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      1 /**********************************************************
      2  * Copyright 2008-2009 VMware, Inc.  All rights reserved.
      3  *
      4  * Permission is hereby granted, free of charge, to any person
      5  * obtaining a copy of this software and associated documentation
      6  * files (the "Software"), to deal in the Software without
      7  * restriction, including without limitation the rights to use, copy,
      8  * modify, merge, publish, distribute, sublicense, and/or sell copies
      9  * of the Software, and to permit persons to whom the Software is
     10  * furnished to do so, subject to the following conditions:
     11  *
     12  * The above copyright notice and this permission notice shall be
     13  * included in all copies or substantial portions of the Software.
     14  *
     15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
     16  * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
     17  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
     18  * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
     19  * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
     20  * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
     21  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
     22  * SOFTWARE.
     23  *
     24  **********************************************************/
     25 
     26 #include "svga_cmd.h"
     27 
     28 #include "pipe/p_state.h"
     29 #include "pipe/p_defines.h"
     30 #include "util/u_inlines.h"
     31 #include "os/os_thread.h"
     32 #include "util/u_format.h"
     33 #include "util/u_math.h"
     34 #include "util/u_memory.h"
     35 #include "util/u_string.h"
     36 
     37 #include "svga_format.h"
     38 #include "svga_screen.h"
     39 #include "svga_context.h"
     40 #include "svga_resource_texture.h"
     41 #include "svga_sampler_view.h"
     42 #include "svga_debug.h"
     43 #include "svga_surface.h"
     44 
     45 
     46 void
     47 svga_debug_describe_sampler_view(char *buf, const struct svga_sampler_view *sv)
     48 {
     49    char res[128];
     50    debug_describe_resource(res, sv->texture);
     51    util_sprintf(buf, "svga_sampler_view<%s,[%u,%u]>", res, sv->min_lod, sv->max_lod);
     52 }
     53 
     54 struct svga_sampler_view *
     55 svga_get_tex_sampler_view(struct pipe_context *pipe,
     56 			  struct pipe_resource *pt,
     57                           unsigned min_lod, unsigned max_lod)
     58 {
     59    struct svga_context *svga = svga_context(pipe);
     60    struct svga_screen *ss = svga_screen(pipe->screen);
     61    struct svga_texture *tex = svga_texture(pt);
     62    struct svga_sampler_view *sv = NULL;
     63    SVGA3dSurfaceFlags flags = SVGA3D_SURFACE_HINT_TEXTURE;
     64    SVGA3dSurfaceFormat format = svga_translate_format(ss, pt->format, PIPE_BIND_SAMPLER_VIEW);
     65    boolean view = TRUE;
     66 
     67    assert(pt);
     68    assert(min_lod >= 0);
     69    assert(min_lod <= max_lod);
     70    assert(max_lod <= pt->last_level);
     71 
     72 
     73    /* Is a view needed */
     74    {
     75       /*
     76        * Can't control max lod. For first level views and when we only
     77        * look at one level we disable mip filtering to achive the same
     78        * results as a view.
     79        */
     80       if (min_lod == 0 && max_lod >= pt->last_level)
     81          view = FALSE;
     82 
     83       if (ss->debug.no_sampler_view)
     84          view = FALSE;
     85 
     86       if (ss->debug.force_sampler_view)
     87          view = TRUE;
     88    }
     89 
     90    /* First try the cache */
     91    if (view) {
     92       pipe_mutex_lock(ss->tex_mutex);
     93       if (tex->cached_view &&
     94           tex->cached_view->min_lod == min_lod &&
     95           tex->cached_view->max_lod == max_lod) {
     96          svga_sampler_view_reference(&sv, tex->cached_view);
     97          pipe_mutex_unlock(ss->tex_mutex);
     98          SVGA_DBG(DEBUG_VIEWS, "svga: Sampler view: reuse %p, %u %u, last %u\n",
     99                               pt, min_lod, max_lod, pt->last_level);
    100          svga_validate_sampler_view(svga_context(pipe), sv);
    101          return sv;
    102       }
    103       pipe_mutex_unlock(ss->tex_mutex);
    104    }
    105 
    106    sv = CALLOC_STRUCT(svga_sampler_view);
    107    pipe_reference_init(&sv->reference, 1);
    108 
    109    /* Note: we're not refcounting the texture resource here to avoid
    110     * a circular dependency.
    111     */
    112    sv->texture = pt;
    113 
    114    sv->min_lod = min_lod;
    115    sv->max_lod = max_lod;
    116 
    117    /* No view needed just use the whole texture */
    118    if (!view) {
    119       SVGA_DBG(DEBUG_VIEWS,
    120                "svga: Sampler view: no %p, mips %u..%u, nr %u, size (%ux%ux%u), last %u\n",
    121                pt, min_lod, max_lod,
    122                max_lod - min_lod + 1,
    123                pt->width0,
    124                pt->height0,
    125                pt->depth0,
    126                pt->last_level);
    127       sv->key.cachable = 0;
    128       sv->handle = tex->handle;
    129       debug_reference(&sv->reference,
    130                       (debug_reference_descriptor)svga_debug_describe_sampler_view, 0);
    131       return sv;
    132    }
    133 
    134    SVGA_DBG(DEBUG_VIEWS,
    135             "svga: Sampler view: yes %p, mips %u..%u, nr %u, size (%ux%ux%u), last %u\n",
    136             pt, min_lod, max_lod,
    137             max_lod - min_lod + 1,
    138             pt->width0,
    139             pt->height0,
    140             pt->depth0,
    141             pt->last_level);
    142 
    143    sv->age = tex->age;
    144    sv->handle = svga_texture_view_surface(svga, tex, flags, format,
    145                                           min_lod,
    146                                           max_lod - min_lod + 1,
    147                                           -1, -1,
    148                                           &sv->key);
    149 
    150    if (!sv->handle) {
    151       assert(0);
    152       sv->key.cachable = 0;
    153       sv->handle = tex->handle;
    154       debug_reference(&sv->reference,
    155                       (debug_reference_descriptor)svga_debug_describe_sampler_view, 0);
    156       return sv;
    157    }
    158 
    159    pipe_mutex_lock(ss->tex_mutex);
    160    svga_sampler_view_reference(&tex->cached_view, sv);
    161    pipe_mutex_unlock(ss->tex_mutex);
    162 
    163    debug_reference(&sv->reference,
    164                    (debug_reference_descriptor)svga_debug_describe_sampler_view, 0);
    165 
    166    return sv;
    167 }
    168 
    169 void
    170 svga_validate_sampler_view(struct svga_context *svga, struct svga_sampler_view *v)
    171 {
    172    struct svga_texture *tex = svga_texture(v->texture);
    173    unsigned numFaces;
    174    unsigned age = 0;
    175    int i, k;
    176 
    177    assert(svga);
    178 
    179    if (v->handle == tex->handle)
    180       return;
    181 
    182    age = tex->age;
    183 
    184    if(tex->b.b.target == PIPE_TEXTURE_CUBE)
    185       numFaces = 6;
    186    else
    187       numFaces = 1;
    188 
    189    for (i = v->min_lod; i <= v->max_lod; i++) {
    190       for (k = 0; k < numFaces; k++) {
    191          if (v->age < tex->view_age[i])
    192             svga_texture_copy_handle(svga,
    193                                      tex->handle, 0, 0, 0, i, k,
    194                                      v->handle, 0, 0, 0, i - v->min_lod, k,
    195                                      u_minify(tex->b.b.width0, i),
    196                                      u_minify(tex->b.b.height0, i),
    197                                      u_minify(tex->b.b.depth0, i));
    198       }
    199    }
    200 
    201    v->age = age;
    202 }
    203 
    204 void
    205 svga_destroy_sampler_view_priv(struct svga_sampler_view *v)
    206 {
    207    struct svga_texture *tex = svga_texture(v->texture);
    208 
    209    if(v->handle != tex->handle) {
    210       struct svga_screen *ss = svga_screen(v->texture->screen);
    211       SVGA_DBG(DEBUG_DMA, "unref sid %p (sampler view)\n", v->handle);
    212       svga_screen_surface_destroy(ss, &v->key, &v->handle);
    213    }
    214 
    215    /* Note: we're not refcounting the texture resource here to avoid
    216     * a circular dependency.
    217     */
    218    v->texture = NULL;
    219 
    220    FREE(v);
    221 }
    222