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      1 // Copyright 2008 the V8 project authors. All rights reserved.
      2 // Redistribution and use in source and binary forms, with or without
      3 // modification, are permitted provided that the following conditions are
      4 // met:
      5 //
      6 //     * Redistributions of source code must retain the above copyright
      7 //       notice, this list of conditions and the following disclaimer.
      8 //     * Redistributions in binary form must reproduce the above
      9 //       copyright notice, this list of conditions and the following
     10 //       disclaimer in the documentation and/or other materials provided
     11 //       with the distribution.
     12 //     * Neither the name of Google Inc. nor the names of its
     13 //       contributors may be used to endorse or promote products derived
     14 //       from this software without specific prior written permission.
     15 //
     16 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
     17 // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
     18 // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
     19 // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
     20 // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
     21 // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
     22 // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
     23 // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
     24 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
     25 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
     26 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     27 
     28 #ifndef V8_V8_DEBUG_H_
     29 #define V8_V8_DEBUG_H_
     30 
     31 #include "v8.h"
     32 
     33 /**
     34  * Debugger support for the V8 JavaScript engine.
     35  */
     36 namespace v8 {
     37 
     38 // Debug events which can occur in the V8 JavaScript engine.
     39 enum DebugEvent {
     40   Break = 1,
     41   Exception = 2,
     42   NewFunction = 3,
     43   BeforeCompile = 4,
     44   AfterCompile  = 5,
     45   ScriptCollected = 6,
     46   BreakForCommand = 7
     47 };
     48 
     49 
     50 class V8_EXPORT Debug {
     51  public:
     52   /**
     53    * A client object passed to the v8 debugger whose ownership will be taken by
     54    * it. v8 is always responsible for deleting the object.
     55    */
     56   class ClientData {
     57    public:
     58     virtual ~ClientData() {}
     59   };
     60 
     61 
     62   /**
     63    * A message object passed to the debug message handler.
     64    */
     65   class Message {
     66    public:
     67     /**
     68      * Check type of message.
     69      */
     70     virtual bool IsEvent() const = 0;
     71     virtual bool IsResponse() const = 0;
     72     virtual DebugEvent GetEvent() const = 0;
     73 
     74     /**
     75      * Indicate whether this is a response to a continue command which will
     76      * start the VM running after this is processed.
     77      */
     78     virtual bool WillStartRunning() const = 0;
     79 
     80     /**
     81      * Access to execution state and event data. Don't store these cross
     82      * callbacks as their content becomes invalid. These objects are from the
     83      * debugger event that started the debug message loop.
     84      */
     85     virtual Handle<Object> GetExecutionState() const = 0;
     86     virtual Handle<Object> GetEventData() const = 0;
     87 
     88     /**
     89      * Get the debugger protocol JSON.
     90      */
     91     virtual Handle<String> GetJSON() const = 0;
     92 
     93     /**
     94      * Get the context active when the debug event happened. Note this is not
     95      * the current active context as the JavaScript part of the debugger is
     96      * running in its own context which is entered at this point.
     97      */
     98     virtual Handle<Context> GetEventContext() const = 0;
     99 
    100     /**
    101      * Client data passed with the corresponding request if any. This is the
    102      * client_data data value passed into Debug::SendCommand along with the
    103      * request that led to the message or NULL if the message is an event. The
    104      * debugger takes ownership of the data and will delete it even if there is
    105      * no message handler.
    106      */
    107     virtual ClientData* GetClientData() const = 0;
    108 
    109     virtual ~Message() {}
    110   };
    111 
    112 
    113   /**
    114    * An event details object passed to the debug event listener.
    115    */
    116   class EventDetails {
    117    public:
    118     /**
    119      * Event type.
    120      */
    121     virtual DebugEvent GetEvent() const = 0;
    122 
    123     /**
    124      * Access to execution state and event data of the debug event. Don't store
    125      * these cross callbacks as their content becomes invalid.
    126      */
    127     virtual Handle<Object> GetExecutionState() const = 0;
    128     virtual Handle<Object> GetEventData() const = 0;
    129 
    130     /**
    131      * Get the context active when the debug event happened. Note this is not
    132      * the current active context as the JavaScript part of the debugger is
    133      * running in its own context which is entered at this point.
    134      */
    135     virtual Handle<Context> GetEventContext() const = 0;
    136 
    137     /**
    138      * Client data passed with the corresponding callback when it was
    139      * registered.
    140      */
    141     virtual Handle<Value> GetCallbackData() const = 0;
    142 
    143     /**
    144      * Client data passed to DebugBreakForCommand function. The
    145      * debugger takes ownership of the data and will delete it even if
    146      * there is no message handler.
    147      */
    148     virtual ClientData* GetClientData() const = 0;
    149 
    150     virtual ~EventDetails() {}
    151   };
    152 
    153 
    154   /**
    155    * Debug event callback function.
    156    *
    157    * \param event the type of the debug event that triggered the callback
    158    *   (enum DebugEvent)
    159    * \param exec_state execution state (JavaScript object)
    160    * \param event_data event specific data (JavaScript object)
    161    * \param data value passed by the user to SetDebugEventListener
    162    */
    163   typedef void (*EventCallback)(DebugEvent event,
    164                                 Handle<Object> exec_state,
    165                                 Handle<Object> event_data,
    166                                 Handle<Value> data);
    167 
    168   /**
    169    * Debug event callback function.
    170    *
    171    * \param event_details object providing information about the debug event
    172    *
    173    * A EventCallback2 does not take possession of the event data,
    174    * and must not rely on the data persisting after the handler returns.
    175    */
    176   typedef void (*EventCallback2)(const EventDetails& event_details);
    177 
    178   /**
    179    * Debug message callback function.
    180    *
    181    * \param message the debug message handler message object
    182    * \param length length of the message
    183    * \param client_data the data value passed when registering the message handler
    184 
    185    * A MessageHandler does not take possession of the message string,
    186    * and must not rely on the data persisting after the handler returns.
    187    *
    188    * This message handler is deprecated. Use MessageHandler2 instead.
    189    */
    190   typedef void (*MessageHandler)(const uint16_t* message, int length,
    191                                  ClientData* client_data);
    192 
    193   /**
    194    * Debug message callback function.
    195    *
    196    * \param message the debug message handler message object
    197    *
    198    * A MessageHandler does not take possession of the message data,
    199    * and must not rely on the data persisting after the handler returns.
    200    */
    201   typedef void (*MessageHandler2)(const Message& message);
    202 
    203   /**
    204    * Debug host dispatch callback function.
    205    */
    206   typedef void (*HostDispatchHandler)();
    207 
    208   /**
    209    * Callback function for the host to ensure debug messages are processed.
    210    */
    211   typedef void (*DebugMessageDispatchHandler)();
    212 
    213   // Set a C debug event listener.
    214   V8_DEPRECATED(static bool SetDebugEventListener(
    215       EventCallback that,
    216       Handle<Value> data = Handle<Value>()));
    217   static bool SetDebugEventListener2(EventCallback2 that,
    218                                      Handle<Value> data = Handle<Value>());
    219 
    220   // Set a JavaScript debug event listener.
    221   static bool SetDebugEventListener(v8::Handle<v8::Object> that,
    222                                     Handle<Value> data = Handle<Value>());
    223 
    224   // Schedule a debugger break to happen when JavaScript code is run
    225   // in the given isolate. If no isolate is provided the default
    226   // isolate is used.
    227   static void DebugBreak(Isolate* isolate = NULL);
    228 
    229   // Remove scheduled debugger break in given isolate if it has not
    230   // happened yet. If no isolate is provided the default isolate is
    231   // used.
    232   static void CancelDebugBreak(Isolate* isolate = NULL);
    233 
    234   // Break execution of JavaScript in the given isolate (this method
    235   // can be invoked from a non-VM thread) for further client command
    236   // execution on a VM thread. Client data is then passed in
    237   // EventDetails to EventCallback at the moment when the VM actually
    238   // stops. If no isolate is provided the default isolate is used.
    239   static void DebugBreakForCommand(ClientData* data = NULL,
    240                                    Isolate* isolate = NULL);
    241 
    242   // Message based interface. The message protocol is JSON. NOTE the message
    243   // handler thread is not supported any more parameter must be false.
    244   V8_DEPRECATED(static void SetMessageHandler(
    245       MessageHandler handler,
    246       bool message_handler_thread = false));
    247   static void SetMessageHandler2(MessageHandler2 handler);
    248 
    249   // If no isolate is provided the default isolate is
    250   // used.
    251   static void SendCommand(const uint16_t* command, int length,
    252                           ClientData* client_data = NULL,
    253                           Isolate* isolate = NULL);
    254 
    255   // Dispatch interface.
    256   static void SetHostDispatchHandler(HostDispatchHandler handler,
    257                                      int period = 100);
    258 
    259   /**
    260    * Register a callback function to be called when a debug message has been
    261    * received and is ready to be processed. For the debug messages to be
    262    * processed V8 needs to be entered, and in certain embedding scenarios this
    263    * callback can be used to make sure V8 is entered for the debug message to
    264    * be processed. Note that debug messages will only be processed if there is
    265    * a V8 break. This can happen automatically by using the option
    266    * --debugger-auto-break.
    267    * \param provide_locker requires that V8 acquires v8::Locker for you before
    268    *        calling handler
    269    */
    270   static void SetDebugMessageDispatchHandler(
    271       DebugMessageDispatchHandler handler, bool provide_locker = false);
    272 
    273  /**
    274   * Run a JavaScript function in the debugger.
    275   * \param fun the function to call
    276   * \param data passed as second argument to the function
    277   * With this call the debugger is entered and the function specified is called
    278   * with the execution state as the first argument. This makes it possible to
    279   * get access to information otherwise not available during normal JavaScript
    280   * execution e.g. details on stack frames. Receiver of the function call will
    281   * be the debugger context global object, however this is a subject to change.
    282   * The following example shows a JavaScript function which when passed to
    283   * v8::Debug::Call will return the current line of JavaScript execution.
    284   *
    285   * \code
    286   *   function frame_source_line(exec_state) {
    287   *     return exec_state.frame(0).sourceLine();
    288   *   }
    289   * \endcode
    290   */
    291   static Local<Value> Call(v8::Handle<v8::Function> fun,
    292                            Handle<Value> data = Handle<Value>());
    293 
    294   /**
    295    * Returns a mirror object for the given object.
    296    */
    297   static Local<Value> GetMirror(v8::Handle<v8::Value> obj);
    298 
    299  /**
    300   * Enable the V8 builtin debug agent. The debugger agent will listen on the
    301   * supplied TCP/IP port for remote debugger connection.
    302   * \param name the name of the embedding application
    303   * \param port the TCP/IP port to listen on
    304   * \param wait_for_connection whether V8 should pause on a first statement
    305   *   allowing remote debugger to connect before anything interesting happened
    306   */
    307   static bool EnableAgent(const char* name, int port,
    308                           bool wait_for_connection = false);
    309 
    310   /**
    311     * Disable the V8 builtin debug agent. The TCP/IP connection will be closed.
    312     */
    313   static void DisableAgent();
    314 
    315   /**
    316    * Makes V8 process all pending debug messages.
    317    *
    318    * From V8 point of view all debug messages come asynchronously (e.g. from
    319    * remote debugger) but they all must be handled synchronously: V8 cannot
    320    * do 2 things at one time so normal script execution must be interrupted
    321    * for a while.
    322    *
    323    * Generally when message arrives V8 may be in one of 3 states:
    324    * 1. V8 is running script; V8 will automatically interrupt and process all
    325    * pending messages (however auto_break flag should be enabled);
    326    * 2. V8 is suspended on debug breakpoint; in this state V8 is dedicated
    327    * to reading and processing debug messages;
    328    * 3. V8 is not running at all or has called some long-working C++ function;
    329    * by default it means that processing of all debug messages will be deferred
    330    * until V8 gets control again; however, embedding application may improve
    331    * this by manually calling this method.
    332    *
    333    * It makes sense to call this method whenever a new debug message arrived and
    334    * V8 is not already running. Method v8::Debug::SetDebugMessageDispatchHandler
    335    * should help with the former condition.
    336    *
    337    * Technically this method in many senses is equivalent to executing empty
    338    * script:
    339    * 1. It does nothing except for processing all pending debug messages.
    340    * 2. It should be invoked with the same precautions and from the same context
    341    * as V8 script would be invoked from, because:
    342    *   a. with "evaluate" command it can do whatever normal script can do,
    343    *   including all native calls;
    344    *   b. no other thread should call V8 while this method is running
    345    *   (v8::Locker may be used here).
    346    *
    347    * "Evaluate" debug command behavior currently is not specified in scope
    348    * of this method.
    349    */
    350   static void ProcessDebugMessages();
    351 
    352   /**
    353    * Debugger is running in its own context which is entered while debugger
    354    * messages are being dispatched. This is an explicit getter for this
    355    * debugger context. Note that the content of the debugger context is subject
    356    * to change.
    357    */
    358   static Local<Context> GetDebugContext();
    359 
    360 
    361   /**
    362    * Enable/disable LiveEdit functionality for the given Isolate
    363    * (default Isolate if not provided). V8 will abort if LiveEdit is
    364    * unexpectedly used. LiveEdit is enabled by default.
    365    */
    366   static void SetLiveEditEnabled(bool enable, Isolate* isolate = NULL);
    367 };
    368 
    369 
    370 }  // namespace v8
    371 
    372 
    373 #undef EXPORT
    374 
    375 
    376 #endif  // V8_V8_DEBUG_H_
    377