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      1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #ifndef UI_BASE_IME_INPUT_METHOD_H_
      6 #define UI_BASE_IME_INPUT_METHOD_H_
      7 
      8 #include <string>
      9 
     10 #include "base/basictypes.h"
     11 #include "base/event_types.h"
     12 #include "base/i18n/rtl.h"
     13 #include "ui/base/ime/text_input_type.h"
     14 #include "ui/base/keycodes/keyboard_codes.h"
     15 #include "ui/base/ui_export.h"
     16 
     17 namespace ui {
     18 
     19 namespace internal {
     20 class InputMethodDelegate;
     21 }  // namespace internal
     22 
     23 class InputMethodObserver;
     24 class KeyEvent;
     25 class TextInputClient;
     26 
     27 // An interface implemented by an object that encapsulates a native input method
     28 // service provided by the underlying operating system, and acts as a "system
     29 // wide" input method for all Chrome windows. A class that implements this
     30 // interface should behave as follows:
     31 // - Receives a keyboard event directly from a message dispatcher for the
     32 //   system through the InputMethod::DispatchKeyEvent API, and forwards it to
     33 //   an underlying input method for the OS.
     34 // - The input method should handle the key event either of the following ways:
     35 //   1) Send the original key down event to the focused window, which is e.g.
     36 //      a NativeWidgetAura (NWA) or a RenderWidgetHostViewAura (RWHVA), using
     37 //      internal::InputMethodDelegate::DispatchKeyEventPostIME API, then send
     38 //      a Char event using TextInputClient::InsertChar API to a text input
     39 //      client, which is, again, e.g. NWA or RWHVA, and then send the original
     40 //      key up event to the same window.
     41 //   2) Send VKEY_PROCESSKEY event to the window using the DispatchKeyEvent API,
     42 //      then update IME status (e.g. composition text) using TextInputClient,
     43 //      and then send the original key up event to the window.
     44 // - Keeps track of the focused TextInputClient to see which client can call
     45 //   APIs, OnTextInputTypeChanged, OnCaretBoundsChanged, and CancelComposition,
     46 //   that change the state of the input method.
     47 // In Aura environment, aura::RootWindowHost creates an instance of
     48 // ui::InputMethod and owns it.
     49 class InputMethod {
     50  public:
     51   // TODO(yukawa): Move these typedef into ime_constants.h or somewhere.
     52 #if defined(OS_WIN)
     53   typedef LRESULT NativeEventResult;
     54 #else
     55   typedef int32 NativeEventResult;
     56 #endif
     57 
     58   virtual ~InputMethod() {}
     59 
     60   // Sets the delegate used by this InputMethod instance. It should only be
     61   // called by an object which manages the whole UI.
     62   virtual void SetDelegate(internal::InputMethodDelegate* delegate) = 0;
     63 
     64   // Initializes the InputMethod object. Pass true if the system toplevel window
     65   // already has keyboard focus.
     66   virtual void Init(bool focused) = 0;
     67 
     68   // Called when the top-level system window gets keyboard focus.
     69   virtual void OnFocus() = 0;
     70 
     71   // Called when the top-level system window loses keyboard focus.
     72   virtual void OnBlur() = 0;
     73 
     74   // Called when the focused window receives native IME messages that are not
     75   // translated into other predefined event callbacks. Currently this method is
     76   // used only for IME functionalities specific to Windows.
     77   // TODO(ime): Break down these messages into platform-neutral methods.
     78   virtual bool OnUntranslatedIMEMessage(const base::NativeEvent& event,
     79                                         NativeEventResult* result) = 0;
     80 
     81   // Sets the text input client which receives text input events such as
     82   // SetCompositionText(). |client| can be NULL. A gfx::NativeWindow which
     83   // implementes TextInputClient interface, e.g. NWA and RWHVA, should register
     84   // itself by calling the method when it is focused, and unregister itself by
     85   // calling the metho with NULL when it is unfocused.
     86   virtual void SetFocusedTextInputClient(TextInputClient* client) = 0;
     87 
     88   // Gets the current text input client. Returns NULL when no client is set.
     89   virtual TextInputClient* GetTextInputClient() const = 0;
     90 
     91   // Dispatches a key event to the input method. The key event will be
     92   // dispatched back to the caller via
     93   // ui::InputMethodDelegate::DispatchKeyEventPostIME(), once it's processed by
     94   // the input method. It should only be called by a message dispatcher.
     95   // Returns true if the event was processed.
     96   virtual bool DispatchKeyEvent(const base::NativeEvent& native_key_event) = 0;
     97 
     98   // TODO(yusukes): Add DispatchFabricatedKeyEvent to support virtual keyboards.
     99   // TODO(yusukes): both win and ibus override to do nothing. Is this needed?
    100   // Returns true if the event was processed.
    101   virtual bool DispatchFabricatedKeyEvent(const ui::KeyEvent& event) = 0;
    102 
    103   // Called by the focused client whenever its text input type is changed.
    104   // Before calling this method, the focused client must confirm or clear
    105   // existing composition text and call InputMethod::CancelComposition() when
    106   // necessary. Otherwise unexpected behavior may happen. This method has no
    107   // effect if the client is not the focused client.
    108   virtual void OnTextInputTypeChanged(const TextInputClient* client) = 0;
    109 
    110   // Called by the focused client whenever its caret bounds is changed.
    111   // This method has no effect if the client is not the focused client.
    112   virtual void OnCaretBoundsChanged(const TextInputClient* client) = 0;
    113 
    114   // Called by the focused client to ask the input method cancel the ongoing
    115   // composition session. This method has no effect if the client is not the
    116   // focused client.
    117   virtual void CancelComposition(const TextInputClient* client) = 0;
    118 
    119   // Called by the focused client whenever its input locale is changed.
    120   // This method is currently used only on Windows.
    121   // This method does not take a parameter of TextInputClient for historical
    122   // reasons.
    123   // TODO(ime): Consider to take a parameter of TextInputClient.
    124   virtual void OnInputLocaleChanged() = 0;
    125 
    126   // Returns the locale of current keyboard layout or input method, as a BCP-47
    127   // tag, or an empty string if the input method cannot provide it.
    128   virtual std::string GetInputLocale() = 0;
    129 
    130   // Returns the text direction of current keyboard layout or input method, or
    131   // base::i18n::UNKNOWN_DIRECTION if the input method cannot provide it.
    132   virtual base::i18n::TextDirection GetInputTextDirection() = 0;
    133 
    134   // Checks if the input method is active, i.e. if it's ready for processing
    135   // keyboard event and generate composition or text result.
    136   // If the input method is inactive, then it's not necessary to inform it the
    137   // changes of caret bounds and text input type.
    138   // Note: character results may still be generated and sent to the text input
    139   // client by calling TextInputClient::InsertChar(), even if the input method
    140   // is not active.
    141   virtual bool IsActive() = 0;
    142 
    143   // Gets the text input type of the focused text input client. Returns
    144   // ui::TEXT_INPUT_TYPE_NONE if there is no focused client.
    145   virtual TextInputType GetTextInputType() const = 0;
    146 
    147   // Checks if the focused text input client supports inline composition.
    148   virtual bool CanComposeInline() const = 0;
    149 
    150   // Returns true if we know for sure that a candidate window (or IME suggest,
    151   // etc.) is open.  Returns false if no popup window is open or the detection
    152   // of IME popups is not supported.
    153   virtual bool IsCandidatePopupOpen() const = 0;
    154 
    155   // Management of the observer list.
    156   virtual void AddObserver(InputMethodObserver* observer) = 0;
    157   virtual void RemoveObserver(InputMethodObserver* observer) = 0;
    158 };
    159 
    160 }  // namespace ui
    161 
    162 #endif  // UI_BASE_IME_INPUT_METHOD_H_
    163