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      1 /*
      2  * Copyright (c) 2009-2010 jMonkeyEngine
      3  * All rights reserved.
      4  *
      5  * Redistribution and use in source and binary forms, with or without
      6  * modification, are permitted provided that the following conditions are
      7  * met:
      8  *
      9  * * Redistributions of source code must retain the above copyright
     10  *   notice, this list of conditions and the following disclaimer.
     11  *
     12  * * Redistributions in binary form must reproduce the above copyright
     13  *   notice, this list of conditions and the following disclaimer in the
     14  *   documentation and/or other materials provided with the distribution.
     15  *
     16  * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
     17  *   may be used to endorse or promote products derived from this software
     18  *   without specific prior written permission.
     19  *
     20  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
     21  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
     22  * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
     23  * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
     24  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
     25  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
     26  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
     27  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
     28  * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
     29  * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
     30  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     31  */
     32 
     33 package com.jme3.app.state;
     34 
     35 import com.jme3.app.Application;
     36 import com.jme3.renderer.RenderManager;
     37 
     38 /**
     39  * AppState represents a continously executing code inside the main loop.
     40  * An <code>AppState</code> can track when it is attached to the
     41  * {@link AppStateManager} or when it is detached. <br/><code>AppState</code>s
     42  * are initialized in the render thread, upon a call to {@link AppState#initialize(com.jme3.app.state.AppStateManager, com.jme3.app.Application) }
     43  * and are de-initialized upon a call to {@link AppState#cleanup()}.
     44  * Implementations should return the correct value with a call to
     45  * {@link AppState#isInitialized() } as specified above.<br/>
     46  *
     47  *
     48  * @author Kirill Vainer
     49  */
     50 public interface AppState {
     51 
     52     /**
     53      * Called to initialize the AppState.
     54      *
     55      * @param stateManager The state manager
     56      * @param app
     57      */
     58     public void initialize(AppStateManager stateManager, Application app);
     59 
     60     /**
     61      * @return True if <code>initialize()</code> was called on the state,
     62      * false otherwise.
     63      */
     64     public boolean isInitialized();
     65 
     66     /**
     67      * Enable or disable the functionality of the <code>AppState</code>.
     68      * The effect of this call depends on implementation. An
     69      * <code>AppState</code> starts as being enabled by default.
     70      *
     71      * @param active activate the AppState or not.
     72      */
     73     public void setEnabled(boolean active);
     74 
     75     /**
     76      * @return True if the <code>AppState</code> is enabled, false otherwise.
     77      *
     78      * @see AppState#setEnabled(boolean)
     79      */
     80     public boolean isEnabled();
     81     /**
     82      * Called when the state was attached.
     83      *
     84      * @param stateManager State manager to which the state was attached to.
     85      */
     86     public void stateAttached(AppStateManager stateManager);
     87 
     88    /**
     89     * Called when the state was detached.
     90     *
     91     * @param stateManager The state manager from which the state was detached from.
     92     */
     93     public void stateDetached(AppStateManager stateManager);
     94 
     95     /**
     96      * Called to update the state.
     97      *
     98      * @param tpf Time per frame.
     99      */
    100     public void update(float tpf);
    101 
    102     /**
    103      * Render the state.
    104      *
    105      * @param rm RenderManager
    106      */
    107     public void render(RenderManager rm);
    108 
    109     /**
    110      * Called after all rendering commands are flushed.
    111      */
    112     public void postRender();
    113 
    114     /**
    115      * Cleanup the game state.
    116      */
    117     public void cleanup();
    118 
    119 }
    120