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      1 /*
      2  * Copyright (C) 2013 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #define LOG_TAG "OpenGLRenderer"
     18 #define ATRACE_TAG ATRACE_TAG_VIEW
     19 
     20 #include <SkBitmap.h>
     21 #include <SkCanvas.h>
     22 #include <SkPaint.h>
     23 #include <SkPath.h>
     24 #include <SkRect.h>
     25 
     26 #include <utils/JenkinsHash.h>
     27 #include <utils/Trace.h>
     28 
     29 #include "Caches.h"
     30 #include "PathCache.h"
     31 
     32 #include "thread/Signal.h"
     33 #include "thread/Task.h"
     34 #include "thread/TaskProcessor.h"
     35 
     36 namespace android {
     37 namespace uirenderer {
     38 
     39 ///////////////////////////////////////////////////////////////////////////////
     40 // Cache entries
     41 ///////////////////////////////////////////////////////////////////////////////
     42 
     43 PathDescription::PathDescription():
     44         type(kShapeNone),
     45         join(SkPaint::kDefault_Join),
     46         cap(SkPaint::kDefault_Cap),
     47         style(SkPaint::kFill_Style),
     48         miter(4.0f),
     49         strokeWidth(1.0f),
     50         pathEffect(NULL) {
     51     memset(&shape, 0, sizeof(Shape));
     52 }
     53 
     54 PathDescription::PathDescription(ShapeType type, SkPaint* paint):
     55         type(type),
     56         join(paint->getStrokeJoin()),
     57         cap(paint->getStrokeCap()),
     58         style(paint->getStyle()),
     59         miter(paint->getStrokeMiter()),
     60         strokeWidth(paint->getStrokeWidth()),
     61         pathEffect(paint->getPathEffect()) {
     62     memset(&shape, 0, sizeof(Shape));
     63 }
     64 
     65 hash_t PathDescription::hash() const {
     66     uint32_t hash = JenkinsHashMix(0, type);
     67     hash = JenkinsHashMix(hash, join);
     68     hash = JenkinsHashMix(hash, cap);
     69     hash = JenkinsHashMix(hash, style);
     70     hash = JenkinsHashMix(hash, android::hash_type(miter));
     71     hash = JenkinsHashMix(hash, android::hash_type(strokeWidth));
     72     hash = JenkinsHashMix(hash, android::hash_type(pathEffect));
     73     hash = JenkinsHashMixBytes(hash, (uint8_t*) &shape, sizeof(Shape));
     74     return JenkinsHashWhiten(hash);
     75 }
     76 
     77 int PathDescription::compare(const PathDescription& rhs) const {
     78     return memcmp(this, &rhs, sizeof(PathDescription));
     79 }
     80 
     81 ///////////////////////////////////////////////////////////////////////////////
     82 // Utilities
     83 ///////////////////////////////////////////////////////////////////////////////
     84 
     85 bool PathCache::canDrawAsConvexPath(SkPath* path, SkPaint* paint) {
     86     // NOTE: This should only be used after PathTessellator handles joins properly
     87     return paint->getPathEffect() == NULL && path->getConvexity() == SkPath::kConvex_Convexity;
     88 }
     89 
     90 void PathCache::computePathBounds(const SkPath* path, const SkPaint* paint,
     91         float& left, float& top, float& offset, uint32_t& width, uint32_t& height) {
     92     const SkRect& bounds = path->getBounds();
     93     PathCache::computeBounds(bounds, paint, left, top, offset, width, height);
     94 }
     95 
     96 void PathCache::computeBounds(const SkRect& bounds, const SkPaint* paint,
     97         float& left, float& top, float& offset, uint32_t& width, uint32_t& height) {
     98     const float pathWidth = fmax(bounds.width(), 1.0f);
     99     const float pathHeight = fmax(bounds.height(), 1.0f);
    100 
    101     left = bounds.fLeft;
    102     top = bounds.fTop;
    103 
    104     offset = (int) floorf(fmax(paint->getStrokeWidth(), 1.0f) * 1.5f + 0.5f);
    105 
    106     width = uint32_t(pathWidth + offset * 2.0 + 0.5);
    107     height = uint32_t(pathHeight + offset * 2.0 + 0.5);
    108 }
    109 
    110 static void initBitmap(SkBitmap& bitmap, uint32_t width, uint32_t height) {
    111     bitmap.setConfig(SkBitmap::kA8_Config, width, height);
    112     bitmap.allocPixels();
    113     bitmap.eraseColor(0);
    114 }
    115 
    116 static void initPaint(SkPaint& paint) {
    117     // Make sure the paint is opaque, color, alpha, filter, etc.
    118     // will be applied later when compositing the alpha8 texture
    119     paint.setColor(0xff000000);
    120     paint.setAlpha(255);
    121     paint.setColorFilter(NULL);
    122     paint.setMaskFilter(NULL);
    123     paint.setShader(NULL);
    124     SkXfermode* mode = SkXfermode::Create(SkXfermode::kSrc_Mode);
    125     SkSafeUnref(paint.setXfermode(mode));
    126 }
    127 
    128 static void drawPath(const SkPath *path, const SkPaint* paint, SkBitmap& bitmap,
    129         float left, float top, float offset, uint32_t width, uint32_t height) {
    130     initBitmap(bitmap, width, height);
    131 
    132     SkPaint pathPaint(*paint);
    133     initPaint(pathPaint);
    134 
    135     SkCanvas canvas(bitmap);
    136     canvas.translate(-left + offset, -top + offset);
    137     canvas.drawPath(*path, pathPaint);
    138 }
    139 
    140 static PathTexture* createTexture(float left, float top, float offset,
    141         uint32_t width, uint32_t height, uint32_t id) {
    142     PathTexture* texture = new PathTexture(Caches::getInstance());
    143     texture->left = left;
    144     texture->top = top;
    145     texture->offset = offset;
    146     texture->width = width;
    147     texture->height = height;
    148     texture->generation = id;
    149     return texture;
    150 }
    151 
    152 ///////////////////////////////////////////////////////////////////////////////
    153 // Cache constructor/destructor
    154 ///////////////////////////////////////////////////////////////////////////////
    155 
    156 PathCache::PathCache():
    157         mCache(LruCache<PathDescription, PathTexture*>::kUnlimitedCapacity),
    158         mSize(0), mMaxSize(MB(DEFAULT_PATH_CACHE_SIZE)) {
    159     char property[PROPERTY_VALUE_MAX];
    160     if (property_get(PROPERTY_PATH_CACHE_SIZE, property, NULL) > 0) {
    161         INIT_LOGD("  Setting %s cache size to %sMB", name, property);
    162         setMaxSize(MB(atof(property)));
    163     } else {
    164         INIT_LOGD("  Using default %s cache size of %.2fMB", name, DEFAULT_PATH_CACHE_SIZE);
    165     }
    166     init();
    167 }
    168 
    169 PathCache::~PathCache() {
    170     mCache.clear();
    171 }
    172 
    173 void PathCache::init() {
    174     mCache.setOnEntryRemovedListener(this);
    175 
    176     GLint maxTextureSize;
    177     glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxTextureSize);
    178     mMaxTextureSize = maxTextureSize;
    179 
    180     mDebugEnabled = readDebugLevel() & kDebugCaches;
    181 }
    182 
    183 ///////////////////////////////////////////////////////////////////////////////
    184 // Size management
    185 ///////////////////////////////////////////////////////////////////////////////
    186 
    187 uint32_t PathCache::getSize() {
    188     return mSize;
    189 }
    190 
    191 uint32_t PathCache::getMaxSize() {
    192     return mMaxSize;
    193 }
    194 
    195 void PathCache::setMaxSize(uint32_t maxSize) {
    196     mMaxSize = maxSize;
    197     while (mSize > mMaxSize) {
    198         mCache.removeOldest();
    199     }
    200 }
    201 
    202 ///////////////////////////////////////////////////////////////////////////////
    203 // Callbacks
    204 ///////////////////////////////////////////////////////////////////////////////
    205 
    206 void PathCache::operator()(PathDescription& entry, PathTexture*& texture) {
    207     removeTexture(texture);
    208 }
    209 
    210 ///////////////////////////////////////////////////////////////////////////////
    211 // Caching
    212 ///////////////////////////////////////////////////////////////////////////////
    213 
    214 void PathCache::removeTexture(PathTexture* texture) {
    215     if (texture) {
    216         const uint32_t size = texture->width * texture->height;
    217 
    218         // If there is a pending task we must wait for it to return
    219         // before attempting our cleanup
    220         const sp<Task<SkBitmap*> >& task = texture->task();
    221         if (task != NULL) {
    222             SkBitmap* bitmap = task->getResult();
    223             texture->clearTask();
    224         } else {
    225             // If there is a pending task, the path was not added
    226             // to the cache and the size wasn't increased
    227             if (size > mSize) {
    228                 ALOGE("Removing path texture of size %d will leave "
    229                         "the cache in an inconsistent state", size);
    230             }
    231             mSize -= size;
    232         }
    233 
    234         PATH_LOGD("PathCache::delete name, size, mSize = %d, %d, %d",
    235                 texture->id, size, mSize);
    236         if (mDebugEnabled) {
    237             ALOGD("Shape deleted, size = %d", size);
    238         }
    239 
    240         if (texture->id) {
    241             Caches::getInstance().deleteTexture(texture->id);
    242         }
    243         delete texture;
    244     }
    245 }
    246 
    247 void PathCache::purgeCache(uint32_t width, uint32_t height) {
    248     const uint32_t size = width * height;
    249     // Don't even try to cache a bitmap that's bigger than the cache
    250     if (size < mMaxSize) {
    251         while (mSize + size > mMaxSize) {
    252             mCache.removeOldest();
    253         }
    254     }
    255 }
    256 
    257 void PathCache::trim() {
    258     while (mSize > mMaxSize) {
    259         mCache.removeOldest();
    260     }
    261 }
    262 
    263 PathTexture* PathCache::addTexture(const PathDescription& entry, const SkPath *path,
    264         const SkPaint* paint) {
    265     ATRACE_CALL();
    266 
    267     float left, top, offset;
    268     uint32_t width, height;
    269     computePathBounds(path, paint, left, top, offset, width, height);
    270 
    271     if (!checkTextureSize(width, height)) return NULL;
    272 
    273     purgeCache(width, height);
    274 
    275     SkBitmap bitmap;
    276     drawPath(path, paint, bitmap, left, top, offset, width, height);
    277 
    278     PathTexture* texture = createTexture(left, top, offset, width, height,
    279             path->getGenerationID());
    280     generateTexture(entry, &bitmap, texture);
    281 
    282     return texture;
    283 }
    284 
    285 void PathCache::generateTexture(const PathDescription& entry, SkBitmap* bitmap,
    286         PathTexture* texture, bool addToCache) {
    287     generateTexture(*bitmap, texture);
    288 
    289     uint32_t size = texture->width * texture->height;
    290     if (size < mMaxSize) {
    291         mSize += size;
    292         PATH_LOGD("PathCache::get/create: name, size, mSize = %d, %d, %d",
    293                 texture->id, size, mSize);
    294         if (mDebugEnabled) {
    295             ALOGD("Shape created, size = %d", size);
    296         }
    297         if (addToCache) {
    298             mCache.put(entry, texture);
    299         }
    300     } else {
    301         // It's okay to add a texture that's bigger than the cache since
    302         // we'll trim the cache later when addToCache is set to false
    303         if (!addToCache) {
    304             mSize += size;
    305         }
    306         texture->cleanup = true;
    307     }
    308 }
    309 
    310 void PathCache::clear() {
    311     mCache.clear();
    312 }
    313 
    314 void PathCache::generateTexture(SkBitmap& bitmap, Texture* texture) {
    315     SkAutoLockPixels alp(bitmap);
    316     if (!bitmap.readyToDraw()) {
    317         ALOGE("Cannot generate texture from bitmap");
    318         return;
    319     }
    320 
    321     glGenTextures(1, &texture->id);
    322 
    323     Caches::getInstance().bindTexture(texture->id);
    324     // Textures are Alpha8
    325     glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
    326 
    327     texture->blend = true;
    328     glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, texture->width, texture->height, 0,
    329             GL_ALPHA, GL_UNSIGNED_BYTE, bitmap.getPixels());
    330 
    331     texture->setFilter(GL_LINEAR);
    332     texture->setWrap(GL_CLAMP_TO_EDGE);
    333 }
    334 
    335 ///////////////////////////////////////////////////////////////////////////////
    336 // Path precaching
    337 ///////////////////////////////////////////////////////////////////////////////
    338 
    339 PathCache::PathProcessor::PathProcessor(Caches& caches):
    340         TaskProcessor<SkBitmap*>(&caches.tasks), mMaxTextureSize(caches.maxTextureSize) {
    341 }
    342 
    343 void PathCache::PathProcessor::onProcess(const sp<Task<SkBitmap*> >& task) {
    344     sp<PathTask> t = static_cast<PathTask* >(task.get());
    345     ATRACE_NAME("pathPrecache");
    346 
    347     float left, top, offset;
    348     uint32_t width, height;
    349     PathCache::computePathBounds(t->path, t->paint, left, top, offset, width, height);
    350 
    351     PathTexture* texture = t->texture;
    352     texture->left = left;
    353     texture->top = top;
    354     texture->offset = offset;
    355     texture->width = width;
    356     texture->height = height;
    357 
    358     if (width <= mMaxTextureSize && height <= mMaxTextureSize) {
    359         SkBitmap* bitmap = new SkBitmap();
    360         drawPath(t->path, t->paint, *bitmap, left, top, offset, width, height);
    361         t->setResult(bitmap);
    362     } else {
    363         texture->width = 0;
    364         texture->height = 0;
    365         t->setResult(NULL);
    366     }
    367 }
    368 
    369 ///////////////////////////////////////////////////////////////////////////////
    370 // Paths
    371 ///////////////////////////////////////////////////////////////////////////////
    372 
    373 void PathCache::remove(Vector<PathDescription>& pathsToRemove, const path_pair_t& pair) {
    374     LruCache<PathDescription, PathTexture*>::Iterator i(mCache);
    375 
    376     while (i.next()) {
    377         const PathDescription& key = i.key();
    378         if (key.type == kShapePath &&
    379                 (key.shape.path.mPath == pair.getFirst() ||
    380                         key.shape.path.mPath == pair.getSecond())) {
    381             pathsToRemove.push(key);
    382         }
    383     }
    384 }
    385 
    386 void PathCache::removeDeferred(SkPath* path) {
    387     Mutex::Autolock l(mLock);
    388     mGarbage.push(path_pair_t(path, const_cast<SkPath*>(path->getSourcePath())));
    389 }
    390 
    391 void PathCache::clearGarbage() {
    392     Vector<PathDescription> pathsToRemove;
    393 
    394     { // scope for the mutex
    395         Mutex::Autolock l(mLock);
    396         size_t count = mGarbage.size();
    397         for (size_t i = 0; i < count; i++) {
    398             remove(pathsToRemove, mGarbage.itemAt(i));
    399         }
    400         mGarbage.clear();
    401     }
    402 
    403     for (size_t i = 0; i < pathsToRemove.size(); i++) {
    404         mCache.remove(pathsToRemove.itemAt(i));
    405     }
    406 }
    407 
    408 /**
    409  * To properly handle path mutations at draw time we always make a copy
    410  * of paths objects when recording display lists. The source path points
    411  * to the path we originally copied the path from. This ensures we use
    412  * the original path as a cache key the first time a path is inserted
    413  * in the cache. The source path is also used to reclaim garbage when a
    414  * Dalvik Path object is collected.
    415  */
    416 static SkPath* getSourcePath(SkPath* path) {
    417     const SkPath* sourcePath = path->getSourcePath();
    418     if (sourcePath && sourcePath->getGenerationID() == path->getGenerationID()) {
    419         return const_cast<SkPath*>(sourcePath);
    420     }
    421     return path;
    422 }
    423 
    424 PathTexture* PathCache::get(SkPath* path, SkPaint* paint) {
    425     path = getSourcePath(path);
    426 
    427     PathDescription entry(kShapePath, paint);
    428     entry.shape.path.mPath = path;
    429 
    430     PathTexture* texture = mCache.get(entry);
    431 
    432     if (!texture) {
    433         texture = addTexture(entry, path, paint);
    434     } else {
    435         // A bitmap is attached to the texture, this means we need to
    436         // upload it as a GL texture
    437         const sp<Task<SkBitmap*> >& task = texture->task();
    438         if (task != NULL) {
    439             // But we must first wait for the worker thread to be done
    440             // producing the bitmap, so let's wait
    441             SkBitmap* bitmap = task->getResult();
    442             if (bitmap) {
    443                 generateTexture(entry, bitmap, texture, false);
    444                 texture->clearTask();
    445             } else {
    446                 ALOGW("Path too large to be rendered into a texture");
    447                 texture->clearTask();
    448                 texture = NULL;
    449                 mCache.remove(entry);
    450             }
    451         } else if (path->getGenerationID() != texture->generation) {
    452             // The size of the path might have changed so we first
    453             // remove the entry from the cache
    454             mCache.remove(entry);
    455             texture = addTexture(entry, path, paint);
    456         }
    457     }
    458 
    459     return texture;
    460 }
    461 
    462 void PathCache::precache(SkPath* path, SkPaint* paint) {
    463     if (!Caches::getInstance().tasks.canRunTasks()) {
    464         return;
    465     }
    466 
    467     path = getSourcePath(path);
    468 
    469     PathDescription entry(kShapePath, paint);
    470     entry.shape.path.mPath = path;
    471 
    472     PathTexture* texture = mCache.get(entry);
    473 
    474     bool generate = false;
    475     if (!texture) {
    476         generate = true;
    477     } else if (path->getGenerationID() != texture->generation) {
    478         mCache.remove(entry);
    479         generate = true;
    480     }
    481 
    482     if (generate) {
    483         // It is important to specify the generation ID so we do not
    484         // attempt to precache the same path several times
    485         texture = createTexture(0.0f, 0.0f, 0.0f, 0, 0, path->getGenerationID());
    486         sp<PathTask> task = new PathTask(path, paint, texture);
    487         texture->setTask(task);
    488 
    489         // During the precaching phase we insert path texture objects into
    490         // the cache that do not point to any GL texture. They are instead
    491         // treated as a task for the precaching worker thread. This is why
    492         // we do not check the cache limit when inserting these objects.
    493         // The conversion into GL texture will happen in get(), when a client
    494         // asks for a path texture. This is also when the cache limit will
    495         // be enforced.
    496         mCache.put(entry, texture);
    497 
    498         if (mProcessor == NULL) {
    499             mProcessor = new PathProcessor(Caches::getInstance());
    500         }
    501         mProcessor->add(task);
    502     }
    503 }
    504 
    505 ///////////////////////////////////////////////////////////////////////////////
    506 // Rounded rects
    507 ///////////////////////////////////////////////////////////////////////////////
    508 
    509 PathTexture* PathCache::getRoundRect(float width, float height,
    510         float rx, float ry, SkPaint* paint) {
    511     PathDescription entry(kShapeRoundRect, paint);
    512     entry.shape.roundRect.mWidth = width;
    513     entry.shape.roundRect.mHeight = height;
    514     entry.shape.roundRect.mRx = rx;
    515     entry.shape.roundRect.mRy = ry;
    516 
    517     PathTexture* texture = get(entry);
    518 
    519     if (!texture) {
    520         SkPath path;
    521         SkRect r;
    522         r.set(0.0f, 0.0f, width, height);
    523         path.addRoundRect(r, rx, ry, SkPath::kCW_Direction);
    524 
    525         texture = addTexture(entry, &path, paint);
    526     }
    527 
    528     return texture;
    529 }
    530 
    531 ///////////////////////////////////////////////////////////////////////////////
    532 // Circles
    533 ///////////////////////////////////////////////////////////////////////////////
    534 
    535 PathTexture* PathCache::getCircle(float radius, SkPaint* paint) {
    536     PathDescription entry(kShapeCircle, paint);
    537     entry.shape.circle.mRadius = radius;
    538 
    539     PathTexture* texture = get(entry);
    540 
    541     if (!texture) {
    542         SkPath path;
    543         path.addCircle(radius, radius, radius, SkPath::kCW_Direction);
    544 
    545         texture = addTexture(entry, &path, paint);
    546     }
    547 
    548     return texture;
    549 }
    550 
    551 ///////////////////////////////////////////////////////////////////////////////
    552 // Ovals
    553 ///////////////////////////////////////////////////////////////////////////////
    554 
    555 PathTexture* PathCache::getOval(float width, float height, SkPaint* paint) {
    556     PathDescription entry(kShapeOval, paint);
    557     entry.shape.oval.mWidth = width;
    558     entry.shape.oval.mHeight = height;
    559 
    560     PathTexture* texture = get(entry);
    561 
    562     if (!texture) {
    563         SkPath path;
    564         SkRect r;
    565         r.set(0.0f, 0.0f, width, height);
    566         path.addOval(r, SkPath::kCW_Direction);
    567 
    568         texture = addTexture(entry, &path, paint);
    569     }
    570 
    571     return texture;
    572 }
    573 
    574 ///////////////////////////////////////////////////////////////////////////////
    575 // Rects
    576 ///////////////////////////////////////////////////////////////////////////////
    577 
    578 PathTexture* PathCache::getRect(float width, float height, SkPaint* paint) {
    579     PathDescription entry(kShapeRect, paint);
    580     entry.shape.rect.mWidth = width;
    581     entry.shape.rect.mHeight = height;
    582 
    583     PathTexture* texture = get(entry);
    584 
    585     if (!texture) {
    586         SkPath path;
    587         SkRect r;
    588         r.set(0.0f, 0.0f, width, height);
    589         path.addRect(r, SkPath::kCW_Direction);
    590 
    591         texture = addTexture(entry, &path, paint);
    592     }
    593 
    594     return texture;
    595 }
    596 
    597 ///////////////////////////////////////////////////////////////////////////////
    598 // Arcs
    599 ///////////////////////////////////////////////////////////////////////////////
    600 
    601 PathTexture* PathCache::getArc(float width, float height,
    602         float startAngle, float sweepAngle, bool useCenter, SkPaint* paint) {
    603     PathDescription entry(kShapeArc, paint);
    604     entry.shape.arc.mWidth = width;
    605     entry.shape.arc.mHeight = height;
    606     entry.shape.arc.mStartAngle = startAngle;
    607     entry.shape.arc.mSweepAngle = sweepAngle;
    608     entry.shape.arc.mUseCenter = useCenter;
    609 
    610     PathTexture* texture = get(entry);
    611 
    612     if (!texture) {
    613         SkPath path;
    614         SkRect r;
    615         r.set(0.0f, 0.0f, width, height);
    616         if (useCenter) {
    617             path.moveTo(r.centerX(), r.centerY());
    618         }
    619         path.arcTo(r, startAngle, sweepAngle, !useCenter);
    620         if (useCenter) {
    621             path.close();
    622         }
    623 
    624         texture = addTexture(entry, &path, paint);
    625     }
    626 
    627     return texture;
    628 }
    629 
    630 }; // namespace uirenderer
    631 }; // namespace android
    632