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      1 MaterialDef Default GUI {
      2 
      3     MaterialParameters {
      4         Int NumSamples
      5         Texture2D Texture
      6         Color Color        
      7     }
      8 
      9     Technique {
     10         VertexShader GLSL150:   Common/MatDefs/Post/Post15.vert
     11         FragmentShader GLSL150: Common/MatDefs/Post/Overlay15.frag
     12 
     13         WorldParameters {
     14             WorldViewProjectionMatrix
     15         }
     16 
     17         Defines {
     18             RESOLVE_MS : NumSamples
     19         }
     20 
     21     }
     22 
     23     Technique {
     24         VertexShader GLSL100:   Common/MatDefs/Post/Post.vert
     25         FragmentShader GLSL100: Common/MatDefs/Post/Overlay.frag
     26 
     27         WorldParameters {
     28             WorldViewProjectionMatrix
     29         }
     30 
     31     }
     32 
     33     Technique FixedFunc {
     34     }
     35 
     36 }