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      1 /*
      2     SDL - Simple DirectMedia Layer
      3     Copyright (C) 1997-2012 Sam Lantinga
      4 
      5     This library is free software; you can redistribute it and/or
      6     modify it under the terms of the GNU Lesser General Public
      7     License as published by the Free Software Foundation; either
      8     version 2.1 of the License, or (at your option) any later version.
      9 
     10     This library is distributed in the hope that it will be useful,
     11     but WITHOUT ANY WARRANTY; without even the implied warranty of
     12     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
     13     Lesser General Public License for more details.
     14 
     15     You should have received a copy of the GNU Lesser General Public
     16     License along with this library; if not, write to the Free Software
     17     Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
     18 
     19     Sam Lantinga
     20     slouken (at) libsdl.org
     21 */
     22 #include "SDL_config.h"
     23 
     24 /* Useful functions and variables from SDL_events.c */
     25 #include "SDL_events.h"
     26 
     27 /* Start and stop the event processing loop */
     28 extern int SDL_StartEventLoop(Uint32 flags);
     29 extern void SDL_StopEventLoop(void);
     30 extern void SDL_QuitInterrupt(void);
     31 
     32 extern void SDL_Lock_EventThread(void);
     33 extern void SDL_Unlock_EventThread(void);
     34 extern Uint32 SDL_EventThreadID(void);
     35 
     36 /* Event handler init routines */
     37 extern int  SDL_AppActiveInit(void);
     38 extern int  SDL_KeyboardInit(void);
     39 extern int  SDL_MouseInit(void);
     40 extern int  SDL_QuitInit(void);
     41 
     42 /* Event handler quit routines */
     43 extern void SDL_AppActiveQuit(void);
     44 extern void SDL_KeyboardQuit(void);
     45 extern void SDL_MouseQuit(void);
     46 extern void SDL_QuitQuit(void);
     47 
     48 /* The event filter function */
     49 extern SDL_EventFilter SDL_EventOK;
     50 
     51 /* The array of event processing states */
     52 extern Uint8 SDL_ProcessEvents[SDL_NUMEVENTS];
     53 
     54 /* Internal event queueing functions
     55    (from SDL_active.c, SDL_mouse.c, SDL_keyboard.c, SDL_quit.c, SDL_events.c)
     56  */
     57 extern int SDL_PrivateAppActive(Uint8 gain, Uint8 state);
     58 extern int SDL_PrivateMouseMotion(Uint8 buttonstate, int relative,
     59 						Sint16 x, Sint16 y);
     60 extern int SDL_PrivateMouseButton(Uint8 state, Uint8 button,Sint16 x,Sint16 y);
     61 extern int SDL_PrivateKeyboard(Uint8 state, SDL_keysym *key);
     62 extern int SDL_PrivateResize(int w, int h);
     63 extern int SDL_PrivateExpose(void);
     64 extern int SDL_PrivateQuit(void);
     65 extern int SDL_PrivateSysWMEvent(SDL_SysWMmsg *message);
     66 
     67 /* Used to clamp the mouse coordinates separately from the video surface */
     68 extern void SDL_SetMouseRange(int maxX, int maxY);
     69 
     70 /* Used by the activity event handler to remove mouse focus */
     71 extern void SDL_ResetMouse(void);
     72 
     73 /* Used by the activity event handler to remove keyboard focus */
     74 extern void SDL_ResetKeyboard(void);
     75 
     76 /* Used by the event loop to queue pending keyboard repeat events */
     77 extern void SDL_CheckKeyRepeat(void);
     78 
     79 /* Used by the OS keyboard code to detect whether or not to do UNICODE */
     80 #ifndef DEFAULT_UNICODE_TRANSLATION
     81 #define DEFAULT_UNICODE_TRANSLATION 0	/* Default off because of overhead */
     82 #endif
     83 extern int SDL_TranslateUNICODE;
     84