1 MaterialDef Default GUI { 2 3 MaterialParameters { 4 Int NumSamples 5 Texture2D Texture 6 Color Color 7 } 8 9 Technique { 10 VertexShader GLSL150: Common/MatDefs/Post/Post15.vert 11 FragmentShader GLSL150: Common/MatDefs/Post/Overlay15.frag 12 13 WorldParameters { 14 WorldViewProjectionMatrix 15 } 16 17 Defines { 18 RESOLVE_MS : NumSamples 19 } 20 21 } 22 23 Technique { 24 VertexShader GLSL100: Common/MatDefs/Post/Post.vert 25 FragmentShader GLSL100: Common/MatDefs/Post/Overlay.frag 26 27 WorldParameters { 28 WorldViewProjectionMatrix 29 } 30 31 } 32 33 Technique FixedFunc { 34 } 35 36 }