Home | History | Annotate | Download | only in crop
      1 /*
      2  * Copyright (C) 2012 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 package com.android.camera.crop;
     18 
     19 import android.graphics.Bitmap;
     20 import android.graphics.Canvas;
     21 import android.graphics.Matrix;
     22 import android.graphics.Paint;
     23 import android.graphics.Rect;
     24 import android.graphics.RectF;
     25 
     26 /*
     27 import com.android.gallery3d.filtershow.cache.BitmapCache;
     28 import com.android.gallery3d.filtershow.cache.ImageLoader;
     29 import com.android.gallery3d.filtershow.filters.FilterCropRepresentation;
     30 import com.android.gallery3d.filtershow.filters.FilterMirrorRepresentation;
     31 import com.android.gallery3d.filtershow.filters.FilterMirrorRepresentation.Mirror;
     32 import com.android.gallery3d.filtershow.filters.FilterRepresentation;
     33 import com.android.gallery3d.filtershow.filters.FilterRotateRepresentation;
     34 import com.android.gallery3d.filtershow.filters.FilterRotateRepresentation.Rotation;
     35 import com.android.gallery3d.filtershow.filters.FilterStraightenRepresentation;
     36 import com.android.gallery3d.filtershow.pipeline.ImagePreset;
     37 */
     38 
     39 import java.util.Collection;
     40 import java.util.Iterator;
     41 
     42 public final class GeometryMathUtils {
     43     private static final String TAG = "GeometryMathUtils";
     44     public static final float SHOW_SCALE = .9f;
     45 
     46     private GeometryMathUtils() {};
     47 
     48     // Math operations for 2d vectors
     49     public static float clamp(float i, float low, float high) {
     50         return Math.max(Math.min(i, high), low);
     51     }
     52 
     53     public static float[] lineIntersect(float[] line1, float[] line2) {
     54         float a0 = line1[0];
     55         float a1 = line1[1];
     56         float b0 = line1[2];
     57         float b1 = line1[3];
     58         float c0 = line2[0];
     59         float c1 = line2[1];
     60         float d0 = line2[2];
     61         float d1 = line2[3];
     62         float t0 = a0 - b0;
     63         float t1 = a1 - b1;
     64         float t2 = b0 - d0;
     65         float t3 = d1 - b1;
     66         float t4 = c0 - d0;
     67         float t5 = c1 - d1;
     68 
     69         float denom = t1 * t4 - t0 * t5;
     70         if (denom == 0)
     71             return null;
     72         float u = (t3 * t4 + t5 * t2) / denom;
     73         float[] intersect = {
     74                 b0 + u * t0, b1 + u * t1
     75         };
     76         return intersect;
     77     }
     78 
     79     public static float[] shortestVectorFromPointToLine(float[] point, float[] line) {
     80         float x1 = line[0];
     81         float x2 = line[2];
     82         float y1 = line[1];
     83         float y2 = line[3];
     84         float xdelt = x2 - x1;
     85         float ydelt = y2 - y1;
     86         if (xdelt == 0 && ydelt == 0)
     87             return null;
     88         float u = ((point[0] - x1) * xdelt + (point[1] - y1) * ydelt)
     89                 / (xdelt * xdelt + ydelt * ydelt);
     90         float[] ret = {
     91                 (x1 + u * (x2 - x1)), (y1 + u * (y2 - y1))
     92         };
     93         float[] vec = {
     94                 ret[0] - point[0], ret[1] - point[1]
     95         };
     96         return vec;
     97     }
     98 
     99     // A . B
    100     public static float dotProduct(float[] a, float[] b) {
    101         return a[0] * b[0] + a[1] * b[1];
    102     }
    103 
    104     public static float[] normalize(float[] a) {
    105         float length = (float) Math.sqrt(a[0] * a[0] + a[1] * a[1]);
    106         float[] b = {
    107                 a[0] / length, a[1] / length
    108         };
    109         return b;
    110     }
    111 
    112     // A onto B
    113     public static float scalarProjection(float[] a, float[] b) {
    114         float length = (float) Math.sqrt(b[0] * b[0] + b[1] * b[1]);
    115         return dotProduct(a, b) / length;
    116     }
    117 
    118     public static float[] getVectorFromPoints(float[] point1, float[] point2) {
    119         float[] p = {
    120                 point2[0] - point1[0], point2[1] - point1[1]
    121         };
    122         return p;
    123     }
    124 
    125     public static float[] getUnitVectorFromPoints(float[] point1, float[] point2) {
    126         float[] p = {
    127                 point2[0] - point1[0], point2[1] - point1[1]
    128         };
    129         float length = (float) Math.sqrt(p[0] * p[0] + p[1] * p[1]);
    130         p[0] = p[0] / length;
    131         p[1] = p[1] / length;
    132         return p;
    133     }
    134 
    135     public static void scaleRect(RectF r, float scale) {
    136         r.set(r.left * scale, r.top * scale, r.right * scale, r.bottom * scale);
    137     }
    138 
    139     // A - B
    140     public static float[] vectorSubtract(float[] a, float[] b) {
    141         int len = a.length;
    142         if (len != b.length)
    143             return null;
    144         float[] ret = new float[len];
    145         for (int i = 0; i < len; i++) {
    146             ret[i] = a[i] - b[i];
    147         }
    148         return ret;
    149     }
    150 
    151     public static float vectorLength(float[] a) {
    152         return (float) Math.sqrt(a[0] * a[0] + a[1] * a[1]);
    153     }
    154 
    155     public static float scale(float oldWidth, float oldHeight, float newWidth, float newHeight) {
    156         if (oldHeight == 0 || oldWidth == 0 || (oldWidth == newWidth && oldHeight == newHeight)) {
    157             return 1;
    158         }
    159         return Math.min(newWidth / oldWidth, newHeight / oldHeight);
    160     }
    161 
    162     public static Rect roundNearest(RectF r) {
    163         Rect q = new Rect(Math.round(r.left), Math.round(r.top), Math.round(r.right),
    164                 Math.round(r.bottom));
    165         return q;
    166     }
    167 
    168     private static int getRotationForOrientation(int orientation) {
    169         switch (orientation) {
    170             case ImageLoader.ORI_ROTATE_90:
    171                 return 90;
    172             case ImageLoader.ORI_ROTATE_180:
    173                 return 180;
    174             case ImageLoader.ORI_ROTATE_270:
    175                 return 270;
    176             default:
    177                 return 0;
    178         }
    179     }
    180 
    181 }
    182