1 /* 2 * Copyright 2011 Google Inc. 3 * 4 * Use of this source code is governed by a BSD-style license that can be 5 * found in the LICENSE file. 6 */ 7 8 9 10 #ifndef GrGLDefines_DEFINED 11 #define GrGLDefines_DEFINED 12 13 /* Profiles */ 14 #define GR_GL_CONTEXT_PROFILE_MASK 0x9126 15 #define GR_GL_CONTEXT_CORE_PROFILE_BIT 0x00000001 16 #define GR_GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002 17 18 // The following constants consist of the intersection of GL constants 19 // exported by GLES 1.0, GLES 2.0, and desktop GL required by the system. 20 21 #define GR_GL_DEPTH_BUFFER_BIT 0x00000100 22 #define GR_GL_STENCIL_BUFFER_BIT 0x00000400 23 #define GR_GL_COLOR_BUFFER_BIT 0x00004000 24 25 /* Boolean */ 26 #define GR_GL_FALSE 0 27 #define GR_GL_TRUE 1 28 29 /* BeginMode */ 30 #define GR_GL_POINTS 0x0000 31 #define GR_GL_LINES 0x0001 32 #define GR_GL_LINE_LOOP 0x0002 33 #define GR_GL_LINE_STRIP 0x0003 34 #define GR_GL_TRIANGLES 0x0004 35 #define GR_GL_TRIANGLE_STRIP 0x0005 36 #define GR_GL_TRIANGLE_FAN 0x0006 37 38 /* AlphaFunction (not supported in ES20) */ 39 /* GL_NEVER */ 40 /* GL_LESS */ 41 /* GL_EQUAL */ 42 /* GL_LEQUAL */ 43 /* GL_GREATER */ 44 /* GL_NOTEQUAL */ 45 /* GL_GEQUAL */ 46 /* GL_ALWAYS */ 47 48 /* BlendingFactorDest */ 49 #define GR_GL_ZERO 0 50 #define GR_GL_ONE 1 51 #define GR_GL_SRC_COLOR 0x0300 52 #define GR_GL_ONE_MINUS_SRC_COLOR 0x0301 53 #define GR_GL_SRC_ALPHA 0x0302 54 #define GR_GL_ONE_MINUS_SRC_ALPHA 0x0303 55 #define GR_GL_DST_ALPHA 0x0304 56 #define GR_GL_ONE_MINUS_DST_ALPHA 0x0305 57 58 /* BlendingFactorSrc */ 59 /* GL_ZERO */ 60 /* GL_ONE */ 61 #define GR_GL_DST_COLOR 0x0306 62 #define GR_GL_ONE_MINUS_DST_COLOR 0x0307 63 #define GR_GL_SRC_ALPHA_SATURATE 0x0308 64 /* GL_SRC_ALPHA */ 65 /* GL_ONE_MINUS_SRC_ALPHA */ 66 /* GL_DST_ALPHA */ 67 /* GL_ONE_MINUS_DST_ALPHA */ 68 69 /* ExtendedBlendFactors */ 70 #define GR_GL_SRC1_COLOR 0x88F9 71 #define GR_GL_ONE_MINUS_SRC1_COLOR 0x88FA 72 /* GL_SRC1_ALPHA */ 73 #define GR_GL_ONE_MINUS_SRC1_ALPHA 0x88FB 74 75 /* Separate Blend Functions */ 76 #define GR_GL_BLEND_DST_RGB 0x80C8 77 #define GR_GL_BLEND_SRC_RGB 0x80C9 78 #define GR_GL_BLEND_DST_ALPHA 0x80CA 79 #define GR_GL_BLEND_SRC_ALPHA 0x80CB 80 #define GR_GL_CONSTANT_COLOR 0x8001 81 #define GR_GL_ONE_MINUS_CONSTANT_COLOR 0x8002 82 #define GR_GL_CONSTANT_ALPHA 0x8003 83 #define GR_GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 84 #define GR_GL_BLEND_COLOR 0x8005 85 86 /* Buffer Objects */ 87 #define GR_GL_ARRAY_BUFFER 0x8892 88 #define GR_GL_ELEMENT_ARRAY_BUFFER 0x8893 89 #define GR_GL_ARRAY_BUFFER_BINDING 0x8894 90 #define GR_GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 91 92 #define GR_GL_STREAM_DRAW 0x88E0 93 #define GR_GL_STATIC_DRAW 0x88E4 94 #define GR_GL_DYNAMIC_DRAW 0x88E8 95 96 #define GR_GL_BUFFER_SIZE 0x8764 97 #define GR_GL_BUFFER_USAGE 0x8765 98 99 #define GR_GL_CURRENT_VERTEX_ATTRIB 0x8626 100 101 /* CullFaceMode */ 102 #define GR_GL_FRONT 0x0404 103 #define GR_GL_BACK 0x0405 104 #define GR_GL_FRONT_AND_BACK 0x0408 105 106 /* DepthFunction */ 107 /* GL_NEVER */ 108 /* GL_LESS */ 109 /* GL_EQUAL */ 110 /* GL_LEQUAL */ 111 /* GL_GREATER */ 112 /* GL_NOTEQUAL */ 113 /* GL_GEQUAL */ 114 /* GL_ALWAYS */ 115 116 /* EnableCap */ 117 #define GR_GL_TEXTURE_2D 0x0DE1 118 #define GR_GL_CULL_FACE 0x0B44 119 #define GR_GL_BLEND 0x0BE2 120 #define GR_GL_DITHER 0x0BD0 121 #define GR_GL_STENCIL_TEST 0x0B90 122 #define GR_GL_DEPTH_TEST 0x0B71 123 #define GR_GL_SCISSOR_TEST 0x0C11 124 #define GR_GL_POLYGON_OFFSET_FILL 0x8037 125 #define GR_GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E 126 #define GR_GL_SAMPLE_COVERAGE 0x80A0 127 #define GR_GL_POLYGON_OFFSET_FILL 0x8037 128 #define GR_GL_POLYGON_SMOOTH 0x0B41 129 #define GR_GL_POLYGON_STIPPLE 0x0B42 130 #define GR_GL_COLOR_LOGIC_OP 0x0BF2 131 #define GR_GL_COLOR_TABLE 0x80D0 132 #define GR_GL_INDEX_LOGIC_OP 0x0BF1 133 #define GR_GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 134 #define GR_GL_LINE_STIPPLE 0x0B24 135 136 /* ErrorCode */ 137 #define GR_GL_NO_ERROR 0 138 #define GR_GL_INVALID_ENUM 0x0500 139 #define GR_GL_INVALID_VALUE 0x0501 140 #define GR_GL_INVALID_OPERATION 0x0502 141 #define GR_GL_OUT_OF_MEMORY 0x0505 142 #define GR_GL_CONTEXT_LOST 0x300E // TODO(gman): What value? 143 144 /* FrontFaceDirection */ 145 #define GR_GL_CW 0x0900 146 #define GR_GL_CCW 0x0901 147 148 /* GetPName */ 149 #define GR_GL_LINE_WIDTH 0x0B21 150 #define GR_GL_ALIASED_POINT_SIZE_RANGE 0x846D 151 #define GR_GL_ALIASED_LINE_WIDTH_RANGE 0x846E 152 #define GR_GL_CULL_FACE_MODE 0x0B45 153 #define GR_GL_FRONT_FACE 0x0B46 154 #define GR_GL_DEPTH_RANGE 0x0B70 155 #define GR_GL_DEPTH_WRITEMASK 0x0B72 156 #define GR_GL_DEPTH_CLEAR_VALUE 0x0B73 157 #define GR_GL_DEPTH_FUNC 0x0B74 158 #define GR_GL_STENCIL_CLEAR_VALUE 0x0B91 159 #define GR_GL_STENCIL_FUNC 0x0B92 160 #define GR_GL_STENCIL_FAIL 0x0B94 161 #define GR_GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 162 #define GR_GL_STENCIL_PASS_DEPTH_PASS 0x0B96 163 #define GR_GL_STENCIL_REF 0x0B97 164 #define GR_GL_STENCIL_VALUE_MASK 0x0B93 165 #define GR_GL_STENCIL_WRITEMASK 0x0B98 166 #define GR_GL_STENCIL_BACK_FUNC 0x8800 167 #define GR_GL_STENCIL_BACK_FAIL 0x8801 168 #define GR_GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 169 #define GR_GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 170 #define GR_GL_STENCIL_BACK_REF 0x8CA3 171 #define GR_GL_STENCIL_BACK_VALUE_MASK 0x8CA4 172 #define GR_GL_STENCIL_BACK_WRITEMASK 0x8CA5 173 #define GR_GL_VIEWPORT 0x0BA2 174 #define GR_GL_SCISSOR_BOX 0x0C10 175 /* GL_SCISSOR_TEST */ 176 #define GR_GL_COLOR_CLEAR_VALUE 0x0C22 177 #define GR_GL_COLOR_WRITEMASK 0x0C23 178 #define GR_GL_UNPACK_ALIGNMENT 0x0CF5 179 #define GR_GL_UNPACK_FLIP_Y 0x9240 180 #define GR_GL_PACK_ALIGNMENT 0x0D05 181 #define GR_GL_PACK_REVERSE_ROW_ORDER 0x93A4 182 #define GR_GL_MAX_TEXTURE_SIZE 0x0D33 183 #define GR_GL_MAX_VIEWPORT_DIMS 0x0D3A 184 #define GR_GL_SUBPIXEL_BITS 0x0D50 185 #define GR_GL_RED_BITS 0x0D52 186 #define GR_GL_GREEN_BITS 0x0D53 187 #define GR_GL_BLUE_BITS 0x0D54 188 #define GR_GL_ALPHA_BITS 0x0D55 189 #define GR_GL_DEPTH_BITS 0x0D56 190 #define GR_GL_STENCIL_BITS 0x0D57 191 #define GR_GL_POLYGON_OFFSET_UNITS 0x2A00 192 /* GL_POLYGON_OFFSET_FILL */ 193 #define GR_GL_POLYGON_OFFSET_FACTOR 0x8038 194 #define GR_GL_TEXTURE_BINDING_2D 0x8069 195 #define GR_GL_SAMPLE_BUFFERS 0x80A8 196 #define GR_GL_SAMPLES 0x80A9 197 #define GR_GL_SAMPLE_COVERAGE_VALUE 0x80AA 198 #define GR_GL_SAMPLE_COVERAGE_INVERT 0x80AB 199 #define GR_GL_RENDERBUFFER_COVERAGE_SAMPLES 0x8CAB 200 #define GR_GL_RENDERBUFFER_COLOR_SAMPLES 0x8E10 201 #define GR_GL_MAX_MULTISAMPLE_COVERAGE_MODES 0x8E11 202 #define GR_GL_MULTISAMPLE_COVERAGE_MODES 0x8E12 203 204 /* GetTextureParameter */ 205 /* GL_TEXTURE_MAG_FILTER */ 206 /* GL_TEXTURE_MIN_FILTER */ 207 /* GL_TEXTURE_WRAP_S */ 208 /* GL_TEXTURE_WRAP_T */ 209 210 #define GR_GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 211 #define GR_GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 212 213 /* HintMode */ 214 #define GR_GL_DONT_CARE 0x1100 215 #define GR_GL_FASTEST 0x1101 216 #define GR_GL_NICEST 0x1102 217 218 /* HintTarget */ 219 #define GR_GL_GENERATE_MIPMAP_HINT 0x8192 220 221 /* DataType */ 222 #define GR_GL_BYTE 0x1400 223 #define GR_GL_UNSIGNED_BYTE 0x1401 224 #define GR_GL_SHORT 0x1402 225 #define GR_GL_UNSIGNED_SHORT 0x1403 226 #define GR_GL_INT 0x1404 227 #define GR_GL_UNSIGNED_INT 0x1405 228 #define GR_GL_FLOAT 0x1406 229 #define GR_GL_FIXED 0x140C 230 231 /* Lighting */ 232 #define GR_GL_LIGHTING 0x0B50 233 #define GR_GL_LIGHT0 0x4000 234 #define GR_GL_LIGHT1 0x4001 235 #define GR_GL_LIGHT2 0x4002 236 #define GR_GL_LIGHT3 0x4003 237 #define GR_GL_LIGHT4 0x4004 238 #define GR_GL_LIGHT5 0x4005 239 #define GR_GL_LIGHT6 0x4006 240 #define GR_GL_LIGHT7 0x4007 241 #define GR_GL_SPOT_EXPONENT 0x1205 242 #define GR_GL_SPOT_CUTOFF 0x1206 243 #define GR_GL_CONSTANT_ATTENUATION 0x1207 244 #define GR_GL_LINEAR_ATTENUATION 0x1208 245 #define GR_GL_QUADRATIC_ATTENUATION 0x1209 246 #define GR_GL_AMBIENT 0x1200 247 #define GR_GL_DIFFUSE 0x1201 248 #define GR_GL_SPECULAR 0x1202 249 #define GR_GL_SHININESS 0x1601 250 #define GR_GL_EMISSION 0x1600 251 #define GR_GL_POSITION 0x1203 252 #define GR_GL_SPOT_DIRECTION 0x1204 253 #define GR_GL_AMBIENT_AND_DIFFUSE 0x1602 254 #define GR_GL_COLOR_INDEXES 0x1603 255 #define GR_GL_LIGHT_MODEL_TWO_SIDE 0x0B52 256 #define GR_GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51 257 #define GR_GL_LIGHT_MODEL_AMBIENT 0x0B53 258 #define GR_GL_FRONT_AND_BACK 0x0408 259 #define GR_GL_SHADE_MODEL 0x0B54 260 #define GR_GL_FLAT 0x1D00 261 #define GR_GL_SMOOTH 0x1D01 262 #define GR_GL_COLOR_MATERIAL 0x0B57 263 #define GR_GL_COLOR_MATERIAL_FACE 0x0B55 264 #define GR_GL_COLOR_MATERIAL_PARAMETER 0x0B56 265 #define GR_GL_NORMALIZE 0x0BA1 266 267 /* Matrix Mode */ 268 #define GR_GL_MATRIX_MODE 0x0BA0 269 #define GR_GL_MODELVIEW 0x1700 270 #define GR_GL_PROJECTION 0x1701 271 #define GR_GL_TEXTURE 0x1702 272 273 /* multisample */ 274 #define GR_GL_MULTISAMPLE 0x809D 275 276 /* Points */ 277 #define GR_GL_POINT_SMOOTH 0x0B10 278 #define GR_GL_POINT_SIZE 0x0B11 279 #define GR_GL_POINT_SIZE_GRANULARITY 0x0B13 280 #define GR_GL_POINT_SIZE_RANGE 0x0B12 281 282 /* Lines */ 283 #define GR_GL_LINE_SMOOTH 0x0B20 284 #define GR_GL_LINE_STIPPLE 0x0B24 285 #define GR_GL_LINE_STIPPLE_PATTERN 0x0B25 286 #define GR_GL_LINE_STIPPLE_REPEAT 0x0B26 287 #define GR_GL_LINE_WIDTH 0x0B21 288 #define GR_GL_LINE_WIDTH_GRANULARITY 0x0B23 289 #define GR_GL_LINE_WIDTH_RANGE 0x0B22 290 291 /* PixelFormat */ 292 #define GR_GL_DEPTH_COMPONENT 0x1902 293 #define GR_GL_RED 0x1903 294 #define GR_GL_GREEN 0x1904 295 #define GR_GL_BLUE 0x1905 296 #define GR_GL_ALPHA 0x1906 297 #define GR_GL_RGB 0x1907 298 #define GR_GL_RGBA 0x1908 299 #define GR_GL_BGRA 0x80E1 300 #define GR_GL_LUMINANCE 0x1909 301 #define GR_GL_LUMINANCE_ALPHA 0x190A 302 #define GR_GL_PALETTE8_RGBA8 0x8B96 303 #define GR_GL_ALPHA8 0x803C 304 305 #define GR_GL_R8 0x8229 306 307 /* PixelType */ 308 /* GL_UNSIGNED_BYTE */ 309 #define GR_GL_UNSIGNED_SHORT_4_4_4_4 0x8033 310 #define GR_GL_UNSIGNED_SHORT_5_5_5_1 0x8034 311 #define GR_GL_UNSIGNED_SHORT_5_6_5 0x8363 312 313 /* Shaders */ 314 #define GR_GL_FRAGMENT_SHADER 0x8B30 315 #define GR_GL_VERTEX_SHADER 0x8B31 316 #define GR_GL_GEOMETRY_SHADER 0x8DD9 317 #define GR_GL_MAX_VERTEX_ATTRIBS 0x8869 318 #define GR_GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB 319 #define GR_GL_MAX_VARYING_VECTORS 0x8DFC 320 #define GR_GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D 321 #define GR_GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C 322 #define GR_GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 323 #define GR_GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD 324 #define GR_GL_SHADER_TYPE 0x8B4F 325 #define GR_GL_DELETE_STATUS 0x8B80 326 #define GR_GL_LINK_STATUS 0x8B82 327 #define GR_GL_VALIDATE_STATUS 0x8B83 328 #define GR_GL_ATTACHED_SHADERS 0x8B85 329 #define GR_GL_ACTIVE_UNIFORMS 0x8B86 330 #define GR_GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 331 #define GR_GL_ACTIVE_ATTRIBUTES 0x8B89 332 #define GR_GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A 333 #define GR_GL_SHADING_LANGUAGE_VERSION 0x8B8C 334 #define GR_GL_CURRENT_PROGRAM 0x8B8D 335 #define GR_GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 336 #define GR_GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A 337 338 /* StencilFunction */ 339 #define GR_GL_NEVER 0x0200 340 #define GR_GL_LESS 0x0201 341 #define GR_GL_EQUAL 0x0202 342 #define GR_GL_LEQUAL 0x0203 343 #define GR_GL_GREATER 0x0204 344 #define GR_GL_NOTEQUAL 0x0205 345 #define GR_GL_GEQUAL 0x0206 346 #define GR_GL_ALWAYS 0x0207 347 348 /* StencilOp */ 349 /* GL_ZERO */ 350 #define GR_GL_KEEP 0x1E00 351 #define GR_GL_REPLACE 0x1E01 352 #define GR_GL_INCR 0x1E02 353 #define GR_GL_DECR 0x1E03 354 #define GR_GL_INVERT 0x150A 355 #define GR_GL_INCR_WRAP 0x8507 356 #define GR_GL_DECR_WRAP 0x8508 357 358 /* StringName */ 359 #define GR_GL_VENDOR 0x1F00 360 #define GR_GL_RENDERER 0x1F01 361 #define GR_GL_VERSION 0x1F02 362 #define GR_GL_EXTENSIONS 0x1F03 363 364 /* StringCounts */ 365 #define GR_GL_NUM_EXTENSIONS 0x821D 366 367 /* Pixel Mode / Transfer */ 368 #define GR_GL_UNPACK_ROW_LENGTH 0x0CF2 369 #define GR_GL_PACK_ROW_LENGTH 0x0D02 370 371 372 /* TextureMagFilter */ 373 #define GR_GL_NEAREST 0x2600 374 #define GR_GL_LINEAR 0x2601 375 376 /* TextureMinFilter */ 377 /* GL_NEAREST */ 378 /* GL_LINEAR */ 379 #define GR_GL_NEAREST_MIPMAP_NEAREST 0x2700 380 #define GR_GL_LINEAR_MIPMAP_NEAREST 0x2701 381 #define GR_GL_NEAREST_MIPMAP_LINEAR 0x2702 382 #define GR_GL_LINEAR_MIPMAP_LINEAR 0x2703 383 384 /* TextureUsage */ 385 #define GR_GL_FRAMEBUFFER_ATTACHMENT 0x93A3 386 387 /* TextureParameterName */ 388 #define GR_GL_TEXTURE_MAG_FILTER 0x2800 389 #define GR_GL_TEXTURE_MIN_FILTER 0x2801 390 #define GR_GL_TEXTURE_WRAP_S 0x2802 391 #define GR_GL_TEXTURE_WRAP_T 0x2803 392 #define GR_GL_TEXTURE_USAGE 0x93A2 393 394 /* TextureTarget */ 395 /* GL_TEXTURE_2D */ 396 #define GR_GL_TEXTURE 0x1702 397 #define GR_GL_TEXTURE_CUBE_MAP 0x8513 398 #define GR_GL_TEXTURE_BINDING_CUBE_MAP 0x8514 399 #define GR_GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 400 #define GR_GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 401 #define GR_GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 402 #define GR_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 403 #define GR_GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 404 #define GR_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A 405 #define GR_GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C 406 407 /* TextureUnit */ 408 #define GR_GL_TEXTURE0 0x84C0 409 #define GR_GL_TEXTURE1 0x84C1 410 #define GR_GL_TEXTURE2 0x84C2 411 #define GR_GL_TEXTURE3 0x84C3 412 #define GR_GL_TEXTURE4 0x84C4 413 #define GR_GL_TEXTURE5 0x84C5 414 #define GR_GL_TEXTURE6 0x84C6 415 #define GR_GL_TEXTURE7 0x84C7 416 #define GR_GL_TEXTURE8 0x84C8 417 #define GR_GL_TEXTURE9 0x84C9 418 #define GR_GL_TEXTURE10 0x84CA 419 #define GR_GL_TEXTURE11 0x84CB 420 #define GR_GL_TEXTURE12 0x84CC 421 #define GR_GL_TEXTURE13 0x84CD 422 #define GR_GL_TEXTURE14 0x84CE 423 #define GR_GL_TEXTURE15 0x84CF 424 #define GR_GL_TEXTURE16 0x84D0 425 #define GR_GL_TEXTURE17 0x84D1 426 #define GR_GL_TEXTURE18 0x84D2 427 #define GR_GL_TEXTURE19 0x84D3 428 #define GR_GL_TEXTURE20 0x84D4 429 #define GR_GL_TEXTURE21 0x84D5 430 #define GR_GL_TEXTURE22 0x84D6 431 #define GR_GL_TEXTURE23 0x84D7 432 #define GR_GL_TEXTURE24 0x84D8 433 #define GR_GL_TEXTURE25 0x84D9 434 #define GR_GL_TEXTURE26 0x84DA 435 #define GR_GL_TEXTURE27 0x84DB 436 #define GR_GL_TEXTURE28 0x84DC 437 #define GR_GL_TEXTURE29 0x84DD 438 #define GR_GL_TEXTURE30 0x84DE 439 #define GR_GL_TEXTURE31 0x84DF 440 #define GR_GL_ACTIVE_TEXTURE 0x84E0 441 #define GR_GL_MAX_TEXTURE_UNITS 0x84E2 442 443 /* TextureWrapMode */ 444 #define GR_GL_REPEAT 0x2901 445 #define GR_GL_CLAMP_TO_EDGE 0x812F 446 #define GR_GL_MIRRORED_REPEAT 0x8370 447 448 /* Texture Swizzle */ 449 #define GR_GL_TEXTURE_SWIZZLE_R 0x8E42 450 #define GR_GL_TEXTURE_SWIZZLE_G 0x8E43 451 #define GR_GL_TEXTURE_SWIZZLE_B 0x8E44 452 #define GR_GL_TEXTURE_SWIZZLE_A 0x8E45 453 #define GR_GL_TEXTURE_SWIZZLE_RGBA 0x8E46 454 455 /* Texture mapping */ 456 #define GR_GL_TEXTURE_ENV 0x2300 457 #define GR_GL_TEXTURE_ENV_MODE 0x2200 458 #define GR_GL_TEXTURE_1D 0x0DE0 459 /* GL_TEXTURE_2D */ 460 /* GL_TEXTURE_WRAP_S */ 461 /* GL_TEXTURE_WRAP_T */ 462 /* GL_TEXTURE_MAG_FILTER */ 463 /* GL_TEXTURE_MIN_FILTER */ 464 #define GR_GL_TEXTURE_ENV_COLOR 0x2201 465 #define GR_GL_TEXTURE_GEN_S 0x0C60 466 #define GR_GL_TEXTURE_GEN_T 0x0C61 467 #define GR_GL_TEXTURE_GEN_MODE 0x2500 468 #define GR_GL_TEXTURE_BORDER_COLOR 0x1004 469 #define GR_GL_TEXTURE_WIDTH 0x1000 470 #define GR_GL_TEXTURE_HEIGHT 0x1001 471 #define GR_GL_TEXTURE_BORDER 0x1005 472 #define GR_GL_TEXTURE_COMPONENTS 0x1003 473 #define GR_GL_TEXTURE_RED_SIZE 0x805C 474 #define GR_GL_TEXTURE_GREEN_SIZE 0x805D 475 #define GR_GL_TEXTURE_BLUE_SIZE 0x805E 476 #define GR_GL_TEXTURE_ALPHA_SIZE 0x805F 477 #define GR_GL_TEXTURE_LUMINANCE_SIZE 0x8060 478 #define GR_GL_TEXTURE_INTENSITY_SIZE 0x8061 479 #define GR_GL_TEXTURE_INTERNAL_FORMAT 0x1003 480 /* GL_NEAREST_MIPMAP_NEAREST */ 481 /* GL_NEAREST_MIPMAP_LINEAR */ 482 /* GL_LINEAR_MIPMAP_NEAREST */ 483 /* GL_LINEAR_MIPMAP_LINEAR */ 484 #define GR_GL_OBJECT_LINEAR 0x2401 485 #define GR_GL_OBJECT_PLANE 0x2501 486 #define GR_GL_EYE_LINEAR 0x2400 487 #define GR_GL_EYE_PLANE 0x2502 488 #define GR_GL_SPHERE_MAP 0x2402 489 #define GR_GL_DECAL 0x2101 490 #define GR_GL_MODULATE 0x2100 491 /* GL_NEAREST */ 492 /* GL_REPEAT */ 493 #define GR_GL_CLAMP 0x2900 494 #define GR_GL_S 0x2000 495 #define GR_GL_T 0x2001 496 #define GR_GL_R 0x2002 497 #define GR_GL_Q 0x2003 498 #define GR_GL_TEXTURE_GEN_R 0x0C62 499 #define GR_GL_TEXTURE_GEN_Q 0x0C63 500 501 /* texture_env_combine */ 502 #define GR_GL_COMBINE 0x8570 503 #define GR_GL_COMBINE_RGB 0x8571 504 #define GR_GL_COMBINE_ALPHA 0x8572 505 #define GR_GL_SOURCE0_RGB 0x8580 506 #define GR_GL_SOURCE1_RGB 0x8581 507 #define GR_GL_SOURCE2_RGB 0x8582 508 #define GR_GL_SOURCE0_ALPHA 0x8588 509 #define GR_GL_SOURCE1_ALPHA 0x8589 510 #define GR_GL_SOURCE2_ALPHA 0x858A 511 #define GR_GL_OPERAND0_RGB 0x8590 512 #define GR_GL_OPERAND1_RGB 0x8591 513 #define GR_GL_OPERAND2_RGB 0x8592 514 #define GR_GL_OPERAND0_ALPHA 0x8598 515 #define GR_GL_OPERAND1_ALPHA 0x8599 516 #define GR_GL_OPERAND2_ALPHA 0x859A 517 #define GR_GL_RGB_SCALE 0x8573 518 #define GR_GL_ADD_SIGNED 0x8574 519 #define GR_GL_INTERPOLATE 0x8575 520 #define GR_GL_SUBTRACT 0x84E7 521 #define GR_GL_CONSTANT 0x8576 522 #define GR_GL_PRIMARY_COLOR 0x8577 523 #define GR_GL_PREVIOUS 0x8578 524 #define GR_GL_SRC0_RGB 0x8580 525 #define GR_GL_SRC1_RGB 0x8581 526 #define GR_GL_SRC2_RGB 0x8582 527 #define GR_GL_SRC0_ALPHA 0x8588 528 #define GR_GL_SRC1_ALPHA 0x8589 529 #define GR_GL_SRC2_ALPHA 0x858A 530 531 /* Uniform Types */ 532 #define GR_GL_FLOAT_VEC2 0x8B50 533 #define GR_GL_FLOAT_VEC3 0x8B51 534 #define GR_GL_FLOAT_VEC4 0x8B52 535 #define GR_GL_INT_VEC2 0x8B53 536 #define GR_GL_INT_VEC3 0x8B54 537 #define GR_GL_INT_VEC4 0x8B55 538 #define GR_GL_BOOL 0x8B56 539 #define GR_GL_BOOL_VEC2 0x8B57 540 #define GR_GL_BOOL_VEC3 0x8B58 541 #define GR_GL_BOOL_VEC4 0x8B59 542 #define GR_GL_FLOAT_MAT2 0x8B5A 543 #define GR_GL_FLOAT_MAT3 0x8B5B 544 #define GR_GL_FLOAT_MAT4 0x8B5C 545 #define GR_GL_SAMPLER_2D 0x8B5E 546 #define GR_GL_SAMPLER_CUBE 0x8B60 547 548 /* Vertex Arrays */ 549 #define GR_GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 550 #define GR_GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 551 #define GR_GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 552 #define GR_GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 553 #define GR_GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A 554 #define GR_GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 555 #define GR_GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F 556 #define GR_GL_VERTEX_ARRAY 0x8074 557 #define GR_GL_NORMAL_ARRAY 0x8075 558 #define GR_GL_COLOR_ARRAY 0x8076 559 #define GR_GL_INDEX_ARRAY 0x8077 560 #define GR_GL_TEXTURE_COORD_ARRAY 0x8078 561 #define GR_GL_EDGE_FLAG_ARRAY 0x8079 562 #define GR_GL_VERTEX_ARRAY_SIZE 0x807A 563 #define GR_GL_VERTEX_ARRAY_TYPE 0x807B 564 #define GR_GL_VERTEX_ARRAY_STRIDE 0x807C 565 #define GR_GL_NORMAL_ARRAY_TYPE 0x807E 566 #define GR_GL_NORMAL_ARRAY_STRIDE 0x807F 567 #define GR_GL_COLOR_ARRAY_SIZE 0x8081 568 #define GR_GL_COLOR_ARRAY_TYPE 0x8082 569 #define GR_GL_COLOR_ARRAY_STRIDE 0x8083 570 #define GR_GL_INDEX_ARRAY_TYPE 0x8085 571 #define GR_GL_INDEX_ARRAY_STRIDE 0x8086 572 #define GR_GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 573 #define GR_GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 574 #define GR_GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A 575 #define GR_GL_EDGE_FLAG_ARRAY_STRIDE 0x808C 576 #define GR_GL_VERTEX_ARRAY_POINTER 0x808E 577 #define GR_GL_NORMAL_ARRAY_POINTER 0x808F 578 #define GR_GL_COLOR_ARRAY_POINTER 0x8090 579 #define GR_GL_INDEX_ARRAY_POINTER 0x8091 580 #define GR_GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 581 #define GR_GL_EDGE_FLAG_ARRAY_POINTER 0x8093 582 #define GR_GL_V2F 0x2A20 583 #define GR_GL_V3F 0x2A21 584 #define GR_GL_C4UB_V2F 0x2A22 585 #define GR_GL_C4UB_V3F 0x2A23 586 #define GR_GL_C3F_V3F 0x2A24 587 #define GR_GL_N3F_V3F 0x2A25 588 #define GR_GL_C4F_N3F_V3F 0x2A26 589 #define GR_GL_T2F_V3F 0x2A27 590 #define GR_GL_T4F_V4F 0x2A28 591 #define GR_GL_T2F_C4UB_V3F 0x2A29 592 #define GR_GL_T2F_C3F_V3F 0x2A2A 593 #define GR_GL_T2F_N3F_V3F 0x2A2B 594 #define GR_GL_T2F_C4F_N3F_V3F 0x2A2C 595 #define GR_GL_T4F_C4F_N3F_V4F 0x2A2D 596 597 /* Vertex Buffer Object */ 598 #define GR_GL_WRITE_ONLY 0x88B9 599 #define GR_GL_BUFFER_MAPPED 0x88BC 600 /* Read Format */ 601 #define GR_GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A 602 #define GR_GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B 603 604 /* Shader Source */ 605 #define GR_GL_COMPILE_STATUS 0x8B81 606 #define GR_GL_INFO_LOG_LENGTH 0x8B84 607 #define GR_GL_SHADER_SOURCE_LENGTH 0x8B88 608 #define GR_GL_SHADER_COMPILER 0x8DFA 609 610 /* Shader Binary */ 611 #define GR_GL_SHADER_BINARY_FORMATS 0x8DF8 612 #define GR_GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 613 614 /* Shader Precision-Specified Types */ 615 #define GR_GL_LOW_FLOAT 0x8DF0 616 #define GR_GL_MEDIUM_FLOAT 0x8DF1 617 #define GR_GL_HIGH_FLOAT 0x8DF2 618 #define GR_GL_LOW_INT 0x8DF3 619 #define GR_GL_MEDIUM_INT 0x8DF4 620 #define GR_GL_HIGH_INT 0x8DF5 621 622 /* Queries */ 623 #define GR_GL_QUERY_COUNTER_BITS 0x8864 624 #define GR_GL_CURRENT_QUERY 0x8865 625 #define GR_GL_QUERY_RESULT 0x8866 626 #define GR_GL_QUERY_RESULT_AVAILABLE 0x8867 627 #define GR_GL_SAMPLES_PASSED 0x8914 628 #define GR_GL_ANY_SAMPLES_PASSED 0x8C2F 629 #define GR_GL_TIME_ELAPSED 0x88BF 630 #define GR_GL_TIMESTAMP 0x8E28 631 #define GR_GL_PRIMITIVES_GENERATED 0x8C87 632 #define GR_GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 633 634 635 /* Framebuffer Object. */ 636 #define GR_GL_FRAMEBUFFER 0x8D40 637 #define GR_GL_READ_FRAMEBUFFER 0x8CA8 638 #define GR_GL_DRAW_FRAMEBUFFER 0x8CA9 639 640 #define GR_GL_RENDERBUFFER 0x8D41 641 642 #define GR_GL_RGBA4 0x8056 643 #define GR_GL_RGB5_A1 0x8057 644 #define GR_GL_RGB565 0x8D62 645 #define GR_GL_RGBA8 0x8058 646 #define GR_GL_RGB8 0x8051 647 #define GR_GL_BGRA8 0x93A1 648 #define GR_GL_SRGB 0x8C40 649 #define GR_GL_SRGB8 0x8C41 650 #define GR_GL_SRGB_ALPHA 0x8C42 651 #define GR_GL_SRGB8_ALPHA8 0x8C43 652 #define GR_GL_DEPTH_COMPONENT16 0x81A5 653 #define GR_GL_STENCIL_INDEX 0x1901 654 #define GR_GL_STENCIL_INDEX4 0x8D47 655 #define GR_GL_STENCIL_INDEX8 0x8D48 656 #define GR_GL_STENCIL_INDEX16 0x8D49 657 #define GR_GL_DEPTH_STENCIL 0x84F9 658 #define GR_GL_DEPTH24_STENCIL8 0x88F0 659 660 #define GR_GL_MAX_SAMPLES 0x8D57 661 // GL_IMG_multisampled_render_to_texture uses a different value for GL_MAX_SAMPLES 662 #define GR_GL_MAX_SAMPLES_IMG 0x9135 663 664 #define GR_GL_RENDERBUFFER_WIDTH 0x8D42 665 #define GR_GL_RENDERBUFFER_HEIGHT 0x8D43 666 #define GR_GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 667 #define GR_GL_RENDERBUFFER_RED_SIZE 0x8D50 668 #define GR_GL_RENDERBUFFER_GREEN_SIZE 0x8D51 669 #define GR_GL_RENDERBUFFER_BLUE_SIZE 0x8D52 670 #define GR_GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 671 #define GR_GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 672 #define GR_GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 673 674 #define GR_GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 675 #define GR_GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 676 #define GR_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 677 #define GR_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 678 #define GR_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 679 #define GR_GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 680 #define GR_GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 681 #define GR_GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 682 #define GR_GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 683 #define GR_GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 684 #define GR_GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 685 686 #define GR_GL_COLOR_ATTACHMENT0 0x8CE0 687 #define GR_GL_DEPTH_ATTACHMENT 0x8D00 688 #define GR_GL_STENCIL_ATTACHMENT 0x8D20 689 690 #define GR_GL_NONE 0 691 692 #define GR_GL_FRAMEBUFFER_COMPLETE 0x8CD5 693 #define GR_GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 694 #define GR_GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 695 #define GR_GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9 696 #define GR_GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD 697 698 #define GR_GL_FRAMEBUFFER_BINDING 0x8CA6 699 #define GR_GL_RENDERBUFFER_BINDING 0x8CA7 700 #define GR_GL_MAX_RENDERBUFFER_SIZE 0x84E8 701 702 #define GR_GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 703 704 /* Path Rendering */ 705 // commands 706 #define GR_GL_CLOSE_PATH 0x00 707 #define GR_GL_MOVE_TO 0x02 708 #define GR_GL_RELATIVE_MOVE_TO 0x03 709 #define GR_GL_LINE_TO 0x04 710 #define GR_GL_RELATIVE_LINE_TO 0x05 711 #define GR_GL_HORIZONTAL_LINE_TO 0x06 712 #define GR_GL_RELATIVE_HORIZONTAL_LINE_TO 0x07 713 #define GR_GL_VERTICAL_LINE_TO 0x08 714 #define GR_GL_RELATIVE_VERTICAL_LINE_TO 0x09 715 #define GR_GL_QUADRATIC_CURVE_TO 0x0A 716 #define GR_GL_RELATIVE_QUADRATIC_CURVE_TO 0x0B 717 #define GR_GL_CUBIC_CURVE_TO 0x0C 718 #define GR_GL_RELATIVE_CUBIC_CURVE_TO 0x0D 719 #define GR_GL_SMOOTH_QUADRATIC_CURVE_TO 0x0E 720 #define GR_GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO 0x0F 721 #define GR_GL_SMOOTH_CUBIC_CURVE_TO 0x10 722 #define GR_GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO 0x11 723 #define GR_GL_SMALL_CCW_ARC_TO 0x12 724 #define GR_GL_RELATIVE_SMALL_CCW_ARC_TO 0x13 725 #define GR_GL_SMALL_CW_ARC_TO 0x14 726 #define GR_GL_RELATIVE_SMALL_CW_ARC_TO 0x15 727 #define GR_GL_LARGE_CCW_ARC_TO 0x16 728 #define GR_GL_RELATIVE_LARGE_CCW_ARC_TO 0x17 729 #define GR_GL_LARGE_CW_ARC_TO 0x18 730 #define GR_GL_RELATIVE_LARGE_CW_ARC_TO 0x19 731 #define GR_GL_CIRCULAR_CCW_ARC_TO 0xF8 732 #define GR_GL_CIRCULAR_CW_ARC_TO 0xFA 733 #define GR_GL_CIRCULAR_TANGENT_ARC_TO 0xFC 734 #define GR_GL_ARC_TO 0xFE 735 #define GR_GL_RELATIVE_ARC_TO 0xFF 736 737 // path string formats 738 #define GR_GL_PATH_FORMAT_SVG 0x9070 739 #define GR_GL_PATH_FORMAT_PS 0x9071 740 741 // font targets 742 #define GR_GL_STANDARD_FONT_NAME 0x9072 743 #define GR_GL_SYSTEM_FONT_NAME 0x9073 744 #define GR_GL_FILE_NAME 0x9074 745 746 // handle missing glyphs 747 #define GR_GL_SKIP_MISSING_GLYPH 0x90A9 748 #define GR_GL_USE_MISSING_GLYPH 0x90AA 749 750 // path parameters 751 #define GR_GL_PATH_STROKE_WIDTH 0x9075 752 #define GR_GL_PATH_INITIAL_END_CAP 0x9077 753 #define GR_GL_PATH_TERMINAL_END_CAP 0x9078 754 #define GR_GL_PATH_JOIN_STYLE 0x9079 755 #define GR_GL_PATH_MITER_LIMIT 0x907A 756 #define GR_GL_PATH_INITIAL_DASH_CAP 0x907C 757 #define GR_GL_PATH_TERMINAL_DASH_CAP 0x907D 758 #define GR_GL_PATH_DASH_OFFSET 0x907E 759 #define GR_GL_PATH_CLIENT_LENGTH 0x907F 760 #define GR_GL_PATH_DASH_OFFSET_RESET 0x90B4 761 #define GR_GL_PATH_FILL_MODE 0x9080 762 #define GR_GL_PATH_FILL_MASK 0x9081 763 #define GR_GL_PATH_FILL_COVER_MODE 0x9082 764 #define GR_GL_PATH_STROKE_COVER_MODE 0x9083 765 #define GR_GL_PATH_STROKE_MASK 0x9084 766 #define GR_GL_PATH_END_CAPS 0x9076 767 #define GR_GL_PATH_DASH_CAPS 0x907B 768 #define GR_GL_PATH_COMMAND_COUNT 0x909D 769 #define GR_GL_PATH_COORD_COUNT 0x909E 770 #define GR_GL_PATH_DASH_ARRAY_COUNT 0x909F 771 #define GR_GL_PATH_FILL_BOUNDING_BOX 0x90A1 772 #define GR_GL_PATH_STROKE_BOUNDING_BOX 0x90A2 773 774 // fill modes 775 /* GL_INVERT */ 776 #define GR_GL_COUNT_UP 0x9088 777 #define GR_GL_COUNT_DOWN 0x9089 778 /* GL_PATH_FILL_MODE_NV */ 779 780 // path color gen 781 /* GL_PRIMARY_COLOR */ 782 #define GR_GL_SECONDARY_COLOR 0x852D 783 784 // gen mode 785 /* GL_NONE */ 786 /* GL_EYE_LINEAR */ 787 /* GL_OBJECT_LINEAR */ 788 #define GR_GL_PATH_OBJECT_BOUNDING_BOX 0x908A 789 790 // cover mode 791 #define GR_GL_CONVEX_HULL 0x908B 792 #define GR_GL_BOUNDING_BOX 0x908D 793 #define GR_GL_BOUNDING_BOX_OF_BOUNDING_BOXES 0x909C 794 /* GL_PATH_FILL_COVER_MODE_NV */ 795 796 // transform type 797 /* GL_NONE */ 798 #define GR_GL_TRANSLATE_X 0x908E 799 #define GR_GL_TRANSLATE_Y 0x908F 800 #define GR_GL_TRANSLATE_2D 0x9090 801 #define GR_GL_TRANSLATE_3D 0x9091 802 #define GR_GL_AFFINE_2D 0x9092 803 #define GR_GL_AFFINE_3D 0x9094 804 #define GR_GL_TRANSPOSE_AFFINE_2D 0x9096 805 #define GR_GL_TRANSPOSE_AFFINE_3D 0x9098 806 807 // path string types 808 #define GR_GL_UTF8 0x909A 809 #define GR_GL_UTF16 0x909B 810 811 #define GR_GL_PATH_COMPUTED_LENGTH 0x90A0 812 813 // cap/dash values 814 /* GL_FLAT */ 815 #define GR_GL_SQUARE 0x90A3 816 #define GR_GL_ROUND 0x90A4 817 #define GR_GL_TRIANGULAR 0x90A5 818 819 // join values 820 /* GL_NONE */ 821 /* GL_ROUND_NV */ 822 #define GR_GL_BEVEL 0x90A6 823 #define GR_GL_MITER_REVERT 0x90A7 824 #define GR_GL_MITER_TRUNCATE 0x90A8 825 826 // path dash reset values 827 #define GR_GL_MOVE_TO_RESETS 0x90B5 828 #define GR_GL_MOVE_TO_CONTINUES 0x90B6 829 830 // font styles 831 /* GL_NONE */ 832 #define GR_GL_BOLD_BIT 0x01 833 #define GR_GL_ITALIC_BIT 0x02 834 835 // pnames for glGet 836 #define GR_GL_PATH_ERROR_POSITION 0x90AB 837 #define GR_GL_PATH_FOG_GEN_MODE 0x90AC 838 #define GR_GL_PATH_STENCIL_FUNC 0x90B7 839 #define GR_GL_PATH_STENCIL_REF 0x90B8 840 #define GR_GL_PATH_STENCIL_VALUE_MASK 0x90B9 841 #define GR_GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR 0x90BD 842 #define GR_GL_PATH_STENCIL_DEPTH_OFFSET_UNITS 0x90BE 843 #define GR_GL_PATH_COVER_DEPTH_FUNC 0x90BF 844 845 // per-glyph metrics bits in metric mask query 846 #define GR_GL_GLYPH_WIDTH_BIT 0x01 847 #define GR_GL_GLYPH_HEIGHT_BIT 0x02 848 #define GR_GL_GLYPH_HORIZONTAL_BEARING_X_BIT 0x04 849 #define GR_GL_GLYPH_HORIZONTAL_BEARING_Y_BIT 0x08 850 #define GR_GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT 0x10 851 #define GR_GL_GLYPH_VERTICAL_BEARING_X_BIT 0x20 852 #define GR_GL_GLYPH_VERTICAL_BEARING_Y_BIT 0x40 853 #define GR_GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT 0x80 854 #define GR_GL_GLYPH_HAS_KERNING 0x100 855 856 // per-font face metrics in metric mask query 857 #define GR_GL_FONT_X_MIN_BOUNDS 0x00010000 858 #define GR_GL_FONT_Y_MIN_BOUNDS 0x00020000 859 #define GR_GL_FONT_X_MAX_BOUNDS 0x00040000 860 #define GR_GL_FONT_Y_MAX_BOUNDS 0x00080000 861 #define GR_GL_FONT_UNITS_PER_EM 0x00100000 862 #define GR_GL_FONT_ASCENDER 0x00200000 863 #define GR_GL_FONT_DESCENDER 0x00400000 864 #define GR_GL_FONT_HEIGHT 0x00800000 865 #define GR_GL_FONT_MAX_ADVANCE_WIDTH 0x01000000 866 #define GR_GL_FONT_MAX_ADVANCE_HEIGHT 0x02000000 867 #define GR_GL_FONT_UNDERLINE_POSITION 0x04000000 868 #define GR_GL_FONT_UNDERLINE_THICKNESS 0x08000000 869 #define GR_GL_FONT_HAS_KERNING 0x10000000 870 871 // path list modes (glGetPathSpacing) 872 #define GR_GL_ACCUM_ADJACENT_PAIRS 0x90AD 873 #define GR_GL_ADJACENT_PAIRS 0x90AE 874 #define GR_GL_FIRST_TO_REST 0x90AF 875 876 //path gen modes 877 #define GR_GL_PATH_GEN_MODE 0x90B0 878 #define GR_GL_PATH_GEN_COEFF 0x90B1 879 #define GR_GL_PATH_GEN_COLOR_FORMAT 0x90B2 880 #define GR_GL_PATH_GEN_COMPONENTS 0x90B3 881 882 #endif 883