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      1 /*
      2  * Copyright (c) 2009-2010 jMonkeyEngine
      3  * All rights reserved.
      4  *
      5  * Redistribution and use in source and binary forms, with or without
      6  * modification, are permitted provided that the following conditions are
      7  * met:
      8  *
      9  * * Redistributions of source code must retain the above copyright
     10  *   notice, this list of conditions and the following disclaimer.
     11  *
     12  * * Redistributions in binary form must reproduce the above copyright
     13  *   notice, this list of conditions and the following disclaimer in the
     14  *   documentation and/or other materials provided with the distribution.
     15  *
     16  * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
     17  *   may be used to endorse or promote products derived from this software
     18  *   without specific prior written permission.
     19  *
     20  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
     21  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
     22  * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
     23  * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
     24  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
     25  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
     26  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
     27  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
     28  * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
     29  * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
     30  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     31  */
     32 #include <jni.h>
     33 
     34 /**
     35  * Author: Normen Hansen
     36  */
     37 
     38 #include "btBulletDynamicsCommon.h"
     39 //#include "btBulletCollisionCommon.h"
     40 
     41 class jmeMotionState : public btMotionState {
     42 private:
     43     bool dirty;
     44     btTransform* trans;
     45 public:
     46     jmeMotionState();
     47     virtual ~jmeMotionState();
     48 
     49     btTransform worldTransform;
     50     virtual void getWorldTransform(btTransform& worldTrans) const;
     51     virtual void setWorldTransform(const btTransform& worldTrans);
     52     void setKinematicTransform(const btTransform& worldTrans);
     53     void setKinematicLocation(JNIEnv*, jobject);
     54     void setKinematicRotation(JNIEnv*, jobject);
     55     void setKinematicRotationQuat(JNIEnv*, jobject);
     56     bool applyTransform(JNIEnv* env, jobject location, jobject rotation);
     57 };
     58