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      1 MaterialDef Tex3DThumb {
      2 
      3     MaterialParameters {
      4         Texture3D Texture
      5         Int Rows;
      6         Float InvDepth;
      7     }
      8 
      9     Technique {
     10         VertexShader GLSL100:   jme3test/texture/tex3DThumb.vert
     11         FragmentShader GLSL100: jme3test/texture/tex3DThumb.frag
     12 
     13         WorldParameters {
     14             WorldViewProjectionMatrix
     15         }
     16     }
     17 
     18 }
     19