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      1 /*
      2  * Copyright 2012 Google Inc.
      3  *
      4  * Use of this source code is governed by a BSD-style license that can be
      5  * found in the LICENSE file.
      6  */
      7 
      8 #include "SkSurface_Base.h"
      9 #include "SkImagePriv.h"
     10 #include "SkCanvas.h"
     11 #include "SkGpuDevice.h"
     12 
     13 class SkSurface_Gpu : public SkSurface_Base {
     14 public:
     15     SK_DECLARE_INST_COUNT(SkSurface_Gpu)
     16 
     17     SkSurface_Gpu(GrContext*, const SkImage::Info&, int sampleCount);
     18     SkSurface_Gpu(GrContext*, GrRenderTarget*);
     19     virtual ~SkSurface_Gpu();
     20 
     21     virtual SkCanvas* onNewCanvas() SK_OVERRIDE;
     22     virtual SkSurface* onNewSurface(const SkImage::Info&) SK_OVERRIDE;
     23     virtual SkImage* onNewImageSnapshot() SK_OVERRIDE;
     24     virtual void onDraw(SkCanvas*, SkScalar x, SkScalar y,
     25                         const SkPaint*) SK_OVERRIDE;
     26     virtual void onCopyOnWrite(ContentChangeMode) SK_OVERRIDE;
     27 
     28 private:
     29     SkGpuDevice* fDevice;
     30 
     31     typedef SkSurface_Base INHERITED;
     32 };
     33 
     34 SK_DEFINE_INST_COUNT(SkSurface_Gpu)
     35 
     36 ///////////////////////////////////////////////////////////////////////////////
     37 
     38 SkSurface_Gpu::SkSurface_Gpu(GrContext* ctx, const SkImage::Info& info,
     39                              int sampleCount)
     40         : INHERITED(info.fWidth, info.fHeight) {
     41     bool isOpaque;
     42     SkBitmap::Config config = SkImageInfoToBitmapConfig(info, &isOpaque);
     43 
     44     fDevice = SkNEW_ARGS(SkGpuDevice, (ctx, config, info.fWidth, info.fHeight, sampleCount));
     45 
     46     if (!isOpaque) {
     47         fDevice->clear(0x0);
     48     }
     49 }
     50 
     51 SkSurface_Gpu::SkSurface_Gpu(GrContext* ctx, GrRenderTarget* renderTarget)
     52         : INHERITED(renderTarget->width(), renderTarget->height()) {
     53     fDevice = SkNEW_ARGS(SkGpuDevice, (ctx, renderTarget));
     54 
     55     if (kRGB_565_GrPixelConfig != renderTarget->config()) {
     56         fDevice->clear(0x0);
     57     }
     58 }
     59 
     60 SkSurface_Gpu::~SkSurface_Gpu() {
     61     SkSafeUnref(fDevice);
     62 }
     63 
     64 SkCanvas* SkSurface_Gpu::onNewCanvas() {
     65     return SkNEW_ARGS(SkCanvas, (fDevice));
     66 }
     67 
     68 SkSurface* SkSurface_Gpu::onNewSurface(const SkImage::Info& info) {
     69     GrRenderTarget* rt = fDevice->accessRenderTarget();
     70     int sampleCount = rt->numSamples();
     71     return SkSurface::NewRenderTarget(fDevice->context(), info, sampleCount);
     72 }
     73 
     74 SkImage* SkSurface_Gpu::onNewImageSnapshot() {
     75     return SkImage::NewTexture(fDevice->accessBitmap(false));
     76 }
     77 
     78 void SkSurface_Gpu::onDraw(SkCanvas* canvas, SkScalar x, SkScalar y,
     79                               const SkPaint* paint) {
     80     canvas->drawBitmap(fDevice->accessBitmap(false), x, y, paint);
     81 }
     82 
     83 // Create a new SkGpuDevice and, if necessary, copy the contents of the old
     84 // device into it. Note that this flushes the SkGpuDevice but
     85 // doesn't force an OpenGL flush.
     86 void SkSurface_Gpu::onCopyOnWrite(ContentChangeMode mode) {
     87     GrRenderTarget* rt = fDevice->accessRenderTarget();
     88     // are we sharing our render target with the image?
     89     SkASSERT(NULL != this->getCachedImage());
     90     if (rt->asTexture() == SkTextureImageGetTexture(this->getCachedImage())) {
     91         SkGpuDevice* newDevice = static_cast<SkGpuDevice*>(
     92             fDevice->createCompatibleDevice(fDevice->config(), fDevice->width(),
     93             fDevice->height(), fDevice->isOpaque()));
     94         SkAutoTUnref<SkGpuDevice> aurd(newDevice);
     95         if (kRetain_ContentChangeMode == mode) {
     96             fDevice->context()->copyTexture(rt->asTexture(),
     97                 reinterpret_cast<GrRenderTarget*>(newDevice->accessRenderTarget()));
     98         }
     99         SkASSERT(NULL != this->getCachedCanvas());
    100         SkASSERT(this->getCachedCanvas()->getDevice() == fDevice);
    101         this->getCachedCanvas()->setDevice(newDevice);
    102         SkRefCnt_SafeAssign(fDevice, newDevice);
    103     }
    104 }
    105 
    106 ///////////////////////////////////////////////////////////////////////////////
    107 
    108 SkSurface* SkSurface::NewRenderTargetDirect(GrContext* ctx,
    109                                             GrRenderTarget* target) {
    110     if (NULL == ctx || NULL == target) {
    111         return NULL;
    112     }
    113 
    114     return SkNEW_ARGS(SkSurface_Gpu, (ctx, target));
    115 }
    116 
    117 SkSurface* SkSurface::NewRenderTarget(GrContext* ctx, const SkImage::Info& info, int sampleCount) {
    118     if (NULL == ctx) {
    119         return NULL;
    120     }
    121 
    122     bool isOpaque;
    123     SkBitmap::Config config = SkImageInfoToBitmapConfig(info, &isOpaque);
    124 
    125     GrTextureDesc desc;
    126     desc.fFlags = kRenderTarget_GrTextureFlagBit | kCheckAllocation_GrTextureFlagBit;
    127     desc.fWidth = info.fWidth;
    128     desc.fHeight = info.fHeight;
    129     desc.fConfig = SkBitmapConfig2GrPixelConfig(config);
    130     desc.fSampleCnt = sampleCount;
    131 
    132     SkAutoTUnref<GrTexture> tex(ctx->createUncachedTexture(desc, NULL, 0));
    133     if (NULL == tex) {
    134         return NULL;
    135     }
    136 
    137     return SkNEW_ARGS(SkSurface_Gpu, (ctx, tex->asRenderTarget()));
    138 }
    139