1 # Microsoft Developer Studio Project File - Name="libFLAC_dynamic" - Package Owner=<4> 2 # Microsoft Developer Studio Generated Build File, Format Version 6.00 3 # ** DO NOT EDIT ** 4 5 # TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 6 7 CFG=libFLAC_dynamic - Win32 Debug 8 !MESSAGE This is not a valid makefile. To build this project using NMAKE, 9 !MESSAGE use the Export Makefile command and run 10 !MESSAGE 11 !MESSAGE NMAKE /f "libFLAC_dynamic.mak". 12 !MESSAGE 13 !MESSAGE You can specify a configuration when running NMAKE 14 !MESSAGE by defining the macro CFG on the command line. For example: 15 !MESSAGE 16 !MESSAGE NMAKE /f "libFLAC_dynamic.mak" CFG="libFLAC_dynamic - Win32 Debug" 17 !MESSAGE 18 !MESSAGE Possible choices for configuration are: 19 !MESSAGE 20 !MESSAGE "libFLAC_dynamic - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library") 21 !MESSAGE "libFLAC_dynamic - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") 22 !MESSAGE 23 24 # Begin Project 25 # PROP AllowPerConfigDependencies 0 26 # PROP Scc_ProjName "libFLAC" 27 # PROP Scc_LocalPath "..\.." 28 CPP=cl.exe 29 MTL=midl.exe 30 RSC=rc.exe 31 32 !IF "$(CFG)" == "libFLAC_dynamic - Win32 Release" 33 34 # PROP BASE Use_MFC 0 35 # PROP BASE Use_Debug_Libraries 0 36 # PROP BASE Output_Dir "Release" 37 # PROP BASE Intermediate_Dir "Release" 38 # PROP BASE Target_Dir "" 39 # PROP Use_MFC 0 40 # PROP Use_Debug_Libraries 0 41 # PROP Output_Dir "..\..\obj\release\lib" 42 # PROP Intermediate_Dir "Release_dynamic" 43 # PROP Ignore_Export_Lib 0 44 # PROP Target_Dir "" 45 # ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c 46 # ADD CPP /nologo /MD /W3 /GR /GX /O2 /I ".\include" /I "..\..\include" /D "NDEBUG" /D "FLAC_API_EXPORTS" /D "FLAC__HAS_OGG" /D VERSION=\"1.2.1\" /D "FLAC__CPU_IA32" /D "FLAC__HAS_NASM" /D "FLAC__USE_3DNOW" /D "_WINDOWS" /D "_WINDLL" /D "WIN32" /D "_USRDLL" /FR /FD /c 47 # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32 48 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32 49 # ADD BASE RSC /l 0x409 /d "NDEBUG" 50 # ADD RSC /l 0x409 /d "NDEBUG" /d "_USRDLL" 51 BSC32=bscmake.exe 52 # ADD BASE BSC32 /nologo 53 # ADD BSC32 /nologo 54 LINK32=link.exe 55 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386 56 # ADD LINK32 ..\..\obj\release\lib\ogg_static.lib /nologo /subsystem:windows /dll /machine:I386 /out:"..\..\obj\release\bin/libFLAC.dll" 57 58 !ELSEIF "$(CFG)" == "libFLAC_dynamic - Win32 Debug" 59 60 # PROP BASE Use_MFC 0 61 # PROP BASE Use_Debug_Libraries 1 62 # PROP BASE Output_Dir "Debug" 63 # PROP BASE Intermediate_Dir "Debug" 64 # PROP BASE Target_Dir "" 65 # PROP Use_MFC 0 66 # PROP Use_Debug_Libraries 1 67 # PROP Output_Dir "..\..\obj\debug\lib" 68 # PROP Intermediate_Dir "Debug_dynamic" 69 # PROP Ignore_Export_Lib 0 70 # PROP Target_Dir "" 71 # ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c 72 # ADD CPP /nologo /MDd /W3 /Gm /GR /GX /ZI /Od /I ".\include" /I "..\..\include" /D "_DEBUG" /D "DEBUG" /D "FLAC__OVERFLOW_DETECT" /D "FLAC_API_EXPORTS" /D "FLAC__HAS_OGG" /D VERSION=\"1.2.1\" /D "FLAC__CPU_IA32" /D "FLAC__HAS_NASM" /D "FLAC__USE_3DNOW" /D "_WINDOWS" /D "_WINDLL" /D "WIN32" /D "_USRDLL" /FR /FD /c 73 # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32 74 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32 75 # ADD BASE RSC /l 0x409 /d "_DEBUG" 76 # ADD RSC /l 0x409 /d "_DEBUG" /d "_USRDLL" 77 BSC32=bscmake.exe 78 # ADD BASE BSC32 /nologo 79 # ADD BSC32 /nologo 80 LINK32=link.exe 81 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386 /pdbtype:sept 82 # ADD LINK32 ..\..\obj\release\lib\ogg_static.lib /nologo /subsystem:windows /dll /debug /machine:I386 /out:"..\..\obj\debug\bin/libFLAC.dll" /pdbtype:sept 83 84 !ENDIF 85 86 # Begin Target 87 88 # Name "libFLAC_dynamic - Win32 Release" 89 # Name "libFLAC_dynamic - Win32 Debug" 90 # Begin Group "Source Files" 91 92 # PROP Default_Filter "c" 93 # Begin Group "Assembly Files (ia32)" 94 95 # PROP Default_Filter "" 96 # Begin Source File 97 98 SOURCE=.\ia32\bitreader_asm.nasm 99 100 !IF "$(CFG)" == "libFLAC_dynamic - Win32 Release" 101 102 USERDEP__CPU_A="ia32/bitreader_asm.nasm" 103 # Begin Custom Build 104 InputPath=.\ia32\bitreader_asm.nasm 105 106 "ia32/bitreader_asm.obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" 107 nasmw.exe -f win32 -d OBJ_FORMAT_win32 -i ia32/ ia32/bitreader_asm.nasm -o ia32/bitreader_asm.obj 108 109 # End Custom Build 110 111 !ELSEIF "$(CFG)" == "libFLAC_dynamic - Win32 Debug" 112 113 USERDEP__CPU_A="ia32/bitreader_asm.nasm" 114 # Begin Custom Build 115 InputPath=.\ia32\bitreader_asm.nasm 116 117 "ia32/bitreader_asm.obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" 118 nasmw.exe -f win32 -d OBJ_FORMAT_win32 -i ia32/ ia32/bitreader_asm.nasm -o ia32/bitreader_asm.obj 119 120 # End Custom Build 121 122 !ENDIF 123 124 # End Source File 125 # Begin Source File 126 127 SOURCE=.\ia32\cpu_asm.nasm 128 129 !IF "$(CFG)" == "libFLAC_dynamic - Win32 Release" 130 131 USERDEP__CPU_A="ia32/cpu_asm.nasm" 132 # Begin Custom Build 133 InputPath=.\ia32\cpu_asm.nasm 134 135 "ia32/cpu_asm.obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" 136 nasmw.exe -f win32 -d OBJ_FORMAT_win32 -i ia32/ ia32/cpu_asm.nasm -o ia32/cpu_asm.obj 137 138 # End Custom Build 139 140 !ELSEIF "$(CFG)" == "libFLAC_dynamic - Win32 Debug" 141 142 USERDEP__CPU_A="ia32/cpu_asm.nasm" 143 # Begin Custom Build 144 InputPath=.\ia32\cpu_asm.nasm 145 146 "ia32/cpu_asm.obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" 147 nasmw.exe -f win32 -d OBJ_FORMAT_win32 -i ia32/ ia32/cpu_asm.nasm -o ia32/cpu_asm.obj 148 149 # End Custom Build 150 151 !ENDIF 152 153 # End Source File 154 # Begin Source File 155 156 SOURCE=.\ia32\fixed_asm.nasm 157 158 !IF "$(CFG)" == "libFLAC_dynamic - Win32 Release" 159 160 USERDEP__FIXED="ia32/fixed_asm.nasm" 161 # Begin Custom Build 162 InputPath=.\ia32\fixed_asm.nasm 163 164 "ia32/fixed_asm.obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" 165 nasmw.exe -f win32 -d OBJ_FORMAT_win32 -i ia32/ ia32/fixed_asm.nasm -o ia32/fixed_asm.obj 166 167 # End Custom Build 168 169 !ELSEIF "$(CFG)" == "libFLAC_dynamic - Win32 Debug" 170 171 USERDEP__FIXED="ia32/fixed_asm.nasm" 172 # Begin Custom Build 173 InputPath=.\ia32\fixed_asm.nasm 174 175 "ia32/fixed_asm.obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" 176 nasmw.exe -f win32 -d OBJ_FORMAT_win32 -i ia32/ ia32/fixed_asm.nasm -o ia32/fixed_asm.obj 177 178 # End Custom Build 179 180 !ENDIF 181 182 # End Source File 183 # Begin Source File 184 185 SOURCE=.\ia32\lpc_asm.nasm 186 187 !IF "$(CFG)" == "libFLAC_dynamic - Win32 Release" 188 189 USERDEP__LPC_A="ia32/lpc_asm.nasm" 190 # Begin Custom Build 191 InputPath=.\ia32\lpc_asm.nasm 192 193 "ia32/lpc_asm.obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" 194 nasmw.exe -f win32 -d OBJ_FORMAT_win32 -i ia32/ ia32/lpc_asm.nasm -o ia32/lpc_asm.obj 195 196 # End Custom Build 197 198 !ELSEIF "$(CFG)" == "libFLAC_dynamic - Win32 Debug" 199 200 USERDEP__LPC_A="ia32/lpc_asm.nasm" 201 # Begin Custom Build 202 InputPath=.\ia32\lpc_asm.nasm 203 204 "ia32/lpc_asm.obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" 205 nasmw.exe -f win32 -d OBJ_FORMAT_win32 -i ia32/ ia32/lpc_asm.nasm -o ia32/lpc_asm.obj 206 207 # End Custom Build 208 209 !ENDIF 210 211 # End Source File 212 # Begin Source File 213 214 SOURCE=.\ia32\stream_encoder_asm.nasm 215 216 !IF "$(CFG)" == "libFLAC_dynamic - Win32 Release" 217 218 USERDEP__CPU_A="ia32/stream_encoder_asm.nasm" 219 # Begin Custom Build 220 InputPath=.\ia32\stream_encoder_asm.nasm 221 222 "ia32/stream_encoder_asm.obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" 223 nasmw.exe -f win32 -d OBJ_FORMAT_win32 -i ia32/ ia32/stream_encoder_asm.nasm -o ia32/stream_encoder_asm.obj 224 225 # End Custom Build 226 227 !ELSEIF "$(CFG)" == "libFLAC_dynamic - Win32 Debug" 228 229 USERDEP__CPU_A="ia32/stream_encoder_asm.nasm" 230 # Begin Custom Build 231 InputPath=.\ia32\stream_encoder_asm.nasm 232 233 "ia32/stream_encoder_asm.obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" 234 nasmw.exe -f win32 -d OBJ_FORMAT_win32 -i ia32/ ia32/stream_encoder_asm.nasm -o ia32/stream_encoder_asm.obj 235 236 # End Custom Build 237 238 !ENDIF 239 240 # End Source File 241 # Begin Source File 242 243 SOURCE=.\ia32\nasm.h 244 # End Source File 245 # End Group 246 # Begin Source File 247 248 SOURCE=.\bitmath.c 249 # End Source File 250 # Begin Source File 251 252 SOURCE=.\bitreader.c 253 # End Source File 254 # Begin Source File 255 256 SOURCE=.\bitwriter.c 257 # End Source File 258 # Begin Source File 259 260 SOURCE=.\cpu.c 261 # End Source File 262 # Begin Source File 263 264 SOURCE=.\crc.c 265 # End Source File 266 # Begin Source File 267 268 SOURCE=.\fixed.c 269 # End Source File 270 # Begin Source File 271 272 SOURCE=.\float.c 273 # 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