1 /* $OpenBSD: tree.h,v 1.10 2007/10/29 23:49:41 djm Exp $ */ 2 /* 3 * Copyright 2002 Niels Provos <provos (at) citi.umich.edu> 4 * All rights reserved. 5 * 6 * Redistribution and use in source and binary forms, with or without 7 * modification, are permitted provided that the following conditions 8 * are met: 9 * 1. Redistributions of source code must retain the above copyright 10 * notice, this list of conditions and the following disclaimer. 11 * 2. Redistributions in binary form must reproduce the above copyright 12 * notice, this list of conditions and the following disclaimer in the 13 * documentation and/or other materials provided with the distribution. 14 * 15 * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR 16 * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES 17 * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. 18 * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, 19 * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT 20 * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 21 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 22 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF 24 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 */ 26 27 /* OPENBSD ORIGINAL: sys/sys/tree.h */ 28 29 #ifndef _SYS_TREE_H_ 30 #define _SYS_TREE_H_ 31 32 /* 33 * This file defines data structures for different types of trees: 34 * splay trees and red-black trees. 35 * 36 * A splay tree is a self-organizing data structure. Every operation 37 * on the tree causes a splay to happen. The splay moves the requested 38 * node to the root of the tree and partly rebalances it. 39 * 40 * This has the benefit that request locality causes faster lookups as 41 * the requested nodes move to the top of the tree. On the other hand, 42 * every lookup causes memory writes. 43 * 44 * The Balance Theorem bounds the total access time for m operations 45 * and n inserts on an initially empty tree as O((m + n)lg n). The 46 * amortized cost for a sequence of m accesses to a splay tree is O(lg n); 47 * 48 * A red-black tree is a binary search tree with the node color as an 49 * extra attribute. It fulfills a set of conditions: 50 * - every search path from the root to a leaf consists of the 51 * same number of black nodes, 52 * - each red node (except for the root) has a black parent, 53 * - each leaf node is black. 54 * 55 * Every operation on a red-black tree is bounded as O(lg n). 56 * The maximum height of a red-black tree is 2lg (n+1). 57 */ 58 59 #define SPLAY_HEAD(name, type) \ 60 struct name { \ 61 struct type *sph_root; /* root of the tree */ \ 62 } 63 64 #define SPLAY_INITIALIZER(root) \ 65 { NULL } 66 67 #define SPLAY_INIT(root) do { \ 68 (root)->sph_root = NULL; \ 69 } while (0) 70 71 #define SPLAY_ENTRY(type) \ 72 struct { \ 73 struct type *spe_left; /* left element */ \ 74 struct type *spe_right; /* right element */ \ 75 } 76 77 #define SPLAY_LEFT(elm, field) (elm)->field.spe_left 78 #define SPLAY_RIGHT(elm, field) (elm)->field.spe_right 79 #define SPLAY_ROOT(head) (head)->sph_root 80 #define SPLAY_EMPTY(head) (SPLAY_ROOT(head) == NULL) 81 82 /* SPLAY_ROTATE_{LEFT,RIGHT} expect that tmp hold SPLAY_{RIGHT,LEFT} */ 83 #define SPLAY_ROTATE_RIGHT(head, tmp, field) do { \ 84 SPLAY_LEFT((head)->sph_root, field) = SPLAY_RIGHT(tmp, field); \ 85 SPLAY_RIGHT(tmp, field) = (head)->sph_root; \ 86 (head)->sph_root = tmp; \ 87 } while (0) 88 89 #define SPLAY_ROTATE_LEFT(head, tmp, field) do { \ 90 SPLAY_RIGHT((head)->sph_root, field) = SPLAY_LEFT(tmp, field); \ 91 SPLAY_LEFT(tmp, field) = (head)->sph_root; \ 92 (head)->sph_root = tmp; \ 93 } while (0) 94 95 #define SPLAY_LINKLEFT(head, tmp, field) do { \ 96 SPLAY_LEFT(tmp, field) = (head)->sph_root; \ 97 tmp = (head)->sph_root; \ 98 (head)->sph_root = SPLAY_LEFT((head)->sph_root, field); \ 99 } while (0) 100 101 #define SPLAY_LINKRIGHT(head, tmp, field) do { \ 102 SPLAY_RIGHT(tmp, field) = (head)->sph_root; \ 103 tmp = (head)->sph_root; \ 104 (head)->sph_root = SPLAY_RIGHT((head)->sph_root, field); \ 105 } while (0) 106 107 #define SPLAY_ASSEMBLE(head, node, left, right, field) do { \ 108 SPLAY_RIGHT(left, field) = SPLAY_LEFT((head)->sph_root, field); \ 109 SPLAY_LEFT(right, field) = SPLAY_RIGHT((head)->sph_root, field);\ 110 SPLAY_LEFT((head)->sph_root, field) = SPLAY_RIGHT(node, field); \ 111 SPLAY_RIGHT((head)->sph_root, field) = SPLAY_LEFT(node, field); \ 112 } while (0) 113 114 /* Generates prototypes and inline functions */ 115 116 #define SPLAY_PROTOTYPE(name, type, field, cmp) \ 117 void name##_SPLAY(struct name *, struct type *); \ 118 void name##_SPLAY_MINMAX(struct name *, int); \ 119 struct type *name##_SPLAY_INSERT(struct name *, struct type *); \ 120 struct type *name##_SPLAY_REMOVE(struct name *, struct type *); \ 121 \ 122 /* Finds the node with the same key as elm */ \ 123 static __inline struct type * \ 124 name##_SPLAY_FIND(struct name *head, struct type *elm) \ 125 { \ 126 if (SPLAY_EMPTY(head)) \ 127 return(NULL); \ 128 name##_SPLAY(head, elm); \ 129 if ((cmp)(elm, (head)->sph_root) == 0) \ 130 return (head->sph_root); \ 131 return (NULL); \ 132 } \ 133 \ 134 static __inline struct type * \ 135 name##_SPLAY_NEXT(struct name *head, struct type *elm) \ 136 { \ 137 name##_SPLAY(head, elm); \ 138 if (SPLAY_RIGHT(elm, field) != NULL) { \ 139 elm = SPLAY_RIGHT(elm, field); \ 140 while (SPLAY_LEFT(elm, field) != NULL) { \ 141 elm = SPLAY_LEFT(elm, field); \ 142 } \ 143 } else \ 144 elm = NULL; \ 145 return (elm); \ 146 } \ 147 \ 148 static __inline struct type * \ 149 name##_SPLAY_MIN_MAX(struct name *head, int val) \ 150 { \ 151 name##_SPLAY_MINMAX(head, val); \ 152 return (SPLAY_ROOT(head)); \ 153 } 154 155 /* Main splay operation. 156 * Moves node close to the key of elm to top 157 */ 158 #define SPLAY_GENERATE(name, type, field, cmp) \ 159 struct type * \ 160 name##_SPLAY_INSERT(struct name *head, struct type *elm) \ 161 { \ 162 if (SPLAY_EMPTY(head)) { \ 163 SPLAY_LEFT(elm, field) = SPLAY_RIGHT(elm, field) = NULL; \ 164 } else { \ 165 int __comp; \ 166 name##_SPLAY(head, elm); \ 167 __comp = (cmp)(elm, (head)->sph_root); \ 168 if(__comp < 0) { \ 169 SPLAY_LEFT(elm, field) = SPLAY_LEFT((head)->sph_root, field);\ 170 SPLAY_RIGHT(elm, field) = (head)->sph_root; \ 171 SPLAY_LEFT((head)->sph_root, field) = NULL; \ 172 } else if (__comp > 0) { \ 173 SPLAY_RIGHT(elm, field) = SPLAY_RIGHT((head)->sph_root, field);\ 174 SPLAY_LEFT(elm, field) = (head)->sph_root; \ 175 SPLAY_RIGHT((head)->sph_root, field) = NULL; \ 176 } else \ 177 return ((head)->sph_root); \ 178 } \ 179 (head)->sph_root = (elm); \ 180 return (NULL); \ 181 } \ 182 \ 183 struct type * \ 184 name##_SPLAY_REMOVE(struct name *head, struct type *elm) \ 185 { \ 186 struct type *__tmp; \ 187 if (SPLAY_EMPTY(head)) \ 188 return (NULL); \ 189 name##_SPLAY(head, elm); \ 190 if ((cmp)(elm, (head)->sph_root) == 0) { \ 191 if (SPLAY_LEFT((head)->sph_root, field) == NULL) { \ 192 (head)->sph_root = SPLAY_RIGHT((head)->sph_root, field);\ 193 } else { \ 194 __tmp = SPLAY_RIGHT((head)->sph_root, field); \ 195 (head)->sph_root = SPLAY_LEFT((head)->sph_root, field);\ 196 name##_SPLAY(head, elm); \ 197 SPLAY_RIGHT((head)->sph_root, field) = __tmp; \ 198 } \ 199 return (elm); \ 200 } \ 201 return (NULL); \ 202 } \ 203 \ 204 void \ 205 name##_SPLAY(struct name *head, struct type *elm) \ 206 { \ 207 struct type __node, *__left, *__right, *__tmp; \ 208 int __comp; \ 209 \ 210 SPLAY_LEFT(&__node, field) = SPLAY_RIGHT(&__node, field) = NULL;\ 211 __left = __right = &__node; \ 212 \ 213 while ((__comp = (cmp)(elm, (head)->sph_root))) { \ 214 if (__comp < 0) { \ 215 __tmp = SPLAY_LEFT((head)->sph_root, field); \ 216 if (__tmp == NULL) \ 217 break; \ 218 if ((cmp)(elm, __tmp) < 0){ \ 219 SPLAY_ROTATE_RIGHT(head, __tmp, field); \ 220 if (SPLAY_LEFT((head)->sph_root, field) == NULL)\ 221 break; \ 222 } \ 223 SPLAY_LINKLEFT(head, __right, field); \ 224 } else if (__comp > 0) { \ 225 __tmp = SPLAY_RIGHT((head)->sph_root, field); \ 226 if (__tmp == NULL) \ 227 break; \ 228 if ((cmp)(elm, __tmp) > 0){ \ 229 SPLAY_ROTATE_LEFT(head, __tmp, field); \ 230 if (SPLAY_RIGHT((head)->sph_root, field) == NULL)\ 231 break; \ 232 } \ 233 SPLAY_LINKRIGHT(head, __left, field); \ 234 } \ 235 } \ 236 SPLAY_ASSEMBLE(head, &__node, __left, __right, field); \ 237 } \ 238 \ 239 /* Splay with either the minimum or the maximum element \ 240 * Used to find minimum or maximum element in tree. \ 241 */ \ 242 void name##_SPLAY_MINMAX(struct name *head, int __comp) \ 243 { \ 244 struct type __node, *__left, *__right, *__tmp; \ 245 \ 246 SPLAY_LEFT(&__node, field) = SPLAY_RIGHT(&__node, field) = NULL;\ 247 __left = __right = &__node; \ 248 \ 249 while (1) { \ 250 if (__comp < 0) { \ 251 __tmp = SPLAY_LEFT((head)->sph_root, field); \ 252 if (__tmp == NULL) \ 253 break; \ 254 if (__comp < 0){ \ 255 SPLAY_ROTATE_RIGHT(head, __tmp, field); \ 256 if (SPLAY_LEFT((head)->sph_root, field) == NULL)\ 257 break; \ 258 } \ 259 SPLAY_LINKLEFT(head, __right, field); \ 260 } else if (__comp > 0) { \ 261 __tmp = SPLAY_RIGHT((head)->sph_root, field); \ 262 if (__tmp == NULL) \ 263 break; \ 264 if (__comp > 0) { \ 265 SPLAY_ROTATE_LEFT(head, __tmp, field); \ 266 if (SPLAY_RIGHT((head)->sph_root, field) == NULL)\ 267 break; \ 268 } \ 269 SPLAY_LINKRIGHT(head, __left, field); \ 270 } \ 271 } \ 272 SPLAY_ASSEMBLE(head, &__node, __left, __right, field); \ 273 } 274 275 #define SPLAY_NEGINF -1 276 #define SPLAY_INF 1 277 278 #define SPLAY_INSERT(name, x, y) name##_SPLAY_INSERT(x, y) 279 #define SPLAY_REMOVE(name, x, y) name##_SPLAY_REMOVE(x, y) 280 #define SPLAY_FIND(name, x, y) name##_SPLAY_FIND(x, y) 281 #define SPLAY_NEXT(name, x, y) name##_SPLAY_NEXT(x, y) 282 #define SPLAY_MIN(name, x) (SPLAY_EMPTY(x) ? NULL \ 283 : name##_SPLAY_MIN_MAX(x, SPLAY_NEGINF)) 284 #define SPLAY_MAX(name, x) (SPLAY_EMPTY(x) ? NULL \ 285 : name##_SPLAY_MIN_MAX(x, SPLAY_INF)) 286 287 #define SPLAY_FOREACH(x, name, head) \ 288 for ((x) = SPLAY_MIN(name, head); \ 289 (x) != NULL; \ 290 (x) = SPLAY_NEXT(name, head, x)) 291 292 /* Macros that define a red-black tree */ 293 #define RB_HEAD(name, type) \ 294 struct name { \ 295 struct type *rbh_root; /* root of the tree */ \ 296 } 297 298 #define RB_INITIALIZER(root) \ 299 { NULL } 300 301 #define RB_INIT(root) do { \ 302 (root)->rbh_root = NULL; \ 303 } while (0) 304 305 #define RB_BLACK 0 306 #define RB_RED 1 307 #define RB_ENTRY(type) \ 308 struct { \ 309 struct type *rbe_left; /* left element */ \ 310 struct type *rbe_right; /* right element */ \ 311 struct type *rbe_parent; /* parent element */ \ 312 int rbe_color; /* node color */ \ 313 } 314 315 #define RB_LEFT(elm, field) (elm)->field.rbe_left 316 #define RB_RIGHT(elm, field) (elm)->field.rbe_right 317 #define RB_PARENT(elm, field) (elm)->field.rbe_parent 318 #define RB_COLOR(elm, field) (elm)->field.rbe_color 319 #define RB_ROOT(head) (head)->rbh_root 320 #define RB_EMPTY(head) (RB_ROOT(head) == NULL) 321 322 #define RB_SET(elm, parent, field) do { \ 323 RB_PARENT(elm, field) = parent; \ 324 RB_LEFT(elm, field) = RB_RIGHT(elm, field) = NULL; \ 325 RB_COLOR(elm, field) = RB_RED; \ 326 } while (0) 327 328 #define RB_SET_BLACKRED(black, red, field) do { \ 329 RB_COLOR(black, field) = RB_BLACK; \ 330 RB_COLOR(red, field) = RB_RED; \ 331 } while (0) 332 333 #ifndef RB_AUGMENT 334 #define RB_AUGMENT(x) 335 #endif 336 337 #define RB_ROTATE_LEFT(head, elm, tmp, field) do { \ 338 (tmp) = RB_RIGHT(elm, field); \ 339 if ((RB_RIGHT(elm, field) = RB_LEFT(tmp, field))) { \ 340 RB_PARENT(RB_LEFT(tmp, field), field) = (elm); \ 341 } \ 342 RB_AUGMENT(elm); \ 343 if ((RB_PARENT(tmp, field) = RB_PARENT(elm, field))) { \ 344 if ((elm) == RB_LEFT(RB_PARENT(elm, field), field)) \ 345 RB_LEFT(RB_PARENT(elm, field), field) = (tmp); \ 346 else \ 347 RB_RIGHT(RB_PARENT(elm, field), field) = (tmp); \ 348 } else \ 349 (head)->rbh_root = (tmp); \ 350 RB_LEFT(tmp, field) = (elm); \ 351 RB_PARENT(elm, field) = (tmp); \ 352 RB_AUGMENT(tmp); \ 353 if ((RB_PARENT(tmp, field))) \ 354 RB_AUGMENT(RB_PARENT(tmp, field)); \ 355 } while (0) 356 357 #define RB_ROTATE_RIGHT(head, elm, tmp, field) do { \ 358 (tmp) = RB_LEFT(elm, field); \ 359 if ((RB_LEFT(elm, field) = RB_RIGHT(tmp, field))) { \ 360 RB_PARENT(RB_RIGHT(tmp, field), field) = (elm); \ 361 } \ 362 RB_AUGMENT(elm); \ 363 if ((RB_PARENT(tmp, field) = RB_PARENT(elm, field))) { \ 364 if ((elm) == RB_LEFT(RB_PARENT(elm, field), field)) \ 365 RB_LEFT(RB_PARENT(elm, field), field) = (tmp); \ 366 else \ 367 RB_RIGHT(RB_PARENT(elm, field), field) = (tmp); \ 368 } else \ 369 (head)->rbh_root = (tmp); \ 370 RB_RIGHT(tmp, field) = (elm); \ 371 RB_PARENT(elm, field) = (tmp); \ 372 RB_AUGMENT(tmp); \ 373 if ((RB_PARENT(tmp, field))) \ 374 RB_AUGMENT(RB_PARENT(tmp, field)); \ 375 } while (0) 376 377 /* Generates prototypes and inline functions */ 378 #define RB_PROTOTYPE(name, type, field, cmp) \ 379 void name##_RB_INSERT_COLOR(struct name *, struct type *); \ 380 void name##_RB_REMOVE_COLOR(struct name *, struct type *, struct type *);\ 381 struct type *name##_RB_REMOVE(struct name *, struct type *); \ 382 struct type *name##_RB_INSERT(struct name *, struct type *); \ 383 struct type *name##_RB_FIND(struct name *, struct type *); \ 384 struct type *name##_RB_NEXT(struct type *); \ 385 struct type *name##_RB_MINMAX(struct name *, int); 386 387 388 /* Main rb operation. 389 * Moves node close to the key of elm to top 390 */ 391 #define RB_GENERATE(name, type, field, cmp) \ 392 void \ 393 name##_RB_INSERT_COLOR(struct name *head, struct type *elm) \ 394 { \ 395 struct type *parent, *gparent, *tmp; \ 396 while ((parent = RB_PARENT(elm, field)) && \ 397 RB_COLOR(parent, field) == RB_RED) { \ 398 gparent = RB_PARENT(parent, field); \ 399 if (parent == RB_LEFT(gparent, field)) { \ 400 tmp = RB_RIGHT(gparent, field); \ 401 if (tmp && RB_COLOR(tmp, field) == RB_RED) { \ 402 RB_COLOR(tmp, field) = RB_BLACK; \ 403 RB_SET_BLACKRED(parent, gparent, field);\ 404 elm = gparent; \ 405 continue; \ 406 } \ 407 if (RB_RIGHT(parent, field) == elm) { \ 408 RB_ROTATE_LEFT(head, parent, tmp, field);\ 409 tmp = parent; \ 410 parent = elm; \ 411 elm = tmp; \ 412 } \ 413 RB_SET_BLACKRED(parent, gparent, field); \ 414 RB_ROTATE_RIGHT(head, gparent, tmp, field); \ 415 } else { \ 416 tmp = RB_LEFT(gparent, field); \ 417 if (tmp && RB_COLOR(tmp, field) == RB_RED) { \ 418 RB_COLOR(tmp, field) = RB_BLACK; \ 419 RB_SET_BLACKRED(parent, gparent, field);\ 420 elm = gparent; \ 421 continue; \ 422 } \ 423 if (RB_LEFT(parent, field) == elm) { \ 424 RB_ROTATE_RIGHT(head, parent, tmp, field);\ 425 tmp = parent; \ 426 parent = elm; \ 427 elm = tmp; \ 428 } \ 429 RB_SET_BLACKRED(parent, gparent, field); \ 430 RB_ROTATE_LEFT(head, gparent, tmp, field); \ 431 } \ 432 } \ 433 RB_COLOR(head->rbh_root, field) = RB_BLACK; \ 434 } \ 435 \ 436 void \ 437 name##_RB_REMOVE_COLOR(struct name *head, struct type *parent, struct type *elm) \ 438 { \ 439 struct type *tmp; \ 440 while ((elm == NULL || RB_COLOR(elm, field) == RB_BLACK) && \ 441 elm != RB_ROOT(head)) { \ 442 if (RB_LEFT(parent, field) == elm) { \ 443 tmp = RB_RIGHT(parent, field); \ 444 if (RB_COLOR(tmp, field) == RB_RED) { \ 445 RB_SET_BLACKRED(tmp, parent, field); \ 446 RB_ROTATE_LEFT(head, parent, tmp, field);\ 447 tmp = RB_RIGHT(parent, field); \ 448 } \ 449 if ((RB_LEFT(tmp, field) == NULL || \ 450 RB_COLOR(RB_LEFT(tmp, field), field) == RB_BLACK) &&\ 451 (RB_RIGHT(tmp, field) == NULL || \ 452 RB_COLOR(RB_RIGHT(tmp, field), field) == RB_BLACK)) {\ 453 RB_COLOR(tmp, field) = RB_RED; \ 454 elm = parent; \ 455 parent = RB_PARENT(elm, field); \ 456 } else { \ 457 if (RB_RIGHT(tmp, field) == NULL || \ 458 RB_COLOR(RB_RIGHT(tmp, field), field) == RB_BLACK) {\ 459 struct type *oleft; \ 460 if ((oleft = RB_LEFT(tmp, field)))\ 461 RB_COLOR(oleft, field) = RB_BLACK;\ 462 RB_COLOR(tmp, field) = RB_RED; \ 463 RB_ROTATE_RIGHT(head, tmp, oleft, field);\ 464 tmp = RB_RIGHT(parent, field); \ 465 } \ 466 RB_COLOR(tmp, field) = RB_COLOR(parent, field);\ 467 RB_COLOR(parent, field) = RB_BLACK; \ 468 if (RB_RIGHT(tmp, field)) \ 469 RB_COLOR(RB_RIGHT(tmp, field), field) = RB_BLACK;\ 470 RB_ROTATE_LEFT(head, parent, tmp, field);\ 471 elm = RB_ROOT(head); \ 472 break; \ 473 } \ 474 } else { \ 475 tmp = RB_LEFT(parent, field); \ 476 if (RB_COLOR(tmp, field) == RB_RED) { \ 477 RB_SET_BLACKRED(tmp, parent, field); \ 478 RB_ROTATE_RIGHT(head, parent, tmp, field);\ 479 tmp = RB_LEFT(parent, field); \ 480 } \ 481 if ((RB_LEFT(tmp, field) == NULL || \ 482 RB_COLOR(RB_LEFT(tmp, field), field) == RB_BLACK) &&\ 483 (RB_RIGHT(tmp, field) == NULL || \ 484 RB_COLOR(RB_RIGHT(tmp, field), field) == RB_BLACK)) {\ 485 RB_COLOR(tmp, field) = RB_RED; \ 486 elm = parent; \ 487 parent = RB_PARENT(elm, field); \ 488 } else { \ 489 if (RB_LEFT(tmp, field) == NULL || \ 490 RB_COLOR(RB_LEFT(tmp, field), field) == RB_BLACK) {\ 491 struct type *oright; \ 492 if ((oright = RB_RIGHT(tmp, field)))\ 493 RB_COLOR(oright, field) = RB_BLACK;\ 494 RB_COLOR(tmp, field) = RB_RED; \ 495 RB_ROTATE_LEFT(head, tmp, oright, field);\ 496 tmp = RB_LEFT(parent, field); \ 497 } \ 498 RB_COLOR(tmp, field) = RB_COLOR(parent, field);\ 499 RB_COLOR(parent, field) = RB_BLACK; \ 500 if (RB_LEFT(tmp, field)) \ 501 RB_COLOR(RB_LEFT(tmp, field), field) = RB_BLACK;\ 502 RB_ROTATE_RIGHT(head, parent, tmp, field);\ 503 elm = RB_ROOT(head); \ 504 break; \ 505 } \ 506 } \ 507 } \ 508 if (elm) \ 509 RB_COLOR(elm, field) = RB_BLACK; \ 510 } \ 511 \ 512 struct type * \ 513 name##_RB_REMOVE(struct name *head, struct type *elm) \ 514 { \ 515 struct type *child, *parent, *old = elm; \ 516 int color; \ 517 if (RB_LEFT(elm, field) == NULL) \ 518 child = RB_RIGHT(elm, field); \ 519 else if (RB_RIGHT(elm, field) == NULL) \ 520 child = RB_LEFT(elm, field); \ 521 else { \ 522 struct type *left; \ 523 elm = RB_RIGHT(elm, field); \ 524 while ((left = RB_LEFT(elm, field))) \ 525 elm = left; \ 526 child = RB_RIGHT(elm, field); \ 527 parent = RB_PARENT(elm, field); \ 528 color = RB_COLOR(elm, field); \ 529 if (child) \ 530 RB_PARENT(child, field) = parent; \ 531 if (parent) { \ 532 if (RB_LEFT(parent, field) == elm) \ 533 RB_LEFT(parent, field) = child; \ 534 else \ 535 RB_RIGHT(parent, field) = child; \ 536 RB_AUGMENT(parent); \ 537 } else \ 538 RB_ROOT(head) = child; \ 539 if (RB_PARENT(elm, field) == old) \ 540 parent = elm; \ 541 (elm)->field = (old)->field; \ 542 if (RB_PARENT(old, field)) { \ 543 if (RB_LEFT(RB_PARENT(old, field), field) == old)\ 544 RB_LEFT(RB_PARENT(old, field), field) = elm;\ 545 else \ 546 RB_RIGHT(RB_PARENT(old, field), field) = elm;\ 547 RB_AUGMENT(RB_PARENT(old, field)); \ 548 } else \ 549 RB_ROOT(head) = elm; \ 550 RB_PARENT(RB_LEFT(old, field), field) = elm; \ 551 if (RB_RIGHT(old, field)) \ 552 RB_PARENT(RB_RIGHT(old, field), field) = elm; \ 553 if (parent) { \ 554 left = parent; \ 555 do { \ 556 RB_AUGMENT(left); \ 557 } while ((left = RB_PARENT(left, field))); \ 558 } \ 559 goto color; \ 560 } \ 561 parent = RB_PARENT(elm, field); \ 562 color = RB_COLOR(elm, field); \ 563 if (child) \ 564 RB_PARENT(child, field) = parent; \ 565 if (parent) { \ 566 if (RB_LEFT(parent, field) == elm) \ 567 RB_LEFT(parent, field) = child; \ 568 else \ 569 RB_RIGHT(parent, field) = child; \ 570 RB_AUGMENT(parent); \ 571 } else \ 572 RB_ROOT(head) = child; \ 573 color: \ 574 if (color == RB_BLACK) \ 575 name##_RB_REMOVE_COLOR(head, parent, child); \ 576 return (old); \ 577 } \ 578 \ 579 /* Inserts a node into the RB tree */ \ 580 struct type * \ 581 name##_RB_INSERT(struct name *head, struct type *elm) \ 582 { \ 583 struct type *tmp; \ 584 struct type *parent = NULL; \ 585 int comp = 0; \ 586 tmp = RB_ROOT(head); \ 587 while (tmp) { \ 588 parent = tmp; \ 589 comp = (cmp)(elm, parent); \ 590 if (comp < 0) \ 591 tmp = RB_LEFT(tmp, field); \ 592 else if (comp > 0) \ 593 tmp = RB_RIGHT(tmp, field); \ 594 else \ 595 return (tmp); \ 596 } \ 597 RB_SET(elm, parent, field); \ 598 if (parent != NULL) { \ 599 if (comp < 0) \ 600 RB_LEFT(parent, field) = elm; \ 601 else \ 602 RB_RIGHT(parent, field) = elm; \ 603 RB_AUGMENT(parent); \ 604 } else \ 605 RB_ROOT(head) = elm; \ 606 name##_RB_INSERT_COLOR(head, elm); \ 607 return (NULL); \ 608 } \ 609 \ 610 /* Finds the node with the same key as elm */ \ 611 struct type * \ 612 name##_RB_FIND(struct name *head, struct type *elm) \ 613 { \ 614 struct type *tmp = RB_ROOT(head); \ 615 int comp; \ 616 while (tmp) { \ 617 comp = cmp(elm, tmp); \ 618 if (comp < 0) \ 619 tmp = RB_LEFT(tmp, field); \ 620 else if (comp > 0) \ 621 tmp = RB_RIGHT(tmp, field); \ 622 else \ 623 return (tmp); \ 624 } \ 625 return (NULL); \ 626 } \ 627 \ 628 struct type * \ 629 name##_RB_NEXT(struct type *elm) \ 630 { \ 631 if (RB_RIGHT(elm, field)) { \ 632 elm = RB_RIGHT(elm, field); \ 633 while (RB_LEFT(elm, field)) \ 634 elm = RB_LEFT(elm, field); \ 635 } else { \ 636 if (RB_PARENT(elm, field) && \ 637 (elm == RB_LEFT(RB_PARENT(elm, field), field))) \ 638 elm = RB_PARENT(elm, field); \ 639 else { \ 640 while (RB_PARENT(elm, field) && \ 641 (elm == RB_RIGHT(RB_PARENT(elm, field), field)))\ 642 elm = RB_PARENT(elm, field); \ 643 elm = RB_PARENT(elm, field); \ 644 } \ 645 } \ 646 return (elm); \ 647 } \ 648 \ 649 struct type * \ 650 name##_RB_MINMAX(struct name *head, int val) \ 651 { \ 652 struct type *tmp = RB_ROOT(head); \ 653 struct type *parent = NULL; \ 654 while (tmp) { \ 655 parent = tmp; \ 656 if (val < 0) \ 657 tmp = RB_LEFT(tmp, field); \ 658 else \ 659 tmp = RB_RIGHT(tmp, field); \ 660 } \ 661 return (parent); \ 662 } 663 664 #define RB_NEGINF -1 665 #define RB_INF 1 666 667 #define RB_INSERT(name, x, y) name##_RB_INSERT(x, y) 668 #define RB_REMOVE(name, x, y) name##_RB_REMOVE(x, y) 669 #define RB_FIND(name, x, y) name##_RB_FIND(x, y) 670 #define RB_NEXT(name, x, y) name##_RB_NEXT(y) 671 #define RB_MIN(name, x) name##_RB_MINMAX(x, RB_NEGINF) 672 #define RB_MAX(name, x) name##_RB_MINMAX(x, RB_INF) 673 674 #define RB_FOREACH(x, name, head) \ 675 for ((x) = RB_MIN(name, head); \ 676 (x) != NULL; \ 677 (x) = name##_RB_NEXT(x)) 678 679 #endif /* _SYS_TREE_H_ */ 680