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      1 /**********************************************************
      2  * Copyright 2008-2009 VMware, Inc.  All rights reserved.
      3  *
      4  * Permission is hereby granted, free of charge, to any person
      5  * obtaining a copy of this software and associated documentation
      6  * files (the "Software"), to deal in the Software without
      7  * restriction, including without limitation the rights to use, copy,
      8  * modify, merge, publish, distribute, sublicense, and/or sell copies
      9  * of the Software, and to permit persons to whom the Software is
     10  * furnished to do so, subject to the following conditions:
     11  *
     12  * The above copyright notice and this permission notice shall be
     13  * included in all copies or substantial portions of the Software.
     14  *
     15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
     16  * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
     17  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
     18  * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
     19  * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
     20  * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
     21  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
     22  * SOFTWARE.
     23  *
     24  **********************************************************/
     25 
     26 #include "util/u_inlines.h"
     27 #include "pipe/p_defines.h"
     28 #include "util/u_math.h"
     29 #include "util/u_memory.h"
     30 #include "util/u_bitmask.h"
     31 #include "tgsi/tgsi_ureg.h"
     32 
     33 #include "svga_context.h"
     34 #include "svga_state.h"
     35 #include "svga_cmd.h"
     36 #include "svga_tgsi.h"
     37 
     38 #include "svga_hw_reg.h"
     39 
     40 
     41 
     42 static INLINE int compare_fs_keys( const struct svga_fs_compile_key *a,
     43                                    const struct svga_fs_compile_key *b )
     44 {
     45    unsigned keysize_a = svga_fs_key_size( a );
     46    unsigned keysize_b = svga_fs_key_size( b );
     47 
     48    if (keysize_a != keysize_b) {
     49       return (int)(keysize_a - keysize_b);
     50    }
     51    return memcmp( a, b, keysize_a );
     52 }
     53 
     54 
     55 static struct svga_shader_result *search_fs_key( struct svga_fragment_shader *fs,
     56                                                  const struct svga_fs_compile_key *key )
     57 {
     58    struct svga_shader_result *result = fs->base.results;
     59 
     60    assert(key);
     61 
     62    for ( ; result; result = result->next) {
     63       if (compare_fs_keys( key, &result->key.fkey ) == 0)
     64          return result;
     65    }
     66 
     67    return NULL;
     68 }
     69 
     70 
     71 /**
     72  * If we fail to compile a fragment shader (because it uses too many
     73  * registers, for example) we'll use a dummy/fallback shader that
     74  * simply emits a constant color.
     75  */
     76 static const struct tgsi_token *
     77 get_dummy_fragment_shader(void)
     78 {
     79    static const float red[4] = { 1.0, 0.0, 0.0, 0.0 };
     80    struct ureg_program *ureg;
     81    const struct tgsi_token *tokens;
     82    struct ureg_src src;
     83    struct ureg_dst dst;
     84    unsigned num_tokens;
     85 
     86    ureg = ureg_create(TGSI_PROCESSOR_FRAGMENT);
     87    if (!ureg)
     88       return NULL;
     89 
     90    dst = ureg_DECL_output(ureg, TGSI_SEMANTIC_COLOR, 0);
     91    src = ureg_DECL_immediate(ureg, red, 4);
     92    ureg_MOV(ureg, dst, src);
     93    ureg_END(ureg);
     94 
     95    tokens = ureg_get_tokens(ureg, &num_tokens);
     96 
     97    ureg_destroy(ureg);
     98 
     99    return tokens;
    100 }
    101 
    102 
    103 static enum pipe_error compile_fs( struct svga_context *svga,
    104                                    struct svga_fragment_shader *fs,
    105                                    const struct svga_fs_compile_key *key,
    106                                    struct svga_shader_result **out_result )
    107 {
    108    struct svga_shader_result *result;
    109    enum pipe_error ret = PIPE_ERROR;
    110 
    111    result = svga_translate_fragment_program( fs, key );
    112    if (result == NULL) {
    113       /* some problem during translation, try the dummy shader */
    114       const struct tgsi_token *dummy = get_dummy_fragment_shader();
    115       if (!dummy) {
    116          ret = PIPE_ERROR_OUT_OF_MEMORY;
    117          goto fail;
    118       }
    119       debug_printf("Failed to compile fragment shader, using dummy shader instead.\n");
    120       FREE((void *) fs->base.tokens);
    121       fs->base.tokens = dummy;
    122       result = svga_translate_fragment_program(fs, key);
    123       if (result == NULL) {
    124          ret = PIPE_ERROR;
    125          goto fail;
    126       }
    127    }
    128 
    129    result->id = util_bitmask_add(svga->fs_bm);
    130    if(result->id == UTIL_BITMASK_INVALID_INDEX) {
    131       ret = PIPE_ERROR_OUT_OF_MEMORY;
    132       goto fail;
    133    }
    134 
    135    ret = SVGA3D_DefineShader(svga->swc,
    136                              result->id,
    137                              SVGA3D_SHADERTYPE_PS,
    138                              result->tokens,
    139                              result->nr_tokens * sizeof result->tokens[0]);
    140    if (ret != PIPE_OK)
    141       goto fail;
    142 
    143    *out_result = result;
    144    result->next = fs->base.results;
    145    fs->base.results = result;
    146    return PIPE_OK;
    147 
    148 fail:
    149    if (result) {
    150       if (result->id != UTIL_BITMASK_INVALID_INDEX)
    151          util_bitmask_clear( svga->fs_bm, result->id );
    152       svga_destroy_shader_result( result );
    153    }
    154    return ret;
    155 }
    156 
    157 
    158 /* SVGA_NEW_TEXTURE_BINDING
    159  * SVGA_NEW_RAST
    160  * SVGA_NEW_NEED_SWTNL
    161  * SVGA_NEW_SAMPLER
    162  */
    163 static enum pipe_error
    164 make_fs_key(const struct svga_context *svga,
    165             struct svga_fragment_shader *fs,
    166             struct svga_fs_compile_key *key)
    167 {
    168    int i;
    169    int idx = 0;
    170 
    171    memset(key, 0, sizeof *key);
    172 
    173    /* Only need fragment shader fixup for twoside lighting if doing
    174     * hwtnl.  Otherwise the draw module does the whole job for us.
    175     *
    176     * SVGA_NEW_SWTNL
    177     */
    178    if (!svga->state.sw.need_swtnl) {
    179       /* SVGA_NEW_RAST
    180        */
    181       key->light_twoside = svga->curr.rast->templ.light_twoside;
    182       key->front_ccw = svga->curr.rast->templ.front_ccw;
    183    }
    184 
    185    /* The blend workaround for simulating logicop xor behaviour
    186     * requires that the incoming fragment color be white.  This change
    187     * achieves that by creating a variant of the current fragment
    188     * shader that overrides all output colors with 1,1,1,1
    189     *
    190     * This will work for most shaders, including those containing
    191     * TEXKIL and/or depth-write.  However, it will break on the
    192     * combination of xor-logicop plus alphatest.
    193     *
    194     * Ultimately, we could implement alphatest in the shader using
    195     * texkil prior to overriding the outgoing fragment color.
    196     *
    197     * SVGA_NEW_BLEND
    198     */
    199    if (svga->curr.blend->need_white_fragments) {
    200       key->white_fragments = 1;
    201    }
    202 
    203    /* XXX: want to limit this to the textures that the shader actually
    204     * refers to.
    205     *
    206     * SVGA_NEW_TEXTURE_BINDING | SVGA_NEW_SAMPLER
    207     */
    208    for (i = 0; i < svga->curr.num_sampler_views; i++) {
    209       if (svga->curr.sampler_views[i]) {
    210          assert(svga->curr.sampler[i]);
    211          assert(svga->curr.sampler_views[i]->texture);
    212          key->tex[i].texture_target = svga->curr.sampler_views[i]->texture->target;
    213          if (!svga->curr.sampler[i]->normalized_coords) {
    214             key->tex[i].width_height_idx = idx++;
    215             key->tex[i].unnormalized = TRUE;
    216             ++key->num_unnormalized_coords;
    217          }
    218 
    219          key->tex[i].swizzle_r = svga->curr.sampler_views[i]->swizzle_r;
    220          key->tex[i].swizzle_g = svga->curr.sampler_views[i]->swizzle_g;
    221          key->tex[i].swizzle_b = svga->curr.sampler_views[i]->swizzle_b;
    222          key->tex[i].swizzle_a = svga->curr.sampler_views[i]->swizzle_a;
    223       }
    224    }
    225    key->num_textures = svga->curr.num_sampler_views;
    226 
    227    idx = 0;
    228    for (i = 0; i < svga->curr.num_samplers; ++i) {
    229       if (svga->curr.sampler[i]) {
    230          key->tex[i].compare_mode = svga->curr.sampler[i]->compare_mode;
    231          key->tex[i].compare_func = svga->curr.sampler[i]->compare_func;
    232       }
    233    }
    234 
    235    /* sprite coord gen state */
    236    for (i = 0; i < svga->curr.num_samplers; ++i) {
    237       key->tex[i].sprite_texgen =
    238          svga->curr.rast->templ.sprite_coord_enable & (1 << i);
    239    }
    240 
    241    key->sprite_origin_lower_left = (svga->curr.rast->templ.sprite_coord_mode
    242                                     == PIPE_SPRITE_COORD_LOWER_LEFT);
    243 
    244    return PIPE_OK;
    245 }
    246 
    247 
    248 
    249 static enum pipe_error
    250 emit_hw_fs(struct svga_context *svga, unsigned dirty)
    251 {
    252    struct svga_shader_result *result = NULL;
    253    unsigned id = SVGA3D_INVALID_ID;
    254    enum pipe_error ret = PIPE_OK;
    255 
    256    struct svga_fragment_shader *fs = svga->curr.fs;
    257    struct svga_fs_compile_key key;
    258 
    259    /* SVGA_NEW_BLEND
    260     * SVGA_NEW_TEXTURE_BINDING
    261     * SVGA_NEW_RAST
    262     * SVGA_NEW_NEED_SWTNL
    263     * SVGA_NEW_SAMPLER
    264     */
    265    ret = make_fs_key( svga, fs, &key );
    266    if (ret != PIPE_OK)
    267       return ret;
    268 
    269    result = search_fs_key( fs, &key );
    270    if (!result) {
    271       ret = compile_fs( svga, fs, &key, &result );
    272       if (ret != PIPE_OK)
    273          return ret;
    274    }
    275 
    276    assert (result);
    277    id = result->id;
    278 
    279    assert(id != SVGA3D_INVALID_ID);
    280 
    281    if (result != svga->state.hw_draw.fs) {
    282       ret = SVGA3D_SetShader(svga->swc,
    283                              SVGA3D_SHADERTYPE_PS,
    284                              id );
    285       if (ret != PIPE_OK)
    286          return ret;
    287 
    288       svga->dirty |= SVGA_NEW_FS_RESULT;
    289       svga->state.hw_draw.fs = result;
    290    }
    291 
    292    return PIPE_OK;
    293 }
    294 
    295 struct svga_tracked_state svga_hw_fs =
    296 {
    297    "fragment shader (hwtnl)",
    298    (SVGA_NEW_FS |
    299     SVGA_NEW_TEXTURE_BINDING |
    300     SVGA_NEW_NEED_SWTNL |
    301     SVGA_NEW_RAST |
    302     SVGA_NEW_SAMPLER |
    303     SVGA_NEW_BLEND),
    304    emit_hw_fs
    305 };
    306 
    307 
    308 
    309