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      1 package com.android.mail.ui;
      2 
      3 import android.animation.ValueAnimator;
      4 import android.content.Context;
      5 import android.content.res.TypedArray;
      6 import android.graphics.Canvas;
      7 import android.graphics.Paint;
      8 import android.graphics.drawable.GradientDrawable;
      9 import android.util.AttributeSet;
     10 import android.view.View;
     11 import android.view.animation.Interpolator;
     12 
     13 import com.android.mail.R;
     14 
     15 /**
     16  * Procedurally-drawn version of a horizontal indeterminate progress bar. Draws faster and more
     17  * frequently (by making use of the animation timer), requires minimal memory overhead, and allows
     18  * some configuration via attributes:
     19  * <ul>
     20  * <li>barColor (color attribute for the bar's solid color)
     21  * <li>barHeight (dimension attribute for the height of the solid progress bar)
     22  * <li>detentWidth (dimension attribute for the width of each transparent detent in the bar)
     23  * </ul>
     24  * <p>
     25  * This progress bar has no intrinsic height, so you must declare it with one explicitly. (It will
     26  * use the given height as the bar's shadow height.)
     27  */
     28 public class ButteryProgressBar extends View {
     29 
     30     private final GradientDrawable mShadow;
     31     private final ValueAnimator mAnimator;
     32 
     33     private final Paint mPaint = new Paint();
     34 
     35     private final int mBarColor;
     36     private final int mSolidBarHeight;
     37     private final int mSolidBarDetentWidth;
     38 
     39     private final float mDensity;
     40 
     41     private int mSegmentCount;
     42 
     43     /**
     44      * The baseline width that the other constants below are optimized for.
     45      */
     46     private static final int BASE_WIDTH_DP = 300;
     47     /**
     48      * A reasonable animation duration for the given width above. It will be weakly scaled up and
     49      * down for wider and narrower widths, respectively-- the goal is to provide a relatively
     50      * constant detent velocity.
     51      */
     52     private static final int BASE_DURATION_MS = 500;
     53     /**
     54      * A reasonable number of detents for the given width above. It will be weakly scaled up and
     55      * down for wider and narrower widths, respectively.
     56      */
     57     private static final int BASE_SEGMENT_COUNT = 5;
     58 
     59     private static final int DEFAULT_BAR_HEIGHT_DP = 4;
     60     private static final int DEFAULT_DETENT_WIDTH_DP = 3;
     61 
     62     public ButteryProgressBar(Context c) {
     63         this(c, null);
     64     }
     65 
     66     public ButteryProgressBar(Context c, AttributeSet attrs) {
     67         super(c, attrs);
     68 
     69         mDensity = c.getResources().getDisplayMetrics().density;
     70 
     71         final TypedArray ta = c.obtainStyledAttributes(attrs, R.styleable.ButteryProgressBar);
     72         try {
     73             mBarColor = ta.getColor(R.styleable.ButteryProgressBar_barColor,
     74                     c.getResources().getColor(android.R.color.holo_blue_light));
     75             mSolidBarHeight = ta.getDimensionPixelSize(
     76                     R.styleable.ButteryProgressBar_barHeight,
     77                     Math.round(DEFAULT_BAR_HEIGHT_DP * mDensity));
     78             mSolidBarDetentWidth = ta.getDimensionPixelSize(
     79                     R.styleable.ButteryProgressBar_detentWidth,
     80                     Math.round(DEFAULT_DETENT_WIDTH_DP * mDensity));
     81         } finally {
     82             ta.recycle();
     83         }
     84 
     85         mAnimator = new ValueAnimator();
     86         mAnimator.setFloatValues(1.0f, 2.0f);
     87         mAnimator.setRepeatCount(ValueAnimator.INFINITE);
     88         mAnimator.setInterpolator(new ExponentialInterpolator());
     89         mAnimator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
     90 
     91             @Override
     92             public void onAnimationUpdate(ValueAnimator animation) {
     93                 invalidate();
     94             }
     95 
     96         });
     97 
     98         mPaint.setColor(mBarColor);
     99 
    100         mShadow = new GradientDrawable(GradientDrawable.Orientation.TOP_BOTTOM,
    101                 new int[]{(mBarColor & 0x00ffffff) | 0x22000000, 0});
    102     }
    103 
    104     @Override
    105     protected void onLayout(boolean changed, int left, int top, int right, int bottom) {
    106         if (changed) {
    107             final int w = getWidth();
    108 
    109             mShadow.setBounds(0, mSolidBarHeight, w, getHeight() - mSolidBarHeight);
    110 
    111             final float widthMultiplier = w / mDensity / BASE_WIDTH_DP;
    112             // simple scaling by width is too aggressive, so dampen it first
    113             final float durationMult = 0.3f * (widthMultiplier - 1) + 1;
    114             final float segmentMult = 0.1f * (widthMultiplier - 1) + 1;
    115             mAnimator.setDuration((int) (BASE_DURATION_MS * durationMult));
    116             mSegmentCount = (int) (BASE_SEGMENT_COUNT * segmentMult);
    117         }
    118     }
    119 
    120     @Override
    121     protected void onDraw(Canvas canvas) {
    122         if (!mAnimator.isStarted()) {
    123             return;
    124         }
    125 
    126         mShadow.draw(canvas);
    127 
    128         final float val = (Float) mAnimator.getAnimatedValue();
    129 
    130         final int w = getWidth();
    131         // Because the left-most segment doesn't start all the way on the left, and because it moves
    132         // towards the right as it animates, we need to offset all drawing towards the left. This
    133         // ensures that the left-most detent starts at the left origin, and that the left portion
    134         // is never blank as the animation progresses towards the right.
    135         final int offset = w >> mSegmentCount - 1;
    136         // segments are spaced at half-width, quarter, eighth (powers-of-two). to maintain a smooth
    137         // transition between segments, we used a power-of-two interpolator.
    138         for (int i = 0; i < mSegmentCount; i++) {
    139             final float l = val * (w >> (i + 1));
    140             final float r = (i == 0) ? w + offset : l * 2;
    141             canvas.drawRect(l + mSolidBarDetentWidth - offset, 0, r - offset, mSolidBarHeight,
    142                     mPaint);
    143         }
    144     }
    145 
    146     @Override
    147     protected void onVisibilityChanged(View changedView, int visibility) {
    148         super.onVisibilityChanged(changedView, visibility);
    149 
    150         if (visibility == VISIBLE) {
    151             start();
    152         } else {
    153             stop();
    154         }
    155     }
    156 
    157     private void start() {
    158         if (mAnimator == null) {
    159             return;
    160         }
    161         mAnimator.start();
    162     }
    163 
    164     private void stop() {
    165         if (mAnimator == null) {
    166             return;
    167         }
    168         mAnimator.cancel();
    169     }
    170 
    171     private static class ExponentialInterpolator implements Interpolator {
    172 
    173         @Override
    174         public float getInterpolation(float input) {
    175             return (float) Math.pow(2.0, input) - 1;
    176         }
    177 
    178     }
    179 
    180 }
    181