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      1 
      2 varying lowp float light0_Diffuse;
      3 varying lowp float light0_Specular;
      4 varying lowp float light1_Diffuse;
      5 varying lowp float light1_Specular;
      6 varying vec2 varTex0;
      7 
      8 void main() {
      9    vec2 t0 = varTex0.xy;
     10    lowp vec4 col = texture2D(UNI_Tex0, t0).rgba;
     11    col.xyz = col.xyz * (light0_Diffuse * UNI_light0_DiffuseColor.xyz + light1_Diffuse * UNI_light1_DiffuseColor.xyz);
     12    col.xyz += light0_Specular * UNI_light0_SpecularColor.xyz;
     13    col.xyz += light1_Specular * UNI_light1_SpecularColor.xyz;
     14    gl_FragColor = col;
     15 }
     16 
     17