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      1 
      2 /*
      3  * Copyright 2011 Google Inc.
      4  *
      5  * Use of this source code is governed by a BSD-style license that can be
      6  * found in the LICENSE file.
      7  */
      8 #include "gm.h"
      9 #include "SkGradientShader.h"
     10 
     11 namespace skiagm {
     12 
     13 class FillTypePerspGM : public GM {
     14     SkPath fPath;
     15 public:
     16     FillTypePerspGM() {}
     17 
     18     void makePath() {
     19         if (fPath.isEmpty()) {
     20             const SkScalar radius = SkIntToScalar(45);
     21             fPath.addCircle(SkIntToScalar(50), SkIntToScalar(50), radius);
     22             fPath.addCircle(SkIntToScalar(100), SkIntToScalar(100), radius);
     23         }
     24     }
     25 
     26 protected:
     27     virtual SkString onShortName() {
     28         return SkString("filltypespersp");
     29     }
     30 
     31     virtual SkISize onISize() {
     32         return make_isize(835, 840);
     33     }
     34 
     35     void showPath(SkCanvas* canvas, int x, int y, SkPath::FillType ft,
     36                   SkScalar scale, const SkPaint& paint) {
     37 
     38         const SkRect r = { 0, 0, SkIntToScalar(150), SkIntToScalar(150) };
     39 
     40         canvas->save();
     41         canvas->translate(SkIntToScalar(x), SkIntToScalar(y));
     42         canvas->clipRect(r);
     43         canvas->drawColor(SK_ColorWHITE);
     44         fPath.setFillType(ft);
     45         canvas->translate(r.centerX(), r.centerY());
     46         canvas->scale(scale, scale);
     47         canvas->translate(-r.centerX(), -r.centerY());
     48         canvas->drawPath(fPath, paint);
     49         canvas->restore();
     50     }
     51 
     52     void showFour(SkCanvas* canvas, SkScalar scale, bool aa) {
     53 
     54         SkPaint paint;
     55         SkPoint center = SkPoint::Make(SkIntToScalar(100), SkIntToScalar(100));
     56         SkColor colors[] = {SK_ColorBLUE, SK_ColorRED, SK_ColorGREEN};
     57         SkScalar pos[] = {0, SK_ScalarHalf, SK_Scalar1};
     58         SkShader* s = SkGradientShader::CreateRadial(center,
     59                                                      SkIntToScalar(100),
     60                                                      colors,
     61                                                      pos,
     62                                                      SK_ARRAY_COUNT(colors),
     63                                                      SkShader::kClamp_TileMode);
     64         paint.setShader(s)->unref();
     65         paint.setAntiAlias(aa);
     66 
     67         showPath(canvas,   0,   0, SkPath::kWinding_FillType,
     68                  scale, paint);
     69         showPath(canvas, 200,   0, SkPath::kEvenOdd_FillType,
     70                  scale, paint);
     71         showPath(canvas,  00, 200, SkPath::kInverseWinding_FillType,
     72                  scale, paint);
     73         showPath(canvas, 200, 200, SkPath::kInverseEvenOdd_FillType,
     74                  scale, paint);
     75     }
     76 
     77     virtual void onDraw(SkCanvas* canvas) {
     78         this->makePath();
     79 
     80         // do perspective drawPaint as the background;
     81         SkPaint bkgnrd;
     82         SkPoint center = SkPoint::Make(SkIntToScalar(100),
     83                                        SkIntToScalar(100));
     84         SkColor colors[] = {SK_ColorBLACK, SK_ColorCYAN,
     85                             SK_ColorYELLOW, SK_ColorWHITE};
     86         SkScalar pos[] = {0, SK_ScalarHalf / 2,
     87                           3 * SK_ScalarHalf / 2, SK_Scalar1};
     88         SkShader* s = SkGradientShader::CreateRadial(center,
     89                                                      SkIntToScalar(1000),
     90                                                      colors,
     91                                                      pos,
     92                                                      SK_ARRAY_COUNT(colors),
     93                                                      SkShader::kClamp_TileMode);
     94         bkgnrd.setShader(s)->unref();
     95         canvas->save();
     96             canvas->translate(SkIntToScalar(100), SkIntToScalar(100));
     97             SkMatrix mat;
     98             mat.reset();
     99             mat.setPerspY(SkScalarToPersp(SK_Scalar1 / 1000));
    100             canvas->concat(mat);
    101             canvas->drawPaint(bkgnrd);
    102         canvas->restore();
    103 
    104         // draw the paths in perspective
    105         SkMatrix persp;
    106         persp.reset();
    107         persp.setPerspX(SkScalarToPersp(-SK_Scalar1 / 1800));
    108         persp.setPerspY(SkScalarToPersp(SK_Scalar1 / 500));
    109         canvas->concat(persp);
    110 
    111         canvas->translate(SkIntToScalar(20), SkIntToScalar(20));
    112         const SkScalar scale = SkIntToScalar(5)/4;
    113 
    114         showFour(canvas, SK_Scalar1, false);
    115         canvas->translate(SkIntToScalar(450), 0);
    116         showFour(canvas, scale, false);
    117 
    118         canvas->translate(SkIntToScalar(-450), SkIntToScalar(450));
    119         showFour(canvas, SK_Scalar1, true);
    120         canvas->translate(SkIntToScalar(450), 0);
    121         showFour(canvas, scale, true);
    122     }
    123 
    124 private:
    125     typedef GM INHERITED;
    126 };
    127 
    128 //////////////////////////////////////////////////////////////////////////////
    129 
    130 static GM* MyFactory(void*) { return new FillTypePerspGM; }
    131 static GMRegistry reg(MyFactory);
    132 
    133 }
    134