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      1 /*
      2  **********************************************************************
      3  *   Copyright (C) 2005-2012, International Business Machines
      4  *   Corporation and others.  All Rights Reserved.
      5  **********************************************************************
      6  */
      7 
      8 #include "unicode/utypes.h"
      9 
     10 #if !UCONFIG_NO_CONVERSION
     11 
     12 #include "csrucode.h"
     13 #include "csmatch.h"
     14 
     15 U_NAMESPACE_BEGIN
     16 
     17 CharsetRecog_Unicode::~CharsetRecog_Unicode()
     18 {
     19     // nothing to do
     20 }
     21 
     22 CharsetRecog_UTF_16_BE::~CharsetRecog_UTF_16_BE()
     23 {
     24     // nothing to do
     25 }
     26 
     27 const char *CharsetRecog_UTF_16_BE::getName() const
     28 {
     29     return "UTF-16BE";
     30 }
     31 
     32 UBool CharsetRecog_UTF_16_BE::match(InputText* textIn, CharsetMatch *results) const
     33 {
     34     const uint8_t *input = textIn->fRawInput;
     35     int32_t confidence = 0;
     36 
     37     if (input[0] == 0xFE && input[1] == 0xFF) {
     38         confidence = 100;
     39     }
     40 
     41     // TODO: Do some statastics to check for unsigned UTF-16BE
     42     results->set(textIn, this, confidence);
     43     return (confidence > 0);
     44 }
     45 
     46 CharsetRecog_UTF_16_LE::~CharsetRecog_UTF_16_LE()
     47 {
     48     // nothing to do
     49 }
     50 
     51 const char *CharsetRecog_UTF_16_LE::getName() const
     52 {
     53     return "UTF-16LE";
     54 }
     55 
     56 UBool CharsetRecog_UTF_16_LE::match(InputText* textIn, CharsetMatch *results) const
     57 {
     58     const uint8_t *input = textIn->fRawInput;
     59     int32_t confidence = 0;
     60 
     61     if (input[0] == 0xFF && input[1] == 0xFE && (input[2] != 0x00 || input[3] != 0x00)) {
     62         confidence = 100;
     63     }
     64 
     65     // TODO: Do some statastics to check for unsigned UTF-16LE
     66     results->set(textIn, this, confidence);
     67     return (confidence > 0);
     68 }
     69 
     70 CharsetRecog_UTF_32::~CharsetRecog_UTF_32()
     71 {
     72     // nothing to do
     73 }
     74 
     75 UBool CharsetRecog_UTF_32::match(InputText* textIn, CharsetMatch *results) const
     76 {
     77     const uint8_t *input = textIn->fRawInput;
     78     int32_t limit = (textIn->fRawLength / 4) * 4;
     79     int32_t numValid = 0;
     80     int32_t numInvalid = 0;
     81     bool hasBOM = FALSE;
     82     int32_t confidence = 0;
     83 
     84     if (getChar(input, 0) == 0x0000FEFFUL) {
     85         hasBOM = TRUE;
     86     }
     87 
     88     for(int32_t i = 0; i < limit; i += 4) {
     89         int32_t ch = getChar(input, i);
     90 
     91         if (ch < 0 || ch >= 0x10FFFF || (ch >= 0xD800 && ch <= 0xDFFF)) {
     92             numInvalid += 1;
     93         } else {
     94             numValid += 1;
     95         }
     96     }
     97 
     98 
     99     // Cook up some sort of confidence score, based on presense of a BOM
    100     //    and the existence of valid and/or invalid multi-byte sequences.
    101     if (hasBOM && numInvalid==0) {
    102         confidence = 100;
    103     } else if (hasBOM && numValid > numInvalid*10) {
    104         confidence = 80;
    105     } else if (numValid > 3 && numInvalid == 0) {
    106         confidence = 100;
    107     } else if (numValid > 0 && numInvalid == 0) {
    108         confidence = 80;
    109     } else if (numValid > numInvalid*10) {
    110         // Probably corruput UTF-32BE data.  Valid sequences aren't likely by chance.
    111         confidence = 25;
    112     }
    113 
    114     results->set(textIn, this, confidence);
    115     return (confidence > 0);
    116 }
    117 
    118 CharsetRecog_UTF_32_BE::~CharsetRecog_UTF_32_BE()
    119 {
    120     // nothing to do
    121 }
    122 
    123 const char *CharsetRecog_UTF_32_BE::getName() const
    124 {
    125     return "UTF-32BE";
    126 }
    127 
    128 int32_t CharsetRecog_UTF_32_BE::getChar(const uint8_t *input, int32_t index) const
    129 {
    130     return input[index + 0] << 24 | input[index + 1] << 16 |
    131            input[index + 2] <<  8 | input[index + 3];
    132 }
    133 
    134 CharsetRecog_UTF_32_LE::~CharsetRecog_UTF_32_LE()
    135 {
    136     // nothing to do
    137 }
    138 
    139 const char *CharsetRecog_UTF_32_LE::getName() const
    140 {
    141     return "UTF-32LE";
    142 }
    143 
    144 int32_t CharsetRecog_UTF_32_LE::getChar(const uint8_t *input, int32_t index) const
    145 {
    146     return input[index + 3] << 24 | input[index + 2] << 16 |
    147            input[index + 1] <<  8 | input[index + 0];
    148 }
    149 
    150 U_NAMESPACE_END
    151 #endif
    152 
    153