1 MaterialDef Fade { 2 3 MaterialParameters { 4 Int NumSamples 5 Texture2D Texture 6 Float Value 7 } 8 9 Technique { 10 VertexShader GLSL150: Common/MatDefs/Post/Post15.vert 11 FragmentShader GLSL150: Common/MatDefs/Post/Fade15.frag 12 13 WorldParameters { 14 WorldViewProjectionMatrix 15 } 16 17 Defines { 18 RESOLVE_MS : NumSamples 19 } 20 } 21 22 Technique { 23 VertexShader GLSL100: Common/MatDefs/Post/Post.vert 24 FragmentShader GLSL100: Common/MatDefs/Post/Fade.frag 25 26 WorldParameters { 27 WorldViewProjectionMatrix 28 } 29 } 30 31 Technique FixedFunc { 32 } 33 34 }