1 MaterialDef FXAA { 2 MaterialParameters { 3 Int NumSamples 4 Texture2D Texture 5 Float SubPixelShift 6 Float VxOffset 7 Float SpanMax 8 Float ReduceMul 9 } 10 Technique { 11 VertexShader GLSL100: Common/MatDefs/Post/FXAA.vert 12 FragmentShader GLSL100: Common/MatDefs/Post/FXAA.frag 13 WorldParameters { 14 WorldViewProjectionMatrix 15 Resolution 16 } 17 } 18 Technique FixedFunc { 19 } 20 }