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      1 /*
      2  * Copyright (C) 2010 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #define LOG_TAG "OpenGLRenderer"
     18 
     19 #include <utils/JenkinsHash.h>
     20 
     21 #include "Caches.h"
     22 #include "Debug.h"
     23 #include "TextDropShadowCache.h"
     24 #include "Properties.h"
     25 
     26 namespace android {
     27 namespace uirenderer {
     28 
     29 ///////////////////////////////////////////////////////////////////////////////
     30 // Cache support
     31 ///////////////////////////////////////////////////////////////////////////////
     32 
     33 hash_t ShadowText::hash() const {
     34     uint32_t charCount = len / sizeof(char16_t);
     35     uint32_t hash = JenkinsHashMix(0, len);
     36     hash = JenkinsHashMix(hash, android::hash_type(radius));
     37     hash = JenkinsHashMix(hash, android::hash_type(textSize));
     38     hash = JenkinsHashMix(hash, android::hash_type(typeface));
     39     hash = JenkinsHashMix(hash, flags);
     40     hash = JenkinsHashMix(hash, android::hash_type(italicStyle));
     41     hash = JenkinsHashMix(hash, android::hash_type(scaleX));
     42     if (text) {
     43         hash = JenkinsHashMixShorts(hash, text, charCount);
     44     }
     45     if (positions) {
     46         for (uint32_t i = 0; i < charCount * 2; i++) {
     47             hash = JenkinsHashMix(hash, android::hash_type(positions[i]));
     48         }
     49     }
     50     return JenkinsHashWhiten(hash);
     51 }
     52 
     53 int ShadowText::compare(const ShadowText& lhs, const ShadowText& rhs) {
     54     int deltaInt = int(lhs.len) - int(rhs.len);
     55     if (deltaInt != 0) return deltaInt;
     56 
     57     deltaInt = lhs.flags - rhs.flags;
     58     if (deltaInt != 0) return deltaInt;
     59 
     60     if (lhs.radius < rhs.radius) return -1;
     61     if (lhs.radius > rhs.radius) return +1;
     62 
     63     if (lhs.typeface < rhs.typeface) return -1;
     64     if (lhs.typeface > rhs.typeface) return +1;
     65 
     66     if (lhs.textSize < rhs.textSize) return -1;
     67     if (lhs.textSize > rhs.textSize) return +1;
     68 
     69     if (lhs.italicStyle < rhs.italicStyle) return -1;
     70     if (lhs.italicStyle > rhs.italicStyle) return +1;
     71 
     72     if (lhs.scaleX < rhs.scaleX) return -1;
     73     if (lhs.scaleX > rhs.scaleX) return +1;
     74 
     75     if (lhs.text != rhs.text) {
     76         if (!lhs.text) return -1;
     77         if (!rhs.text) return +1;
     78 
     79         deltaInt = memcmp(lhs.text, rhs.text, lhs.len);
     80         if (deltaInt != 0) return deltaInt;
     81     }
     82 
     83     if (lhs.positions != rhs.positions) {
     84         if (!lhs.positions) return -1;
     85         if (!rhs.positions) return +1;
     86 
     87         return memcmp(lhs.positions, rhs.positions, lhs.len << 2);
     88     }
     89 
     90     return 0;
     91 }
     92 
     93 ///////////////////////////////////////////////////////////////////////////////
     94 // Constructors/destructor
     95 ///////////////////////////////////////////////////////////////////////////////
     96 
     97 TextDropShadowCache::TextDropShadowCache():
     98         mCache(LruCache<ShadowText, ShadowTexture*>::kUnlimitedCapacity),
     99         mSize(0), mMaxSize(MB(DEFAULT_DROP_SHADOW_CACHE_SIZE)) {
    100     char property[PROPERTY_VALUE_MAX];
    101     if (property_get(PROPERTY_DROP_SHADOW_CACHE_SIZE, property, NULL) > 0) {
    102         INIT_LOGD("  Setting drop shadow cache size to %sMB", property);
    103         setMaxSize(MB(atof(property)));
    104     } else {
    105         INIT_LOGD("  Using default drop shadow cache size of %.2fMB",
    106                 DEFAULT_DROP_SHADOW_CACHE_SIZE);
    107     }
    108 
    109     init();
    110 }
    111 
    112 TextDropShadowCache::TextDropShadowCache(uint32_t maxByteSize):
    113         mCache(LruCache<ShadowText, ShadowTexture*>::kUnlimitedCapacity),
    114         mSize(0), mMaxSize(maxByteSize) {
    115     init();
    116 }
    117 
    118 TextDropShadowCache::~TextDropShadowCache() {
    119     mCache.clear();
    120 }
    121 
    122 void TextDropShadowCache::init() {
    123     mCache.setOnEntryRemovedListener(this);
    124     mDebugEnabled = readDebugLevel() & kDebugMoreCaches;
    125 }
    126 
    127 ///////////////////////////////////////////////////////////////////////////////
    128 // Size management
    129 ///////////////////////////////////////////////////////////////////////////////
    130 
    131 uint32_t TextDropShadowCache::getSize() {
    132     return mSize;
    133 }
    134 
    135 uint32_t TextDropShadowCache::getMaxSize() {
    136     return mMaxSize;
    137 }
    138 
    139 void TextDropShadowCache::setMaxSize(uint32_t maxSize) {
    140     mMaxSize = maxSize;
    141     while (mSize > mMaxSize) {
    142         mCache.removeOldest();
    143     }
    144 }
    145 
    146 ///////////////////////////////////////////////////////////////////////////////
    147 // Callbacks
    148 ///////////////////////////////////////////////////////////////////////////////
    149 
    150 void TextDropShadowCache::operator()(ShadowText& text, ShadowTexture*& texture) {
    151     if (texture) {
    152         mSize -= texture->bitmapSize;
    153 
    154         if (mDebugEnabled) {
    155             ALOGD("Shadow texture deleted, size = %d", texture->bitmapSize);
    156         }
    157 
    158         texture->deleteTexture();
    159         delete texture;
    160     }
    161 }
    162 
    163 ///////////////////////////////////////////////////////////////////////////////
    164 // Caching
    165 ///////////////////////////////////////////////////////////////////////////////
    166 
    167 void TextDropShadowCache::clear() {
    168     mCache.clear();
    169 }
    170 
    171 ShadowTexture* TextDropShadowCache::get(SkPaint* paint, const char* text, uint32_t len,
    172         int numGlyphs, float radius, const float* positions) {
    173     ShadowText entry(paint, radius, len, text, positions);
    174     ShadowTexture* texture = mCache.get(entry);
    175 
    176     if (!texture) {
    177         SkPaint paintCopy(*paint);
    178         paintCopy.setTextAlign(SkPaint::kLeft_Align);
    179         FontRenderer::DropShadow shadow = mRenderer->renderDropShadow(&paintCopy, text, 0,
    180                 len, numGlyphs, radius, positions);
    181 
    182         if (!shadow.image) {
    183             return NULL;
    184         }
    185 
    186         Caches& caches = Caches::getInstance();
    187 
    188         texture = new ShadowTexture(caches);
    189         texture->left = shadow.penX;
    190         texture->top = shadow.penY;
    191         texture->width = shadow.width;
    192         texture->height = shadow.height;
    193         texture->generation = 0;
    194         texture->blend = true;
    195 
    196         const uint32_t size = shadow.width * shadow.height;
    197         texture->bitmapSize = size;
    198 
    199         // Don't even try to cache a bitmap that's bigger than the cache
    200         if (size < mMaxSize) {
    201             while (mSize + size > mMaxSize) {
    202                 mCache.removeOldest();
    203             }
    204         }
    205 
    206         glGenTextures(1, &texture->id);
    207 
    208         caches.bindTexture(texture->id);
    209         // Textures are Alpha8
    210         glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
    211 
    212         glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, texture->width, texture->height, 0,
    213                 GL_ALPHA, GL_UNSIGNED_BYTE, shadow.image);
    214 
    215         texture->setFilter(GL_LINEAR);
    216         texture->setWrap(GL_CLAMP_TO_EDGE);
    217 
    218         if (size < mMaxSize) {
    219             if (mDebugEnabled) {
    220                 ALOGD("Shadow texture created, size = %d", texture->bitmapSize);
    221             }
    222 
    223             entry.copyTextLocally();
    224 
    225             mSize += size;
    226             mCache.put(entry, texture);
    227         } else {
    228             texture->cleanup = true;
    229         }
    230 
    231         // Cleanup shadow
    232         free(shadow.image);
    233     }
    234 
    235     return texture;
    236 }
    237 
    238 }; // namespace uirenderer
    239 }; // namespace android
    240