1 /* 2 Copyright (C) Intel Corp. 2006. All Rights Reserved. 3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to 4 develop this 3D driver. 5 6 Permission is hereby granted, free of charge, to any person obtaining 7 a copy of this software and associated documentation files (the 8 "Software"), to deal in the Software without restriction, including 9 without limitation the rights to use, copy, modify, merge, publish, 10 distribute, sublicense, and/or sell copies of the Software, and to 11 permit persons to whom the Software is furnished to do so, subject to 12 the following conditions: 13 14 The above copyright notice and this permission notice (including the 15 next paragraph) shall be included in all copies or substantial 16 portions of the Software. 17 18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, 19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. 21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE 22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION 23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION 24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 26 **********************************************************************/ 27 28 /* 29 * Authors: 30 * Keith Whitwell <keith (at) tungstengraphics.com> 31 */ 32 33 #include "main/glheader.h" 34 #include "main/mtypes.h" 35 #include "main/imports.h" 36 #include "main/macros.h" 37 #include "main/colormac.h" 38 #include "main/renderbuffer.h" 39 #include "main/framebuffer.h" 40 41 #include "intel_batchbuffer.h" 42 #include "intel_regions.h" 43 #include "intel_fbo.h" 44 45 #include "brw_context.h" 46 #include "brw_defines.h" 47 #include "brw_state.h" 48 #include "brw_draw.h" 49 #include "brw_vs.h" 50 #include "brw_wm.h" 51 52 #include "gen6_blorp.h" 53 #include "gen7_blorp.h" 54 55 #include "glsl/ralloc.h" 56 57 static void 58 dri_bo_release(drm_intel_bo **bo) 59 { 60 drm_intel_bo_unreference(*bo); 61 *bo = NULL; 62 } 63 64 65 /** 66 * called from intelDestroyContext() 67 */ 68 static void brw_destroy_context( struct intel_context *intel ) 69 { 70 struct brw_context *brw = brw_context(&intel->ctx); 71 72 brw_destroy_state(brw); 73 brw_draw_destroy( brw ); 74 75 ralloc_free(brw->wm.compile_data); 76 77 dri_bo_release(&brw->curbe.curbe_bo); 78 dri_bo_release(&brw->vs.const_bo); 79 dri_bo_release(&brw->wm.const_bo); 80 81 free(brw->curbe.last_buf); 82 free(brw->curbe.next_buf); 83 84 drm_intel_gem_context_destroy(intel->hw_ctx); 85 } 86 87 /** 88 * Update the hardware state for drawing into a window or framebuffer object. 89 * 90 * Called by glDrawBuffer, glBindFramebufferEXT, MakeCurrent, and other 91 * places within the driver. 92 * 93 * Basically, this needs to be called any time the current framebuffer 94 * changes, the renderbuffers change, or we need to draw into different 95 * color buffers. 96 */ 97 static void 98 brw_update_draw_buffer(struct intel_context *intel) 99 { 100 struct gl_context *ctx = &intel->ctx; 101 struct gl_framebuffer *fb = ctx->DrawBuffer; 102 103 if (!fb) { 104 /* this can happen during the initial context initialization */ 105 return; 106 } 107 108 /* Do this here, not core Mesa, since this function is called from 109 * many places within the driver. 110 */ 111 if (ctx->NewState & _NEW_BUFFERS) { 112 /* this updates the DrawBuffer->_NumColorDrawBuffers fields, etc */ 113 _mesa_update_framebuffer(ctx); 114 /* this updates the DrawBuffer's Width/Height if it's a FBO */ 115 _mesa_update_draw_buffer_bounds(ctx); 116 } 117 118 if (fb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) { 119 /* this may occur when we're called by glBindFrameBuffer() during 120 * the process of someone setting up renderbuffers, etc. 121 */ 122 /*_mesa_debug(ctx, "DrawBuffer: incomplete user FBO\n");*/ 123 return; 124 } 125 126 /* Mesa's Stencil._Enabled field is updated when 127 * _NEW_BUFFERS | _NEW_STENCIL, but i965 code assumes that the value 128 * only changes with _NEW_STENCIL (which seems sensible). So flag it 129 * here since this is the _NEW_BUFFERS path. 130 */ 131 intel->NewGLState |= (_NEW_DEPTH | _NEW_STENCIL); 132 133 /* The driver uses this in places that need to look up 134 * renderbuffers' buffer objects. 135 */ 136 intel->NewGLState |= _NEW_BUFFERS; 137 138 /* update viewport/scissor since it depends on window size */ 139 intel->NewGLState |= _NEW_VIEWPORT | _NEW_SCISSOR; 140 141 /* Update culling direction which changes depending on the 142 * orientation of the buffer: 143 */ 144 intel->NewGLState |= _NEW_POLYGON; 145 } 146 147 /** 148 * called from intel_batchbuffer_flush and children before sending a 149 * batchbuffer off. 150 * 151 * Note that ALL state emitted here must fit in the reserved space 152 * at the end of a batchbuffer. If you add more GPU state, increase 153 * the BATCH_RESERVED macro. 154 */ 155 static void brw_finish_batch(struct intel_context *intel) 156 { 157 struct brw_context *brw = brw_context(&intel->ctx); 158 brw_emit_query_end(brw); 159 160 if (brw->curbe.curbe_bo) { 161 drm_intel_gem_bo_unmap_gtt(brw->curbe.curbe_bo); 162 drm_intel_bo_unreference(brw->curbe.curbe_bo); 163 brw->curbe.curbe_bo = NULL; 164 } 165 } 166 167 168 /** 169 * called from intelFlushBatchLocked 170 */ 171 static void brw_new_batch( struct intel_context *intel ) 172 { 173 struct brw_context *brw = brw_context(&intel->ctx); 174 175 /* If the kernel supports hardware contexts, then most hardware state is 176 * preserved between batches; we only need to re-emit state that is required 177 * to be in every batch. Otherwise we need to re-emit all the state that 178 * would otherwise be stored in the context (which for all intents and 179 * purposes means everything). 180 */ 181 if (intel->hw_ctx == NULL) 182 brw->state.dirty.brw |= BRW_NEW_CONTEXT; 183 184 brw->state.dirty.brw |= BRW_NEW_BATCH; 185 186 /* Assume that the last command before the start of our batch was a 187 * primitive, for safety. 188 */ 189 intel->batch.need_workaround_flush = true; 190 191 brw->state_batch_count = 0; 192 193 /* Gen7 needs to track what the real transform feedback vertex count was at 194 * the start of the batch, since the kernel will be resetting the offset to 195 * 0. 196 */ 197 brw->sol.offset_0_batch_start = brw->sol.svbi_0_starting_index; 198 199 brw->vb.nr_current_buffers = 0; 200 brw->ib.type = -1; 201 202 /* Mark that the current program cache BO has been used by the GPU. 203 * It will be reallocated if we need to put new programs in for the 204 * next batch. 205 */ 206 brw->cache.bo_used_by_gpu = true; 207 } 208 209 static void brw_invalidate_state( struct intel_context *intel, GLuint new_state ) 210 { 211 /* nothing */ 212 } 213 214 /** 215 * \see intel_context.vtbl.is_hiz_depth_format 216 */ 217 static bool brw_is_hiz_depth_format(struct intel_context *intel, 218 gl_format format) 219 { 220 if (!intel->has_hiz) 221 return false; 222 223 switch (format) { 224 case MESA_FORMAT_Z32_FLOAT: 225 case MESA_FORMAT_Z32_FLOAT_X24S8: 226 case MESA_FORMAT_X8_Z24: 227 case MESA_FORMAT_S8_Z24: 228 return true; 229 default: 230 return false; 231 } 232 } 233 234 void brwInitVtbl( struct brw_context *brw ) 235 { 236 brw->intel.vtbl.check_vertex_size = 0; 237 brw->intel.vtbl.emit_state = 0; 238 brw->intel.vtbl.reduced_primitive_state = 0; 239 brw->intel.vtbl.render_start = 0; 240 brw->intel.vtbl.update_texture_state = 0; 241 242 brw->intel.vtbl.invalidate_state = brw_invalidate_state; 243 brw->intel.vtbl.new_batch = brw_new_batch; 244 brw->intel.vtbl.finish_batch = brw_finish_batch; 245 brw->intel.vtbl.destroy = brw_destroy_context; 246 brw->intel.vtbl.update_draw_buffer = brw_update_draw_buffer; 247 brw->intel.vtbl.debug_batch = brw_debug_batch; 248 brw->intel.vtbl.annotate_aub = brw_annotate_aub; 249 brw->intel.vtbl.render_target_supported = brw_render_target_supported; 250 brw->intel.vtbl.is_hiz_depth_format = brw_is_hiz_depth_format; 251 252 assert(brw->intel.gen >= 4); 253 if (brw->intel.gen >= 7) { 254 gen7_init_vtable_surface_functions(brw); 255 } else if (brw->intel.gen >= 4) { 256 gen4_init_vtable_surface_functions(brw); 257 } 258 } 259