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      1 /*
      2  * Copyright (C) 2011 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #include "rsContext.h"
     18 #include "rsProgram.h"
     19 
     20 using namespace android;
     21 using namespace android::renderscript;
     22 
     23 Program::Program(Context *rsc, const char * shaderText, size_t shaderLength,
     24                  const uint32_t * params, size_t paramLength)
     25     : ProgramBase(rsc) {
     26 
     27     initMemberVars();
     28     for (uint32_t ct=0; ct < paramLength; ct+=2) {
     29         if (params[ct] == RS_PROGRAM_PARAM_INPUT) {
     30             mHal.state.inputElementsCount++;
     31         }
     32         if (params[ct] == RS_PROGRAM_PARAM_CONSTANT) {
     33             mHal.state.constantsCount++;
     34         }
     35         if (params[ct] == RS_PROGRAM_PARAM_TEXTURE_TYPE) {
     36             mHal.state.texturesCount++;
     37         }
     38     }
     39 
     40     mTextures = new ObjectBaseRef<Allocation>[mHal.state.texturesCount];
     41     mSamplers = new ObjectBaseRef<Sampler>[mHal.state.texturesCount];
     42     mInputElements = new ObjectBaseRef<Element>[mHal.state.inputElementsCount];
     43     mConstantTypes = new ObjectBaseRef<Type>[mHal.state.constantsCount];
     44     mConstants = new ObjectBaseRef<Allocation>[mHal.state.constantsCount];
     45 
     46     mHal.state.textures = new Allocation*[mHal.state.texturesCount];
     47     mHal.state.samplers = new Sampler*[mHal.state.texturesCount];
     48     mHal.state.textureTargets = new RsTextureTarget[mHal.state.texturesCount];
     49     mHal.state.inputElements = new Element*[mHal.state.inputElementsCount];
     50     mHal.state.constantTypes = new Type*[mHal.state.constantsCount];
     51     mHal.state.constants = new Allocation*[mHal.state.constantsCount];
     52 
     53     // Will initialize everything
     54     freeChildren();
     55 
     56     uint32_t input = 0;
     57     uint32_t constant = 0;
     58     uint32_t texture = 0;
     59     for (uint32_t ct=0; ct < paramLength; ct+=2) {
     60         if (params[ct] == RS_PROGRAM_PARAM_INPUT) {
     61             mInputElements[input].set(reinterpret_cast<Element *>(params[ct+1]));
     62             mHal.state.inputElements[input++] = reinterpret_cast<Element *>(params[ct+1]);
     63         }
     64         if (params[ct] == RS_PROGRAM_PARAM_CONSTANT) {
     65             mConstantTypes[constant].set(reinterpret_cast<Type *>(params[ct+1]));
     66             mHal.state.constantTypes[constant++] = reinterpret_cast<Type *>(params[ct+1]);
     67         }
     68         if (params[ct] == RS_PROGRAM_PARAM_TEXTURE_TYPE) {
     69             mHal.state.textureTargets[texture++] = (RsTextureTarget)params[ct+1];
     70         }
     71     }
     72     mIsInternal = false;
     73     uint32_t internalTokenLen = strlen(RS_SHADER_INTERNAL);
     74     if (shaderLength > internalTokenLen &&
     75        strncmp(RS_SHADER_INTERNAL, shaderText, internalTokenLen) == 0) {
     76         mIsInternal = true;
     77         shaderText += internalTokenLen;
     78         shaderLength -= internalTokenLen;
     79     }
     80 
     81     mUserShader = rsuCopyString(shaderText, shaderLength);
     82     mUserShaderLen = shaderLength;
     83 }
     84 
     85 Program::~Program() {
     86     freeChildren();
     87 
     88     delete[] mTextures;
     89     delete[] mSamplers;
     90     delete[] mInputElements;
     91     delete[] mConstantTypes;
     92     delete[] mConstants;
     93 
     94     delete[] mHal.state.textures;
     95     delete[] mHal.state.samplers;
     96     delete[] mHal.state.textureTargets;
     97     delete[] mHal.state.inputElements;
     98     delete[] mHal.state.constantTypes;
     99     delete[] mHal.state.constants;
    100     mHal.state.inputElementsCount = 0;
    101     mHal.state.constantsCount = 0;
    102     mHal.state.texturesCount = 0;
    103 
    104     if (mUserShader != NULL) {
    105         delete[] mUserShader;
    106         mUserShader = NULL;
    107     }
    108     mUserShaderLen = 0;
    109 }
    110 
    111 bool Program::freeChildren() {
    112     for (uint32_t ct=0; ct < mHal.state.constantsCount; ct++) {
    113         bindAllocation(NULL, NULL, ct);
    114     }
    115 
    116     for (uint32_t ct=0; ct < mHal.state.texturesCount; ct++) {
    117         bindTexture(NULL, ct, NULL);
    118         bindSampler(NULL, ct, NULL);
    119     }
    120     return false;
    121 }
    122 
    123 void Program::initMemberVars() {
    124     mDirty = true;
    125 
    126     mHal.drv = NULL;
    127     mHal.state.textures = NULL;
    128     mHal.state.samplers = NULL;
    129     mHal.state.textureTargets = NULL;
    130     mHal.state.inputElements = NULL;
    131     mHal.state.constantTypes = NULL;
    132     mHal.state.constants = NULL;
    133 
    134     mHal.state.inputElementsCount = 0;
    135     mHal.state.constantsCount = 0;
    136     mHal.state.texturesCount = 0;
    137 
    138     mTextures = NULL;
    139     mSamplers = NULL;
    140     mInputElements = NULL;
    141     mConstantTypes = NULL;
    142     mConstants = NULL;
    143 
    144     mIsInternal = false;
    145 
    146     mUserShader = NULL;
    147     mUserShaderLen = 0;
    148 }
    149 
    150 void Program::bindAllocation(Context *rsc, Allocation *alloc, uint32_t slot) {
    151     if (alloc != NULL) {
    152         if (slot >= mHal.state.constantsCount) {
    153             ALOGE("Attempt to bind alloc at slot %u, on shader id %u, but const count is %u",
    154                  slot, (uint32_t)this, mHal.state.constantsCount);
    155             rsc->setError(RS_ERROR_BAD_SHADER, "Cannot bind allocation");
    156             return;
    157         }
    158         if (alloc->getType() != mConstantTypes[slot].get()) {
    159             ALOGE("Attempt to bind alloc at slot %u, on shader id %u, but types mismatch",
    160                  slot, (uint32_t)this);
    161             rsc->setError(RS_ERROR_BAD_SHADER, "Cannot bind allocation");
    162             return;
    163         }
    164     }
    165     if (mConstants[slot].get() == alloc) {
    166         return;
    167     }
    168     if (mConstants[slot].get()) {
    169         mConstants[slot]->removeProgramToDirty(this);
    170     }
    171     mConstants[slot].set(alloc);
    172     mHal.state.constants[slot] = alloc;
    173     if (alloc) {
    174         alloc->addProgramToDirty(this);
    175     }
    176     mDirty = true;
    177 }
    178 
    179 void Program::bindTexture(Context *rsc, uint32_t slot, Allocation *a) {
    180     if (slot >= mHal.state.texturesCount) {
    181         ALOGE("Attempt to bind texture to slot %u but tex count is %u", slot, mHal.state.texturesCount);
    182         rsc->setError(RS_ERROR_BAD_SHADER, "Cannot bind texture");
    183         return;
    184     }
    185 
    186     if (a && a->getType()->getDimFaces() && mHal.state.textureTargets[slot] != RS_TEXTURE_CUBE) {
    187         ALOGE("Attempt to bind cubemap to slot %u but 2d texture needed", slot);
    188         rsc->setError(RS_ERROR_BAD_SHADER, "Cannot bind cubemap to 2d texture slot");
    189         return;
    190     }
    191 
    192     mTextures[slot].set(a);
    193     mHal.state.textures[slot] = a;
    194 
    195     mDirty = true;
    196 }
    197 
    198 void Program::bindSampler(Context *rsc, uint32_t slot, Sampler *s) {
    199     if (slot >= mHal.state.texturesCount) {
    200         ALOGE("Attempt to bind sampler to slot %u but tex count is %u", slot, mHal.state.texturesCount);
    201         rsc->setError(RS_ERROR_BAD_SHADER, "Cannot bind sampler");
    202         return;
    203     }
    204 
    205     mSamplers[slot].set(s);
    206     mHal.state.samplers[slot] = s;
    207     mDirty = true;
    208 }
    209 
    210 namespace android {
    211 namespace renderscript {
    212 
    213 void rsi_ProgramBindConstants(Context *rsc, RsProgram vp, uint32_t slot, RsAllocation constants) {
    214     Program *p = static_cast<Program *>(vp);
    215     p->bindAllocation(rsc, static_cast<Allocation *>(constants), slot);
    216 }
    217 
    218 void rsi_ProgramBindTexture(Context *rsc, RsProgram vpf, uint32_t slot, RsAllocation a) {
    219     Program *p = static_cast<Program *>(vpf);
    220     p->bindTexture(rsc, slot, static_cast<Allocation *>(a));
    221 }
    222 
    223 void rsi_ProgramBindSampler(Context *rsc, RsProgram vpf, uint32_t slot, RsSampler s) {
    224     Program *p = static_cast<Program *>(vpf);
    225     p->bindSampler(rsc, slot, static_cast<Sampler *>(s));
    226 }
    227 
    228 }
    229 }
    230 
    231