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      1 /*
      2  * To change this template, choose Tools | Templates
      3  * and open the template in the editor.
      4  */
      5 package jme3test.texture;
      6 
      7 import com.jme3.app.SimpleApplication;
      8 import com.jme3.asset.TextureKey;
      9 import com.jme3.material.Material;
     10 import com.jme3.math.ColorRGBA;
     11 import com.jme3.math.Vector2f;
     12 import com.jme3.math.Vector3f;
     13 import com.jme3.scene.Geometry;
     14 import com.jme3.scene.shape.Quad;
     15 import com.jme3.texture.Texture;
     16 
     17 public class TestTexture3DLoading extends SimpleApplication {
     18 
     19     public static void main(String[] args) {
     20         TestTexture3DLoading app = new TestTexture3DLoading();
     21         app.start();
     22     }
     23 
     24     @Override
     25     public void simpleInitApp() {
     26         viewPort.setBackgroundColor(ColorRGBA.DarkGray);
     27         flyCam.setEnabled(false);
     28 
     29 
     30         Quad q = new Quad(10, 10);
     31 
     32         Geometry geom = new Geometry("Quad", q);
     33         Material material = new Material(assetManager, "jme3test/texture/tex3DThumb.j3md");
     34         TextureKey key = new TextureKey("Textures/3D/flame.dds");
     35         key.setGenerateMips(true);
     36         key.setAsTexture3D(true);
     37 
     38         Texture t = assetManager.loadTexture(key);
     39 
     40         int rows = 4;//4 * 4
     41 
     42         q.scaleTextureCoordinates(new Vector2f(rows, rows));
     43 
     44         //The image only have 8 pictures and we have 16 thumbs, the data will be interpolated by the GPU
     45         material.setFloat("InvDepth", 1f / 16f);
     46         material.setInt("Rows", rows);
     47         material.setTexture("Texture", t);
     48         geom.setMaterial(material);
     49 
     50         rootNode.attachChild(geom);
     51 
     52         cam.setLocation(new Vector3f(4.7444625f, 5.160054f, 13.1939f));
     53     }
     54 }