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      1 MaterialDef FXAA {
      2     MaterialParameters {
      3         Int NumSamples
      4         Texture2D Texture
      5         Float SubPixelShift
      6         Float VxOffset
      7         Float SpanMax
      8         Float ReduceMul
      9     }
     10     Technique {
     11         VertexShader GLSL100:   Common/MatDefs/Post/FXAA.vert
     12         FragmentShader GLSL100: Common/MatDefs/Post/FXAA.frag
     13         WorldParameters {
     14             WorldViewProjectionMatrix
     15             Resolution
     16         }
     17     }
     18     Technique FixedFunc {
     19     }
     20 }