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      1 page.title=View Animation
      2 parent.title=Animation
      3 parent.link=animation.html
      4 @jd:body
      5 
      6 
      7 
      8   <p>You can use the view animation system to perform tweened animation on Views. Tween animation
      9   calculates the animation with information such as the start point, end point, size, rotation, and
     10   other common aspects of an animation.
     11   </p>
     12 
     13   <p>A tween animation can perform a series of simple transformations (position, size, rotation,
     14   and transparency) on the contents of a View object. So, if you have a {@link
     15   android.widget.TextView} object, you can move, rotate, grow, or shrink the text. If it has a
     16   background image, the background image will be transformed along with the text. The {@link
     17   android.view.animation animation package} provides all the classes used in a tween animation.</p>
     18 
     19   <p>A sequence of animation instructions defines the tween animation, defined by either XML or
     20   Android code. As with defining a layout, an XML file is recommended because it's more readable,
     21   reusable, and swappable than hard-coding the animation. In the example below, we use XML. (To
     22   learn more about defining an animation in your application code, instead of XML, refer to the
     23   {@link android.view.animation.AnimationSet} class and other {@link
     24   android.view.animation.Animation} subclasses.)</p>
     25 
     26   <p>The animation instructions define the transformations that you want to occur, when they will
     27   occur, and how long they should take to apply. Transformations can be sequential or simultaneous
     28   - for example, you can have the contents of a TextView move from left to right, and then rotate
     29   180 degrees, or you can have the text move and rotate simultaneously. Each transformation takes a
     30   set of parameters specific for that transformation (starting size and ending size for size
     31   change, starting angle and ending angle for rotation, and so on), and also a set of common
     32   parameters (for instance, start time and duration). To make several transformations happen
     33   simultaneously, give them the same start time; to make them sequential, calculate the start time
     34   plus the duration of the preceding transformation.</p>
     35 
     36   <p>The animation XML file belongs in the <code>res/anim/</code> directory of your Android
     37   project. The file must have a single root element: this will be either a single
     38   <code>&lt;alpha&gt;</code>, <code>&lt;scale&gt;</code>, <code>&lt;translate&gt;</code>,
     39   <code>&lt;rotate&gt;</code>, interpolator element, or <code>&lt;set&gt;</code> element that holds
     40   groups of these elements (which may include another <code>&lt;set&gt;</code>). By default, all
     41   animation instructions are applied simultaneously. To make them occur sequentially, you must
     42   specify the <code>startOffset</code> attribute, as shown in the example below.</p>
     43 
     44   <p>The following XML from one of the ApiDemos is used to stretch, then simultaneously spin and
     45   rotate a View object.</p>
     46   <pre>
     47 &lt;set android:shareInterpolator="false"&gt;
     48     &lt;scale
     49         android:interpolator="@android:anim/accelerate_decelerate_interpolator"
     50         android:fromXScale="1.0"
     51         android:toXScale="1.4"
     52         android:fromYScale="1.0"
     53         android:toYScale="0.6"
     54         android:pivotX="50%"
     55         android:pivotY="50%"
     56         android:fillAfter="false"
     57         android:duration="700" /&gt;
     58     &lt;set android:interpolator="@android:anim/decelerate_interpolator"&gt;
     59         &lt;scale
     60            android:fromXScale="1.4"
     61            android:toXScale="0.0"
     62            android:fromYScale="0.6"
     63            android:toYScale="0.0"
     64            android:pivotX="50%"
     65            android:pivotY="50%"
     66            android:startOffset="700"
     67            android:duration="400"
     68            android:fillBefore="false" /&gt;
     69         &lt;rotate
     70            android:fromDegrees="0"
     71            android:toDegrees="-45"
     72            android:toYScale="0.0"
     73            android:pivotX="50%"
     74            android:pivotY="50%"
     75            android:startOffset="700"
     76            android:duration="400" /&gt;
     77     &lt;/set&gt;
     78 &lt;/set&gt;
     79 </pre>
     80 
     81   <p>Screen coordinates (not used in this example) are (0,0) at the upper left hand corner, and
     82   increase as you go down and to the right.</p>
     83 
     84   <p>Some values, such as pivotX, can be specified relative to the object itself or relative to the
     85   parent. Be sure to use the proper format for what you want ("50" for 50% relative to the parent,
     86   or "50%" for 50% relative to itself).</p>
     87 
     88   <p>You can determine how a transformation is applied over time by assigning an {@link
     89   android.view.animation.Interpolator}. Android includes several Interpolator subclasses that
     90   specify various speed curves: for instance, {@link android.view.animation.AccelerateInterpolator}
     91   tells a transformation to start slow and speed up. Each one has an attribute value that can be
     92   applied in the XML.</p>
     93 
     94   <p>With this XML saved as <code>hyperspace_jump.xml</code> in the <code>res/anim/</code>
     95   directory of the project, the following code will reference it and apply it to an {@link
     96   android.widget.ImageView} object from the layout.</p>
     97   <pre>
     98 ImageView spaceshipImage = (ImageView) findViewById(R.id.spaceshipImage);
     99 Animation hyperspaceJumpAnimation = AnimationUtils.loadAnimation(this, R.anim.hyperspace_jump);
    100 spaceshipImage.startAnimation(hyperspaceJumpAnimation);
    101 </pre>
    102 
    103   <p>As an alternative to <code>startAnimation()</code>, you can define a starting time for the
    104   animation with <code>{@link android.view.animation.Animation#setStartTime(long)
    105   Animation.setStartTime()}</code>, then assign the animation to the View with <code>{@link
    106   android.view.View#setAnimation(android.view.animation.Animation) View.setAnimation()}</code>.</p>
    107 
    108   <p>For more information on the XML syntax, available tags and attributes, see <a href=
    109   "{@docRoot}guide/topics/resources/animation-resource.html">Animation Resources</a>.</p>
    110 
    111   <p class="note"><strong>Note:</strong> Regardless of how your animation may move or resize, the
    112   bounds of the View that holds your animation will not automatically adjust to accommodate it.
    113   Even so, the animation will still be drawn beyond the bounds of its View and will not be clipped.
    114   However, clipping <em>will occur</em> if the animation exceeds the bounds of the parent View.</p>
    115 
    116