GrTBackendEffectFactory<GrTextureDomainEffect>::getInstance();
    203 }
    204 
    205 bool GrTextureDomainEffect::onIsEqual(const GrEffect& sBase) const {
    206     const GrTextureDomainEffect& s = CastEffect<GrTextureDomainEffect>(sBase);
    207     return this->hasSameTextureParamsMatrixAndCoordsType(s) &&
    208            this->fTextureDomain == s.fTextureDomain;
    209 }
    210 
    211 void GrTextureDomainEffect::getConstantColorComponents(GrColor* color, uint32_t* validFlags) const {
    212     if (kDecal_WrapMode == fWrapMode) {
    213         *validFlags = 0;
    214     } else {
    215         this->updateConstantColorComponentsForModulation(color, validFlags);
    216     }
    217 }
    218 
    219 ///////////////////////////////////////////////////////////////////////////////
    220 
    221 GR_DEFINE_EFFECT_TEST(GrTextureDomainEffect);
    222 
    223 GrEffectRef* GrTextureDomainEffect::TestCreate(SkMWCRandom* random,
    224                                                GrContext*,
    225                                                const GrDrawTargetCaps&,
    226                                                GrTexture* textures[]) {
    227     int texIdx = random->nextBool() ? GrEffectUnitTest::kSkiaPMTextureIdx :
    228                                       GrEffectUnitTest::kAlphaTextureIdx;
    229     SkRect domain;
    230     domain.fLeft = random->nextUScalar1();
    231     domain.fRight = random->nextRangeScalar(domain.fLeft, SK_Scalar1);
    232     domain.fTop = random->nextUScalar1();
    233     domain.fBottom = random->nextRangeScalar(domain.fTop, SK_Scalar1);
    234     WrapMode wrapMode = random->nextBool() ? kClamp_WrapMode : kDecal_WrapMode;
    235     const SkMatrix& matrix = GrEffectUnitTest::TestMatrix(random);
    236     bool bilerp = random->nextBool();
    237     CoordsType coords = random->nextBool() ? kLocal_CoordsType : kPosition_CoordsType;
    238     return GrTextureDomainEffect::Create(textures[texIdx],
    239                                          matrix,
    240                                          domain,
    241                                          wrapMode,
    242                                          bilerp ? GrTextureParams::kBilerp_FilterMode : GrTextureParams::kNone_FilterMode,
    243                                          coords);
    244 }
    245