Home | History | Annotate | Download | only in wm
      1 /*
      2  * Copyright (C) 2010 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 package com.android.server.wm;
     18 
     19 import com.android.server.input.InputManagerService;
     20 import com.android.server.input.InputApplicationHandle;
     21 import com.android.server.input.InputWindowHandle;
     22 
     23 import android.app.ActivityManagerNative;
     24 import android.graphics.Rect;
     25 import android.os.RemoteException;
     26 import android.util.Log;
     27 import android.util.Slog;
     28 import android.view.Display;
     29 import android.view.InputChannel;
     30 import android.view.KeyEvent;
     31 import android.view.WindowManager;
     32 
     33 import java.util.Arrays;
     34 
     35 final class InputMonitor implements InputManagerService.WindowManagerCallbacks {
     36     private final WindowManagerService mService;
     37 
     38     // Current window with input focus for keys and other non-touch events.  May be null.
     39     private WindowState mInputFocus;
     40 
     41     // When true, prevents input dispatch from proceeding until set to false again.
     42     private boolean mInputDispatchFrozen;
     43 
     44     // When true, input dispatch proceeds normally.  Otherwise all events are dropped.
     45     // Initially false, so that input does not get dispatched until boot is finished at
     46     // which point the ActivityManager will enable dispatching.
     47     private boolean mInputDispatchEnabled;
     48 
     49     // When true, need to call updateInputWindowsLw().
     50     private boolean mUpdateInputWindowsNeeded = true;
     51 
     52     // Array of window handles to provide to the input dispatcher.
     53     private InputWindowHandle[] mInputWindowHandles;
     54     private int mInputWindowHandleCount;
     55 
     56     // Set to true when the first input device configuration change notification
     57     // is received to indicate that the input devices are ready.
     58     private final Object mInputDevicesReadyMonitor = new Object();
     59     private boolean mInputDevicesReady;
     60 
     61     public InputMonitor(WindowManagerService service) {
     62         mService = service;
     63     }
     64 
     65     /* Notifies the window manager about a broken input channel.
     66      *
     67      * Called by the InputManager.
     68      */
     69     @Override
     70     public void notifyInputChannelBroken(InputWindowHandle inputWindowHandle) {
     71         if (inputWindowHandle == null) {
     72             return;
     73         }
     74 
     75         synchronized (mService.mWindowMap) {
     76             WindowState windowState = (WindowState) inputWindowHandle.windowState;
     77             if (windowState != null) {
     78                 Slog.i(WindowManagerService.TAG, "WINDOW DIED " + windowState);
     79                 mService.removeWindowLocked(windowState.mSession, windowState);
     80             }
     81         }
     82     }
     83 
     84     /* Notifies the window manager about an application that is not responding.
     85      * Returns a new timeout to continue waiting in nanoseconds, or 0 to abort dispatch.
     86      *
     87      * Called by the InputManager.
     88      */
     89     @Override
     90     public long notifyANR(InputApplicationHandle inputApplicationHandle,
     91             InputWindowHandle inputWindowHandle, String reason) {
     92         AppWindowToken appWindowToken = null;
     93         WindowState windowState = null;
     94         boolean aboveSystem = false;
     95         synchronized (mService.mWindowMap) {
     96             if (inputWindowHandle != null) {
     97                 windowState = (WindowState) inputWindowHandle.windowState;
     98                 if (windowState != null) {
     99                     appWindowToken = windowState.mAppToken;
    100                 }
    101             }
    102             if (appWindowToken == null && inputApplicationHandle != null) {
    103                 appWindowToken = (AppWindowToken)inputApplicationHandle.appWindowToken;
    104             }
    105 
    106             if (windowState != null) {
    107                 Slog.i(WindowManagerService.TAG, "Input event dispatching timed out "
    108                         + "sending to " + windowState.mAttrs.getTitle()
    109                         + ".  Reason: " + reason);
    110                 // Figure out whether this window is layered above system windows.
    111                 // We need to do this here to help the activity manager know how to
    112                 // layer its ANR dialog.
    113                 int systemAlertLayer = mService.mPolicy.windowTypeToLayerLw(
    114                         WindowManager.LayoutParams.TYPE_SYSTEM_ALERT);
    115                 aboveSystem = windowState.mBaseLayer > systemAlertLayer;
    116             } else if (appWindowToken != null) {
    117                 Slog.i(WindowManagerService.TAG, "Input event dispatching timed out "
    118                         + "sending to application " + appWindowToken.stringName
    119                         + ".  Reason: " + reason);
    120             } else {
    121                 Slog.i(WindowManagerService.TAG, "Input event dispatching timed out "
    122                         + ".  Reason: " + reason);
    123             }
    124 
    125             mService.saveANRStateLocked(appWindowToken, windowState, reason);
    126         }
    127 
    128         if (appWindowToken != null && appWindowToken.appToken != null) {
    129             try {
    130                 // Notify the activity manager about the timeout and let it decide whether
    131                 // to abort dispatching or keep waiting.
    132                 boolean abort = appWindowToken.appToken.keyDispatchingTimedOut(reason);
    133                 if (! abort) {
    134                     // The activity manager declined to abort dispatching.
    135                     // Wait a bit longer and timeout again later.
    136                     return appWindowToken.inputDispatchingTimeoutNanos;
    137                 }
    138             } catch (RemoteException ex) {
    139             }
    140         } else if (windowState != null) {
    141             try {
    142                 // Notify the activity manager about the timeout and let it decide whether
    143                 // to abort dispatching or keep waiting.
    144                 long timeout = ActivityManagerNative.getDefault().inputDispatchingTimedOut(
    145                         windowState.mSession.mPid, aboveSystem, reason);
    146                 if (timeout >= 0) {
    147                     // The activity manager declined to abort dispatching.
    148                     // Wait a bit longer and timeout again later.
    149                     return timeout;
    150                 }
    151             } catch (RemoteException ex) {
    152             }
    153         }
    154         return 0; // abort dispatching
    155     }
    156 
    157     private void addInputWindowHandleLw(final InputWindowHandle windowHandle) {
    158         if (mInputWindowHandles == null) {
    159             mInputWindowHandles = new InputWindowHandle[16];
    160         }
    161         if (mInputWindowHandleCount >= mInputWindowHandles.length) {
    162             mInputWindowHandles = Arrays.copyOf(mInputWindowHandles,
    163                     mInputWindowHandleCount * 2);
    164         }
    165         mInputWindowHandles[mInputWindowHandleCount++] = windowHandle;
    166     }
    167 
    168     private void addInputWindowHandleLw(final InputWindowHandle inputWindowHandle,
    169             final WindowState child, int flags, int privateFlags, final int type,
    170             final boolean isVisible, final boolean hasFocus, final boolean hasWallpaper) {
    171         // Add a window to our list of input windows.
    172         inputWindowHandle.name = child.toString();
    173         final boolean modal = (flags & (WindowManager.LayoutParams.FLAG_NOT_TOUCH_MODAL
    174                 | WindowManager.LayoutParams.FLAG_NOT_FOCUSABLE)) == 0;
    175         if (modal && child.mAppToken != null) {
    176             // Limit the outer touch to the activity stack region.
    177             flags |= WindowManager.LayoutParams.FLAG_NOT_TOUCH_MODAL;
    178             inputWindowHandle.touchableRegion.set(child.getStackBounds());
    179         } else {
    180             // Not modal or full screen modal
    181             child.getTouchableRegion(inputWindowHandle.touchableRegion);
    182         }
    183         inputWindowHandle.layoutParamsFlags = flags;
    184         inputWindowHandle.layoutParamsPrivateFlags = privateFlags;
    185         inputWindowHandle.layoutParamsType = type;
    186         inputWindowHandle.dispatchingTimeoutNanos = child.getInputDispatchingTimeoutNanos();
    187         inputWindowHandle.visible = isVisible;
    188         inputWindowHandle.canReceiveKeys = child.canReceiveKeys();
    189         inputWindowHandle.hasFocus = hasFocus;
    190         inputWindowHandle.hasWallpaper = hasWallpaper;
    191         inputWindowHandle.paused = child.mAppToken != null ? child.mAppToken.paused : false;
    192         inputWindowHandle.layer = child.mLayer;
    193         inputWindowHandle.ownerPid = child.mSession.mPid;
    194         inputWindowHandle.ownerUid = child.mSession.mUid;
    195         inputWindowHandle.inputFeatures = child.mAttrs.inputFeatures;
    196 
    197         final Rect frame = child.mFrame;
    198         inputWindowHandle.frameLeft = frame.left;
    199         inputWindowHandle.frameTop = frame.top;
    200         inputWindowHandle.frameRight = frame.right;
    201         inputWindowHandle.frameBottom = frame.bottom;
    202 
    203         if (child.mGlobalScale != 1) {
    204             // If we are scaling the window, input coordinates need
    205             // to be inversely scaled to map from what is on screen
    206             // to what is actually being touched in the UI.
    207             inputWindowHandle.scaleFactor = 1.0f/child.mGlobalScale;
    208         } else {
    209             inputWindowHandle.scaleFactor = 1;
    210         }
    211 
    212 
    213         addInputWindowHandleLw(inputWindowHandle);
    214     }
    215 
    216     private void clearInputWindowHandlesLw() {
    217         while (mInputWindowHandleCount != 0) {
    218             mInputWindowHandles[--mInputWindowHandleCount] = null;
    219         }
    220     }
    221 
    222     public void setUpdateInputWindowsNeededLw() {
    223         mUpdateInputWindowsNeeded = true;
    224     }
    225 
    226     /* Updates the cached window information provided to the input dispatcher. */
    227     public void updateInputWindowsLw(boolean force) {
    228         if (!force && !mUpdateInputWindowsNeeded) {
    229             return;
    230         }
    231         mUpdateInputWindowsNeeded = false;
    232 
    233         if (false) Slog.d(WindowManagerService.TAG, ">>>>>> ENTERED updateInputWindowsLw");
    234 
    235         // Populate the input window list with information about all of the windows that
    236         // could potentially receive input.
    237         // As an optimization, we could try to prune the list of windows but this turns
    238         // out to be difficult because only the native code knows for sure which window
    239         // currently has touch focus.
    240         final WindowStateAnimator universeBackground = mService.mAnimator.mUniverseBackground;
    241         final int aboveUniverseLayer = mService.mAnimator.mAboveUniverseLayer;
    242         boolean addedUniverse = false;
    243 
    244         // If there's a drag in flight, provide a pseudowindow to catch drag input
    245         final boolean inDrag = (mService.mDragState != null);
    246         if (inDrag) {
    247             if (WindowManagerService.DEBUG_DRAG) {
    248                 Log.d(WindowManagerService.TAG, "Inserting drag window");
    249             }
    250             final InputWindowHandle dragWindowHandle = mService.mDragState.mDragWindowHandle;
    251             if (dragWindowHandle != null) {
    252                 addInputWindowHandleLw(dragWindowHandle);
    253             } else {
    254                 Slog.w(WindowManagerService.TAG, "Drag is in progress but there is no "
    255                         + "drag window handle.");
    256             }
    257         }
    258 
    259         final int NFW = mService.mFakeWindows.size();
    260         for (int i = 0; i < NFW; i++) {
    261             addInputWindowHandleLw(mService.mFakeWindows.get(i).mWindowHandle);
    262         }
    263 
    264         // Add all windows on the default display.
    265         final int numDisplays = mService.mDisplayContents.size();
    266         for (int displayNdx = 0; displayNdx < numDisplays; ++displayNdx) {
    267             WindowList windows = mService.mDisplayContents.valueAt(displayNdx).getWindowList();
    268             for (int winNdx = windows.size() - 1; winNdx >= 0; --winNdx) {
    269                 final WindowState child = windows.get(winNdx);
    270                 final InputChannel inputChannel = child.mInputChannel;
    271                 final InputWindowHandle inputWindowHandle = child.mInputWindowHandle;
    272                 if (inputChannel == null || inputWindowHandle == null || child.mRemoved) {
    273                     // Skip this window because it cannot possibly receive input.
    274                     continue;
    275                 }
    276 
    277                 final int flags = child.mAttrs.flags;
    278                 final int privateFlags = child.mAttrs.privateFlags;
    279                 final int type = child.mAttrs.type;
    280 
    281                 final boolean hasFocus = (child == mInputFocus);
    282                 final boolean isVisible = child.isVisibleLw();
    283                 final boolean hasWallpaper = (child == mService.mWallpaperTarget)
    284                         && (type != WindowManager.LayoutParams.TYPE_KEYGUARD);
    285                 final boolean onDefaultDisplay = (child.getDisplayId() == Display.DEFAULT_DISPLAY);
    286 
    287                 // If there's a drag in progress and 'child' is a potential drop target,
    288                 // make sure it's been told about the drag
    289                 if (inDrag && isVisible && onDefaultDisplay) {
    290                     mService.mDragState.sendDragStartedIfNeededLw(child);
    291                 }
    292 
    293                 if (universeBackground != null && !addedUniverse
    294                         && child.mBaseLayer < aboveUniverseLayer && onDefaultDisplay) {
    295                     final WindowState u = universeBackground.mWin;
    296                     if (u.mInputChannel != null && u.mInputWindowHandle != null) {
    297                         addInputWindowHandleLw(u.mInputWindowHandle, u, u.mAttrs.flags,
    298                                 u.mAttrs.privateFlags, u.mAttrs.type,
    299                                 true, u == mInputFocus, false);
    300                     }
    301                     addedUniverse = true;
    302                 }
    303 
    304                 if (child.mWinAnimator != universeBackground) {
    305                     addInputWindowHandleLw(inputWindowHandle, child, flags, privateFlags, type,
    306                             isVisible, hasFocus, hasWallpaper);
    307                 }
    308             }
    309         }
    310 
    311         // Send windows to native code.
    312         mService.mInputManager.setInputWindows(mInputWindowHandles);
    313 
    314         // Clear the list in preparation for the next round.
    315         clearInputWindowHandlesLw();
    316 
    317         if (false) Slog.d(WindowManagerService.TAG, "<<<<<<< EXITED updateInputWindowsLw");
    318     }
    319 
    320     /* Notifies that the input device configuration has changed. */
    321     @Override
    322     public void notifyConfigurationChanged() {
    323         mService.sendNewConfiguration();
    324 
    325         synchronized (mInputDevicesReadyMonitor) {
    326             if (!mInputDevicesReady) {
    327                 mInputDevicesReady = true;
    328                 mInputDevicesReadyMonitor.notifyAll();
    329             }
    330         }
    331     }
    332 
    333     /* Waits until the built-in input devices have been configured. */
    334     public boolean waitForInputDevicesReady(long timeoutMillis) {
    335         synchronized (mInputDevicesReadyMonitor) {
    336             if (!mInputDevicesReady) {
    337                 try {
    338                     mInputDevicesReadyMonitor.wait(timeoutMillis);
    339                 } catch (InterruptedException ex) {
    340                 }
    341             }
    342             return mInputDevicesReady;
    343         }
    344     }
    345 
    346     /* Notifies that the lid switch changed state. */
    347     @Override
    348     public void notifyLidSwitchChanged(long whenNanos, boolean lidOpen) {
    349         mService.mPolicy.notifyLidSwitchChanged(whenNanos, lidOpen);
    350     }
    351 
    352     /* Provides an opportunity for the window manager policy to intercept early key
    353      * processing as soon as the key has been read from the device. */
    354     @Override
    355     public int interceptKeyBeforeQueueing(
    356             KeyEvent event, int policyFlags, boolean isScreenOn) {
    357         return mService.mPolicy.interceptKeyBeforeQueueing(event, policyFlags, isScreenOn);
    358     }
    359 
    360     /* Provides an opportunity for the window manager policy to intercept early
    361      * motion event processing when the screen is off since these events are normally
    362      * dropped. */
    363     @Override
    364     public int interceptMotionBeforeQueueingWhenScreenOff(int policyFlags) {
    365         return mService.mPolicy.interceptMotionBeforeQueueingWhenScreenOff(policyFlags);
    366     }
    367 
    368     /* Provides an opportunity for the window manager policy to process a key before
    369      * ordinary dispatch. */
    370     @Override
    371     public long interceptKeyBeforeDispatching(
    372             InputWindowHandle focus, KeyEvent event, int policyFlags) {
    373         WindowState windowState = focus != null ? (WindowState) focus.windowState : null;
    374         return mService.mPolicy.interceptKeyBeforeDispatching(windowState, event, policyFlags);
    375     }
    376 
    377     /* Provides an opportunity for the window manager policy to process a key that
    378      * the application did not handle. */
    379     @Override
    380     public KeyEvent dispatchUnhandledKey(
    381             InputWindowHandle focus, KeyEvent event, int policyFlags) {
    382         WindowState windowState = focus != null ? (WindowState) focus.windowState : null;
    383         return mService.mPolicy.dispatchUnhandledKey(windowState, event, policyFlags);
    384     }
    385 
    386     /* Callback to get pointer layer. */
    387     @Override
    388     public int getPointerLayer() {
    389         return mService.mPolicy.windowTypeToLayerLw(WindowManager.LayoutParams.TYPE_POINTER)
    390                 * WindowManagerService.TYPE_LAYER_MULTIPLIER
    391                 + WindowManagerService.TYPE_LAYER_OFFSET;
    392     }
    393 
    394     /* Called when the current input focus changes.
    395      * Layer assignment is assumed to be complete by the time this is called.
    396      */
    397     public void setInputFocusLw(WindowState newWindow, boolean updateInputWindows) {
    398         if (WindowManagerService.DEBUG_FOCUS_LIGHT || WindowManagerService.DEBUG_INPUT) {
    399             Slog.d(WindowManagerService.TAG, "Input focus has changed to " + newWindow);
    400         }
    401 
    402         if (newWindow != mInputFocus) {
    403             if (newWindow != null && newWindow.canReceiveKeys()) {
    404                 // Displaying a window implicitly causes dispatching to be unpaused.
    405                 // This is to protect against bugs if someone pauses dispatching but
    406                 // forgets to resume.
    407                 newWindow.mToken.paused = false;
    408             }
    409 
    410             mInputFocus = newWindow;
    411             setUpdateInputWindowsNeededLw();
    412 
    413             if (updateInputWindows) {
    414                 updateInputWindowsLw(false /*force*/);
    415             }
    416         }
    417     }
    418 
    419     public void setFocusedAppLw(AppWindowToken newApp) {
    420         // Focused app has changed.
    421         if (newApp == null) {
    422             mService.mInputManager.setFocusedApplication(null);
    423         } else {
    424             final InputApplicationHandle handle = newApp.mInputApplicationHandle;
    425             handle.name = newApp.toString();
    426             handle.dispatchingTimeoutNanos = newApp.inputDispatchingTimeoutNanos;
    427 
    428             mService.mInputManager.setFocusedApplication(handle);
    429         }
    430     }
    431 
    432     public void pauseDispatchingLw(WindowToken window) {
    433         if (! window.paused) {
    434             if (WindowManagerService.DEBUG_INPUT) {
    435                 Slog.v(WindowManagerService.TAG, "Pausing WindowToken " + window);
    436             }
    437 
    438             window.paused = true;
    439             updateInputWindowsLw(true /*force*/);
    440         }
    441     }
    442 
    443     public void resumeDispatchingLw(WindowToken window) {
    444         if (window.paused) {
    445             if (WindowManagerService.DEBUG_INPUT) {
    446                 Slog.v(WindowManagerService.TAG, "Resuming WindowToken " + window);
    447             }
    448 
    449             window.paused = false;
    450             updateInputWindowsLw(true /*force*/);
    451         }
    452     }
    453 
    454     public void freezeInputDispatchingLw() {
    455         if (! mInputDispatchFrozen) {
    456             if (WindowManagerService.DEBUG_INPUT) {
    457                 Slog.v(WindowManagerService.TAG, "Freezing input dispatching");
    458             }
    459 
    460             mInputDispatchFrozen = true;
    461             updateInputDispatchModeLw();
    462         }
    463     }
    464 
    465     public void thawInputDispatchingLw() {
    466         if (mInputDispatchFrozen) {
    467             if (WindowManagerService.DEBUG_INPUT) {
    468                 Slog.v(WindowManagerService.TAG, "Thawing input dispatching");
    469             }
    470 
    471             mInputDispatchFrozen = false;
    472             updateInputDispatchModeLw();
    473         }
    474     }
    475 
    476     public void setEventDispatchingLw(boolean enabled) {
    477         if (mInputDispatchEnabled != enabled) {
    478             if (WindowManagerService.DEBUG_INPUT) {
    479                 Slog.v(WindowManagerService.TAG, "Setting event dispatching to " + enabled);
    480             }
    481 
    482             mInputDispatchEnabled = enabled;
    483             updateInputDispatchModeLw();
    484         }
    485     }
    486 
    487     private void updateInputDispatchModeLw() {
    488         mService.mInputManager.setInputDispatchMode(mInputDispatchEnabled, mInputDispatchFrozen);
    489     }
    490 }
    491