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      1 /*
      2  * Copyright (c) 2009-2010 jMonkeyEngine
      3  * All rights reserved.
      4  *
      5  * Redistribution and use in source and binary forms, with or without
      6  * modification, are permitted provided that the following conditions are
      7  * met:
      8  *
      9  * * Redistributions of source code must retain the above copyright
     10  *   notice, this list of conditions and the following disclaimer.
     11  *
     12  * * Redistributions in binary form must reproduce the above copyright
     13  *   notice, this list of conditions and the following disclaimer in the
     14  *   documentation and/or other materials provided with the distribution.
     15  *
     16  * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
     17  *   may be used to endorse or promote products derived from this software
     18  *   without specific prior written permission.
     19  *
     20  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
     21  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
     22  * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
     23  * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
     24  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
     25  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
     26  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
     27  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
     28  * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
     29  * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
     30  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     31  */
     32 
     33 package jme3test.model;
     34 
     35 import com.jme3.app.SimpleApplication;
     36 import com.jme3.light.DirectionalLight;
     37 import com.jme3.light.PointLight;
     38 import com.jme3.math.ColorRGBA;
     39 import com.jme3.math.FastMath;
     40 import com.jme3.math.Vector3f;
     41 import com.jme3.scene.Geometry;
     42 import com.jme3.scene.Spatial;
     43 import com.jme3.scene.shape.Sphere;
     44 
     45 public class TestMonkeyHead extends SimpleApplication {
     46 
     47     float angle;
     48     PointLight pl;
     49     Spatial lightMdl;
     50 
     51     public static void main(String[] args){
     52         TestMonkeyHead app = new TestMonkeyHead();
     53         app.start();
     54     }
     55 
     56     @Override
     57     public void simpleInitApp() {
     58         viewPort.setBackgroundColor(ColorRGBA.DarkGray);
     59 
     60         Spatial bumpy = (Spatial) assetManager.loadModel("Models/MonkeyHead/MonkeyHead.mesh.xml");
     61         rootNode.attachChild(bumpy);
     62 
     63         lightMdl = new Geometry("Light", new Sphere(10, 10, 0.1f));
     64         lightMdl.setMaterial(assetManager.loadMaterial("Common/Materials/RedColor.j3m"));
     65         rootNode.attachChild(lightMdl);
     66 
     67         // flourescent main light
     68         pl = new PointLight();
     69         pl.setColor(new ColorRGBA(0.88f, 0.92f, 0.95f, 1.0f));
     70         rootNode.addLight(pl);
     71 
     72         // sunset light
     73         DirectionalLight dl = new DirectionalLight();
     74         dl.setDirection(new Vector3f(-0.1f,-0.7f,1).normalizeLocal());
     75         dl.setColor(new ColorRGBA(0.44f, 0.30f, 0.20f, 1.0f));
     76         rootNode.addLight(dl);
     77 
     78         // skylight
     79         dl = new DirectionalLight();
     80         dl.setDirection(new Vector3f(-0.6f,-1,-0.6f).normalizeLocal());
     81         dl.setColor(new ColorRGBA(0.10f, 0.22f, 0.44f, 1.0f));
     82         rootNode.addLight(dl);
     83 
     84         // white ambient light
     85         dl = new DirectionalLight();
     86         dl.setDirection(new Vector3f(1, -0.5f,-0.1f).normalizeLocal());
     87         dl.setColor(new ColorRGBA(0.50f, 0.40f, 0.50f, 1.0f));
     88         rootNode.addLight(dl);
     89     }
     90 
     91     @Override
     92     public void simpleUpdate(float tpf){
     93         angle += tpf * 0.25f;
     94         angle %= FastMath.TWO_PI;
     95 
     96         pl.setPosition(new Vector3f(FastMath.cos(angle) * 6f, 3f, FastMath.sin(angle) * 6f));
     97         lightMdl.setLocalTranslation(pl.getPosition());
     98     }
     99 
    100 }
    101