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      1 /*
      2  * Copyright 2006 The Android Open Source Project
      3  *
      4  * Use of this source code is governed by a BSD-style license that can be
      5  * found in the LICENSE file.
      6  */
      7 
      8 #ifndef SkGradientShader_DEFINED
      9 #define SkGradientShader_DEFINED
     10 
     11 #include "SkShader.h"
     12 
     13 class SkUnitMapper;
     14 
     15 /** \class SkGradientShader
     16 
     17     SkGradientShader hosts factories for creating subclasses of SkShader that
     18     render linear and radial gradients.
     19 */
     20 class SK_API SkGradientShader {
     21 public:
     22     enum Flags {
     23         /** By default gradients will interpolate their colors in unpremul space
     24          *  and then premultiply each of the results. By setting this flag, the
     25          *  gradients will premultiply their colors first, and then interpolate
     26          *  between them.
     27          */
     28         kInterpolateColorsInPremul_Flag = 1 << 0,
     29     };
     30 
     31     /** Returns a shader that generates a linear gradient between the two
     32         specified points.
     33         <p />
     34         CreateLinear returns a shader with a reference count of 1.
     35         The caller should decrement the shader's reference count when done with the shader.
     36         It is an error for count to be < 2.
     37         @param  pts The start and end points for the gradient.
     38         @param  colors  The array[count] of colors, to be distributed between the two points
     39         @param  pos     May be NULL. array[count] of SkScalars, or NULL, of the relative position of
     40                         each corresponding color in the colors array. If this is NULL,
     41                         the the colors are distributed evenly between the start and end point.
     42                         If this is not null, the values must begin with 0, end with 1.0, and
     43                         intermediate values must be strictly increasing.
     44         @param  count   Must be >=2. The number of colors (and pos if not NULL) entries.
     45         @param  mode    The tiling mode
     46         @param  mapper  May be NULL. Callback to modify the spread of the colors.
     47     */
     48     static SkShader* CreateLinear(const SkPoint pts[2],
     49                                   const SkColor colors[], const SkScalar pos[], int count,
     50                                   SkShader::TileMode mode,
     51                                   SkUnitMapper* mapper = NULL,
     52                                   uint32_t flags = 0);
     53 
     54     /** Returns a shader that generates a radial gradient given the center and radius.
     55         <p />
     56         CreateRadial returns a shader with a reference count of 1.
     57         The caller should decrement the shader's reference count when done with the shader.
     58         It is an error for colorCount to be < 2, or for radius to be <= 0.
     59         @param  center  The center of the circle for this gradient
     60         @param  radius  Must be positive. The radius of the circle for this gradient
     61         @param  colors  The array[count] of colors, to be distributed between the center and edge of the circle
     62         @param  pos     May be NULL. The array[count] of SkScalars, or NULL, of the relative position of
     63                         each corresponding color in the colors array. If this is NULL,
     64                         the the colors are distributed evenly between the center and edge of the circle.
     65                         If this is not null, the values must begin with 0, end with 1.0, and
     66                         intermediate values must be strictly increasing.
     67         @param  count   Must be >= 2. The number of colors (and pos if not NULL) entries
     68         @param  mode    The tiling mode
     69         @param  mapper  May be NULL. Callback to modify the spread of the colors.
     70     */
     71     static SkShader* CreateRadial(const SkPoint& center, SkScalar radius,
     72                                   const SkColor colors[], const SkScalar pos[], int count,
     73                                   SkShader::TileMode mode,
     74                                   SkUnitMapper* mapper = NULL,
     75                                   uint32_t flags = 0);
     76 
     77     /** Returns a shader that generates a radial gradient given the start position, start radius, end position and end radius.
     78         <p />
     79         CreateTwoPointRadial returns a shader with a reference count of 1.
     80         The caller should decrement the shader's reference count when done with the shader.
     81         It is an error for colorCount to be < 2, for startRadius or endRadius to be < 0, or for
     82         startRadius to be equal to endRadius.
     83         @param  start   The center of the start circle for this gradient
     84         @param  startRadius  Must be positive.  The radius of the start circle for this gradient.
     85         @param  end     The center of the end circle for this gradient
     86         @param  endRadius  Must be positive. The radius of the end circle for this gradient.
     87         @param  colors  The array[count] of colors, to be distributed between the center and edge of the circle
     88         @param  pos     May be NULL. The array[count] of SkScalars, or NULL, of the relative position of
     89                         each corresponding color in the colors array. If this is NULL,
     90                         the the colors are distributed evenly between the center and edge of the circle.
     91                         If this is not null, the values must begin with 0, end with 1.0, and
     92                         intermediate values must be strictly increasing.
     93         @param  count   Must be >= 2. The number of colors (and pos if not NULL) entries
     94         @param  mode    The tiling mode
     95         @param  mapper  May be NULL. Callback to modify the spread of the colors.
     96     */
     97     static SkShader* CreateTwoPointRadial(const SkPoint& start,
     98                                           SkScalar startRadius,
     99                                           const SkPoint& end,
    100                                           SkScalar endRadius,
    101                                           const SkColor colors[],
    102                                           const SkScalar pos[], int count,
    103                                           SkShader::TileMode mode,
    104                                           SkUnitMapper* mapper = NULL,
    105                                           uint32_t flags = 0);
    106 
    107     /**
    108      *  Returns a shader that generates a conical gradient given two circles, or
    109      *  returns NULL if the inputs are invalid. The gradient interprets the
    110      *  two circles according to the following HTML spec.
    111      *  http://dev.w3.org/html5/2dcontext/#dom-context-2d-createradialgradient
    112      */
    113     static SkShader* CreateTwoPointConical(const SkPoint& start,
    114                                            SkScalar startRadius,
    115                                            const SkPoint& end,
    116                                            SkScalar endRadius,
    117                                            const SkColor colors[],
    118                                            const SkScalar pos[], int count,
    119                                            SkShader::TileMode mode,
    120                                            SkUnitMapper* mapper = NULL,
    121                                            uint32_t flags = 0);
    122 
    123     /** Returns a shader that generates a sweep gradient given a center.
    124         <p />
    125         CreateSweep returns a shader with a reference count of 1.
    126         The caller should decrement the shader's reference count when done with the shader.
    127         It is an error for colorCount to be < 2.
    128         @param  cx      The X coordinate of the center of the sweep
    129         @param  cx      The Y coordinate of the center of the sweep
    130         @param  colors  The array[count] of colors, to be distributed around the center.
    131         @param  pos     May be NULL. The array[count] of SkScalars, or NULL, of the relative position of
    132                         each corresponding color in the colors array. If this is NULL,
    133                         the the colors are distributed evenly between the center and edge of the circle.
    134                         If this is not null, the values must begin with 0, end with 1.0, and
    135                         intermediate values must be strictly increasing.
    136         @param  count   Must be >= 2. The number of colors (and pos if not NULL) entries
    137         @param  mapper  May be NULL. Callback to modify the spread of the colors.
    138     */
    139     static SkShader* CreateSweep(SkScalar cx, SkScalar cy,
    140                                  const SkColor colors[], const SkScalar pos[],
    141                                  int count, SkUnitMapper* mapper = NULL,
    142                                  uint32_t flags = 0);
    143 
    144     SK_DECLARE_FLATTENABLE_REGISTRAR_GROUP()
    145 };
    146 
    147 #endif
    148