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      1 MaterialDef Bloom {
      2 
      3     MaterialParameters {
      4         Int NumSamples
      5         Texture2D Texture
      6         Float Size
      7         Float Scale
      8     }
      9 
     10     Technique {
     11         VertexShader GLSL100:   Common/MatDefs/Post/Post.vert
     12         FragmentShader GLSL100: Common/MatDefs/Blur/HGaussianBlur.frag
     13 
     14         WorldParameters {
     15             WorldViewProjectionMatrix
     16         }
     17     }
     18 
     19     Technique FixedFunc {
     20     }
     21 }