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      1 /*
      2  * Copyright (C) 2010 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #define LOG_TAG "OpenGLRenderer"
     18 
     19 #include <math.h>
     20 #include <stdlib.h>
     21 #include <string.h>
     22 
     23 #include <utils/Log.h>
     24 
     25 #include <SkMatrix.h>
     26 
     27 #include "Matrix.h"
     28 
     29 namespace android {
     30 namespace uirenderer {
     31 
     32 ///////////////////////////////////////////////////////////////////////////////
     33 // Defines
     34 ///////////////////////////////////////////////////////////////////////////////
     35 
     36 static const float EPSILON = 0.0000001f;
     37 
     38 ///////////////////////////////////////////////////////////////////////////////
     39 // Matrix
     40 ///////////////////////////////////////////////////////////////////////////////
     41 
     42 const Matrix4& Matrix4::identity() {
     43     static Matrix4 sIdentity;
     44     return sIdentity;
     45 }
     46 
     47 void Matrix4::loadIdentity() {
     48     data[kScaleX]       = 1.0f;
     49     data[kSkewY]        = 0.0f;
     50     data[2]             = 0.0f;
     51     data[kPerspective0] = 0.0f;
     52 
     53     data[kSkewX]        = 0.0f;
     54     data[kScaleY]       = 1.0f;
     55     data[6]             = 0.0f;
     56     data[kPerspective1] = 0.0f;
     57 
     58     data[8]             = 0.0f;
     59     data[9]             = 0.0f;
     60     data[kScaleZ]       = 1.0f;
     61     data[11]            = 0.0f;
     62 
     63     data[kTranslateX]   = 0.0f;
     64     data[kTranslateY]   = 0.0f;
     65     data[kTranslateZ]   = 0.0f;
     66     data[kPerspective2] = 1.0f;
     67 
     68     mType = kTypeIdentity | kTypeRectToRect;
     69 }
     70 
     71 static bool isZero(float f) {
     72     return fabs(f) <= EPSILON;
     73 }
     74 
     75 uint8_t Matrix4::getType() const {
     76     if (mType & kTypeUnknown) {
     77         mType = kTypeIdentity;
     78 
     79         if (data[kPerspective0] != 0.0f || data[kPerspective1] != 0.0f ||
     80                 data[kPerspective2] != 1.0f) {
     81             mType |= kTypePerspective;
     82         }
     83 
     84         if (data[kTranslateX] != 0.0f || data[kTranslateY] != 0.0f) {
     85             mType |= kTypeTranslate;
     86         }
     87 
     88         float m00 = data[kScaleX];
     89         float m01 = data[kSkewX];
     90         float m10 = data[kSkewY];
     91         float m11 = data[kScaleY];
     92 
     93         if (m01 != 0.0f || m10 != 0.0f) {
     94             mType |= kTypeAffine;
     95         }
     96 
     97         if (m00 != 1.0f || m11 != 1.0f) {
     98             mType |= kTypeScale;
     99         }
    100 
    101         // The following section determines whether the matrix will preserve
    102         // rectangles. For instance, a rectangle transformed by a pure
    103         // translation matrix will result in a rectangle. A rectangle
    104         // transformed by a 45 degrees rotation matrix is not a rectangle.
    105         // If the matrix has a perspective component then we already know
    106         // it doesn't preserve rectangles.
    107         if (!(mType & kTypePerspective)) {
    108             if ((isZero(m00) && isZero(m11) && !isZero(m01) && !isZero(m10)) ||
    109                     (isZero(m01) && isZero(m10) && !isZero(m00) && !isZero(m11))) {
    110                 mType |= kTypeRectToRect;
    111             }
    112         }
    113     }
    114     return mType;
    115 }
    116 
    117 uint8_t Matrix4::getGeometryType() const {
    118     return getType() & sGeometryMask;
    119 }
    120 
    121 bool Matrix4::rectToRect() const {
    122     return getType() & kTypeRectToRect;
    123 }
    124 
    125 bool Matrix4::positiveScale() const {
    126     return (data[kScaleX] > 0.0f && data[kScaleY] > 0.0f);
    127 }
    128 
    129 bool Matrix4::changesBounds() const {
    130     return getType() & (kTypeScale | kTypeAffine | kTypePerspective);
    131 }
    132 
    133 bool Matrix4::isPureTranslate() const {
    134     return getGeometryType() <= kTypeTranslate;
    135 }
    136 
    137 bool Matrix4::isSimple() const {
    138     return getGeometryType() <= (kTypeScale | kTypeTranslate);
    139 }
    140 
    141 bool Matrix4::isIdentity() const {
    142     return getGeometryType() == kTypeIdentity;
    143 }
    144 
    145 bool Matrix4::isPerspective() const {
    146     return getType() & kTypePerspective;
    147 }
    148 
    149 void Matrix4::load(const float* v) {
    150     memcpy(data, v, sizeof(data));
    151     mType = kTypeUnknown;
    152 }
    153 
    154 void Matrix4::load(const Matrix4& v) {
    155     memcpy(data, v.data, sizeof(data));
    156     mType = v.getType();
    157 }
    158 
    159 void Matrix4::load(const SkMatrix& v) {
    160     memset(data, 0, sizeof(data));
    161 
    162     data[kScaleX]     = v[SkMatrix::kMScaleX];
    163     data[kSkewX]      = v[SkMatrix::kMSkewX];
    164     data[kTranslateX] = v[SkMatrix::kMTransX];
    165 
    166     data[kSkewY]      = v[SkMatrix::kMSkewY];
    167     data[kScaleY]     = v[SkMatrix::kMScaleY];
    168     data[kTranslateY] = v[SkMatrix::kMTransY];
    169 
    170     data[kPerspective0]  = v[SkMatrix::kMPersp0];
    171     data[kPerspective1]  = v[SkMatrix::kMPersp1];
    172     data[kPerspective2]  = v[SkMatrix::kMPersp2];
    173 
    174     data[kScaleZ] = 1.0f;
    175 
    176     // NOTE: The flags are compatible between SkMatrix and this class.
    177     //       However, SkMatrix::getType() does not return the flag
    178     //       kRectStaysRect. The return value is masked with 0xF
    179     //       so we need the extra rectStaysRect() check
    180     mType = v.getType();
    181     if (v.rectStaysRect()) {
    182         mType |= kTypeRectToRect;
    183     }
    184 }
    185 
    186 void Matrix4::copyTo(SkMatrix& v) const {
    187     v.reset();
    188 
    189     v.set(SkMatrix::kMScaleX, data[kScaleX]);
    190     v.set(SkMatrix::kMSkewX,  data[kSkewX]);
    191     v.set(SkMatrix::kMTransX, data[kTranslateX]);
    192 
    193     v.set(SkMatrix::kMSkewY,  data[kSkewY]);
    194     v.set(SkMatrix::kMScaleY, data[kScaleY]);
    195     v.set(SkMatrix::kMTransY, data[kTranslateY]);
    196 
    197     v.set(SkMatrix::kMPersp0, data[kPerspective0]);
    198     v.set(SkMatrix::kMPersp1, data[kPerspective1]);
    199     v.set(SkMatrix::kMPersp2, data[kPerspective2]);
    200 }
    201 
    202 void Matrix4::loadInverse(const Matrix4& v) {
    203     double scale = 1.0 /
    204             (v.data[kScaleX] * ((double) v.data[kScaleY]  * v.data[kPerspective2] -
    205                     (double) v.data[kTranslateY] * v.data[kPerspective1]) +
    206              v.data[kSkewX] * ((double) v.data[kTranslateY] * v.data[kPerspective0] -
    207                      (double) v.data[kSkewY] * v.data[kPerspective2]) +
    208              v.data[kTranslateX] * ((double) v.data[kSkewY] * v.data[kPerspective1] -
    209                      (double) v.data[kScaleY] * v.data[kPerspective0]));
    210 
    211     data[kScaleX] = (v.data[kScaleY] * v.data[kPerspective2] -
    212             v.data[kTranslateY] * v.data[kPerspective1])  * scale;
    213     data[kSkewX] = (v.data[kTranslateX] * v.data[kPerspective1] -
    214             v.data[kSkewX]  * v.data[kPerspective2]) * scale;
    215     data[kTranslateX] = (v.data[kSkewX] * v.data[kTranslateY] -
    216             v.data[kTranslateX] * v.data[kScaleY])  * scale;
    217 
    218     data[kSkewY] = (v.data[kTranslateY] * v.data[kPerspective0] -
    219             v.data[kSkewY]  * v.data[kPerspective2]) * scale;
    220     data[kScaleY] = (v.data[kScaleX] * v.data[kPerspective2] -
    221             v.data[kTranslateX] * v.data[kPerspective0])  * scale;
    222     data[kTranslateY] = (v.data[kTranslateX] * v.data[kSkewY] -
    223             v.data[kScaleX]  * v.data[kTranslateY]) * scale;
    224 
    225     data[kPerspective0] = (v.data[kSkewY] * v.data[kPerspective1] -
    226             v.data[kScaleY] * v.data[kPerspective0]) * scale;
    227     data[kPerspective1] = (v.data[kSkewX] * v.data[kPerspective0] -
    228             v.data[kScaleX] * v.data[kPerspective1]) * scale;
    229     data[kPerspective2] = (v.data[kScaleX] * v.data[kScaleY] -
    230             v.data[kSkewX] * v.data[kSkewY]) * scale;
    231 
    232     mType = kTypeUnknown;
    233 }
    234 
    235 void Matrix4::copyTo(float* v) const {
    236     memcpy(v, data, sizeof(data));
    237 }
    238 
    239 float Matrix4::getTranslateX() const {
    240     return data[kTranslateX];
    241 }
    242 
    243 float Matrix4::getTranslateY() const {
    244     return data[kTranslateY];
    245 }
    246 
    247 void Matrix4::multiply(float v) {
    248     for (int i = 0; i < 16; i++) {
    249         data[i] *= v;
    250     }
    251     mType = kTypeUnknown;
    252 }
    253 
    254 void Matrix4::loadTranslate(float x, float y, float z) {
    255     loadIdentity();
    256 
    257     data[kTranslateX] = x;
    258     data[kTranslateY] = y;
    259     data[kTranslateZ] = z;
    260 
    261     mType = kTypeTranslate | kTypeRectToRect;
    262 }
    263 
    264 void Matrix4::loadScale(float sx, float sy, float sz) {
    265     loadIdentity();
    266 
    267     data[kScaleX] = sx;
    268     data[kScaleY] = sy;
    269     data[kScaleZ] = sz;
    270 
    271     mType = kTypeScale | kTypeRectToRect;
    272 }
    273 
    274 void Matrix4::loadSkew(float sx, float sy) {
    275     loadIdentity();
    276 
    277     data[kScaleX]       = 1.0f;
    278     data[kSkewX]        = sx;
    279     data[kTranslateX]   = 0.0f;
    280 
    281     data[kSkewY]        = sy;
    282     data[kScaleY]       = 1.0f;
    283     data[kTranslateY]   = 0.0f;
    284 
    285     data[kPerspective0] = 0.0f;
    286     data[kPerspective1] = 0.0f;
    287     data[kPerspective2] = 1.0f;
    288 
    289     mType = kTypeUnknown;
    290 }
    291 
    292 void Matrix4::loadRotate(float angle) {
    293     angle *= float(M_PI / 180.0f);
    294     float c = cosf(angle);
    295     float s = sinf(angle);
    296 
    297     loadIdentity();
    298 
    299     data[kScaleX]     = c;
    300     data[kSkewX]      = -s;
    301 
    302     data[kSkewY]      = s;
    303     data[kScaleY]     = c;
    304 
    305     mType = kTypeUnknown;
    306 }
    307 
    308 void Matrix4::loadRotate(float angle, float x, float y, float z) {
    309     data[kPerspective0]  = 0.0f;
    310     data[kPerspective1]  = 0.0f;
    311     data[11]             = 0.0f;
    312     data[kTranslateX]    = 0.0f;
    313     data[kTranslateY]    = 0.0f;
    314     data[kTranslateZ]    = 0.0f;
    315     data[kPerspective2]  = 1.0f;
    316 
    317     angle *= float(M_PI / 180.0f);
    318     float c = cosf(angle);
    319     float s = sinf(angle);
    320 
    321     const float length = sqrtf(x * x + y * y + z * z);
    322     float recipLen = 1.0f / length;
    323     x *= recipLen;
    324     y *= recipLen;
    325     z *= recipLen;
    326 
    327     const float nc = 1.0f - c;
    328     const float xy = x * y;
    329     const float yz = y * z;
    330     const float zx = z * x;
    331     const float xs = x * s;
    332     const float ys = y * s;
    333     const float zs = z * s;
    334 
    335     data[kScaleX] = x * x * nc +  c;
    336     data[kSkewX]  =    xy * nc - zs;
    337     data[8]       =    zx * nc + ys;
    338     data[kSkewY]  =    xy * nc + zs;
    339     data[kScaleY] = y * y * nc +  c;
    340     data[9]       =    yz * nc - xs;
    341     data[2]       =    zx * nc - ys;
    342     data[6]       =    yz * nc + xs;
    343     data[kScaleZ] = z * z * nc +  c;
    344 
    345     mType = kTypeUnknown;
    346 }
    347 
    348 void Matrix4::loadMultiply(const Matrix4& u, const Matrix4& v) {
    349     for (int i = 0 ; i < 4 ; i++) {
    350         float x = 0;
    351         float y = 0;
    352         float z = 0;
    353         float w = 0;
    354 
    355         for (int j = 0 ; j < 4 ; j++) {
    356             const float e = v.get(i, j);
    357             x += u.get(j, 0) * e;
    358             y += u.get(j, 1) * e;
    359             z += u.get(j, 2) * e;
    360             w += u.get(j, 3) * e;
    361         }
    362 
    363         set(i, 0, x);
    364         set(i, 1, y);
    365         set(i, 2, z);
    366         set(i, 3, w);
    367     }
    368 
    369     mType = kTypeUnknown;
    370 }
    371 
    372 void Matrix4::loadOrtho(float left, float right, float bottom, float top, float near, float far) {
    373     loadIdentity();
    374 
    375     data[kScaleX] = 2.0f / (right - left);
    376     data[kScaleY] = 2.0f / (top - bottom);
    377     data[kScaleZ] = -2.0f / (far - near);
    378     data[kTranslateX] = -(right + left) / (right - left);
    379     data[kTranslateY] = -(top + bottom) / (top - bottom);
    380     data[kTranslateZ] = -(far + near) / (far - near);
    381 
    382     mType = kTypeTranslate | kTypeScale | kTypeRectToRect;
    383 }
    384 
    385 #define MUL_ADD_STORE(a, b, c) a = (a) * (b) + (c)
    386 
    387 void Matrix4::mapPoint(float& x, float& y) const {
    388     if (isSimple()) {
    389         MUL_ADD_STORE(x, data[kScaleX], data[kTranslateX]);
    390         MUL_ADD_STORE(y, data[kScaleY], data[kTranslateY]);
    391         return;
    392     }
    393 
    394     float dx = x * data[kScaleX] + y * data[kSkewX] + data[kTranslateX];
    395     float dy = x * data[kSkewY] + y * data[kScaleY] + data[kTranslateY];
    396     float dz = x * data[kPerspective0] + y * data[kPerspective1] + data[kPerspective2];
    397     if (dz) dz = 1.0f / dz;
    398 
    399     x = dx * dz;
    400     y = dy * dz;
    401 }
    402 
    403 void Matrix4::mapRect(Rect& r) const {
    404     if (isSimple()) {
    405         MUL_ADD_STORE(r.left, data[kScaleX], data[kTranslateX]);
    406         MUL_ADD_STORE(r.right, data[kScaleX], data[kTranslateX]);
    407         MUL_ADD_STORE(r.top, data[kScaleY], data[kTranslateY]);
    408         MUL_ADD_STORE(r.bottom, data[kScaleY], data[kTranslateY]);
    409 
    410         if (r.left > r.right) {
    411             float x = r.left;
    412             r.left = r.right;
    413             r.right = x;
    414         }
    415 
    416         if (r.top > r.bottom) {
    417             float y = r.top;
    418             r.top = r.bottom;
    419             r.bottom = y;
    420         }
    421 
    422         return;
    423     }
    424 
    425     float vertices[] = {
    426         r.left, r.top,
    427         r.right, r.top,
    428         r.right, r.bottom,
    429         r.left, r.bottom
    430     };
    431 
    432     float x, y, z;
    433 
    434     for (int i = 0; i < 8; i+= 2) {
    435         float px = vertices[i];
    436         float py = vertices[i + 1];
    437 
    438         x = px * data[kScaleX] + py * data[kSkewX] + data[kTranslateX];
    439         y = px * data[kSkewY] + py * data[kScaleY] + data[kTranslateY];
    440         z = px * data[kPerspective0] + py * data[kPerspective1] + data[kPerspective2];
    441         if (z) z = 1.0f / z;
    442 
    443         vertices[i] = x * z;
    444         vertices[i + 1] = y * z;
    445     }
    446 
    447     r.left = r.right = vertices[0];
    448     r.top = r.bottom = vertices[1];
    449 
    450     for (int i = 2; i < 8; i += 2) {
    451         x = vertices[i];
    452         y = vertices[i + 1];
    453 
    454         if (x < r.left) r.left = x;
    455         else if (x > r.right) r.right = x;
    456         if (y < r.top) r.top = y;
    457         else if (y > r.bottom) r.bottom = y;
    458     }
    459 }
    460 
    461 void Matrix4::decomposeScale(float& sx, float& sy) const {
    462     float len;
    463     len = data[mat4::kScaleX] * data[mat4::kScaleX] + data[mat4::kSkewX] * data[mat4::kSkewX];
    464     sx = copysignf(sqrtf(len), data[mat4::kScaleX]);
    465     len = data[mat4::kScaleY] * data[mat4::kScaleY] + data[mat4::kSkewY] * data[mat4::kSkewY];
    466     sy = copysignf(sqrtf(len), data[mat4::kScaleY]);
    467 }
    468 
    469 void Matrix4::dump() const {
    470     ALOGD("Matrix4[simple=%d, type=0x%x", isSimple(), getType());
    471     ALOGD("  %f %f %f %f", data[kScaleX], data[kSkewX], data[8], data[kTranslateX]);
    472     ALOGD("  %f %f %f %f", data[kSkewY], data[kScaleY], data[9], data[kTranslateY]);
    473     ALOGD("  %f %f %f %f", data[2], data[6], data[kScaleZ], data[kTranslateZ]);
    474     ALOGD("  %f %f %f %f", data[kPerspective0], data[kPerspective1], data[11], data[kPerspective2]);
    475     ALOGD("]");
    476 }
    477 
    478 }; // namespace uirenderer
    479 }; // namespace android
    480