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      1 MaterialDef Default GUI {
      2 
      3     MaterialParameters {
      4         Texture2D Texture
      5         Color Color ( Color )
      6         Boolean VertexColor
      7     }
      8 
      9     Technique {
     10         VertexShader GLSL100:   Common/MatDefs/Gui/Gui.vert
     11         FragmentShader GLSL100: Common/MatDefs/Gui/Gui.frag
     12 
     13         WorldParameters {
     14             WorldViewProjectionMatrix
     15         }
     16 
     17         Defines {
     18             TEXTURE : Texture
     19             VERTEX_COLOR : VertexColor
     20         }
     21     }
     22 
     23     Technique FixedFunc {
     24     }
     25 
     26 }