1 page.title=Gingerbread 2 3 @jd:body 4 5 6 <style type="text/css"> 7 #jd-content { 8 max-width:1200px; 9 } 10 #jd-content div.screenshot { 11 float:left; 12 clear:left; 13 padding:15px 30px 15px 0; 14 } 15 #jd-content div.video { 16 float:right; 17 padding:0 0 0 40px; 18 } 19 #jd-content table.columns { 20 margin:0 0 1em 0; 21 } 22 #jd-content table.columns td { 23 padding:0; 24 } 25 #jd-content table.columns td+td { 26 padding:0 2em; 27 } 28 #jd-content table.columns td img { 29 margin:0; 30 } 31 #jd-content table.columns td+td>*:first-child { 32 margin-top:-2em; 33 } 34 .green { 35 color:#8db529; 36 font-weight:bold; 37 } 38 </style> 39 40 <p>The Android 2.3 platform introduces many new and exciting features for 41 users and developers. This document provides a glimpse at some of the new features 42 and technologies in Android 2.3. For detailed information about the new developer APIs, see the <a 43 href="android-2.3.html">Android 2.3 version notes</a>.</p> 44 45 <ul> 46 <li><a href="#UserFeatures">New User Features</a></li> 47 <li><a href="#DeveloperApis">New Developer Features</a></li> 48 <li><a href="#PlatformTechnologies">New Platform Technologies</a></li> 49 </ul> 50 51 52 <h2 id="UserFeatures" style="clear:right">New User Features</h2> 53 54 <div> 55 <img style="float:right;margin-left:20px;padding-bottom:2em;" 56 src="{@docRoot}sdk/images/2.3/home-menu.png" alt="" height="280" /> 57 <img style="float:right;margin-left:20px;padding-bottom:2em;" 58 src="{@docRoot}sdk/images/2.3/home-plain.png" alt="" height="280" /> 59 60 <h3>UI refinements for simplicity and speed</h3> 61 62 <p>The user interface is refined in many ways across the system, making it 63 easier to learn, faster to use, and more power-efficient. A simplified 64 visual theme of colors against black brings vividness and contrast to the 65 notification bar, menus, and other parts of the UI. Changes in menus and 66 settings make it easier for the user to navigate and control the features 67 of the system and device. </p> 68 69 <h3>Faster, more intuitive text input</h3> 70 71 <p>The Android soft keyboard is redesigned and optimized for faster text input 72 and editing. The keys themselves are reshaped and repositioned for improved 73 targeting, making them easier to see and press accurately, even at high speeds. 74 The keyboard also displays the current character and dictionary suggestions in a 75 larger, more vivid style that is easier to read.</p> 76 77 <p>The keyboard adds the capability to correct entered words from suggestions in 78 the dictionary. As the user selects a word already entered, the keyboard 79 displays suggestions that the user can choose from, to replace the selection. 80 The user can also switch to voice input mode to replace the selection. Smart 81 suggestions let the user accept a suggestion and then return to correct it 82 later, if needed, from the original set of suggestions.</p> 83 84 <p>New multitouch key-chording lets the user quickly enter numbers and symbols 85 by pressing Shift+<<em>letter</em>> and ?123+<<em>symbol</em>>, 86 without needing to manually switch input modes. From certain keys, users can 87 also access a popup menu of accented characters, numbers, and symbols by holding 88 the key and sliding to select a character.</p> 89 </div> 90 91 <div style="padding-top:1em;"> 92 <div style="margin-right:1em;float:left;"><img src="{@docRoot}sdk/images/2.3/onetouch.png" alt="" 93 height="260" /></div> 94 <div style="padding-right:2em;float:left;"><img src="{@docRoot}sdk/images/2.3/selection.png" alt="" 95 height="160" /></div> 96 97 98 <h3>One-touch word selection and copy/paste</h3> 99 100 <p>When entering text or viewing a web page, the user can quickly select a word 101 by press-hold, then copy to the clipboard and paste. Pressing on a word enters a 102 free-selection mode — the user can adjust the selection area as needed by 103 dragging a set of bounding arrows to new positions, then copy the bounded area 104 by pressing anywhere in the selection area. For text entry, the user can 105 slide-press to enter a cursor mode, then reposition the cursor easily and 106 accurately by dragging the cursor arrow. With both the selection and cursor 107 modes, no use of a trackball is needed.</p> 108 109 </div> 110 111 <div style="clear:left"> 112 <div style="padding-right:2em;float:right;margin-left:20px;"><img 113 src="{@docRoot}sdk/images/2.3/running.png" alt="" height="280" /></div> 114 <div style="padding-left:1em;float:right;margin-left:20px;"><img 115 src="{@docRoot}sdk/images/2.3/power.png" alt="" height="280" /></div> 116 117 <h3>Improved power management </h3> 118 119 <p>The Android system takes a more active role in managing apps that are keeping 120 the device awake for too long or that are consuming CPU while running in the 121 background. By managing such apps — closing them if appropriate — 122 the system helps ensure best possible performance and maximum battery life.</p> 123 124 <p>The system also gives the user more visibility over the power being consumed 125 by system components and running apps. The Application settings provides an 126 accurate overview of how the battery is being used, with details of the usage 127 and relative power consumed by each component or application.</p> 128 129 <h3>Control over applications</h3> 130 131 <p>A shortcut to the Manage Applications control now appears in the Options Menu 132 in the Home screen and Launcher, making it much easier to check and manage 133 application activity. Once the user enters Manage Applications, a new Running 134 tab displays a list of active applications and the storage and memory being used 135 by each. The user can read further details about each application and if 136 necessary stop an application or report feedback to its developer. </p> 137 </div> 138 139 <h3>New ways of communicating, organizing</h3> 140 141 <p>An updated set of standard applications lets the user take new approaches to 142 managing information and relationships. </p> 143 144 <div style="padding-top:1em;"> 145 <div style="padding-right:1.5em;float:left;"><img src="{@docRoot}sdk/images/2.3/sipcall.png" alt="" 146 height="190" align="left"/><br> 147 <img src="{@docRoot}sdk/images/2.3/ffc.png" alt="" height="190" align="left" 148 style="margin-bottom:1.5em;margin-top:.75em;"/><div></div> 149 </div> 150 151 <p style="margin-top:1em;margin-bottom:.75em;"><strong>Internet calling</strong></p> 152 153 <p>The user can make voice calls over the internet to other users who have SIP 154 accounts. The user can add an internet calling number (a SIP address) to any 155 Contact and can initiate a call from Quick Contact or Dialer. To use internet 156 calling, the user must create an account at the SIP provider of their choice 157 — SIP accounts are not provided as part of the internet calling feature. 158 Additionally, support for the platform's SIP and internet calling features on 159 specific devices is determined by their manufacturers and associated carriers. 160 </p> 161 162 <div style="padding-right:1.5em;float:right;margin-left:20px;;"><img 163 src="{@docRoot}sdk/images/2.3/nfc.png" alt="" height="190" /> </div> 164 165 <p style="margin-top:1.25em;margin-bottom:.75em;"><strong>Near-field communications</strong></p> 166 167 <p>An NFC Reader application lets the user read and interact with near-field 168 communication (NFC) tags. For example, the user can touch or swipe an NFC 169 tag that might be embedded in a poster, sticker, or advertisement, then act on 170 the data read from the tag. A typical use would be to read a tag at a 171 restaurant, store, or event and then rate or register by jumping to a web site 172 whose URL is included in the tag data. NFC communication relies on wireless 173 technology in the device hardware, so support for the platform's NFC features on 174 specific devices is determined by their manufacturers. 175 </p> 176 </div> 177 178 <p style="margin-top:1.25em;margin-bottom:.75em;"><strong>Downloads management</strong></p> 179 180 <p>The Downloads application gives the user easy access to any file downloaded from 181 the browser, email, or another application. Downloads is built on an completely new 182 download manager facility in the system that any other applications can use, to 183 more easily manage and store their downloads.</p> 184 185 <p style="margin-top:1.25em;margin-bottom:.75em;"><strong>Camera</strong></p> 186 187 <p>The application now lets the user access multiple cameras on the device, 188 including a front-facing camera, if available. </p> 189 190 191 <h2 id="DeveloperApis" style="clear:both">New Developer Features</h2> 192 193 <p>Android 2.3 delivers a variety of features and APIs that 194 let developers bring new types of applications to the Android 195 platform.</p> 196 197 <ul> 198 <li><a href="#gaming">Enhancements for gaming</a></li> 199 <li><a href="#communication">New forms of communication</a></li> 200 <li><a href="#multimedia">Rich multimedia</a></li> 201 </ul> 202 203 <h3 id="gaming">Enhancements for gaming</h3> 204 205 <p style="margin-top:.75em;margin-bottom:.75em;"><strong>Performance</strong></p> 206 207 <p>Android 2.3 includes a variety of improvements across the system that make 208 common operations faster and more efficient for all applications. Of particular 209 interest to game developers are:</p> 210 211 <ul> 212 <li>Concurrent garbage collector — The Dalivik VM introduces a new, 213 concurrent garbage collector that minimizes application pauses, helping to 214 ensure smoother animation and increased responsiveness in games and similar 215 applications. </li> 216 <li>Faster event distribution — The plaform now handles touch and keyboard 217 events faster and more efficiently, minimizing CPU utilization during event 218 distribution. The changes improve responsiveness for all applications, but 219 especially benefit games that use touch events in combination with 3D graphics 220 or other CPU-intensive operations. </li> 221 <li>Updated video drivers — The platform uses updated third-party video 222 drivers that improve the efficiency of OpenGL ES operations, for faster overall 223 3D graphics performance. </li> 224 </ul> 225 226 227 <p style="margin-top:1.25em;margin-bottom:.75em;"><strong>Native input and 228 sensor events</strong></p> 229 230 <p>Applications that use native code can now receive and process input and 231 sensor events directly in their native code, which dramatically improves 232 efficiency and responsiveness. </p> 233 234 <p>Native libraries exposed by the platform let applications handle the same 235 types of input events as those available through the framework. Applications 236 can receive events from all supported sensor types and can enable/disable 237 specific sensors and manage event delivery rate and queueing. </p> 238 239 240 <p style="margin-top:1.25em;margin-bottom:.75em;"><strong>Gyroscope and other 241 new sensors, for improved 3D motion processing</strong></p> 242 243 <p>Android 2.3 adds API support for several new sensor types, including 244 gyroscope, rotation vector, linear acceleration, gravity, and barometer sensors. 245 Applications can use the new sensors in combination with any other sensors 246 available on the device, to track three-dimensional device motion and 247 orientation change with high precision and accuracy. For example, a game 248 application could use readings from a gyroscope and accelerometer on the device 249 to recognize complex user gestures and motions, such as tilt, spin, thrust, and 250 slice. </p> 251 252 253 <p style="margin-top:1.25em;margin-bottom:.75em;"><strong>Open API for native 254 audio</strong></p> 255 256 <p>The platform provides a software implementation of <a 257 href="http://www.khronos.org/opensles/">Khronos OpenSL ES</a>, a standard API 258 that gives applications access to powerful audio controls and effects from 259 native code. Applications can use the API to manage audio devices and control 260 audio input, output, and processing directly from native code.</p> 261 262 <p style="margin-top:1.25em;margin-bottom:.75em;"><strong>Native graphics 263 management</strong></p> 264 265 <p>The platform provides an interface to its <a 266 href="http://www.khronos.org/egl/">Khronos EGL</a> library, which lets 267 applications manage graphics contexts and create and manage OpenGL ES textures 268 and surfaces from native code.</p> 269 270 271 <p style="margin-top:1.25em;margin-bottom:.75em;"><strong>Native access to 272 Activity lifecycle, window management</strong></p> 273 274 <p>Native applications can declare a new type of Activity class, 275 <code>NativeActivity</code> whose lifecycle callbacks are implemented directly 276 in native code. The <code>NativeActivity</code> and its underlying native code 277 run in the system just as do other Activities — they run in the 278 application's system process and execute on the application's main UI thread, 279 and they receive the same lifecycle callbacks as do other Activities. </p> 280 281 <p>The platform also exposes native APIs for managing windows, including the 282 ability to lock/unlock the pixel buffer to draw directly into it. Through the 283 API, applications can obtain a native window object associated with a framework 284 Surface object and interact with it directly in native code.</p> 285 286 287 <p style="margin-top:1.25em;margin-bottom:.75em;"><strong>Native access to 288 assets, storage</strong></p> 289 290 <p>Applications can now access a native Asset Manager API to retrieve 291 application assets directly from native code without needing to go through JNI. 292 If the assets are compressed, the platform does streaming decompression as the 293 application reads the asset data. There is no longer a limit on the size of 294 compressed <code>.apk</code> assets that can be read.</p> 295 296 <p>Additionally, applications can access a native Storage Manager API to work 297 directly with OBB files downloaded and managed by the system. Note that although 298 platform support for OBB is available in Android 2.3, development tools for 299 creating and managing OBB files will not be available until early 2011.</p> 300 301 302 <p style="margin-top:1.25em;margin-bottom:.75em;"><strong>Robust native 303 development environment</strong></p> 304 305 <p>The Android NDK (r5 or higher) provides a complete set of tools, toolchains, 306 and libraries for developing applications that use the rich native environment 307 offered by the Android 2.3 platform. For more information or to download the 308 NDK, please see the <a 309 href="http://developer.android.com/sdk/ndk/index.html">Android NDK</a> 310 page. </p> 311 312 313 <h3 id="communication">New forms of communication</h3> 314 315 <p style="margin-top:.75em;margin-bottom:.75em;"><strong>Internet 316 telephony</strong></p> 317 318 <p>Developers can now add SIP-based internet telephony features to their 319 applications. Android 2.3 includes a full SIP protocol stack and integrated call 320 management services that let applications easily set up outgoing and incoming 321 voice calls, without having to manage sessions, transport-level communication, 322 or audio record or playback directly. </p> 323 324 <p>Support for the platform's SIP and internet calling features on specific 325 devices is determined by their manufacturers and associated carriers.</p> 326 327 328 <p style="margin-top:1.25em;margin-bottom:.75em;"><strong>Near Field 329 Communications (NFC)</strong></p> 330 331 <p>The platform's support for Near Field Communications (NFC) lets developers 332 get started creating a whole new class of applications for Android. Developers 333 can create new applications that offer proximity-based information and services 334 to users, organizations, merchants, and advertisers. </p> 335 336 <p>Using the NFC API, 337 applications can read and respond to NFC tags discovered as the user touches an 338 NFC-enabled device to elements embedded in stickers, smart posters, and even 339 other devices. When a tag of interest is collected, applications can respond to 340 the tag, read messages from it, and then store the messages, prompting 341 the user as needed. </p> 342 343 <p>Starting from Android 2.3.3, applications can also write to tags and 344 set up peer-to-peer connections with other NFC devices.</p> 345 346 <p>NFC communication relies on wireless technology in the device hardware, so 347 support for the platform's NFC features on specific devices is determined by 348 their manufacturers.</p> 349 350 351 <h3 id="multimedia">Rich multimedia</h3> 352 353 <p style="margin-top:.75em;margin-bottom:.75em;"><strong>Mixable audio 354 effects</strong></p> 355 356 <p>A new audio effects API lets developers easily create rich audio environments 357 by adding equalization, bass boost, headphone virtualization (widened 358 soundstage), and reverb to audio tracks and sounds. Developers can mix multiple 359 audio effects in a local track or apply effects globally, across multiple 360 tracks.</p> 361 362 <p style="margin-top:1.25em;margin-bottom:.75em;"><strong>Support for new media 363 formats</strong></p> 364 365 <p>The platform now offers built-in support for the VP8 open video compression 366 format and the WebM open container format. The platform also adds support for 367 AAC encoding and AMR wideband encoding (in software), so that applications can 368 capture higher quality audio than narrowband. </p> 369 370 <p style="margin-top:1.25em;margin-bottom:.75em;"><strong>Access to multiple 371 cameras</strong></p> 372 373 <p>The Camera API now lets developers access any cameras that are available on a 374 device, including a front-facing camera. Applications can query the platform for 375 the number of cameras on the device and their types and characteristics, then 376 open the camera needed. For example, a video chat application might want to access a 377 front-facing camera that offers lower-resolution, while a photo application 378 might prefer a back-facing camera that offers higher-resolution.</p> 379 380 381 <h2 id="PlatformTechnologies">New Platform Technologies</h2> 382 383 <h3>Media Framework</h3> 384 385 <ul> 386 <li>New media framework fully replaces OpenCore, maintaining all previous 387 codec/container support for encoding and decoding.</li> 388 <li>Integrated support for the VP8 open video compression format and the WebM 389 open container format</li> 390 <li>Adds AAC encoding and AMR wideband encoding</li> 391 </ul> 392 393 <h3>Linux Kernel </h3> 394 <ul> 395 <li>Upgraded to 2.6.35</li> 396 </ul> 397 398 <h3>Networking</h3> 399 <ul> 400 <li>SIP stack, configurable by device manufacturer 401 <li>Support for Near Field Communications (NFC), configurable by device manufacturer</li> 402 <li>Updated BlueZ stack</li> 403 </ul> 404 405 <h3>Dalvik runtime</h3> 406 407 <ul> 408 <li>Dalvik VM: 409 <ul> 410 <li>Concurrent garbage collector (target sub-3ms pauses)</li> 411 <li>Adds further JIT (code-generation) optimizations</li> 412 <li>Improved code verification</li> 413 <li>StrictMode debugging, for identifying performance and memory issues</li> 414 </ul> 415 </li> 416 417 418 <li>Core libraries: 419 <ul> 420 <li>Expanded I18N support (full worldwide encodings, more locales) 421 <li>Faster Formatter and number formatting. For example, float formatting is 2.5x faster.</li> 422 <li>HTTP responses are gzipped by default. XML and JSON API response sizes may be reduced by 60% or more.</li> 423 <li>New collections and utilities APIs</li> 424 <li>Improved network APIs</li> 425 <li>Improved file read and write controls</li> 426 <li>Updated JDBC</li> 427 </ul> 428 </li> 429 430 <li>Updates from upstream projects: 431 <ul> 432 <li>OpenSSL 1.0.0a</li> 433 <li>BouncyCastle 1.45</li> 434 <li>ICU 4.4</li> 435 <li>zlib 1.2.5</li> 436 </ul> 437 </li> 438 439 440 </ul> 441 442 <p>For more information about the new developer APIs, see the <a 443 href="android-2.3.html">Android 2.3 version notes</a> and the <a 444 href="{@docRoot}sdk/api_diff/9/changes.html">API Differences Report</a>.</p> 445