1 MaterialDef Debug Normals { 2 Technique { 3 VertexShader GLSL100: Common/MatDefs/Misc/ShowNormals.vert 4 FragmentShader GLSL100: Common/MatDefs/Misc/ShowNormals.frag 5 6 WorldParameters { 7 WorldViewProjectionMatrix 8 } 9 } 10 }