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      1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #ifndef UI_BASE_ANIMATION_MULTI_ANIMATION_H_
      6 #define UI_BASE_ANIMATION_MULTI_ANIMATION_H_
      7 
      8 #include <vector>
      9 
     10 #include "ui/base/animation/animation.h"
     11 #include "ui/base/animation/tween.h"
     12 
     13 namespace ui {
     14 
     15 // MultiAnimation is an animation that consists of a number of sub animations.
     16 // To create a MultiAnimation pass in the parts, invoke Start() and the delegate
     17 // is notified as the animation progresses. By default MultiAnimation runs until
     18 // Stop is invoked, see |set_continuous()| for details.
     19 class UI_EXPORT MultiAnimation : public Animation {
     20  public:
     21   // Defines part of the animation. Each part consists of the following:
     22   //
     23   // time_ms: the time of the part.
     24   // start_time_ms: the amount of time to offset this part by when calculating
     25   // the percented completed.
     26   // end_time_ms: the end time used to calculate the percentange completed.
     27   //
     28   // In most cases |start_time_ms| = 0 and |end_time_ms| = |time_ms|. But you
     29   // can adjust the start/end for different effects. For example, to run a part
     30   // for 200ms with a % between .25 and .75 use the following three values: 200,
     31   // 100, 400.
     32   struct Part {
     33     Part() : time_ms(0), start_time_ms(0), end_time_ms(0), type(Tween::ZERO) {}
     34     Part(int time_ms, Tween::Type type)
     35         : time_ms(time_ms),
     36           start_time_ms(0),
     37           end_time_ms(time_ms),
     38           type(type) {}
     39 
     40     int time_ms;
     41     int start_time_ms;
     42     int end_time_ms;
     43     Tween::Type type;
     44   };
     45 
     46   typedef std::vector<Part> Parts;
     47 
     48   MultiAnimation(const Parts& parts, base::TimeDelta timer_interval);
     49   virtual ~MultiAnimation();
     50 
     51   // Default interval.
     52   static base::TimeDelta GetDefaultTimerInterval();
     53 
     54   // Sets whether the animation continues after it reaches the end. If true, the
     55   // animation runs until explicitly stopped. The default is true.
     56   void set_continuous(bool continuous) { continuous_ = continuous; }
     57 
     58   // Returns the current value. The current value for a MultiAnimation is
     59   // determined from the tween type of the current part.
     60   virtual double GetCurrentValue() const OVERRIDE;
     61 
     62   // Returns the index of the current part.
     63   size_t current_part_index() const { return current_part_index_; }
     64 
     65  protected:
     66   // Animation overrides.
     67   virtual void Step(base::TimeTicks time_now) OVERRIDE;
     68   virtual void SetStartTime(base::TimeTicks start_time) OVERRIDE;
     69 
     70  private:
     71   // Returns the part containing the specified time. |time_ms| is reset to be
     72   // relative to the part containing the time and |part_index| the index of the
     73   // part.
     74   const Part& GetPart(int* time_ms, size_t* part_index);
     75 
     76   // The parts that make up the animation.
     77   const Parts parts_;
     78 
     79   // Total time of all the parts.
     80   const int cycle_time_ms_;
     81 
     82   // Current value for the animation.
     83   double current_value_;
     84 
     85   // Index of the current part.
     86   size_t current_part_index_;
     87 
     88   // See description above setter.
     89   bool continuous_;
     90 
     91   DISALLOW_COPY_AND_ASSIGN(MultiAnimation);
     92 };
     93 
     94 }  // namespace ui
     95 
     96 #endif  // UI_BASE_ANIMATION_MULTI_ANIMATION_H_
     97