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      1 // Copyright 2008 the V8 project authors. All rights reserved.
      2 // Redistribution and use in source and binary forms, with or without
      3 // modification, are permitted provided that the following conditions are
      4 // met:
      5 //
      6 //     * Redistributions of source code must retain the above copyright
      7 //       notice, this list of conditions and the following disclaimer.
      8 //     * Redistributions in binary form must reproduce the above
      9 //       copyright notice, this list of conditions and the following
     10 //       disclaimer in the documentation and/or other materials provided
     11 //       with the distribution.
     12 //     * Neither the name of Google Inc. nor the names of its
     13 //       contributors may be used to endorse or promote products derived
     14 //       from this software without specific prior written permission.
     15 //
     16 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
     17 // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
     18 // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
     19 // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
     20 // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
     21 // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
     22 // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
     23 // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
     24 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
     25 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
     26 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     27 
     28 #ifndef V8_IA32_SIMULATOR_IA32_H_
     29 #define V8_IA32_SIMULATOR_IA32_H_
     30 
     31 #include "allocation.h"
     32 
     33 namespace v8 {
     34 namespace internal {
     35 
     36 // Since there is no simulator for the ia32 architecture the only thing we can
     37 // do is to call the entry directly.
     38 #define CALL_GENERATED_CODE(entry, p0, p1, p2, p3, p4) \
     39   (entry(p0, p1, p2, p3, p4))
     40 
     41 
     42 typedef int (*regexp_matcher)(String*, int, const byte*,
     43                               const byte*, int*, Address, int, Isolate*);
     44 
     45 // Call the generated regexp code directly. The code at the entry address should
     46 // expect eight int/pointer sized arguments and return an int.
     47 #define CALL_GENERATED_REGEXP_CODE(entry, p0, p1, p2, p3, p4, p5, p6, p7) \
     48   (FUNCTION_CAST<regexp_matcher>(entry)(p0, p1, p2, p3, p4, p5, p6, p7))
     49 
     50 
     51 #define TRY_CATCH_FROM_ADDRESS(try_catch_address) \
     52   (reinterpret_cast<TryCatch*>(try_catch_address))
     53 
     54 // The stack limit beyond which we will throw stack overflow errors in
     55 // generated code. Because generated code on ia32 uses the C stack, we
     56 // just use the C stack limit.
     57 class SimulatorStack : public v8::internal::AllStatic {
     58  public:
     59   static inline uintptr_t JsLimitFromCLimit(Isolate* isolate,
     60                                             uintptr_t c_limit) {
     61     USE(isolate);
     62     return c_limit;
     63   }
     64 
     65   static inline uintptr_t RegisterCTryCatch(uintptr_t try_catch_address) {
     66     return try_catch_address;
     67   }
     68 
     69   static inline void UnregisterCTryCatch() { }
     70 };
     71 
     72 } }  // namespace v8::internal
     73 
     74 #endif  // V8_IA32_SIMULATOR_IA32_H_
     75